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ORC Player character

By Big Boss, DatOrkBoss and Paplugy

Orcs and Goblins, the scourge of all lands, are a bane to civilization across the Old World. They raid, slaughter, pillage
and loot from every corner of the Old World tainted by their green presence. Orcs & Goblins raise armies without warning, their
direction unknown, their reasons uncaring, so long as their travels end in bloodbaths and plunder. Inevitably, a Greenskin warlord
will eventually arise, Goblin or Orc, and lead their kin into an unstoppable march for fightin’—"Waaagh!”. When the drums of
war sound, the green tide swells once more, ready to wash over every village and town in its wake, devastating anyone or
anything unlucky enough to attempt to stop its mass march of slaughter.

Orcs, nasty, brutal, and belligerent, are almost immune to pain. Their muscular, hulking bodies and thick leathery skin
won’t let little things like lost arms or legs get in the way of a good scrap. They are built for fightin’ and like nothing more than
doing so, as their species literally thrives on conflict. Warring clans brutalize and slaughter each other in the names of their
twisted gods, seeking favor and glory. Though not as numerous as Goblins, they are bigger and tougher, and they let them know
it at every opportunity. Orcs can grow to prodigious size, with larger Orc Big ‘Uns or Black Orcs being stronger, tougher, and
more aggressive, for might makes right in Greenskin clans. Some Orcs ride huge boars into battle, a sight that rarely fails to
terrify.

Many Orc clans exist within the Old World, leaving their
bloody mark across every corner of the Empire—from the
Orc Special Talents and Equipment
Grey Mountains to the borders of Kislev. Even Reikland, Waaagh!
the capital of the Empire, is no such exception, having Max: 1
survived more than its fair share of Orc Waaagh!!!—the The Orc hurls itself into melee with reckless abandon,
Orc equivalent to a crusade. The Empire houses many smashing through the enemy lines like a wrecking ball. If it
horrors, but few can match the numbers and raw might of successfully hits his target using the Charge Action, it may spend
the servants of Gork and Mork. These twin gods of the its advantage to make an additional attack using the same bonuses
Greenskins demand constant violence in their name. From or penalties as the original attack roll.
the Badlands to the South of the Border Princes, Orcs and
More Fer Me
Goblins muster daily for invasions across all the Max: 1
neighboring lands. Champions, thirsty for war in the name When confronted by numerous foes, the Orc is only
of their brutal and cunning gods, can be found fighting and encouraged by the prospect of so many enemies. When
slaughtering amongst themselves just as much as the races outnumbered in melee, he gains the same bonus to hit as
of man, elf, dwarf and other unlucky foes. No one is safe his enemies would. This bonus applies even if he has the
from the Green Tide. Combat Master Talent, which would deny his enemies the
outnumbering bonus.

Attributes Too ‘Ard Ta Care


Max: 1
-Weapon Skill: 2d10 + 30
The Orc is simply unconcerned with trivial matters like
-Ballistic Skill: 2d10 + 20 extreme temperatures, poison, disease or
-Strength: 2d10 + 30 breathing. The Orc gains a +20 bonus on all Toughness Tests to
-Toughness: 2d10 + 40 resist the effects of heat, cold, suffocation, disease, poison and any
-Initiative: 2d10 +10 other adverse environmental conditions which require a Toughness
-Agility: 2d10 + 20 Test to resist.
-Dexterity: 2d10 + 10
-Intelligence: 2d10 + 10 Boss Pole: All allied Orcs within sight of a Warboss
Wearing a boss pole gain a +10 bonus to Cool and Intimidate
-Willpower: 2d10 + 30
Tests. Additionally, if a boss pole is adorned with trophies taken
-Fellowship: 2d10 + 10 from the greatest champions of a foe (The heads of warlords from
the various races, weapons and armor of fallen champions, etc.),
Wounds: SB + (2 x TB) + WP increase the
Fate: 0 value of the Warboss’ Fear rating against that foe by 1.
Resilience: 3
Extra Points: 1 Spiky Bitz: Armor grafted with Spiky Bitz grant the wearer an
Movement: 4 extra layer of dangerous protection. When struck in melee, the
opponent must roll a +0 Dexterity check if the armor piece struck
Skills and Talents was protected in Spiky Bitz or else they take 1D10 Wounds minus
Skills: Athletics, Climb, Consume Alcohol, Endurance, their TB (AP is ignored). This effect is rendered unusable if the
Intimidate, Language (Goblin Tongue), Lore (Greenskins), armor is damaged by -1 AP or more.
Melee (Basic), Melee (Brawling), Outdoor Survival,
Orc Currency, Teef: 1 Brass Penny = 1 Orc Teef, 1 Silver
Perception, Ranged (Bow). Shilling = 12 Orc Teef, 1 Gold Crown = 240 Orc Teef or 1 Gold
Talents: Belligerent, Berserk Charge, Die Hard, Night Teef.
Vision, Warrior Born or Very Strong.

1
Orc Player Character

Orc Boy: Orc Boy Advance Scheme

Orcs, often known as Orc Boyz, are the hard-fighting Characteristics:


backbone of Orc infantry, found at the heart of most WS BS S T I Agi Dex Int WP Fel
Greenskin tribes. Goblins are more common, but it is I II III I IV I
the Orcs that do most of the heavy fighting on the
battlefield. Goblins are okay with this, as Orcs are a I. Orc Boy—Brass 2
warrior race and there is nothing, they like more than Skills: Athletics, Climb, Cool, Dodge, Endurance,
a good scrap. In fact, once an orc starts swinging, Language (Battle), Melee (Basic), Play (War Drum)
nothing can stop it short of a swift decapitation, and Talents: Dual Wielder, Menacing, Sturdy, Waaagh!
Trappings: Choppa (Hand Weapon), Leather Breastplate
even that is debated. They are an overly pugnacious
lot and if no one else is around they will pummel II. Orc Boss—Silver 1
each other just to keep their spirits up. Luckily, Orcs Skills: Consume Alcohol, Gamble, Gossip, Melee (Any),
don’t give a toss about pain. A typical green-skinned Ranged (Bow or Throwing), Outdoor Survival
lout won't let a meager injury, like a severed arm, Talents: Drilled, Might Makes Right, Hardy, Shieldsman
keep him from fightin’. Orcs are so tough and Trappings: Breastplate, Helmet, Weapon (Any)
resilient that if the arm can be found and sewn back
on (however crudely) it will heal quickly. Orcs III. Orc Big Boss—Silver 5
naturally take their muscular physique for granted, Skills: Heal, Intuition, Ride (Boar), Perception
Talents: Combat Aware, Furious Assault, Unshakeable,
regarding every other race as weak and soft. Listen Ta Me Cuz I’s Da Biggest (Next Page)
Trappings: Gruesome Trophy, Unit of Boyz, Spiky Bitz,
Orc Boyz come in all forms on the battlefield: from Size (Large)
choppa wielding, flailing zealots, to shielded ‘Ard
Boyz that form the vanguard of a mighty Waaagh! IV. Orc Warboss—Gold 3
These Boyz specialize in all manner of weaponry, Skills: Lore (Warfare), Navigation
from spears to two-handed swords and more. While Talents: Inspiring, More Fer Me, Strike Mighty Blow,
light on tactical thinking, their raw strength and hardy Stout-hearted
physique keep them fighting even after sustaining Trappings: War Boar with Saddle, Map, Large Unit of Orc
Boyz and Bosses, Boss Pole
wounds that would have fell lesser creatures 10x
over. Those who stand the test of time long enough
swell in prestige and power, growing larger and more
Orcy as their victories mount and their fightiness
excels past the other Orcs in their company. Listen Ta Me Cuz I’s Da Biggest (Requires Might Makes
Right)
Max: 1
"The only good stunty is a dead stunty, and the only The Orc knows how to get his way and bully his way
thing better than a dead stunty is a dyin' stunty who around. He may affect a number of Greenskins with Might
tells yer where to find 'is mates." Makes Right equal to ten times his Strength bonus.

"Let 'em tell da King. Da east belongs to da Orcs. Da


Might Makes Right
east belongs to Morglum. Da east is green." Max: 1
--Morglum Necksnapper Amongst Orcs, size and authority are synonymous, with
larger Orcs naturally viewed as leaders by those smaller
"A-a-almighty Grimgor Ironhide, I-it troubles me ta... than them. Orcs understand that respect only comes to
trouble ya... while you're thinkin', but da lads were those with the might to claim it. When dealing with other
wonderin'... who'z next!? Hehehe, wot about Greenskins (Goblins, Snotlings, other Orcs), an Orc may
Ungrim's lot? Doze ginger stunties down at da Slayer use his boss status to bully other Greenskins into conceiting
Keep, hmm? It's a bit of a slog... [dark chuckle] But he’s “Da Biggest” --replacing all Fellowship Tests with
Greenskins, in numbers up to your Strength Bonus, with
it'll be worth it! 'Umies, then? I bet those pretty little
Intimidation Tests.
cities burn lovely. Or da North? Weird powers
buildin' dere, bigger an' spikier dan normal. Time ta
move, boss! Time ta fight! Give da order, yeah-yeah,
da order! Say it! Say it! Dah-Ahhh! Uhhhh! Ugh..."
— Goblin underling

2
Orc Player Character

Black Orc: Black Orc Advance Scheme

Black Orcs are amongst the biggest, meanest, Characteristics:


strongest, and most brutal of all the Greenskin races. WS BS S T I Agi Dex Int WP Fel
Named after their darker, thicker skin and black- I I I II III IV
colored armor, the Black Orcs consider themselves
the best of the Greenskin warriors. These beasts are I. Black Orc—Silver 1
grim looking and focused on war alone, occupying Skills: Athletics, Cool, Dodge, Endurance, Trade (Smith),
what they do far more seriously than any other orc. Intimidate, Melee (Basic), Melee (Brawling)
Equipped with some of the best weapons and armor Talents: Dirty Fighter, In-fighter, Iron Jaw, Waaagh!
Trappings: Choppa (Hand Weapon), Iron Gauntlets
in their tribes, these fierce fighters are the elite
(Knuckleduster and Armor), Iron Breastplate, Poor Quality
infantry, and the last thing any army wants to meet up Smiths Tools
close.
II. Black Orc Boss—Silver 3
Since they are the best fighters, Black Orcs take the Skills: Haggle, Intuition, Melee (Polearm), Melee (Flail or
lion's share of the loot post-battle. Being militaristic Two-handed), Perception, Ranged (Throwing)
and self-disciplined by nature, Black Orcs find any Talents: Combat Reflexes, Dual Wielder, Robust,
means to improve on their combat skills and appear Shieldsman
bigger and meaner as much as they can. Due to this Trappings: Flail or Great Weapon, Net, Iron Shield
air of superiority, most Black Orcs usually form their
III. Black Orc Big Boss—Gold 1
own mobs or warbands that are usually totally Skills: Consume Alcohol, Gossip, Outdoor Survival, Heal
independent from the rest of the army. Talents: Combat Master, Master Tradesman (Smith),
Might Makes Right, Too ‘Ard Ta Care
Unlike other Greenskins, especially Savage Orcs, Trappings: Iron Helmet, Size (Large), Quality Smiths
Black Orcs take pride in their armor and equipment. Tools, Unit of Orc Boyz
Despite the notoriously bad reputation of Orc’s smith
skills, Black Orcs are surprisingly competent in not IV. Black Orc Warboss—Gold 5
only the maintaining of their equipment, but the Skills: Evaluate, Pray
Talents: More Fer Me, Furious Assault, Implacable,
ability to craft new gear, so long as they own the
Reaction Strike
materials. If not, there’s always a few gitz worth Trappings: Boss Pole, Small Unit of Black Orcs, Spiky
krumpin’ for some scrap around. This behavior has Bitz
only further alienated them from their lesser Orc
brethren, for their dull-witted brethren simply cannot
comprehend the reasoning for such activity. This
attitude has only led to more Black Orcs further
distancing themselves from their moronic cousins,
seeing themselves to Orcs as Orcs see themselves to
Goblins.

"I'm gonna stomp 'em to dust. I'm gonna grind their


bones. I'm gonna pile 'em up inna big fire and roast
'em. I'm gonna bash 'eads, break faces and jump up
and down on da bits dat are left. An' den I'm gonna
get really mean."
--Grimgor Ironhide, Da Biggest Black Orc

3
Orc Player Character

Orc Boar Boy: Orc Boar Boy Advance Scheme

The Orc Boar Boy is an extremely tough and armored Characteristics:


form of cavalry that can be found alongside other Orc WS BS S T I Agi Dex Int WP Fel
tribes within the arid deserts of the Badlands. These II I I I III IV
Orcs ride notoriously bad-tempered boars, wholly
dangerous and very unpredictable. These are the sort I. Orc Boar Boy—Brass 3
of traits that the Orcs value, as so it was only natural Skills: Athletics, Animal Care, Charm Animal, Heal, Lore
for some brave, or perhaps stupid, Orcs to gamble (Heraldry), Melee (Cavalry), Ride (Boar), Secret Signs
their life away just for the chance to ride such vicious (Orc Graffiti)
beasts. Talents: Roughrider, Sturdy, Strike to Stun, Waaagh!
Trappings: Choppa (Hand Weapon), Leather Jack, Mail
Shirt, Boar with Saddle and Tack, Shield
Due to the animal’s viciousness, not every Orc is fit
to become a boar’s master. The animal is well known
II. Orc Boar Big ‘Un—Silver 2
to attack anyone who tries to mount on their hairy Skills: Cool, Dodge, Endurance, Intimidate, Language
backs, with Orcs being killed by the dozens before a (Battle), Melee (Any)
Boar finally accepts one as its rider. As a show of Talents: More Fer Me, Menacing, Shieldsman, Strike
their pride, a mob of Boar Boyz is known to flash Mighty Blow
their status off to their brethren on almost daily basis. Trappings: Armored War Boar with Saddle and Tack,
Such displays include bestowing brutal sounding Spiky Bitz (Boar), Big Stikka (Lance), Iron Brestplate and
titles upon themselves and the groups Boar Boyz they Helm
ride with.
III. Orc Boar Boss—Silver 5
When called into battle, mobs of Orc Boar Boyz fill Skills: Charm, Consume Alcohol, Leadership, Lore
the role of heavy cavalry; able to shrug off hails of (Warfare)
missile fire and bring home a nasty charge that can Talents: Fearless (Any), Stout-hearted, Unshakeable,
break through the thickest of enemy formations. The Warleader
Trappings: Small Unit of Boar Boyz, Size (Large)
ground shakes with each thumping stride as the
impact of the Boar Boyz charge shatters bones and
sends its victims screaming and flying dozens of feet IV. Orc Wyvern Rider Warboss—Gold 3
in the air. It is natural in some tribes for a mob of Skills: Melee (Any), Ride (Wyvern)
Talents: Disarm, Inspiring, Iron Will, Strike to Injure
Boar Boyz to develop into Big ‘Uns, large Orcs, as Trappings: Plumed Iron Great Helm, Large Unit of
they grow older and gain experience in fighting. The Boar Boyz or Several Small Units of Boar Boyz, Wyvern
combination of especially large and powerful Orcs with Saddle and Tack
riding on top of an equally massive War Boar makes
for a massively devastating… until the Orc thirsts for
a bigger beast to tame.

“If it ain't green, belt it till it stops moving. Then belt


it again just to be sure ...”
--Gorbad Ironclaw, Sieging the Empire on His
Warboar

4
Orc Player Character

Savage Orc: Savage Orc Advance Scheme

Savage Orcs are the notorious sub-species of the Characteristics:


Greenskin race found commonly in the Badlands. *Cannot Wear Armor/Can Only Use Stone Age Weaponry*
WS BS S T I Agi Dex Int WP Fel
Their kind has devolved back into a stone-age society
that centers around the “Old Ways” of living, I I II IV III I
utilizing stone weaponry and little to no clothing or
armor. I. Savage Orc—Brass 0
Skills: Consume Alcohol, Cool, Dodge, Endurance,
Savage Orcs are the result of an over-exposure to Gamble, Heal, Melee (Basic), Play (War Drum)
extreme heat, which would gradually damage the Talents: Frenzy, Hardy, Tenacious, Waaagh!
already small brain of an Orc, until its intellect drains Trappings: Bone Charms, Stone Axe (Hand Weapon)
to a primal level, beneath that of even the average
Orc. As a result, the Badlands are known to hold the II. Savage Orc Boss— Brass 0
largest population of Savage Orcs anywhere on the Skills: Intimidate, Language (Battle), Animal Care, Melee
planet. (Polearm), Outdoor Survival, Ride (Boar)
Talents: Might Makes Right, Too ‘Ard Ta Care, Sprinter,
War Paint
The origins of the Savage Orcs can be traced back to Trappings: Bone Necklace, Stone Spear (Polearm), War
a time when all Greenskins were nothing more than Boar
primal green beasts. These primitive brutes lived a
nomadic existence, using bone and stone weaponry, III. Savage Orc Big Boss— Brass 0
with little or no armor. It’s no easy feat, caving in the Skills: Entertain (Tribal Dance), Melee (Two-handed),
heads of wyverns or boars using only simple clubs, Perception, Ranged (Throwing)
yet such contests proved immensely satisfying to the Talents: More Fer Me, Fearless (Everything), Implacable,
bloodthirsty savages, as a day full of fighting Menacing
mammoth creatures followed by eating them was a Trappings: Bone Headdress, Size (Large), Stone Great
proper life for any Orc. These practices continue even Axe (Two-hander), Unit of Savage Orc Boyz
today, as Savage Orc’s numbers grow within the
desolate lands they inhabit. IV. Savage Orc Warboss--Brass 0
Skills: Intuition, Charm Animal
Savage Orcs despise the use of armor and iron Talents: Combat Master, Furious Assault, Listen Ta Me
weapons, supplementing them instead with sharpened Cuz I’s Da Biggest, Reaction Strike
stone, wood, bone or other crude materials. Savage Trappings: War Totem of Gork or Mork, War Paint
(Boar), Large Unit of Savage Orc Boyz
Orcs hold many manners of rituals and odd traditions,
such as applying War Paint instead of armor--which War Paint
they believe grants them spiritual protection by the Max: Willpower Bonus
gods. These markings are always conducted by the Savage Orcs forsake the use of modern armor and
tribe’s Shaman, who would splatter and draw crude weaponry, charging into battle, wearing nothing more than
glyph's and shapes unto their skin that would war paint, simple tribal garbs and bone charms. However,
spiritually protect the Savage Orc from fatal blows. ancient customs and beliefs give Savage Orcs their own
These tattoos can differ from each tribe: some are means of protection. With War Paint, the Orc gains +1
simple pictographs of certain objects or symbols, and armor on all body parts for the amount equal to the number
of times purchased.
others depict tribe emblems such as skulls, axes and
boars. Most Orc Boyz find this practice foolish, until
they land a blow upon a charging Savage Orc only to
find his blade bounce off his assailant’s painted flesh.

“We iz da tru orcs! ‘Ar orcyness iz da will of da Godz!”


--Wurrzag, Da Great Green Prophet

Credits:
Orc Player Character is a fan supplement created for Warhammer
Fantasy Roleplay 4th Edition by Big Boss, DatOrkBoss and
Papalugy of the Loremaster of Sotek Discord group. Orc icons
made in Photoshop by Big Boss.

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