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AUGMENTED REALITY

IS AN INTERACTIVE EXPERIENCE THAT COMBINES THE


REAL WORLD AND COMPUTER-GENERATED CONTENT IN
MULTIPLE SENSORY MODALITIES.

E.G. VISUAL, AUDITORY, HAPTIC, SOMATOSENSORY AND OLFACTORY.

Augmented reality (AR)


OVERLAYING SENSORY INFORMATION IN A
COMBINATION OF REAL AND VIRTUAL WORLDS, REAL-
TIME INTERACTION, AND ACCURATE 3D REGISTRATION
OF VIRTUAL AND REAL OBJECTS. WITH THE HELP OF
ADVANCED AR TECHNOLOGIES ,THE INFORMATION
ABOUT THE SURROUNDING REAL WORLD OF THE USER
BECOMES INTERACTIVE AND DIGITALLY MANIPULATED.

Augmented reality (AR)


THE EARLIEST FUNCTION OF AR SYSTEM WERE INVENTED
EARLY 1990S, STARTING WITH THE VIRTUAL FIXTURES
SYSTEM DEVELOPED AT THE U.S. AIR FORCE'S ARMSTRONG
LABORATORY IN 1992.

Augmented reality (AR)


APPLICATIONS

Archaeology

Commerce

Visual art

Spatial immersion and interaction

Broadcast and live events


Archaeology

 AR has been used to aid archaeological research. By augmenting


archaeological features onto the modern landscape, AR allows
archaeologists to formulate possible site configurations from extant
structures.
Archaeology
Commerce

 AR is used to integrate print and video marketing. Printed marketing


material can be designed with certain "trigger" images that, when
scanned by an AR-enabled device using image recognition, activate a
video version of the promotional material.
Visual art

 AR applied in the visual arts allows objects or places to trigger artistic


multidimensional experiences and interpretations of realit
Spatial immersion and interaction

 Used augmented reality in the form of a flight path in the sky to teach
flight students how to land an airplane using a flight simulator.
Spatial immersion and interaction
Broadcast and live events

 Weather visualizations were the first application of augmented reality in


television. Coupled with 3D graphics symbols and mapped to a common
virtual geospatial model, these animated visualizations constitute the first
true application of AR to TV.
Broadcast and live events
LIKE TECHNOLOGY

Computer-mediated reality

Virtual reality (VR)

Mixed reality (MR)/(XR)


Virtual reality (VR)

 Virtual reality (VR) is a simulated experience that employs pose tracking


and 3D near-eye displays to give the user an immersive feel of a virtual
world.
Mixed reality (MR)/(XR)

 Mixed reality (MR)/(XR) is a term used to describe the merging of a real-


world environment and a computer-generated one. Physical and virtual
objects may co-exist in mixed reality environments and interact in real
time.
Computer-mediated reality

 Computer-mediated reality refers to the ability to add to, subtract


information from, or otherwise manipulate one's perception of reality
through the use of a wearable computer or hand-held device such as a
smartphone.
THANK YOU
IoT MAN?!
HUH ???

👍👍👍 Confusing Intensifies

This Slide can be Deleted --


INTERNET OF THINGS, INTERNET ON EVERYTHING --

TO KNOW ABOUT THINGS THAT SORROUNDS US,


IoT IS EVERYWHERE

IoT
knowledge IoT
IoT
IoT

This Slide can be Deleted --


HAY, AM BOOOT AH! MAY EM BEDDED PA
NA TULUN-AN PRO!

IoT is Boring!
I DONT WANT TO LEARN
IOT!

This Slide can be Deleted --


INTERNET
OF THINGS
Prepared by James Colin D.
Daanton & Bren Barcelona
1. What is IoT?
2. History of IoT
OVERVIEW
3. Advantages of IoT
4. Challenge of IoT
5. How IoT works?
- Architecture of IoT
- Devices and Networks
1. What is IoT?
The Internet of Things (IoT)
describes the network of
physical
objects“ things” that are
embedded with sensors,
software, and other
technologies for the
purpose of connecting and
exchanging data with other
devices and systems over
the internet.
2. History of IOT
• ARPANET was created in 1969 and provided the foundation for
what came to be known as the INTERNET. The term Internet
became widely used to describe the concept of a worldwide
network or connected networks in 1982. E-mail systems date
back to the mid-1960s and predate ARPANET and the Internet.
• Radio-frequency identification (RFID) - Kevin Ashton.
• Modified Coca-Cola vending machine at Carnegie Mellon
University
• The first IoT device as Smart home was a toaster 1990
3. Advantages of IOT

• Real-time asset
• Improved operational efficiency
• Data-driven insights for quick decision-making
• Improve end-customer experience
• Enables access to information from anywhere at any
time on any device
• Automation
• Money-saving.
• Reduced Errors.
• Predictive Maintenance
4. Challenges of IOT

• IoT security. - vulnerable cyber attacks


• Coverage. To transmit and receive data - needs
Internet
• Bandwidth availability - signals interfere
• Limited battery life - device incredibly small
• Data Management - overload
HOW IOT WORKS 1.Architecture of IOT
2.Devices and Network
INOM ANAY AHHH BASI
UHAW NAKM O, KAY AKO
NAUHAW NA

GOODNIGHT LANG DA SA
IBAN AH
1. Architecture of IOT

IoT architecture requires four main


components: connected hardware “ things”
collecting and processing data via sensors and
controlling devices at the edge
communications link (sometimes more than
one), to transport data to/from the cloud, a
processing system (often part of a cloud
platform offering), and a cloud-based or local
data center to store, manage, and analyze the
data.
1. Architecture of IOT (4 Main Components)
• Device Layer: A temperature sensor takes temperature
readings inside a refrigerator.
• Communications Layer: Readings are sent to a router
or a gateway device via a proprietary LoRa
protocol and sent to the cloud via cellular
• Data Storage and Processing Layer: The cloud stores and
processes the incoming data to generate alerts in real
time and, when possible, reduce the total amount of
data stored.
• Application layer: The cloud generates reports and
analysis for end users to applications and record
keeping, via both web interfaces and email
delivery.
2. Devices and Network
Devices Networks
Appliances/ Machines/ Internet/ Bluetooth/ Radio
Apparatus Frequency
Data Storages Clouds/ Drive/
Spreadsheet
Sensors & Actuators Internet

Global System Mobile Cellular


Communication(GSM )
Mobile Phones/ Personal Internet Networks
Computer(PC)/ Smart Devices
HOW IS INTERNET OF THINGS BASE ON
YOU LEARNINGS TODAY?

IS IT,

GOOD OR
BAD
TRUE OR
FALSE
1 OR
0
OR
REFERENCES:
• https://www.oracle.com/ph/internet-of-things/what-is
iot/#:~:text=The% 20Internet% 20of% 20Things% 20(IoT)% 20describes% 20the% 20network% 20of% 20physical,
and% 20systems% 20over% 20the% 20internet.

• https://study.com/academy/lesson/what-is-the-history-of-the-internet-origins-
timeline.html#:~:text=Lesson% 20Summary,predate% 20ARPANET% 20and% 20the% 20Internet.

• https://global.hitachi-solutions.com/blog/industrial-iot-benefits/

• https://www.hcltech.com/knowledge-library/what-are-benefits-iot

• https://l.facebook .com/l.php?u=https% 3A% 2F% 2Fwww.emnify.com% 2Fblog% 2Fiot-challenges-


2023% 3Ffbclid% 3DIwAR2ua-
iWgaDTuX5HlVEKH8jnPFgRhLvpeu56HTgSo0IDUczXmsS8GTZ3Ri0& h=AT2KlcOnrpPPcrbs9CjEtRaYh79SSbajqK
1lQOUw8khrA5twnd_njv-mxyC4tkSVzaI7W lHJ26Z0hq24JwbOI-onbXXxcLRyVtPudCF8-
KE3xOz8tGM jW X2NYhBGQZnk4LH3JQ

• https://www.agilevision.io/blog/the-main-challenges-of-iot-an-in-depth-exploration

• https://www.zipitwireless.com/blog/4-layers-of-iot-architecture-

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