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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Custodian Brothers are the most ancient protectors of the
which are designed to be fast to learn and easy to play. god-king, bearing ancient armor of formidable toughness
unmatched by their brethren. They serve as the god-king’s
This project was made by gamers for gamers and it can only
personal guard and are often sent out as emissaries to
exist thanks to the support of our awesome community.
represent him in both peace and war.
If you’d like to support the continued development of our
Whilst nobody is able to confirm this information, it is said that
games you can donate on patreon.com/onepagerules.
the Custodian Brothers were the first warriors of the god-king,
Thank you for playing! and that it’s their genes that were passed on to create the
esteemed legions of Battle Brothers.

As the most ancient of Battle Brothers they are also the only
ones to still enlist female warriors, which complement their
ranks by acting as vanguards and providing close range
support thanks to their lighter armor.

They might not bring many soldiers to the battle, but don’t
underestimate them, as each soldier is a one man army.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Custodian Captain [1] 3+ 2+ Spear-Rifle (24”, A3), Spear (A6, AP(1)) Fearless, Hero, Tough(6) A, B 170pts
Destroyer Captain [1] 3+ 2+ Spear-Rifle (24”, A3), Spear (A6, AP(1)) Ambush, Fearless, Hero, Tough(9) A, C 255pts
Great Sister [1] 4+ 3+ Energy Sword (A4, AP(1), Rending) Fearless, Hero, Tough(3) D, E 60pts
Jetpack Team [3] 3+ 3+ Destroyer Pistols (12”, A3, Rending), Ambush, Fearless, Flying, Tough(3) F, H 265pts
Ritual Daggers (A3)
Custodian Team [3] 3+ 2+ Spear-Rifles (24”, A3), Spears (A3, AP(1)) Fearless, Tough(3) G, H 265pts
Custodian Squad [5] 3+ 2+ Spear-Rifles (24”, A3), Spears (A3, AP(1)) Fearless, Tough(3) G, I 445pts
Destroyers [3] 3+ 2+ Spear-Rifles (24”, A3), Spears (A3, AP(1)) Ambush, Fearless, Tough(6) J 515pts
Destructors [3] 3+ 2+ Heavy Storm Rifles (24”, A2, AP(1)), Ambush, Fearless, Tough(6) K 535pts
Energy Claws (A3, AP(1), Rending)
Jetbikes [3] 3+ 2+ Energy Lances (A3, AP(1), Impact(1)) Fast, Fearless, Impact(1), Strider, L 295pts
Tough(3)
Vigilant Sisters [5] 4+ 3+ Energy Swords (A2, AP(1), Rending) Fearless, Furious E 120pts
Prosecution Sisters[5] 4+ 3+ Prosecution Rifles (24”, A3), CCWs (A2) Fearless, Relentless E 150pts
Hunter Sisters[5] 4+ 3+ Flamethrowers (12”, A6), CCWs (A2) Fearless, Scout E 170pts

A Replace Spear-Rifle and Spear: I Upgrade all models with any:


Sword-Rifle (12”, A6) and Free Combat Shields (Shield Wall) +60pts
Sword (A6, Rending) Wardens (Regeneration) +90pts
Axe-Rifle (24”, A3) and Free
Axe (A6, Poison) J Replace any Spear-Rifle and Spear:
Energy Lance (A6, AP(1), Impact(1)) Free Axe-Rifle (24”, A3) and Free
Axe (A3, Poison)
B Upgrade with one: Upgrade all models with:
Combat Shield (Shield Wall) +10pts Wrist-GLs (12”, A1, Blast(3)) +20pts
Jetpack (Ambush, Flying) +15pts Upgrade one model with:
Jetbike (Fast, Impact(1), Strider) +15pts Battle Standard (Fear) +20pts
Upgrade with any:
Battle Standard (Fear) +20pts K Replace any Heavy Storm Rifle:
Warden (Regeneration) +35pts Heavy Flamethrower (12”, A6, AP(1)) +5pts
Twin Destructor (24”, A2, AP(3)) +10pts
C Upgrade with: Replace any Energy Claw:
Combat Shield (Shield Wall) +10pts Energy Fist (A3, AP(3)) +5pts

D Replace Energy Sword: L Upgrade all models with:


Prosecution Rifle(24”,A3), CCW(A4) +5pts Assault Rifle Arrays (24”, A6) +70pts
Flamethrower (12”, A6), CCW (A4) +5pts Replace any Assault Rifle Array:
Upgrade with one: Heavy Machinegun (36”, A3, AP(1)) +5pts
Furious +5pts Devastator (24”, A4, AP(3)) +15pts
Relentless +5pts Fusion Missiles +25pts
Scout +5pts (24”, A1, AP(4), Deadly(6))
Upgrade with one: Twin Laser Pulser +35pts
Eternal Vigilant +15pts (24”, A2, AP(3), Blast(3))
High Prosecutor +15pts
Witch Destroyer +30pts Custodian Brothers
When taking Custodian Brothers, if you build
E Upgrade one model with: an army made of only Custodian Brother units
Anti-Psychic +10pts then you may choose to pass your turn to your
opponent without activating a unit as long as
F Replace any Destroyer Pistol he has more non-activated units than you do.
and Ritual Dagger:
Spear-Rifle (24”, A3) and +5pts Special Rules
Spear (A3, AP(1)) Anti-Psychic: This unit may block spells as if
it had the Psychic(2) special rule.
G Replace any Spear-Rifle and Spear: Eternal Vigilant: The hero and his unit get +1
Sword-Rifle (12”, A6) and Free to their melee rolls.
High Prosecutor: The hero and his unit get +1
Sword (A3, Rending)
to their shooting rolls.
Axe-Rifle (24”, A3) and Free Shield Wall: Enemies get -1 to hit when they
Axe (A3, Poison) attack units where all models have this rule.
Spear-Bolt (18”, A3, AP(2)) and +5pts Witch Destroyer: The hero and his unit get +1
Spear (A3, AP(1)) to their melee and shooting rolls.
Heavy Assault Rifle (36”, A3) and +5pts
Ritual Dagger (A3)
Spear-Fuse (12”,A1,AP(4),Deadly(6)) +10pts
and Spear (A3, AP(1))
Upgrade one model with:
Battle Standard (Fear) +20pts

H Upgrade all models with any:


Combat Shields (Shield Wall) +35pts
Wardens (Regeneration) +55pts

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Grav Light Tank [1] 3+ 2+ Twin Blazer (36”, A2, AP(2), Deadly(3)) Fast, Fearless, Impact(6), - 220pts
Strider, Tough(6)
Anti-Grav Battle Tank [1] 3+ 2+ Twin Heavy Blazer (48”, A2, AP(4), Deadly(3)) Fast, Fearless, Impact(6), A 470pts
Twin Bolt Cannon (36”, A6, AP(1)) Strider, Tough(12)
Anti-Grav Heavy 3+ 2+ Twin Blazer (36”, A2, AP(2), Deadly(3)), Fast, Fearless, Impact(6), B 565pts
Battle Tank [1] Twin Bolt Cannon (36”, A6, AP(1)) Strider, Tough(18)
Custodian Heavy 3+ 2+ Twin Heavy Machinegun (36”, A6, AP(1)), Fast, Fearless, Impact(6), C 725pts
Battle Tank [1] 2x Twin Laser Cannons (48”, A2, AP(4), Deadly(3)) Tough(18), Transport(11)
Custodian 3+ 2+ Heavy Minigun (24”,A6,AP(1)), Stomp (A2,AP(1)), Fear, Fearless, Tough(12) D 380pts
Attack Walker [1] Storm Rifle (24”, A2), Walker Fist (A4, AP(4))
Custodian 3+ 2+ Walker Spear-Rifle (24”, A2, AP(3)), Fear, Fearless, Tough(12) E 395pts
Assault Walker [1] Walker Spear (A4, AP(4), Deadly(3)),
2x Destroyer Pistols (12”, A3, Rending)
Custodian 3+ 2+ 2x Storm Cannon (36”, A2, AP(3), Deadly(3)), Fear, Fearless, Tough(18) F 615pts
Heavy Walker [1] Bolt Launcher (24”, A5, AP(1)), Stomp (A3, AP(2))

A Replace Twin Heavy Blazer: Special Rules


Twin Accelerator (48”, A8, AP(2)) +30pts Shield Wall: Enemy units get -1 to all attack
rolls when targeting this model.
B Upgrade with:
Transport(6) +10pts

C Upgrade with any:


Storm Rifle (24”, A2) +10pts
Hunter Missiles +40pts
(48”, A1, AP(3), Deadly(3))

D Replace Heavy Minigun:


Heavy Fusion Rifle +10pts
(24”, A1, AP(4), Deadly(6))

E Replace any Destroyer Pistol:


Heavy Storm Rifle (24”, A2, AP(1)) +5pts
Heavy Flamethrower (12”, A6, AP(1)) +10pts
Replace Walker Spear-Rifle, Walker Spear
and 2x Destroyer Pistols:
WalkerSword-Flame(12”,A12,AP(1)), +45pts
Walker Sword (A8, AP(4)) and
Combat Shield (Shield Wall)

F Replace any Storm Cannon:


Walker Fist (A4, AP(4)) and -10pts
Twin Plasma (12”,A2,AP(2),Blast(3))
Accelerator Culverin (48”,A4,AP(2)) +5pts

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