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GF - Havoc Brother Disciples v2.17
GF - Havoc Brother Disciples v2.17
GF - Havoc Brother Disciples v2.17
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of War [1] 3+ 2+ Pistol (12”, A1), CCW (A4) Furious, Hero, Tough(3) A 70pts
Berserkers [5] 3+ 2+ Pistols (12”, A1), CCWs (A2) Furious B 135pts
Fury Brothers [5] 3+ 2+ 2x CCWs (A2) Frenzy - 150pts
Slaughter Brothers [5] 3+ 2+ Heavy Cleavers (A2, AP(1), Deadly(3)) Furious - 175pts
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of Change [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Stealth, Tough(3) A, B 70pts
Sorcerer of Change [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Stealth, Psychic(1), Tough(3) A, C 90pts
Birdman Sorcerer [1] 4+ 5+ Hexed Staff (A2, AP(1)) Hero, Stealth, Psychic(1), Tough(3) C 60pts
Change Brothers [5] 3+ 2+ Hexed Rifles (24”, A1, AP(1)), CCWs (A1) Stealth D 150pts
Change Destroyers [5] 3+ 2+ Twin Assault Rifles (24”, A2), Ambush, Stealth, Tough(3) E 455pts
Energy Swords (A2, AP(1), Rending)
Birdmen [10] 4+ 5+ Pistols (12”, A1), CCWs (A2) Stealth F 165pts
Birdmen Disc Riders [3] 4+ 5+ Pistols (12”, A1), CCWs (A2) Fast, Impact(1), Stealth, Strider G 85pts
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of Plague [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Regeneration, Tough(3) A 85pts
Plague Bringer [1] 3+ 2+ Plasma Pistol (12”, A1, AP(2)), Hero, Regeneration, Tough(3) B 90pts
Plague Bell (A2, AP(1), Poison)
Plague Sprayer [1] 3+ 2+ Foul Spray (12”, A6, AP(2)), CCW (A1) Hero, Regeneration, Tough(3) - 105pts
Plague Zombies [10] 5+ 4+ Claws (A2) Regeneration, Slow, Undead - 140pts
Plague Walkers [10] 5+ 6+ Claws (A2) Regeneration, Undead - 140pts
Plague Brothers [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1, Poison) Regeneration E 165pts
Plague Destroyers [5] 3+ 2+ Twin Assault Rifles (24”, A2), Ambush, Regeneration, Tough(3) F 510pts
Plague Swords (A2, AP(1), Poison)
Plague Bodyguard 3+ 2+ Poison Gauntlets (6”, A6, Poison), Ambush, Regeneration, Tough(3) - 295pts
Destroyers [3] Reaper Scythes (A3, AP(2), Reaper)
Plague Hauler [1] 4+ 2+ Daemonic Teeth (A3, AP(1)), Regeneration, Tough(6) - 225pts
Toxic Spurt (12”, A1, Blast(3), Poison),
Heavy Fusion Rifle (24”, A1, AP(4), Deadly(6)),
AT Missile Launcher (48”, A1, AP(3), Deadly(3))
Plague Drone [1] 4+ 2+ 2x Bloat-Spitters (12”, A6, Poison), Fast, Impact(6), Regeneration, C 200pts
Bloat-Probe (A3, AP(1), Poison) Strider, Tough(6)
Mortar Tank [1] 3+ 2+ Mortar (48”, A1, AP(3), Blast(3), Indirect), Fast, Impact(6), Regeneration, D 430pts
Light Machinegun (36”, A3) Tough(12)
A Replace Assault Rifle and CCW: E Replace any Assault Rifle: Disciples of Plague
Pistol (12”, A1) and CCW (A2) Free Plasma Rifle (24”, A1, AP(2)) +5pts When taking Disciples of Plague you can buy
2x Plague Daggers (A1, Poison) Free Plague Flamethrower +10pts Havoc Brothers units and upgrade them as
Plague Sword (A2, AP(1), Poison) +5pts (12”, A6, Poison) shown below. Psychic units may replace the
and CCW (A2, Poison) Plague Launcher +10pts spell list from their army with the spell list
Plague Mace (A2, AP(2), Poison) +10pts (24”, A2, AP(1), Poison) from this army.
and CCW (A2, Poison) Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts
Plague Cleaver (A3, AP(1), Poison) +10pts Replace any Assault Rifle and CCW: Upgrade with Regeneration:
and CCW (A2, Poison) 2x Plague Daggers (A1, Poison) Free Heroes with Tough(3) +20pts
Plague Flail (A3, AP(2), Poison) +15pts Plague Sword (A2, AP(1), Poison) +5pts Heroes with Tough(6) +35pts
and CCW (A2, Poison) and CCW (A2, Poison) Units of [3] +20pts
Units of [5] +30pts
Heavy Plague Flail +20pts Plague Mace (A2, AP(2), Poison) +10pts
(A6, AP(2), Poison) and CCW (A2, Poison) Units of [10] +60pts
Replace Pistol: Plague Cleaver (A3, AP(1), Poison) +10pts Units of [3] with Tough(3) +55pts
Units of [3] with Tough(6) +110pts
Plasma Pistol (12”, A1, AP(2) +5pts and CCW (A2, Poison)
Units of [5] with Tough(3) +90pts
Twin Assault Rifle (24”, A2) +5pts Plague Flail (A3, AP(2), Poison) +15pts
Replace CCW: and CCW (A2, Poison) Units of [1] with Tough(6) and Fear +35pts
Plague Sword (A2, AP(1), Poison) +5pts Replace one Assault Rifle and CCW:
Energy Sword (A2, AP(1), Rending) +5pts Pistol (12”, A1) and CCW (A2,Poison) Free
Special Rules
Energy Fist (A2, AP(3)) +10pts Replace Pistol: Blessing of Plague: The hero and his unit get
+1 to Regeneration rolls.
EnergyHammer(A2,AP(1),Deadly(3)) +10pts Plasma Pistol (12”, A1, AP(2)) +5pts
Reaper: When in melee you may choose to
Reaper Scythe (A3, AP(2), Reaper) +10pts Plasma Rifle (24”, A1, AP(2)) +10pts attack normally or instead only have 1 attack
Take one Assault Rifle attachment: Replace CCW but gain the Deadly(3) special rule.
Plasma Rifle (24”, A1, AP(2)) +15pts Plague Sword (A2, AP(1), Poison) +5pts Ring the Bell: The hero and his unit get the
Flamethrower (12”, A6) +15pts Energy Fist (A2, AP(3)) +10pts Fast special rule.
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Undead: Whenever this unit takes a morale
Upgrade with one: F Replace any Twin Assault Rifle: test it is passed automatically. Then roll as
Jetpack (Ambush, Flying) +15pts Assault Rifle (24”, A1) -5pts many dice as remaining models/tough in the
Combat Bike (Fast, Impact(1), +20pts Any model may take one unit, and for each result of 1-2 the unit takes
Twin Assault Rifle (24”,A2)) Assault Rifle attachment: one wound, which can’t be regenerated.
Destroyer Armor +90pts Plasma Rifle (24”, A1, AP(2)) +15pts
(Ambush, Tough(+3)) Flamethrower (12”, A6) +15pts Psychic Spells
Upgrade with: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Blessed Virus (4+): Target friendly unit within
Blessing of Plague +65pts Replace one Twin Assault Rifle: 12” gets Stealth next time it’s shot at.
Plague Flamethrower +5pts Muscular Atrophy (4+): Target enemy unit
B Upgrade with: (12”, A6, Poison) within 6” must take a dangerous terrain test.
Ring the Bell +60pts Plague Launcher +5pts Toxic Blades (5+): Target friendly unit within
(24”, A2, AP(1), Poison) 12” gets AP(+2) in melee next time it fights.
C Replace 2x Bloat-Spitters: Reaper Cannon (36”, A4, AP(2)) +40pts Deadly Poison (5+): Target enemy unit within
Meat Grinder (A6, AP(2), Poison) Free Replace one Twin Assault Rifle 12” takes 1 hit with AP(4) and Deadly(3).
Heavy Plague Launcher +30pts and Plague Sword: Poison Wind (6+): Target friendly unit within
(36”, A6, AP(1), Poison) Heavy Plague Flail +15pts 12” may immediately move by up to 6”.
(A6, AP(2), Poison) Rot Wave (6+): Target enemy unit within 12”
D Replace Light Machinegun: takes 4 automatic hits with AP(2).
Rot Machinegun (24”, A3, AP(1)) Free
Upgrade with one:
2x Bloat-Spitters (12”, A6, Poison) +30pts
2x Bloat-Cannons +60pts
(36”, A1, AP(3), Deadly(3))
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of Lust [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Fast, Hero, Tough(3) A 75pts
Noise Brothers [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) Fast B 170pts
Agony Brothers [5] 3+ 2+ 2x CCWs (A2) Fast, Musical Bliss - 190pts
Endless Brothers [5] 3+ 2+ Assault Carbines (18”, A2), CCWs (A1) Fast, Relentless - 190pts