GF - Havoc Brother Disciples v2.17

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Havoc Brothers worship a variety of Havoc gods, which bless
which are designed to be fast to learn and easy to play. them with horrific traits to help them in battle. These disciples
sometimes fight together to complement each other’s
This project was made by gamers for gamers and it can only
strengths and spread chaos in the galaxy.
exist thanks to the support of our awesome community.
Disciples of War are extremely aggressive and focus on melee
If you’d like to support the continued development of our
combat. All they want is to get into the enemy’s face and stomp
games you can donate on patreon.com/onepagerules.
them to the ground.
Thank you for playing! Disciples of Change are organized in squads lead by powerful
psychics. They are blessed with a magical aura which makes
them difficult to hit at range.

Disciples of Plague focus on poisoned weapons and are


tougher than their brethren. Because of their pestilence other
havoc brothers tend to avoid them.

Disciples of Lust are blessed with high mobility and can


unleash flurries of attacks. Their strategy is to pin down their
enemies and overwhelm them.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of War [1] 3+ 2+ Pistol (12”, A1), CCW (A4) Furious, Hero, Tough(3) A 70pts
Berserkers [5] 3+ 2+ Pistols (12”, A1), CCWs (A2) Furious B 135pts
Fury Brothers [5] 3+ 2+ 2x CCWs (A2) Frenzy - 150pts
Slaughter Brothers [5] 3+ 2+ Heavy Cleavers (A2, AP(1), Deadly(3)) Furious - 175pts

A Replace Pistol and CCW: Disciples of War


Heavy Cleaver (A4, AP(1), Deadly(3)) +10pts When taking Disciples of War you can buy
Replace Pistol: Havoc Brothers units and upgrade them as
Plasma Pistol (12”, A1, AP(2) +5pts shown below.
Assault Rifle (24”, A1) +5pts
Twin Assault Rifle (24”, A2) +10pts Upgrade with Furious:
Replace CCW: Heroes +5pts
Energy Sword (A4, AP(1), Rending) +5pts Units of [3] with Tough(6) +10pts
Energy Fist (A4, AP(3)) +10pts Units of [5] with Tough(3) +10pts
EnergyHammer(A4,AP(1),Deadly(3)) +15pts Units of [1] with Tough(12) +10pts
Take one Assault Rifle attachment: All other units +5pts
Plasma Rifle (24”, A1, AP(2)) +15pts
Flamethrower (12”, A6) +15pts Upgrade with Frenzy:
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Units of [5] with Furious +10pts
Upgrade with one:
Jetpack (Ambush, Flying) +15pts
Special Rules
Bike (Fast, Impact(1), +20pts Blessing of War: The hero and his unit get +1
Twin Assault Rifle (24”,A2)) to rolls when fighting in melee.
Frenzy: This model counts as having Furious
Destroyer Armor +70pts
but gets 2 extra attacks when charging
(Ambush, Tough(+3)) (instead of just 1).
Upgrade with:
Blessing of War +15pts

B Replace any CCW:


Energy Sword (A2, AP(1), Rending) +5pts
Replace up to two Pistols:
Plasma Pistol (12”, A1, AP(2)) +5pts

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of Change [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Stealth, Tough(3) A, B 70pts
Sorcerer of Change [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Stealth, Psychic(1), Tough(3) A, C 90pts
Birdman Sorcerer [1] 4+ 5+ Hexed Staff (A2, AP(1)) Hero, Stealth, Psychic(1), Tough(3) C 60pts
Change Brothers [5] 3+ 2+ Hexed Rifles (24”, A1, AP(1)), CCWs (A1) Stealth D 150pts
Change Destroyers [5] 3+ 2+ Twin Assault Rifles (24”, A2), Ambush, Stealth, Tough(3) E 455pts
Energy Swords (A2, AP(1), Rending)
Birdmen [10] 4+ 5+ Pistols (12”, A1), CCWs (A2) Stealth F 165pts
Birdmen Disc Riders [3] 4+ 5+ Pistols (12”, A1), CCWs (A2) Fast, Impact(1), Stealth, Strider G 85pts

A Replace Assault Rifle and CCW: Disciples of Change


Pistol (12”, A1) and CCW (A2) Free When taking Disciples of Change you can buy
Replace Pistol: Havoc Brothers units and upgrade them as
Flamethrower Pistol (6”, A6) +5pts shown below. Psychic units may replace the
Plasma Pistol (12”, A1, AP(2) +5pts spell list from their army with the spell list
Twin Assault Rifle (24”, A2) +5pts from this army.
Replace CCW:
Energy Sword (A2, AP(1), Rending) +5pts Upgrade with Stealth:
Energy Fist (A2, AP(3)) +10pts Heroes with Tough(3) +5pts
EnergyHammer(A2,AP(1),Deadly(3)) +10pts Heroes with Tough(6) +10pts
Take one Assault Rifle attachment: Units of [3] +5pts
Units of [5] +10pts
Plasma Rifle (24”, A1, AP(2)) +15pts
Flamethrower (12”, A6) +15pts Units of [10] +20pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Units of [3] with Tough(3) +20pts
Units of [3] with Tough(6) +35pts
B Upgrade with one: Units of [5] with Tough(3) +30pts
Jetpack (Ambush, Flying) +15pts Units of [1] with Tough(6) and Fear +10pts
Combat Bike (Fast, Impact(1), +20pts
Twin Assault Rifle (24”,A2)) Special Rules
Destroyer Armor +75pts Blessing of Change: Enemy units over 18”
(Ambush, Tough(+3)) away get -1 their rolls when shooting against
the hero and his unit.
Upgrade with:
Blessing of Change +20pts Psychic Spells
Breath of Change (4+): Target friendly unit
C Upgrade Psychic(1):
within 12” may immediately charge by 3”.
Psychic(2) +15pts
Inferno (4+): Target enemy unit within 12”
Upgrade with:
takes 2 automatic hits with AP(2).
Disk of Change +15pts
Cursed Mutations (5+): Target enemy unit
(Fast, Strider, Impact(1))
within 18” gets -1 to hit next time it shoots.
Fire Storm (5+): Target enemy unit within 12”
D Replace any Hexed Rifle:
must take a dangerous terrain test.
Flamethrower (12”, A6) +10pts
Blessed Mutation (6+): Target friendly unit
Replace one Hexed Rifle:
within 12” gets Regeneration on rolls of 4+
Reaper Minigun (24”, A4, AP(1)) +20pts
next time it takes wounds.
Replace one Hexed Rifle and CCW:
Bolt of Change (6+): Target enemy unit within
Hexed Pistol (12”, A1, AP(1)) and Free
12” takes 1 hit with AP(4) and Deadly(6).
Energy Sword (A2, AP(1), Rending)
Flamethrower Pistol (6”, A6) and +5pts
Energy Sword (A2, AP(1), Rending)
Upgrade one model with:
Psychic(1) +20pts

E Replace one Twin Assault Rifle:


Heavy Flamethrower (12”, A6, AP(1)) +10pts
Reaper Minigun (24”, A4, AP(1)) +15pts
Upgrade one model with:
Missile Rack +40pts
(24”, A2, AP(3), Deadly(3))
Replace one Twin Assault Rifle:
Energy Sword (A2, AP(1), Rending) Free
Upgrade one model with:
Psychic(1) +20pts

F Replace all Pistols and CCWs:


2x CCWs (A2) +15pts

G Replace all Pistols and CCWs:


2x CCWs (A2) +5pts
Hexed Spears (A2, Impact(1)) +5pts
Hexed Bows (24”, A1, AP(1)), +5pts
CCWs (A1)

3

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of Plague [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Hero, Regeneration, Tough(3) A 85pts
Plague Bringer [1] 3+ 2+ Plasma Pistol (12”, A1, AP(2)), Hero, Regeneration, Tough(3) B 90pts
Plague Bell (A2, AP(1), Poison)
Plague Sprayer [1] 3+ 2+ Foul Spray (12”, A6, AP(2)), CCW (A1) Hero, Regeneration, Tough(3) - 105pts
Plague Zombies [10] 5+ 4+ Claws (A2) Regeneration, Slow, Undead - 140pts
Plague Walkers [10] 5+ 6+ Claws (A2) Regeneration, Undead - 140pts
Plague Brothers [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1, Poison) Regeneration E 165pts
Plague Destroyers [5] 3+ 2+ Twin Assault Rifles (24”, A2), Ambush, Regeneration, Tough(3) F 510pts
Plague Swords (A2, AP(1), Poison)
Plague Bodyguard 3+ 2+ Poison Gauntlets (6”, A6, Poison), Ambush, Regeneration, Tough(3) - 295pts
Destroyers [3] Reaper Scythes (A3, AP(2), Reaper)
Plague Hauler [1] 4+ 2+ Daemonic Teeth (A3, AP(1)), Regeneration, Tough(6) - 225pts
Toxic Spurt (12”, A1, Blast(3), Poison),
Heavy Fusion Rifle (24”, A1, AP(4), Deadly(6)),
AT Missile Launcher (48”, A1, AP(3), Deadly(3))
Plague Drone [1] 4+ 2+ 2x Bloat-Spitters (12”, A6, Poison), Fast, Impact(6), Regeneration, C 200pts
Bloat-Probe (A3, AP(1), Poison) Strider, Tough(6)
Mortar Tank [1] 3+ 2+ Mortar (48”, A1, AP(3), Blast(3), Indirect), Fast, Impact(6), Regeneration, D 430pts
Light Machinegun (36”, A3) Tough(12)

A Replace Assault Rifle and CCW: E Replace any Assault Rifle: Disciples of Plague
Pistol (12”, A1) and CCW (A2) Free Plasma Rifle (24”, A1, AP(2)) +5pts When taking Disciples of Plague you can buy
2x Plague Daggers (A1, Poison) Free Plague Flamethrower +10pts Havoc Brothers units and upgrade them as
Plague Sword (A2, AP(1), Poison) +5pts (12”, A6, Poison) shown below. Psychic units may replace the
and CCW (A2, Poison) Plague Launcher +10pts spell list from their army with the spell list
Plague Mace (A2, AP(2), Poison) +10pts (24”, A2, AP(1), Poison) from this army.
and CCW (A2, Poison) Fusion Rifle (12”,A1,AP(4),Deadly(6)) +20pts
Plague Cleaver (A3, AP(1), Poison) +10pts Replace any Assault Rifle and CCW: Upgrade with Regeneration:
and CCW (A2, Poison) 2x Plague Daggers (A1, Poison) Free Heroes with Tough(3) +20pts
Plague Flail (A3, AP(2), Poison) +15pts Plague Sword (A2, AP(1), Poison) +5pts Heroes with Tough(6) +35pts
and CCW (A2, Poison) and CCW (A2, Poison) Units of [3] +20pts
Units of [5] +30pts
Heavy Plague Flail +20pts Plague Mace (A2, AP(2), Poison) +10pts
(A6, AP(2), Poison) and CCW (A2, Poison) Units of [10] +60pts
Replace Pistol: Plague Cleaver (A3, AP(1), Poison) +10pts Units of [3] with Tough(3) +55pts
Units of [3] with Tough(6) +110pts
Plasma Pistol (12”, A1, AP(2) +5pts and CCW (A2, Poison)
Units of [5] with Tough(3) +90pts
Twin Assault Rifle (24”, A2) +5pts Plague Flail (A3, AP(2), Poison) +15pts
Replace CCW: and CCW (A2, Poison) Units of [1] with Tough(6) and Fear +35pts
Plague Sword (A2, AP(1), Poison) +5pts Replace one Assault Rifle and CCW:
Energy Sword (A2, AP(1), Rending) +5pts Pistol (12”, A1) and CCW (A2,Poison) Free
Special Rules
Energy Fist (A2, AP(3)) +10pts Replace Pistol: Blessing of Plague: The hero and his unit get
+1 to Regeneration rolls.
EnergyHammer(A2,AP(1),Deadly(3)) +10pts Plasma Pistol (12”, A1, AP(2)) +5pts
Reaper: When in melee you may choose to
Reaper Scythe (A3, AP(2), Reaper) +10pts Plasma Rifle (24”, A1, AP(2)) +10pts attack normally or instead only have 1 attack
Take one Assault Rifle attachment: Replace CCW but gain the Deadly(3) special rule.
Plasma Rifle (24”, A1, AP(2)) +15pts Plague Sword (A2, AP(1), Poison) +5pts Ring the Bell: The hero and his unit get the
Flamethrower (12”, A6) +15pts Energy Fist (A2, AP(3)) +10pts Fast special rule.
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Undead: Whenever this unit takes a morale
Upgrade with one: F Replace any Twin Assault Rifle: test it is passed automatically. Then roll as
Jetpack (Ambush, Flying) +15pts Assault Rifle (24”, A1) -5pts many dice as remaining models/tough in the
Combat Bike (Fast, Impact(1), +20pts Any model may take one unit, and for each result of 1-2 the unit takes
Twin Assault Rifle (24”,A2)) Assault Rifle attachment: one wound, which can’t be regenerated.
Destroyer Armor +90pts Plasma Rifle (24”, A1, AP(2)) +15pts
(Ambush, Tough(+3)) Flamethrower (12”, A6) +15pts Psychic Spells
Upgrade with: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts Blessed Virus (4+): Target friendly unit within
Blessing of Plague +65pts Replace one Twin Assault Rifle: 12” gets Stealth next time it’s shot at.
Plague Flamethrower +5pts Muscular Atrophy (4+): Target enemy unit
B Upgrade with: (12”, A6, Poison) within 6” must take a dangerous terrain test.
Ring the Bell +60pts Plague Launcher +5pts Toxic Blades (5+): Target friendly unit within
(24”, A2, AP(1), Poison) 12” gets AP(+2) in melee next time it fights.
C Replace 2x Bloat-Spitters: Reaper Cannon (36”, A4, AP(2)) +40pts Deadly Poison (5+): Target enemy unit within
Meat Grinder (A6, AP(2), Poison) Free Replace one Twin Assault Rifle 12” takes 1 hit with AP(4) and Deadly(3).
Heavy Plague Launcher +30pts and Plague Sword: Poison Wind (6+): Target friendly unit within
(36”, A6, AP(1), Poison) Heavy Plague Flail +15pts 12” may immediately move by up to 6”.
(A6, AP(2), Poison) Rot Wave (6+): Target enemy unit within 12”
D Replace Light Machinegun: takes 4 automatic hits with AP(2).
Rot Machinegun (24”, A3, AP(1)) Free
Upgrade with one:
2x Bloat-Spitters (12”, A6, Poison) +30pts
2x Bloat-Cannons +60pts
(36”, A1, AP(3), Deadly(3))

4

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Lord of Lust [1] 3+ 2+ Assault Rifle (24”, A1), CCW (A1) Fast, Hero, Tough(3) A 75pts
Noise Brothers [5] 3+ 2+ Assault Rifles (24”, A1), CCWs (A1) Fast B 170pts
Agony Brothers [5] 3+ 2+ 2x CCWs (A2) Fast, Musical Bliss - 190pts
Endless Brothers [5] 3+ 2+ Assault Carbines (18”, A2), CCWs (A1) Fast, Relentless - 190pts

A Replace Assault Rifle and CCW: Disciples of Lust


Pistol (12”, A1) and CCW (A2) Free When taking Disciples of Lust you can buy
Replace Pistol: Havoc Brothers units and upgrade them as
Plasma Pistol (12”, A1, AP(2) +5pts shown below. Psychic units may replace the
Twin Assault Rifle (24”, A2) +5pts spell list from their army with the spell list
Noise Rifle (24”, A3) +10pts from this army.
Replace CCW:
Lust Whip (A3, AP(1)) +5pts Upgrade with Fast:
Energy Sword (A2, AP(1), Rending) +5pts Heroes +10pts
Units of [3] with Slow +25pts
Energy Fist (A2, AP(3)) +10pts
EnergyHammer(A2,AP(1),Deadly(3)) +10pts Units of [5] +40pts
Take one Assault Rifle attachment: Units of [10] +40pts
Plasma Rifle (24”, A1, AP(2)) +15pts
Flamethrower (12”, A6) +15pts
Upgrade with Lust Speed:
Heroes with Fast +10pts
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts
Units of [3] with Fast +25pts
Upgrade with one:
Units of [5] with Fast +40pts
Jetpack (Ambush, Flying) +15pts
Combat Bike (Very Fast, Impact(1), +20pts
Special Rules
Twin Assault Rifle (24”,A2))
Blessing of Lust: The hero and his unit move
Destroyer Armor +70pts
+3” on Advance and +6” on Rush/Charge.
(Ambush, Tough(+3)) Lust Speed: This unit moves +3” on Advance
Upgrade with: and +6” on Rush/Charge actions.
Blessing of Lust +60pts Musical Bliss: Enemy units get -1 to hit in
melee when fighting this unit.
B Replace any Assault Rifle: Very Fast: This model moves 12” when using
Noise Rifle (24”, A3) +10pts Advance and 24” when using Rush/Charge.
Replace one Assault Rifle:
Noise Amplifier (12”, A6, AP(1)) +15pts Psychic Spells
Replace one Assault Rifle: Twisted Ecstasy (4+): Target enemy unit
Noise Autocannon (36”, A2, AP(1)) +15pts within 12” gets -1 to hit next time it shoots.
Seizure (4+): Target enemy unit within 12”
takes 1 hit with AP(2) and Deadly(3).
Pleasure (5+): Target friendly unit within 12”
gets Regeneration next time it takes wounds.
Pain (5+): Target enemy unit within 12” takes
3 automatic hits with AP(2).
Frenzy (6+): Target friendly unit within 12”
may immediately charge by up to 6” and gets
+1 to hit for that melee.
Overload (6+): Target enemy unit within 6”
takes 1 automatic hit per model.

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