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GF - Human Inquisition v2.8
GF - Human Inquisition v2.8
GF - Human Inquisition v2.8
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Inquisitor [1] 4+ 3+ Pistol (12”, A1), CCW (A2) Fearless, Hero, Tough(3) A 55pts
Assault Assassin [1] 2+ 2+ Poison Burst Pistol (12”, A4, Poison), Fast, Furious, Hero, Regeneration, - 180pts
Energy Gauntlet (A4, AP(1), Poison, Rending) Scout, Stealth, Strider, Tough(3)
Spy Assassin [1] 2+ 2+ Poison Shredder (12”, A6, Poison, Rending), Ambush, Fast, Hero, Regeneration, - 185pts
Poison Blade (A4, Poison, Rending) Stealth, Strider, Tough(3)
Sniper Assassin [1] 2+ 2+ Heavy Rifle (36”, A1, AP(2), Deadly(3), Sniper), Fast, Hero, Regeneration, Scout, - 185pts
Combat Knife (A4) Stealth, Strider, Tough(3)
Terror Assassin [1] 2+ 2+ Helmet Laser (18”, A3, AP(1)), Fast, Fear, Hero, Regeneration, - 200pts
CCW (A4, Deadly(3), Rending) Scout, Stealth, Strider, Tough(3)
Acolytes [3] 5+ 5+ Pistols (12”, A1), CCWs (A2) - B 35pts
Cyborgs [3] 5+ 4+ Mechanical Arms (A2, AP(2)) - C 40pts
Missionaries [3] 5+ 5+ Pistols (12”, A1), CCWs (A2) Fearless, Furious D 40pts
Mystics [3] 5+ 5+ Pistols (12”, A1), CCWs (A2) Beacon - 45pts
Crusaders [3] 4+ 4+ Energy Swords (A2, AP(1), Rending) Shield Wall - 70pts
Daemon Hosts [3] 4+ 5+ Energy Bursts (12”, A1, Blast(3)), Claws (A2) Regeneration - 70pts
Flagellants [3] 3+ 6+ Flails (A4, AP(1)) Regeneration - 85pts
Psychics [3] 5+ 5+ Pistols (12”, A1), CCWs (A2) Psychic(1) - 95pts
Cult Assassins [3] 3+ 5+ 2x Energy Swords (A2, AP(1), Rending) Regeneration - 110pts
Cyber Chimps [3] 4+ 5+ Custom Weapons (18”, A3, AP(1)), Claws (A2) Regeneration, Tough(3) - 185pts