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[Clinical Scholars Review 2015-Jan 01 Vol. 8 Iss. 2] Reinisch, Courtney E._ Lyons, Rachel_ Quinn, Margaret_ Kelly, Sa - From Capstone to Community_ Translating a Capstone Project to a Community Setting as a Componen
[Clinical Scholars Review 2015-Jan 01 Vol. 8 Iss. 2] Reinisch, Courtney E._ Lyons, Rachel_ Quinn, Margaret_ Kelly, Sa - From Capstone to Community_ Translating a Capstone Project to a Community Setting as a Componen
Across the nation, doctor of nursing practice programs require a final project for partial completion
of the degree. What happens to these projects after the degree is conferred? This article seeks to
describe how a group of nursing faculty used a capstone project to address the needs of the local
community in an underserved inner city middle school to have physical and nutrition education
curriculum introduced. A completed capstone project served as a framework for the physical activ-
ity component of a health and fitness curriculum. The overall program goal was to serve as a child-
hood obesity intervention by increasing student’s active time and improving nutrition behaviors.
For this article, the needs assessment, partnership, and translation of a capstone project will be
described.
Doctor of nursing practice (DNP) programs require graduates. This article seeks to describe how the trans-
a final project for partial completion of the degree. lation of a capstone project serves as a part of an in-
According to the American Association of Colleges novative solution to assist in meeting the needs of an
of Nursing (AACN, 2006), the student in a practice- urban middle school.
focused program carries out a practice application Rutgers University College of Nursing faculty part-
“final DNP project.” What happens to these projects nered with an underserved inner city middle school to
after the degree is conferred? Perhaps some proj- address the needs for physical and nutrition education as
ects continue if a workplace quality improvement or a school-based obesity prevention. A needs assessment of
an evidence-based practice guideline is developed. a Newark, New Jersey, middle school by Rutgers College
Other projects may end completely when the student of Nursing faculty revealed that students did not receive
160 Clinical Scholars Review, Volume 8, Number 2, 2015 © Springer Publishing Company
http://dx.doi.org/10.1891/1939-2095.8.2.160
any physical or nutrition education because of limited using the computer, and playing sedentary video games
resources and the focus of the schools charter. The build- (Biddiss & Irwin, 2010). Almost half of children do
ing that houses the school does not have a gymnasium not walk or bike to school, and many do not use the
nor is there an outdoor open space for activity. A team sidewalks, parks, and exercise facilities available in their
that included faculty with expertise in family health, pe- neighborhoods because of safety concerns. Attractive
diatric health, public health, and vulnerable youth was alternatives must be found to encourage exercise and
created to develop a project that would address access to promote healthy behaviors in the urban environment.
healthy behaviors, such as nutrition and physical activity. This initiative replicated a DNP project by one of
Each member of the team contributed to the overall the faculty team members, whose project incorporated
project and served as co-investigators. active video games as a fitness alternative in physical ed-
ucation class. Because this school had limited resources
and no dedicated gymnasium space, the project was
Background
appropriate for implementation in this environment.
The epidemic of childhood obesity has been viewed by Components of the original capstone project included
many as a multifaceted public health concern. Factors curriculum development and pre- and postintervention
contributing to this epidemic may include poor infant evaluations. Results during the original pilot interven-
feeding practices; genetics; environment; socioeconomic tion were noteworthy for an increase in active time in
status; increase in sedentary behaviors; decrease in activ- physical education class comparing active video gaming
ity, including a decrease in school-based physical educa- (AVG) to traditional sports games. It was also noted
tion programs; and the basic phenomenon of overeating that at home play of AVG significantly increased, which
(Centers for Disease Control and Prevention [CDC], supports activity outside of the school environment
2012). Because schoolchildren spend most of their non- (Quinn, 2013). As the curriculum templates from the
home time at school, school interventions provide the initial project met state and national standards for phys-
opportunity for exercise, healthy eating patterns, and to ical education, they were used with the author’s permis-
encourage healthy lifestyles. sion in this school setting.
In New Jersey, 14.2% of adolescents were overweight School budget constraints and a decrease in after
(85th and ,95th percentiles for body mass index school activities require creative solutions to address the
[BMI] by age and gender) and 10.3% were obese (95th obesity epidemic. Incorporating systems that connect
percentile BMI by age and gender; CDC, 2012). Physi- students with technology may enhance class participa-
cal activity levels totaled at least 60 min for only 21.3% tion for students at all skill levels. Often, children re-
of the adolescents per day; 18.3% did not participate in port participation in group activity when it is fun. Most
at least 60 min of physical activity on any day (CDC, children are familiar with video games, using that plat-
2012). Poverty, violence, urban dwelling, and a dearth of form as an active one can be healthy as well as enjoyable.
available healthy food choices all contribute to the in- This is more apt to garner participation in the long term
creased risk and reality of childhood obesity in Newark, (Biddiss & Irwin, 2010). Video games may be viewed as
New Jersey. Lack of opportunity and access for physical one cause of childhood obesity epidemic; however, these
activity is associated with higher levels of obesity, which systems are fun and familiar to students and can be used
can increase morbidity and mortality (Lee, 2009). as part of the solution for the obesity crisis (Quinn,
The New Jersey Childhood Obesity Study found 2013). Educational efforts that incorporate technology
that Newark children are much more likely to be over- may be effective with students who are technologically
weight or obese compared to their national counterparts, savvy. Incorporating a familiar and enjoyable AVG sys-
with more than twice the rate of obesity in children of tem into the school curriculum for physical activity may
Newark versus the rest of the country. Most of Newark be a cost-effective option to enhance exercise participa-
children do not meet recommendations for vegetable tion and energy expenditure by students (Quinn, 2013).
consumption and frequently consume energy dense
foods such as fast food, sugar-sweetened beverages, and
Implementation and Evaluation Measures
sweet and salty snacks (Brownlee et al., 2010). These
children also do not meet the recommendations for The primary goal of this project was to augment students’
being physically active for 60 min each day. A large pro- physical activity and nutritional education at a Newark
portion spends more than 2 hr a day watching television, area middle school for an academic semester (Table 1).
TABLE 2. Data Collected by College of Nursing Faculty and Honors Undergraduate Nursing Student