LIVE QR Master - Centre Course 9 Hole Cup 4

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Ultimate Tournament Guides


Master Division
Qualifying Round Version 1.2
Abbreviations
TS Topspin
General advice & understanding our guides
BS Backspin
RS Right spin
Guide 2nd Shot WPR
LS Left spin
Clicks of Spin Wind Angles
Overview tables
OP Overpower
UP Underpower Time Ball & Club How to use
Clicks of Curl
Management Swaps Telegram
WA Wind angle
RC Right curl 2nd Shot Clicks of Endbringer Live Links / Maxed Club Guides
Ref Checks UP/OP School We provide live link guides for all tournaments.
LC Left curl
These are populated with finished slides as we
1C One click play. You can access these via the link on the
Big 11:59 Small 11:59 Pull Angles Small 12:01 Big 12:01 Risk v Reward latest tournament post on Patreon or via our
2C… Two clicks… We will always try to provide safe routes website www.golfclashtommy.com
on every hole, but we may also provide
CD Circle drop riskier shots if they give us an advantage. We’re the only provider to give you a Maxed
Club guide, decluttering the page & providing
JBCD Just before CD We will use pull angles on some shots. If nothing is mentioned These will often be Power hooks/slices; you with WPR tables for all approach shots,
you can assume a straight (12:00) pull is used. the outcome is never guaranteed with saving you time & enabling you to focus more.
CB Circle break
“Favour” = arrow goes both sides, more so on side listed such shots. You should understand and
JBCB Just before CB “Small” = wind arrow will return to 12:00 from side being used accept this before taking the risky shot Slide updates/tweaks after v1.0 can be found
“Big” = wind arrow will not return to 12:00 from side being used over the safer, less rewarding option. on the Updates page of the guides.
BSb Backspin boost
Telegram
TSb Topspin boost We aren’t here just to sell you a guide, we are here to help you improve your game and become a better player! The single best way to take us up on this offer
is to join the Telegram chats. We have 1 general chat per tournament division (you can find that by clicking the link in the bottom right) plus individual hole
BG Ballguide chats to ensure things are ordered and easy to access.
FTP Free to play We use Telegram to post full video replays (normally with voice over) for all shots in the guides. You can ask questions, seek clarification or share
NMT No move target your own replays for analysis and help, if you want to. Our Telegram chats are monitored nearly 24/7 so you should never wait long for help.
If you need any help with Telegram please watch this short video that explains how to set it up and use it. If you still have questions, get in
GS Green square touch and we are happy to help.
Balls, Curl & Ring Adjustments
Ball (& Club) Swaps Pulling rings (over the Approach Shot WPR tables
We use ball swaps all the time, very often on Par 3s, but also bullseye and to/from…)
on Par 4/5 drives. Playdemic are in the process of rolling out Where possible we will provide wind per ring (WPR) tables for all approach shots (apart
an update that corrects a glitch when setting spins and then All of our shot makers pull OVER from Short Iron rings from min shots and Wedge shots). As with most guide innovations,
changing to a ball or club with more/less TS/BS causes the the bullseye on ALL approach we were the first provider to offer this.
spin to change automatically. shots, even if we are adjusting
less than 10 rings. You should These tables save you so much time and allow you to spend more Table for +2/+3
do the same as this will not be time on executing other elements of the shot more accurately (e.g. +/- 0.1 per 2yds
This is no longer an issue provided you are running version
specifically listed in the guide. finding the precise aim point, reading wind angles, etc…)
2.49.0 of the game - you can check what version you are Wind Rings
running in the App Store or the Google Play Store. The WPR table will display all wind strengths 7.2 6.9
We will always advise if it is possible within the wind resistance of the ball LP Sniper 7.3 7.0
If you are running an older version this spin glitch will necessary to pull twice over the selected for the hole. The Club table tells you how +0 -0.1 7.4 7.1
persist and you should be mindful of that when when doing bullseye on the slides. much to vary the rings based on your check +1 -0.1 7.5 7.2
ball/club swaps. +2 Table 7.6 7.4
We will also try to tell you which In this example, the Base Adjustment is from a
ring the shot maker pulled from +3 → 7.7 7.5
Precision balls still don’t offer the same curl with hooks and Landing Position (LP) of +2 or +3, shown at a
or to when creating a shot, in +4 +0.1 7.8 7.6
slices - so don’t use one unless guide says to do so. glance in the club table and in the text box.
case you believe that +5 +0.1 7.9 7.7
information is important to you +6 +0.2 8.0 7.8
Ball Size You use the WPR table to see how many rings +7 +0.2 8.1 8.0
when replicating a guide shot. should be adjusted, then use the Club table to read
Balls come in all shapes and sizes. The majority of the balls in +8 +0.3 8.2 8.1
the game are the same size, but some are “small” and others how much to add/deduct from that based on your +9 +0.3
Sometimes we will list the exact 8.3 8.2
are “big”. How these balls appear when using the same actual Landing Position. For example, in a 7.7mph
pull to use (e.g. Pull 1 Blue to +10 +0.4 8.4 8.3
amount of curl can therefore vary. Curl pics below are with a wind, a +10 LP would adjust 7.9 rings
blue, Pull 2 From Red). +11 +0.4 8.5 8.4
KM - a “normal” sized ball. (7.5 from WPR +0.4 from club table)
+12 +0.5 8.6 8.5

Inner Wall 1/2 Wall Outer Wall 0.5 Ball 0.75 Ball 1 Ball 1.5 Ball 1.75 Ball 2 Ball
(IW) curl curl (OW) curl curl curl curl curl curl curl
Par 3 example Wind Angle Tweaks Par 4/5 example

Wind WA focus: Waterline / Rocks Wind Angle Tweaks


2C LC Tweaks increase your chance of dropping the shots, it’s
7.2 - 7.6
1C UP
1C LC that simple! They can include the use of curl, overpower,
No 2C LC underpower and occasionally +/- to the listed ring Wind WA focus: Sign
7.7 - 8.1
Tweak 2C UP
adjustment. <7.8 1C LC 2C OP
3C LC N/A
8.2 - 8.6 2C LC >7.9 2C LC 4C OP
3C UP
We almost always use them on Par 3s, but they will also
appear on Par 4/5s as well, sometime on drives to inform
push ups etc…, but more often on approach shots.

Tweaks are provided in tables above the wind angle picture


with a note of what to focus on, making them easier to
understand and to follow correctly.

In the Par 3 example to the left, we are using the waterline


or rocks to determine which angle we have, then using the
table to read the tweak:

● Red = no tweak (centre ball)


● Yellow 7.2 - 8.1 = 1 click of left curl
● Yellow 8.2 - 8.6 = 2 clicks of left curl
● Blue 7.2 - 7.6 = 2 clicks left curl & 1 click underpower
● Blue 7.7 - 8.1 = 2 clicks left curl & 2 clicks underpower
● Blue 8.2 - 8.6 = 3 clicks left curl & 3 clicks underpower

Similarly, you can see in the Par4/5 approach shot example


to the right how you would use the same technique to
identify, read and then apply the tweaks listed there.
Your Ultimate Guide Team - Master Division

Shot Team Slide Team Customer Services


Arn Arrazola Lucas Berggrensson Lucas Berggrensson
Brandon Burke Michael Berggrensson Dan Hickey
Franco Carannante Joakim Löfberg Joakim Löfberg
Tommy Löfberg Tony Richardson Tommy Löfberg
Mark Petti Tony Richardson
Tushar Patel
You can contact us in Telegram
for anything you need.

Our team has years of experience producing Golf Clash guides. Most of the good bits you might see in
other guides were born here, don’t be confused by other peoples’ hype.

We innovate and improve tirelessly to give you the best product possible, week after week. Our team is
flexible and multi-skilled, allowing us to support one another where needed to continue to bring you the
best guides on the market.
Updates

Ver 1.0

Ver 1.1
H2 O3 - NEW
H3 O1 - Adjusted 2nd shot slightly and added WAs on drive
H4 O1 - Added WA tweaks
H5 O1 - Added info box about speedroll on drive + added fav 11:59 PA
H6 O2 - Approach info box corrected
H7 O2 - NEW
H8 O2 - NEW
H9 O2 - NEW

Ver 1.2
H6 O2 - Corrected to +0.1 at +19 at table
H7 O1 - Tweaked the WA tweak + added 0.1 extra adjust in high wind
H9 O1 - Tweaked the push up / pull back slightly
Personal Tweaks
These tweaks are based on you having followed the guide accurately; using the correct WA tweaks already provided, not having any significant errors with basic game
mechanics such wonky pull angles/push ups, accidental OP/UP, etc… They should help you make small, on the fly personal tweaks where you are getting close misses.

Hole 1
No personal tweaks suggested

Hole 2
Miss left: Increase 11:59 slightly
Miss right: Increase 12:01 slightly
Hole 3
Miss left: Increase 11:59 slightly
Miss right: Increase 12:01 slightly
Hole 4
Miss short/right: Increase 11:59 slightly
Miss long/left: Increase 12:01 slightly
Hole 5
Miss left: Increase 11:59 slightly
Miss right: Increase 12:01 slightly
Hole 6
Miss left: Add 0.1 to adjust
Miss right: Reduce 0.1 to adjust
Hole 7
Miss left: Increase 11:59 slightly
Miss right: Increase 12:01 slightly
Hole 8
No personal tweaks suggested

Hole 9
Miss left: Add 0.1 to adjust
Miss right: Reduce 0.1 to adjust
LINK PAGE

1 2 3 4 5

6 7 8 9
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1
Caddy Tip: *Always start with ANY P8 ball. You can swap to any ball with the listed
Par 4 Opt 1 of 1 (Tommy)
1 v1.0
P6+* | S4+ | W8
Target Yds: HIO
stat AFTER swapping to Apoc bag. If having NO P8 balls at all. Use a Lumi to set up
at Bottom of +24, then swap to Apoc to then swap to a ball with listed stat.
Drive: Apocalypse lvl 5+ 2nd Shot: Putt
Aim: Rock at P8 Max Rest - Red ring to the left where rough meets FW → Swap to Apoc bag
Spin: 5.2 TS and 1.5 RS
Adjust: Max +20% (P0) Push Up (PU) / Pull Back (PB) - Rings
Push up/Pull back: See WA tweaks Club
Overpower: 100% MAX (slower needle)
Apoc 8 PU 0.5 PB 0.5
Apoc 7 PU 0.4 N/A PB 0.4
Apoc 5/6 PU 0.3 PB 0.3

Before spin & club swap

Ball OP Needle
P10 Completely slow
P8 Tiny shake
P6 Semi shaky
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2
Caddy Tip: The flowers do not give a good WA ref. This as its very easy to mix the
Par 3
2 v1.0
P0+ | S6+ | W10 Opt 1 of 3 (Tommy) WAs together. If uncertain of WA, rather go more left curl than less as a general
basis.

Tee Shot: Viper lvl 10


Wind WA focus: Tree in distance
Wind Rings
Spin: 3 BS and 3 RS
7.2 6.1
Aim: NMT 7.2 - 7.6 1C LC 3C LC 5C LC
Adjust: Custom 7.3 6.2
Pull from: White ring 7.7 - 8.1 7.4 6.3
N/A 2C LC 4C LC
7.5 6.4
8.2 - 8.6
7.6 6.5
Before spin (NMT)
7.7 6.7
7.8 6.8
7.9 6.9
Shot structure
1 Add spin 8.0 7.0
2 Optional ball swap 8.1 7.1
3 Adjust & fire
8.2 7.1
8.3 7.2
8.4 7.3
8.5 7.4
8.6 7.5
Par 3
2 v1.0
P0+ | S2+ | W10 Opt 2 of 3 (MrTeee) Caddy Tip: You can set spins with any SS2 ball before swapping to listed ball type

Tee Shot: Sniper lvl 10 Wind WA focus: Red/White flowers Wind Rings
Spin: 2.9 BS and 1 RS
7.2 - 7.6
7.2 8.8
Aim: Tip of BG just short of hole to right edge of cup
Adjust: Custom 7.3 8.9
Pull from: White ring 7.7 - 8.1 1C RC 1C RC N/A
7.4 9.0
8.2 - 8.6 7.5 9.1
7.6 9.2
After spin
7.7 9.4
7.8 9.5
7.9 9.6
Shot structure
1 Add spin 8.0 9.7
2 Find landing position 8.1 9.8
3 Adjust & fire
8.2 9.9
8.3 10.0
8.4 10.1
8.5 10.2
8.6 10.3
Par 3 Caddy Tip: Similar to Option 1, but tweaked for use with a W8 ball. Recommend
2 v1.0
P2+ | S6+ | W8 Opt 3 of 3 (Brandon) setting your spin with a SS6 ball.

Tee Shot: Viper lvl 10 Wind Rings


Aim: NMT
Spin: 3 BS (Hard) and 3 RS 8.8 7.7
Adjust: Custom 8.9 7.8
Pull from: White ring
WA focus: Tree in the distance
9.0 7.9

N/A 2C LC 4C LC
9.1 8.0
9.2 8.1
Before spin (NMT)
9.3 8.2
9.4 8.4
9.5 8.5
Shot structure
1 Add Spin 9.6 8.6
2 Adjust & fire 9.7 8.7
9.8 8.8
9.9 9.0
10.0 9.1
10.1 9.2
10.2 9.3
10.3 9.4
10.4 9.5
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3
Caddy Tip: The drive is absolute key to allow yourself for a proper chance at the
Par 5 Opt 1 of 2 (Tommy)
3 v1.2
P4+ | S4+ | W10
Target Yds: 422-430
alba. This as we want to play in between the trees on the approach. A great right
drive will make a P10 ball go in between clubs.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Sniper lvl 10
Aim: Rock at P6 Max Rest - White ring by bunker Aim: BEFORE SPIN - Red ring by sand and Blue
→ Swap to Apoc/EM/Sniper bag ring by rough → ADD SPIN
Spin: MAX TS and 1 RS Spin: Variable - BG to be 4 GS through the hole
Adjust: Max +20% (P0) going over the left half of the hole
Push Up (PU) / Pull Back (PB): See WA tweaks Reference: Top White Pin Check (TWPC)
After spin
Curl: OW right Base adj: Custom
Overpower: 100% MAX (slower needle) Pull from: Blue ring
Push Up (PU) / Pull Back (PB) - Yards
Club
Apoc 8 PB 1 yd PB 2 yds
N/A
Apoc 7 N/A PB 1 yd
Before spin
EM 9 2 yds PU 1 yd N/A
Shot structure WA focus: First tree
1 Perform TWPC
4C LC 2C LC N/A Table for +8/+9
Before spin and club swap 2 Find Landing Position +/- 0.1 per 2yds
3 Add spin
Ball OP Needle Wind Rings
4 Read adj. from table 7.2 4.9
P8+ Completely slow
P6 Semi shaky 5 Adjust & fire TWPC Sniper 7.3 5.0
P4 Very shaky +0 -0.4 7.4 5.1
+1 -0.4 7.5 5.2
+2 -0.3 7.6 5.3
+3 -0.3 7.7 5.5
+4 -0.2 7.8 5.6
+5 -0.2 7.9 5.7
+6 -0.1 8.0 5.8
+7 -0.1 8.1 5.9
+8 Table 8.2 6.0
+9 → 8.3 6.1
+10 +0.1 8.4 6.2
+11 +0.1 8.5 6.3
+12 +0.2 8.6 6.4
Caddy Tip: This is a difficult drop, as we have a narrow window in which to play our
Par 5 Opt 2 of 2 (Brandon)
3 v1.0
P6 | S8+ | W8
Target Yds: 425-430
approach, due to trees on both sides of our path. If not hitting inside Target Yds,
recommend a safe play to green for Eagle. You can ONLY use a P6 ball.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Sniper lvl 10
Aim: EM9 at P4 Max Rest - Inner ring by bunker Aim: Blue ring by bunker and red ring by rough
Spin: Max TS and 4 RS → Optional swap to Apoc 7+ Spin: Variable - So the BG is approx. 2 GS
Adjust: Max +20% (P0) through the hole
Pull from w. Apoc 7/8: White ring Reference: Pin Check (PC)
Pull from w. EM9: Blue ring Base adj: 1:1
Push up: See Table Pull from: White ring
Curl: 0.5 ball right
Overpower: 100% Max - Slower needle

+yds after adjustment Push Up


+0/+1 (+2/+3 w. EM) N/A
+2/+3 (+4/+5 w. EM) 1 yd After spin
+4/+5 (+6/+7 w. EM) 2 yds Table for +7/+8
Shot structure +/- 0.1 per 2yds
1 Perform PC WA focus: Tree Wind Rings
Before spin 2 Find Landing Position
N/A 2C LC 8.8 8.8
3 Add Spin
8.9 8.9
4 Read adj. from table 9.0 9.0
5 Adjust & fire PC Adj. 9.1 9.1
+0 -0.4 9.2 9.2
+1 -0.3 9.3 9.3
+2 -0.3 9.4 9.4
+3 -0.2 9.5 9.5
+4 -0.2 9.6 9.6
+5 -0.1 9.7 9.7
+6 -0.1 9.8 9.8
+7 Table 9.9 9.9
+8 → 10.0 10.0
+9 +0.1 10.1 10.1
+10 +0.1 10.2 10.2
+11 +0.2 10.3 10.3
+12 +0.2 10.4 10.4
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4
Caddy Tip: Funnel time. We strongly recommend to set the spins with a S4 ball to
Par 3
4 v1.1
P0+* | S4+ | W10 Opt 1 of 2 (Tommy) make sure to be exact with the sidespin. *You can only play with a P0 ball IF you
dont adjust into +yds.

Tee Shot: Rock lvl 9 Wind Rings


Aim: QB at TOP of +2 - Blue ring by bunker → Swap to Rock bag
Spin: 5.2 BS (Max w/Rock 9) and 2 RS 7.2 8.2
Adjust: 1:1 +1 7.3 8.3
Pull from: White ring WA focus: Fence 7.4 8.4
N/A 1C OP 7.5 8.5
7.6 8.6
Before spin & club swap
7.7 8.7
7.8 8.8
7.9 8.9
Shot structure
8.0 9.0
1 Start w/P1+ and S4 ball
2 Find Landing Position 8.1 9.1
3 Swap to Rock 8.2 9.2
4 Add spin
8.3 9.3
5 Swap ball if wanted
6 Adjust & fire 8.4 9.4
8.5 9.5
8.6 9.6
Par 3 Caddy Tip: Recommend setting your spin with a SS4 ball. DO NOT forget to swap to
4 v1.0
P2+ | S4+ | W8 Opt 2 of 2 (Brandon) your Rock bag.

Tee Shot: Rock lvl 9 Wind Rings


Aim: QB at TOP of +2 - Blue ring by bunker → Swap to Rock bag
Spin: 5.2 BS (Max w/Rock 9) and 2 RS 8.8 9.8
Adjust: 1:1 +1 8.9 9.9
Pull 1: From White ring WA focus: Tree in the distance 9.0 10.0
Pull 2: To White ring
N/A 1C OP 2C OP 9.1 10.1
9.2 10.2
Before spin & club swap 9.3 10.3
9.4 10.4
9.5 10.5
Shot structure 9.6 10.6
1 Start w/P2+ and S4 ball
2 Find Landing Position
9.7 10.7
3 Swap to Rock 9.8 10.8
4 Add spin 9.9 10.9
5 Swap ball if wanted
10.0 11.0
6 Adjust & fire
10.1 11.1
10.2 11.2
10.3 11.3
10.4 11.4
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5
Caddy Tip: We recommend to use P6+ for slowest needle. The intention is to lay up
Par 5 Opt 1 of 3 (Franco)
5 v1.1
P6+ | S4+ | W10
Target Yds: 402-405
for a Sniper alba on the approach. You can use DD rather than doing the check if
you want to save some time - see Info Box.
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Aim: Rock at P6 Max Rest - 2nd bounce at the Spin: NO SPIN
edge of the bunker → Swap to Apoc/Sniper bag Aim: BG approx. 0.5 GS short of the hole
Spin: 6 TS and 2 RS Reference: Tree Root Check (TRC)
Adjust: Max +20% (P0) Base adj: 1:1 +0.4
Pull angle: Favor 11:59 Pull from: White ring
Push up Apoc 5: 0.2 rings
Curl: 2.25 balls right
Overpower: 100% Max (slower needle)
Speedroll to 412+yds?
Quickly move to Option 2, you can there play Info: After a perfect drive, DD of 403/404 is
the 2nd shot as per slide. the same as a +9/+10 Tree Check in case you
No spin want to save time.
Shot structure WA focus: Tree
1 Tree Root Check
1C OP N/A Table for +9/+10
Before spin and club swap 2 Find Landing Position +/- 0.1 per yd
3 Read adj. from table
Wind Rings
4 Adjust & fire 7.2 7.6
TRC Sniper 7.3 7.7
Check is made at Tree left +0 -0.5 7.4 7.8
of the FW. Watch video +1 -0.4 7.5 7.9
before playing the hole if
+2 -0.4 7.6 8.0
you are unsure.
+3 -0.3 7.7 8.1
+4 -0.3 7.8 8.2
+5 -0.2 7.9 8.3
+6 -0.2 8.0 8.4
+7 -0.1 8.1 8.5
+8 -0.1 8.2 8.6
+9 Table 8.3 8.7
+10 → 8.4 8.8
+11 +0.1 8.5 8.9
Right side view +12 +0.1 8.6 9.0
Caddy Tip: *Make sure to start with a Rock and P10 ball. You can swap to a P8 ball
Par 5 Opt 2 of 3 (Arn)
5 v1.0
P8+* | S2+ | W10
Target Yds: 411-421
AFTER you have swapped to your Apoc bag. Recommend Grizzly users to play with
P10 ball to ensure you reach aim point for approach.
Drive: Apocalypse lvl 6+ 2nd Shot: B52 lvl 7+ / Grizzly lvl 9
Aim: Rock at P10 Max STRETCH - See table for Spin: 3 TS and 1 RS
ring ref → Swap to Apoc & B52/Grizzly Aim: BG approx 2 GS short of hole, at the start
Spin: Max TS and 1 RS of the dark GS shown
Adjust: Max +20% (P0) Reference: Landing Position (LP)
Push Up: See table Base adj: 100% slider +25% (P1)
Curl: Max right Pull: TWICE over bullseye
Overpower: Circle Drop

Club Ring ref with Rock Push Up After spin

Apoc 8 Yellow by sand None Shot structure Wind WA focus: Trees Grizzly 9 users
Apoc 7 10% Red onto FW 1 yard 1 Add spin
≤7.9 2C LC to deduct 6yds Table for +2
Apoc 6 20% Red onto FW 6 yards 2 Find Landing Position N/A from check,
Before spin and club swap ≥8.0 N/A +/- 0.1 per yd
3 Read adj. from table then use B52
tables. Wind Rings
4 Adjust & fire 7.2 10.3
LP B52 7.3 10.4
+0 -0.2 7.4 10.6
+1 -0.1 7.5 10.7
+2 Table → 7.6 10.9
+3 +0.1 7.7 11.0
+4 +0.2 7.8 11.2
+5 +0.3 7.9 11.3
+6 +0.4 8.0 11.4
+7 +0.5 8.1 11.6
+8 +0.6 8.2 11.7
+9 +0.7 8.3 11.9
+10 +0.8 8.4 12.0
+11 +0.9 8.5 12.2
+12 +1.0 8.6 12.3
Caddy Tip: Straightforward setup which gives us a great opportunity for Alba. For
Par 5 Opt 3 of 3 (Brandon)
5 v1.0
P6+ | S6+ | W8
Target Yds: 386-392
the best chance, note any change to your +yds before and after your adjustment
to determine if you need to use the WA Tweak.
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Aim: QB at P6 Max Rest - 2nd bounce at the edge Spin: NO SPIN
of the fairway → Swap to Apoc/Sniper bag Aim: BG approx. 1 GS short of the hole - 3rd
Spin: 6 TS and 3 RS bounce approx. middle of the fringe
Adjust: Max +20% (P0) Reference: Landing Position (LP)
Pull from w. Apoc 7/8: White ring Base adj: Custom
Pull from w. Apoc 5/6: Clear ring Pull 1: Blue to Blue (6 rings)
Push up Apoc 5: 0.2 rings Pull 2: From Blue ring
Curl: 2.25 balls right
Overpower: 100% Max - Slow needle

No spin
Table for +2/+3
Shot structure +Yds after adjust Tweak +/- 0.1 per 2yds
1 Find Landing Position
Same or 1yd LESS 2C LC Wind Rings
Before spin and club swap 2 Read adj. from table
1 or 2yds MORE N/A 8.8 10.4
3 Adjust & fire
8.9 10.5
9.0 10.6
LP Sniper 9.1 10.7
+0 -0.1 9.2 10.8
+1 -0.1 9.3 10.9
+2 Table 9.4 11.1
+3 → 9.5 11.2
+4 +0.1 9.6 11.3
+5 +0.1 9.7 11.4
+6 +0.2 9.8 11.5
+7 +0.2 9.9 11.7
+8 +0.3 10.0 11.8
+9 +0.3 10.1 11.9
+10 +0.4 10.2 12.0
+11 +0.4 10.3 12.1
+12 +0.5 10.4 12.2
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6
Caddy Tip: *Using a P6 ball will flirt with Max line on the approach. We if so
Par 4 Opt 1 of 2 (Tommy)
6 v1.0
P6+* | S2+ | W10
Target Yds: 423-430
recommend that you are heavy on the TS to get to the top end of the target yards.
Don’t forget the Underpower on approach!
Drive: Apocalypse lvl 6+ / Extra Mile lvl 9 2nd Shot: Cataclysm lvl 5+
Aim: P6 Max Rest - 2nd bounce to be just Aim: BEFORE SPIN - Ring ref as table with TIP of
before going down into sand BG line to point towards the line between the
Spin: 6.8 TS and 1 LS dark/bright GS row → ADD SPIN
Adjust: Max +20% (P0) Spin: Variable - BG line 1.5 GS through hole
Push up: See WA tweaks Reference: Landing Position (LP)
Curl: 0.4 ball left (See circle for ref) After spin Base adj: 66% slider +0% (P4)
Overpower: 100% Max (slow needle) Pull from: White ring
Underpower: Just Before Circle Break
Push Up (PU) - Rings
Club
Apoc 7/8 PU 0.3
N/A
Apoc 6 PU 0.2 Before spin

Shot structure Wind WA focus: Bush/Flag


1 Set slider: 66% Club Ring reference
≤ 7.6 4C RC 2C RC N/A
2 Find Landing Position Cat 8 Inner ring by sand
≥7.7 5C RC 3C RC 1C RC
3 Add spin Cat 7 10% Inner in sand
4 Read adj. from table Cat 5/6 30% Inner in sand
5 Adjust & fire LP Cat 5/6 Cat 7/8
+4 -0.3 -0.4
Before spin +5 -0.2 -0.3
+6 -0.2 -0.3
+7 -0.2 -0.2
+8 -0.1 -0.2
+9 -0.1 -0.1
+10 -0.1 -0.1
+11
66%
+12
+13 +0.1 +0.1
+14 +0.1 +0.1
+15 +0.1 +0.2
+16 +0.2 +0.2
Par 4 Opt 2 of 2 (Brandon) Caddy Tip: Difficult Par 4, but with a well executed drive we set ourselves up for a
6 v1.2
P10 | S4+ | W6
Target Yds: 426-428 good chance at Eagle. DO NOT forget to use UP on the approach.

Drive: Apoc lvl 7+ / EM lvl 9 / Thor lvl 6+ 2nd Shot: Sniper lvl 10
Aim: EM9 at P10 Max Rest - Clear ring by rough Aim: Inner ring by bunker at the top of the listed
Spin: Max TS and 2 LS - Optional Swap to Apoc 7+ +yds - Based on YT +yds
Adjust: Max +20% (P0) Spin: So the BG is approx. 1.5 GS short of hole
Pull from w. Apoc 7/8: White ring Reference: Landing Position (LP)
Pull from w. EM9: Blue ring Base adj: 1:1
→ Optional Swap to Thor 6+ Pull 1: White to White (10 rings)
Overpower: Circle Break After spin Pull 2: To White ring
Underpower: See WA Tweaks

Table for +17/18


+/- 0.1 per 2yds
Before spin Wind Rings
Shot structure 10.4 10.4
When you open up
1 Check YT +yds WA focus: Flag 10.5 10.5
the shot, pay
10.6 10.6
Before spin & club swap 2 Find landing position JBCB UP CB UP attention to the
10.7 10.7
3 Add Spin +yds showing on
your Sniper. 10.8 10.8
4 Read adj. from table 10.9 10.9
5 Adjust & fire Use that number LP Adj. 11.0 11.0
and add 7 yds. +7 -0.5 11.1 11.1
This is the spot +8 -0.5 11.2 11.2
where you will +9 -0.4 11.3 11.3
need to set up +10 -0.4 11.4 11.4
+11 -0.3 11.5 11.5
LISTEN TO VIDEO +12 -0.3 11.6 11.6
+13 -0.2 11.7 11.7
+14 -0.2 11.8 11.8
+15 -0.1 11.9 11.9
+16 -0.1 12.0 12.0
+17 Table 12.1 12.1
+18 → 12.2 12.2
+19 +0.1 12.3 12.3
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7
Caddy Tip: We’re playing a blind rough bump here. *If you have Thor 8, you can
Par 3
7 v1.2
P0+* | S6+ | W10 Opt 1 of 3 (Arnold) swap after finding aim with QB which will allow you to use a P0 ball. If you have to
use the QB, you will need a P4+ ball. This is because of the flat adjustment.

Tee Shot: Quarterback lvl 10 / Thor’s Hammer lvl 8 Wind Rings


Spin: Max BS w. QB and 3 RS
7.2 6.7
Aim: P0 Max Rest w. QB - Inner ring by rough → Optional swap to TH 8
Adjust: Custom 7.3 6.8
Underpower: Just Before Circle Break (Base) - See WA tweaks WA focus: Tree
7.4 6.9
-2C UP -1C UP Base UP
7.5 7.0
7.6 7.1
Before spin
7.7 7.2
7.8 7.3
7.9 7.4
Shot structure
1 Start w/P0 and QB 8.0 7.5
2 Add spin 8.1 7.7
3 Find Landing Position
8.2 7.8
4 Optional club swap
5 Adjust & fire 8.3 7.9
8.4 8.0
8.5 8.1
8.6 8.2

P0 Max Rest
Caddy Tip: You can use Apoc 8 to set spins if you like, otherwise just add it with
Par 3
7 v1.1
P0-6 | S2+ | W10 Opt 2 of 3 (Franco) Rocket. Make sure you have Sniper packed in your Rocket bag to help find the Min
Line more easily.

Tee Shot: Rocket lvl 10 Wind Rings


Spin: 7.1 BS (Max w/Apoc 8) and 0.1 LS (1 click)
Wind WA focus: Tree 7.2 6.1
Aim: P6 Min Line - Yellow ring by rough
Adjust: Custom 7.2 - 8.0 2C LC N/A 7.3 6.2
Pull from: Clear ring N/A 7.4 6.3
8.1 - 8.6 4C LC 2C LC
7.5 6.4
7.6 6.5
After spin
7.7 6.6
7.8 6.7
7.9 6.8
Shot structure
1 Start w/P6 S1+ ball 8.0 6.9
2 Add spin (w/Apoc 8) 8.1 7.0
3 Swap to Rocket
8.2 7.0
4 Find Landing Position
5 Swap ball if wanted 8.3 7.1
6 Adjust & fire 8.4 7.2
8.5 7.3
8.6 7.4

Line
P6 Min
Par 3
7 v1.0
P6+ | S6+ | W8 Opt 3 of 3 (Brandon) Caddy Tip: Similar to Option 1, but tweaked for use with a W8 ball.

Tee Shot: Quarterback lvl 10 Wind Rings


Aim: P0 Max Rest - Inner ring by rough → Swap to Listed ball
8.8 8.3
Spin: Max BS and 3 RS
Adjust: 1:1 -0.5 8.9 8.4
WA focus: Tree
Pull from: White ring 9.0 8.5
Underpower: Just Before Circle Break (Base) - See WA tweaks -2C UP -1C UP Base UP
9.1 8.6
9.2 8.7
Turned view - Before spin 9.3 8.8
9.4 8.9
9.5 9.0
Shot structure 9.6 9.1
1 Start w/P0 ball
9.7 9.2
2 Find Landing Position
3 Swap to listed ball
9.8 9.3
4 Add Spin 9.9 9.4
5 Adjust & fire 10.0 9.5
10.1 9.6
10.2 9.7
10.3 9.8
10.4 9.9
Base UP - JBCB
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8
Par 4 P10 | S2+ | W4+ Opt 1 of 3 (Arn) Caddy Tip: TSB 3 is ok here as well but you will be left with a longer EB. The shot is
8 v1.0 TSB 8+ Target Yds: Greenside designed to bounce on the FW, then into the rough and roll out near the green.

Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer


Aim: P10 Max STRETCH - Ring ref per table Aim: BG just through the hole
Spin: See table NO SPIN: EB School +20% (P5)
Adjust: Max +20% (P0) Max TS + 4 TSB EB 7-8: EB School -45% (P4)
Curl: 100% Max left Max TS + 5 TSB EB 7-8: EB School -50% (P4)
Overpower: 100% MAX
Club Ring ref Spin Info: if you get a 75%+ EB we recommend to use
Apoc 8 Blue ring by rough MAX TS + 4 TSB and 0.5 LS NO SPIN only and play +25% instead of +20%
Apoc 7 30% Blue in rough MAX TS + 4 TSB and 0.7 LS
Apoc 6 60% Blue in rough MAX TS + 5 TSB and 0.7 LS

Before spin
Caddy Tip: Right side play to a LI rough bump. *You can swap to a P4 ball AFTER
Par 4 Opt 2 of 3 (Brandon)
8 v1.1
P4+* | S2+ | W10
Target Yds: 373-376
your adjustment. Swapping to Apoc, AFTER your adjustment, will give you a slower
needle speed, but you sacrifice accuracy. DO NOT forget to use OP.
Drive: Rock lvl 9 2nd Shot: Grizzly lvl 9
Aim: P6 Max Rest - Blue ring by the rough Spin: Max TS and 1 LS
Spin: 3 TS (Light) and 1 LS Aim: Red ring by FW - BG through the hole
Adjust: 1:1 Reference: Fringe Check (FC)
Pull from: White ring Base adj: Custom
Curl: 1.8 balls left Pull from: White ring
Overpower: 100% Max - Slow/Slower needle Overpower: Circle break (base)

After spin
Shot structure
1 Perform FC WA focus: Flowers
Table for +5/+6
2 Add spin
-2C OP -1C OP Base OP
Before spin +/- 0.1 per yd
3 Find Landing Position
Ball OP Needle 4 Read adj. from table
Wind Rings
P10 Completely slow 7.2 7.3
5 Adjust & fire
P8 Tiny shake FC Grizzly 7.3 7.4
P6 Semi shaky Check is done where the fringe +0 -0.3 7.4 7.5
P4 Very shaky meets the green just right of +1 -0.2 7.5 7.6
where BG clips the tree OR with +2 -0.2 7.6 7.7
the BG passing over the hole +3 -0.1 7.7 7.9
+4 -0.1 7.8 8.0
+5 Table 7.9 8.1
+6 → 8.0 8.2
+7 +0.1 8.1 8.3
+8 +0.1 8.2 8.4
+9 +0.2 8.3 8.5
+10 +0.2 8.4 8.6
+11 +0.3 8.5 8.7
+12 +0.3 8.6 8.8
Par 4 Opt 3 of 3 (Brandon) Caddy Tip: Unfortunately there is not enough TW for a FTP YOLO, but a consistent
8 v1.1
P6+ | S8+ | W8
Target Yds: 367-369 drive up the right side sets us up for a great look at Eagle with a bounce over LI.

Drive: Rock lvl 9 2nd Shot: Grizzly lvl 9


Aim: P6 Max Rest - Blue ring touching the rough Spin: 1 BS (Hard) and 4 LS
Spin: Max TS and 4 LS Aim: BG approx. 3 - 3.5 GS thru the hole
Adjust: 1:1 Reference: Top White Fairway Check (TWFC)
Pull from: White ring Base adj: 1:1
Pull from: White ring

After spin
Table for +3
Shot structure +/- 0.1 per yd
1 Perform TWRFC
Wind Rings
After spin 2 Add spin
8.8 8.8
3 Find Landing Position
8.9 8.9
4 Read adj. from table 9.0 9.0
5 Adjust & fire TWFC Grizzly 9.1 9.1
+0 -0.3 9.2 9.2
+1 -0.2 9.3 9.3
Check is done just to the +2 -0.1 9.4 9.4
right of where the BG +3 Table → 9.5 9.5
clips the tree +4 +0.1 9.6 9.6
+5 +0.2 9.7 9.7
+6 +0.3 9.8 9.8
+7 +0.4 9.9 9.9
+8 +0.5 10.0 10.0
+9 +0.6 10.1 10.1
+10 +0.7 10.2 10.2
+11 +0.8 10.3 10.3
+12 +0.9 10.4 10.4
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9
Par 5 Opt 1 of 2 (Tommy) Caddy Tip: *If using a P6 ball and having a short drive, then you will be slightly
9 v1.2
P6+* | S2+ | W10
Target Yds: 409-418 short of the check. P8+ ball to safeguard.

Drive: Apocalypse lvl 6+ 2nd Shot: Cataclysm lvl 5+


Aim: P2 Max STRETCH - See table Aim: BEFORE SPIN - See table for ring ref - BG
Spin: 7 TS (Hard) and 1 LS line to go just left of the bunker → ADD SPIN
Adjust: Max +20% (P0) Spin: Variable - To get BG line just into hole
Push up/Pull back: See WA tweaks Reference: Bunker Check (BC)
Curl: 100% MAX left Base adj: 12% Slider -5% (P3)
Overpower: 100% MAX (slower needle) After spin Pull from: Blue ring

Push Up (PU) / Pull Back (PB) - Rings


Club
Apoc 7/8 PU 0.5 N/A PB 0.5
Apoc 6 PU 0.7 PU 0.2 PB 0.3 Before spin

Shot structure Wind WA focus: Stone wall


Club Ring reference
1 Set slider: 12% Cat 8 Yellow ring by rough
≤7.6 1C OP N/A
Before spin 2 Find Landing Position Cat 7 15% Yellow on FW
≥7.7 N/A 1C UP
3 Add spin Cat 5/6 30% Yellow on FW
Ball OP Needle
4 Read adj. from table BC Cat 5/6 Cat 7/8
P8+ Completely slow
5 Adjust & fire +0 -0.2 -0.2
P6 Semi shaky
+1 -0.1 -0.2
Club Ring ref +2 -0.1 -0.1
Apoc 8 Blue ring by rough +3 -0.1 -0.1
+4
Apoc 7 35% Blue in rough Check is done by the top 12%
of the bunker with your +5
Apoc 6 65% Blue in rough +6 +0.1 +0.1
bullseye
+7 +0.1 +0.1
+8 +0.1 +0.2
+9 +0.2 +0.2
+10 +0.2 +0.3
+11 +0.2 +0.3
+12 +0.3 +0.4
-5% (P3)
Par 5 Opt 2 of 2 (Brandon) Caddy Tip: Good opportunity for a FTP Alba on a not so easy Par 5. The approach
9 v1.1
P10 | S4+ | W6
Target Yds: 415-425 setup can be time consuming, so make sure you use a practice token or 2.

Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10


Aim: Rock 9 at P5 Max STRETCH - Bullseye at the Aim: BEFORE SPIN - Blue ring touching the
edge of the rough rough and Clear ring touching the bunker →
Spin: 5 TS (Max w/Rock) and 2 LS → Swap to ADD SPIN
Apoc/Sniper bag Spin: Variable - BG approx. 1 GS thru the hole
Adjust: Max +20% (P0) Reference: White Ring Check (WRC)
Pull from w. Apoc 7/8: White ring After spin Base adj: Custom
Pull from w. Apoc 5/6: Clear ring Pull 1: White to White (10 rings)
Curl: 2.25 balls left Pull 2: To White ring
Overpower: 100% Max - Slower needle
Table for +11/12
+/- 0.1 per 2yds
Before spin Wind Rings
Shot structure 10.4 10.6
1 Perform WRC 10.5 10.7
10.6 10.8
Before spin and club swap 2 Find Landing Position
10.7 10.9
3 Add Spin
10.8 11.0
4 Read adj. from table 10.9 11.1
5 Adjust & fire WRC Sniper 11.0 11.2
+6 -0.2 11.1 11.4
Check is made where the White ring touches +7 -0.1 11.2 11.5
both the fringe/FW line and the bunker edge
+8 -0.2 11.3 11.6
+9 -0.1 11.4 11.7
+10 -0.1 11.5 11.8
+11 Table 11.6 11.9
+12 → 11.7 12.0
+13 +0.1 11.8 12.2
+14 +0.1 11.9 12.3
+15 +0.2 12.0 12.4
+16 +0.2 12.1 12.5
+17 +0.3 12.2 12.6
Left side view +18 12.3 12.7
+0.3

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