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LIVE LINK - Or_WR Master - 4th of July Tournament 7
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Inner Wall 1/2 Wall Outer Wall 0.5 Ball 0.75 Ball 1 Ball 1.5 Ball 1.75 Ball 2 Ball
(IW) curl curl (OW) curl curl curl curl curl curl curl
Par 3 example Wind Angle Tweaks Par 4/5 example
Our team has years of experience producing Golf Clash guides. Most of the good bits you might see in
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Updates
Ver 1.4
H7 O1 - Corrected the WA focus on 2nd shot
H11 O1 - Added in DD table for extra help to save time on approach
Personal Tweaks
These tweaks are based on you having followed the guide accurately; using the correct WA tweaks already provided, not having any significant errors with basic game
mechanics such wonky pull angles/push ups, accidental OP/UP, etc… They should help you make small, on the fly personal tweaks where you are getting close misses.
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Caddy Tip: This is a shot for green where we want to bounce with the 2nd bounce
Par 4 Opt 1 of 2 (Tommy)
1 v1.0
P8+* | S2+ | W0
Target Yds: Green
on the small FW island before the green. *Always start and adjust with P10 W0
ball, you can swap after adjust to listed stat if you like.
Drive: Apocalypse lvl 5+ 2nd Shot: Putt / Wedge
Aim: P10 NMT
Spin: 2.5 TS and 1 RS
Adjust: Max +20% (P0)
Push up: See WA tweaks Push up (rings)
Curl: 0.5 ball right Apoc 8 Apoc 7 Apoc 5/6
Overpower: 100% MAX (slower needle) Wind (mph)
16.0 - 16.9 7.5 7.0 6.8 6.3 6.0 5.6
17.0 - 17.9 7.0 6.5 6.3 5.9 5.6 5.2
18.0 - 19.0 6.5 6.0 5.9 5.4 5.2 4.8
*Wedge?
Ball OP Needle
Your wedge will be from
P10 Completely slow fringe, aim into hole and
P8 Semi shaky make a very tiny adjust
for the wind to get the
eagle.
Shot structure
1 Note DD
2 Add spin
3 Find Landing Position
4 Read adj. from table
5 Adjust & fire
DD F7 F8
Before spin 350 +0.3 +0.4
351 +0.2 +0.3
Note down Drive Distance 352 +0.2 +0.2
ready for the approach 353 +0.1 +0.1
(ignore the decimals). 354
44% 40%
355
356 -0.1 -0.1
357 -0.2 -0.2
358 -0.2 -0.3
359 -0.3 -0.4
360 -0.3 -0.5
+20% (P0)
Back to liNk pagE - GENEral AdvicE pagE - BALLS - CLUBS
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Caddy Tip: LEFT side play. Pay attention to what camera angle we have setting up
Par 4 Opt 1 of 3 (Tommy)
2 v1.1
P4+ | S6+* | W10
Target Yds: 347-353
the approach. Watch the video. Set it up this way to find the aimpoint as quickly as
possible. S7+ ball will help safeguard getting enough sidespin on 2nd shot.
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Aim: QB at P2 Max Rest - Blue ring by rough → Aim: BEFORE SPIN - Yellow ring by rough/FW -
Swap to Apoc/Sniper bag 2nd bounce on the line between the dark and
Spin: 6 TS (Hard) and 3 LS bright GS row → ADD SPIN
Adjust: Max +20% (P0) Spin: Varies - Get BG just short, pointing at hole
Push up Apoc 5: 0.2 rings Reference: Landing Position (LP)
Curl: 1.5 ball left Base adj: Custom
Overpower: 100% MAX (slower needle) Pull from: White ring
Ball OP Needle
Before spin
P6+ Completely slow
P4 Tiny shake Shot structure WA focus: Trees
1 Find Landing Position
2C RC N/A 2C LC 4C LC Table for +3/+4
2 Add spin +/- 0.1 per 2yds
Before spin and club swap
3 Read adj. from table
Wind Rings
NEW BALL STATS - Gentle 4 Adjust & fire 7.2 7.1
reminder! LP Sniper 7.3 7.2
P2 ball is what used to be a P1 +0 -0.2 7.4 7.3
ball, so make sure you have the +1 -0.1 7.5 7.4
right ball selected. Struggling to find the
+2 -0.1 7.6 7.5
aimpoint?
+3 Table 7.7 7.6
A helpful indicator is the
sign in the background, +4 —> 7.8 7.7
you want to somewhat +5 +0.1 7.9 7.8
be aligned with the right +6 +0.1 8.0 7.9
side of the sign with your +7 +0.2 8.1 8.0
2nd bounce. +8 +0.2 8.2 8.2
+9 +0.3 8.3 8.3
+10 +0.3 8.4 8.4
+11 +0.4 8.5 8.5
+12 +0.4 8.6 8.6
Caddy Tip: Right side play which has been extremely consistent with perfect, and
Par 4 Opt 2 of 3 (Brandon)
2 v1.2
P6+ | S2+ | W10
Target Yds: 364-367
sets us up nicely for a LI bounce over approach. Note down Drive Distance for the
approach, and DO NOT forget to use curl tweaks!
Drive: Apocalypse lvl 5+ 2nd Shot: B52 lvl 7+ / Grizzly lvl 9
Aim: P0 Max Rest - Bullseye at edge of the FW Spin: 3 BS (Hard) and 1 LS
→ Swap to Listed ball Aim: Red ring by FW - BG through the hole
Spin: 6 TS (Light) and 0 - 0.4 RS → See Table Reference: Drive Distance (DD)
Adjust: Max +20% (P0) Base adj: Custom
Pull from w. Apoc 7/8: White ring Pull from: White ring
Pull from w. Apoc 5/6: Clear ring Curl: See WA Tweaks
Push up Apoc 5: 0.2 rings
Curl: Max right
Overpower: Just Before Circle Drop
Club Side spin
Apoc 8 No sidespin
Apoc 6/7 0.2 RS After spin
Apoc 5 0.4 RS Shot structure WA focus: Tree
1 Add Spin
JBCB LC CB LC Table for 366
2 Find Landing Position +/- 0.1 per 1yd
Before spin
3 Read adj. from table
Wind Rings
NEW BALL STATS - Gentle reminder! 4 Adjust & fire 7.2 9.2
P6-10 ball is what used to be a P3-5 7.3 9.3
ball, so make sure you have the right 7.4 9.4
ball selected. 7.5 9.5
7.6 9.6
Note down Drive Distance 7.7 9.8
ready for the approach 7.8 9.9
(ignore the decimals). DD B52/Grizzly 7.9 10.0
363 +0.3 8.0 10.1
364 +0.2 8.1 10.2
365 +0.1 8.2 10.4
366 Table → 8.3 10.5
367 -0.1 8.4 10.6
368 -0.2 8.5 10.7
369 -0.3 8.6 10.8
Caddy Tip: Similar to Option 1, but tweaked for use with a W8 ball. WATCH the
Par 4 Opt 3 of 3 (Brandon)
2 v1.0
P6+ | S8+ | W8
Target Yds: 345-350
video for how to find 2nd shot aim point - before spin pic below shows which bright
GS row we want the bullseye aligned with. Use KS as you may need 4+ bars SS!
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Aim: QB at P2 Max Rest - Blue ring by rough → Aim: BEFORE SPIN - Yellow ring by rough/FW, in
Swap to Apoc/Sniper bag line w/bright GS row shown → ADD SPIN
Spin: 6 TS (Light) and 3 LS Spin: Varies - Get BG just short, pointing at hole
Adjust: Max +20% (P0) Reference: Landing Position (LP)
Pull from w. Apoc 7/8: White ring Base adj: 1:1
Pull from w. Apoc 5/6: Clear ring Pull from: White ring
Push up Apoc 5: 0.2 rings
Curl: 1.5 ball left
Overpower: 100% MAX (Slow/Slower needle)
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Caddy Tip: YOLO! Unfortunately the preview wind fools us thinking that we have
Par 4 Opt 1 of 3 (Tommy)
3 v1.1
P10 | S4+ | W0
Target Yds: HIO
more TW than we actually have. If in between zones, push up the in between
number. A GL in Blue angle has a risk to clip first rough to leave EB.
Drive: Apocalypse lvl 5+ 2nd Shot: Putt / Endbringer
Aim: P10 Max STRETCH - Ring ref as table Spin: NO SPIN
Spin: 4 TS (Hard) and 2 LS Apoc 8 Apoc 7 Apoc 5/6 Aim: BG line just to hole
Wind (mph)
Adjust: Max +20% (P0) Reference: Landing Position (LP)
Push up: See WA tweaks 16.0 - 16.9 10.5 11.5 9.5 10.5 8.4 9.2
Curl: 1.8 ball left 17.0 - 17.9 10.0 11.0 9.1 10.0 8.0 8.8 If you hit a bad GL you have a
risk to clip the rough with your
Overpower: 100% MAX (slower needle) 18.0 - 19.0 9.5 10.5 8.6 9.5 7.6 8.4
first bounce. This will force you
Apoc 8 Blue where rough meets FW to play a long distance EB.
Follow the table below, using
Apoc 7 30% Blue onto FW
Max +40% (P5) as your base.
Apoc 5/6 60% Blue onto FW
Ball OP Needle
P8 Completely Slow
P6 Tiny Shake
Recommended balls:
Trifecta (Precision 2)
Downtown (Precision 2)
Ufo (Precision 2)
Caddy Tip: Controlled OP bounce over to get close to the green for a simple chip.
Par 4 Opt 2B of 3 (Brandon)
3 v1.2
P6+* | S10 | W6
Target Yds: Near Green
DO NOT swap to a lower power ball until AFTER you adjust and swap to Apoc.
Check out opt 2A for W8
Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer
Aim: Rock at P10 Max REST - Inner ring touching the 2nd cut rough line - Adjust Aim: BG line just thru the hole
Adjust: 1:1 - Using Rock NO SPIN: EB School +20% (P*)
Pull 1: From White ring Max TS EB 7-8: EB School -35% (P*)
Pull 2: To White ring (if needed) - Swap to Apoc
Spin: 7 TS (Light) and 5 LS * No spin uses the same power setting
Curl: Max left as the ball you are using
Overpower: 100% MAX - Slow/Slower needle
* Max TS uses 1 power setting below the
NEW BALL STATS - Gentle reminder! ball you are using
P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.
Ball OP Needle
P8+ Completely Slow
P6 Tiny Shake
Recommended balls:
Before spin
Oasis (Precision 4)
Ace (Precision 4)
After spin
Table for +6
Shot structure WA focus: Bush +/- 0.1 per 1yd
1 Perform BFC
Table for +6
N/A 2C RC 4C RC Wind Rings
2 Add spin +/- 0.1 per 1yd
8.8 8.3
3 Find Landing Position
Wind Rings 8.9 8.4
4 Read adj. from table 7.2 6.8 9.0 8.5
5 Adjust & fire BFC Grizzly 7.3 6.9 9.1 8.6
Before spin and club swap (P0 NMT)
+0 -0.6 7.4 7.0 9.2 8.7
Check is made where the fringe +1 -0.5 7.5 7.1 9.3 8.8
meets the FW with the BG
+2 -0.4 7.6 7.2 9.4 8.9
passing directly over the hole
+3 -0.3 7.7 7.3 9.5 9.0
+4 -0.2 7.8 7.4 9.6 9.1
+5 -0.1 7.9 7.5 9.7 9.2
+6 Table → 8.0 7.6 9.8 9.3
+7 +0.1 8.1 7.7 9.9 9.4
+8 +0.2 8.2 7.8 10.0 9.5
+9 +0.3 8.3 7.9 10.1 9.6
+10 +0.4 8.4 8.0 10.2 9.7
+11 +0.5 8.5 8.1 10.3 9.8
+12 +0.6 8.6 8.2 10.4 9.9
Back to liNk pagE - GENEral AdvicE pagE - BALLS - CLUBS
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Caddy Tip: Funne timel! Don't be afraid to move your position IF you experience any
Par 4 Opt 1 of 2 (Tommy)
4 v1.1
P6+ | S6+ | W8
Target Yds: Bunker
glitchy spots or can't find the funnel as instructed from us. Read info box of how
you ensure you are in the funnel!
Drive: Apocalypse lvl 6+
Aim: QB at P2 Max STRETCH - Blue ring by rough
→ Swap to Apoc/SW bag
Spin: 7.2 TS and 3 RS
Adjust: Max +20% (P0)
Push up Apoc 6: 0.5 rings
Curl: 100% Max left
Overpower: See table
Wind (MPH) Overpower
8.8-9.2 CD OP
9.3-9.8 CD OP +1C OP
9.9-10.4 CD OP +2C OP
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Caddy Tip: Option 1A caters to TSB 10 balls that has at least S6. This will allow us to
Par 4 P4+ | S6+ | W4-6 Opt 1A of 2 (Tommy)
5 v1.2 TSB 10 Target Yds: Green
get a bit sneaky and get to green for an easy putt or very short wedge. The EB info
is for IF you clip the rough with the 3rd bounce. Check out Opt 1B for TSB 8
Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer
Aim: P2 Max Rest - Ring refs as table Aim: BG line into hole
Spin: MAX TS + 5 TSB and 3 RS NO SPIN: EB School +25% (P*)
Adjust: Max +20% (P0) Max TSB + 5 TSB EB 7-8: EB School -55% (P*)
Pull back: See WA tweaks Pull Back (Rings)
Curl: 100% MAX right * No spin uses the same power setting
Overpower: Circle Drop Apoc 8 Apoc 7 Apoc 6 as the ball you are using
Wind (mph)
Apoc 8 Red by rough 10.4 - 11.8 N/A N/A N/A * Max TSB uses 1 power setting below
N/A N/A N/A
Apoc 7 25% Red in rough 11.9 - 12.6 0.2 0.2 0.2 the ball you are using
Apoc 6 45% Red in rough 12.7 - 13.4 0.4 0.2 0.4 0.2 0.3 0.2
13.5 - 14.3 0.6 0.4 0.5 0.4 0.5 0.3
Recommended balls:
Lion
Downforce
The Players
Par 4 P4+ | S4+* | W4-6 Opt 1B of 2 (Tommy) Caddy Tip: Option 1B caters to TSB 8 balls. *If possible, we recommend to use more
5 v1.1 TSB 8 Target Yds: By Green sidespin if you are able to. as this will safeguard a GL. Check out Opt 1A for TSB 10
After spin
Info: Note down your drive Table for 376/377
distance for the 2nd shot. Ignore Shot structure +/- 0.1 per 2yds
the decimals! 1 Note Down DD DD Curl tweaks
Table for 376/377
2 Add Spin 374-377 N/A Wind Rings
+/- 0.1 per 2yds
378-381 1C RC 8.8 5.0
Before spin 3 Find Landing Position
Wind Rings 8.9 5.1
4 Read adj. from table 382-384 2C RC 9.0 5.1
7.2 4.1
NEW BALL STATS - Gentle reminder! 5 Adjust & fire 7.3 4.2 9.1 5.2
P4 ball is what used to be a P2 ball, so 7.4 4.2 9.2 5.2
make sure you have the right ball selected. 9.3 5.3
DD Thorn 7.5 4.3
374 +0.1 7.6 4.3 9.4 5.3
375 +0.1 7.7 4.4 9.5 5.4
376 Table 7.8 4.4 9.6 5.5
377 → 7.9 4.5 9.7 5.5
378 -0.1 8.0 4.5 9.8 5.6
379 -0.1 8.1 4.6 9.9 5.6
380 -0.2 8.2 4.7 10.0 5.7
381 -0.2 8.3 4.7 10.1 5.7
382 -0.3 8.4 4.8 10.2 5.8
383 -0.3 8.5 4.8 10.3 5.9
384 -0.4 8.6 4.9 10.4 5.9
Caddy Tip: Start with a Katana ball to set your aim and spin. *You can swap to a P2
Par 4 Opt 2B of 2 (Brandon)
5 v1.2
P2+* | S6+ | W8+
Target Yds: 374-384
ball AFTER you adjust. Make sure you note down your Drive Distance for the
approach. This setup has been tested with W8 and W10 balls. Opt 2A for Thorn
Drive: Rock lvl 9 2nd Shot: Falcon lvl 7+
Aim: P4 Max Rest - Blue ring by the rough Spin: 1 BS (Light) and 0.5 RS
Spin: Max TS and 3 RS Aim: BG to the hole
Adjust: 1:1 Reference: Drive Distance (DD)
Pull from: White ring Base adj: 76/80% Slider +20% (P0)
Curl: 1 ball right Pull from w. Falcon 8: White ring
Overpower: Just Before Circle Drop Pull from w. Falcon 7: Blue ring
Curl: See Table
After spin
Info: Note down your drive
distance for the 2nd shot. Ignore Shot structure
the decimals! 1 Set slider: 76/80% DD Curl tweaks
2 Note Down DD 374-377 N/A
Before spin 3 Add Spin 378-381 1C RC
4 Find Landing Position 382-384 2C RC
NEW BALL STATS - Gentle reminder! 5 Read adj. from table
P4 ball is what used to be a P2 ball, so 6 Adjust & fire DD F7 F8
make sure you have the right ball selected. 374 +0.2 +0.2
375 +0.1 +0.1
376
80% 76%
377
378 -0.1 -0.1
379 -0.2 -0.2
380 -0.2 -0.3
381 -0.3 -0.4
382 -0.3 -0.5
383 -0.4 -0.6
384 -0.5 -0.7
+20% (P0)
Back to liNk pagE - GENEral AdvicE pagE - BALLS - CLUBS
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Par 4 Opt 1 of 2 (Franco) Caddy Tip: YOLO time! If in doubt with curl, more is better than less to avoid the
6 v1.1
P10 | S4+ | W0
Target Yds: Green bunker.
Before spin
Par 4 Opt 2 of 2 (Brandon) Caddy Tip: Simple drive sets us up nicely for a LI approach for Eagle. DO NOT forget
6 v1.1
P6+ | S4+ | W8
Target Yds: 378-382 to use UP on the approach.
After spin
Table for +5
Shot structure +/- 0.1 per 1yd
NEW BALL STATS - Gentle reminder! 1 Add spin
P6 ball is what used to be a P3 ball, so 2 Find Landing Position
Wind Rings
Before spin (P6 NMT) make sure you have the right ball selected. 8.8 10.5
3 Read adj. from table
8.9 10.6
4 Adjust & fire 9.0 10.7
LP Grizzly 9.1 10.8
+0 -0.5 9.2 10.9
+1 -0.4 9.3 11.0
+2 -0.3 9.4 11.1
+3 -0.2 9.5 11.2
+4 -0.1 9.6 11.3
+5 Table → 9.7 11.4
+6 +0.1 9.8 11.5
+7 +0.2 9.9 11.6
+8 +0.3 10.0 11.7
+9 +0.4 10.1 11.8
+10 +0.5 10.2 11.9
+11 +0.6 10.3 12.0
+12 +0.7 10.4 12.1
Back to liNk pagE - GENEral AdvicE pagE - BALLS - CLUBS
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Caddy Tip: The drive is a proper buttpucker. We will be landing at the bottom of the
Par 4 Opt 1 of 3 (Tommy)
7 v1.4
P6+ | S2+ | W10
Target Yds: 338-347
pad. If uncertain, rather push up more than less. On approach we make the check
with Thorn, then push up to Saturn aim - orientate screen as per pic to find aim.
Drive: Apocalypse lvl 5+ 2nd Shot: Saturn lvl 10
Aim: QB at P6 NMT → Swap to Apoc/Saturn/ Spin: MAX BS and 1 RS
Thorn bag Aim: Blue ring boxed in by the GS line that the
Spin: 4 TS (Hard) and 1 RS pin sits on and right fringe line. 2nd bounce in
Adjust: Max +20% (P0) the bright GS with 3rd bounce on the fringe
Push up: See WA tweaks Reference: Thorn Fringe Check (TFC)
Curl: 0.5 ball right Base adj: 82% slider +35% (P2)
Overpower: 100% Max (slower needle) Pull from: Clear ring
Respin if needed!
NEW BALL STATS - Gentle reminder!
If you notice that
P6 ball is what used to be a P3 ball, so make sure you
your 2nd & 3rd
have the right ball selected.
bounce are different
Wind than pic, move aim
to mirror the
7.2 - 7.6 N/A N/A After spin
bounces rather than
7.7 - 8.1 PU 1yd N/A Shot structure WA focus: Tree/Bush keeping the aim.
8.2 - 8.6 PU 2yds PU 1yd 1 Perform TFC N/A 1C OP 2C OP Table for +5/+6
2 Add spin +/- 0.1 per 2yds
Before spin and club swap
3 Find Landing Position
Wind Rings
4 Read adj. from table 7.2 4.7
5 Adjust & fire TFC Saturn 7.3 4.8
+0 -0.3 7.4 4.9
+1 -0.2 7.5 4.9
+2 -0.2 7.6 5.0
+3 -0.1 7.7 5.1
+4 -0.1 7.8 5.1
+5 Table 7.9 5.2
+6 → 8.0 5.3
+7 +0.1 8.1 5.3
Ball OP Needle +8 +0.1 8.2 5.4
P10 Completely slow +9 +0.2 8.3 5.5
+10 +0.2 8.4 5.5
P8 Very shaky
+11 +0.3 8.5 5.6
P6 Max shake
+12 +0.3 8.6 5.7
Par 4 Opt 2 of 3 (Franco)
7 v1.1
P10 | S2+ | W10
Target Yds: 275-279
Caddy Tip: Back door guardian action! Favour more OP if in between angles
After spin
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Caddy Tip: We play to get close to green, you could dabble into using more sidespin
Par 4 Opt 1 of 1 (Franco)
8 v1.0
P10 | S4+ | W0-2
Target Yds: Near green
to push to get to green, but risk with that is that you with a bad bounce go into
sand/rough/water. Shot is tested for both W0 and W2 wind.
Drive: Apocalypse lvl 5+ 2nd Shot: Endbringer
Aim: P10 Max STRETCH - Ring refs as per table Aim: BG line into hole
Spin: TS/BS as table and 2 RS NO SPIN: EB School +20% (P5)
Adjust: Max +20% (P0) Max TS EB 7-8: EB School -35% (P4)
Push up: See table
Curl: See WA tweaks
Overpower: 100% Max
Before spin
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9
Par 4 P10 | S2+ | W6 Opt 1 of 3 (Franco) Caddy Tip: YOLO time! Please don’t rush your adjustments from the tee, take your
9 v1.0 TSB 8+* Target Yds: Green time the rewards are worth it! *Apoc 6 users needs to use a TSB 10 ball.
Before spin
Caddy Tip: We focus purely on the Thorn for the approach due to the bigger rings.
Par 4 Opt 2 of 3 (Tommy)
9 v1.1
P6+ | S2+ | W10
Target Yds: 405-413
As we cant zoom in as much as normal due to the hill, Falcon rings become too
small (in our opinion) to adjust accurately.
Drive: Apocalypse lvl 6+ 2nd Shot: Thorn lvl 9
Aim: P6 Max STRETCH - See table Spin: NO SPIN
Spin: MAX TS and 1 RS Aim: BG line approx. 0.5 GS short of the hole
Adjust: Max +20% (P0) Reference: Top White Rough Check (TWRC)
Push up: See table Base adj: 76% Slider +0% (P3)
Curl: 100% MAX right Pull from: Blue ring
Base overpower: Circle Drop
Overpower tweak: See table
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: Rock at P10 Max Rest - Bullseye at the Spin: NO SPIN
edge of the fairway → Swap to Apoc/EM & Aim: BG to the hole
Thorn bag Reference: Bottom White Ring Pin Check (BWRPC)
Spin: 7.7 TS (Max TS w/EM9) and 1 LS Base adj: 80% slider +20% (P0)
Adjust: Max +20% (P0) Pull from: White ring
Pull from w. Apoc 7/8: White ring
Pull from w. EM9: Blue ring
Overpower: Circle Break
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Caddy Tip: Shot has been tested and confirmed with both W8 and W10 balls. Don't
Par 4 Opt 1 of 2 (Arnold)
10 v1.3
P6+ | S4+ | W8/10
Target Yds: 343-355
forget your drive distance as we are using that on the approach.
Check out Option 2 for Falcon.
Drive: Apocalypse lvl 5+ 2nd Shot: Thorn lvl 9
Spin: 5 TS (Max w/QB) and 1C LS Spin: 5 TS and 2 LS
Aim: QB in P6 NMT → Swap to Apoc/Thorn bag Aim: BG approx 2 GS through hole
Adjust: Max +20% (P0) - PUSH rings! Reference: Drive Distance (DD)
Overpower: Circle drop Base adj: 74% slider +5% (P3)
W8
After spin Table for
Note down your drive W10 345/346yds
distance as we use it as a Shot structure
Table for +/- 0.1 per 2yds
reference on the 2nd shot! 1 Add spin
345/346yds Wind Rings
Before spin & club swap (P6 NMT) 2 Find Landing Position
+/- 0.1 per 2yds
W 10 W8 8.8 4.6
3 Read adj. from table
Wind Rings 8.9 4.7
4 Adjust & fire 7.2 3.8 9.0 4.7
DD Thorn 7.3 3.8 9.1 4.8
343 +0.1 7.4 3.9 9.2 4.9
344 +0.1 7.5 3.9 9.3 4.9
345 Table 7.6 4.0 9.4 4.9
346 → 7.7 4.1 9.5 5.0
347 -0.1 7.8 4.1 9.6 5.0
348 -0.1 7.9 4.2 9.7 5.1
349 -0.2 8.0 4.2 9.8 5.1
350 -0.2 8.1 4.2 9.9 5.2
351 -0.3 8.2 4.3 10.0 5.2
352 -0.3 8.3 4.3 10.1 5.3
353 -0.4 8.4 4.4 10.2 5.4
354 -0.5 8.5 4.4 10.3 5.4
355 -0.5 8.6 4.5 10.4 5.5
Caddy Tip: Shot has been tested and confirmed with both W8 and W10 balls. Don't
Par 4 Opt 2 of 2 (Tommy)
10 v1.1
P6+ | S4+ | W8/10
Target Yds: 343-355
forget your drive distance as we are using that on the approach.
Check out Option 1 for Thorn.
Drive: Apocalypse lvl 5+ 2nd Shot: Falcon lvl 7+
Spin: 5 TS (Max w/QB) and 1C LS Spin: 5 TS and 2 LS
Aim: QB in P6 NMT → Swap to Apoc/Falcon bag Aim: BG approx 2 GS through hole
Adjust: Max +20% (P0) - PUSH rings! Reference: Drive Distance (DD)
Overpower: Circle drop Base adj: 74/78% slider +5% (P3)
After spin
Note down your drive
distance as we use it as a Shot structure
reference on the 2nd shot! 1 Set slider: 74/78%
Before spin & club swap (P6 NMT) 2 Add spin
W 10 W8
3 Find Landing Position
4 Read adj. from table DD F7 F8
5 Adjust & fire 343 +0.2 +0.2
344 +0.1 +0.1
345 78% 74%
346 -0.1 -0.1
347 -0.2 -0.2
348 -0.3 -0.3
349 -0.4 -0.4
350 -0.5 -0.5
351 -0.6 -0.6
352 -0.7 -0.7
353 -0.8 -0.8
354 -0.9 -0.9
355 -1.0 -1.0
+5% (P3)
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11
Caddy Tip: Semi YOLO! We use the Rapier as we want to use MAX BS on the green
Par 4 Opt 1 of 3 (Tommy)
11 v1.4
P10 | S2+ | W0
Target Yds: 460+
to avoid the most glitchy spots from rough/FW before green. Just remember to take
it out your bag after the hole! Drive push ups same, WA only dictates curl used.
Drive: Apocalypse lvl 5+ 2nd Shot: Rapier lvl 9 To save time, you can
Aim: P10 Max STRETCH - Ring ref as table Spin: MAX BS and 0.5 RS use the DD table,
however.. it will always
Spin: 1.5 TS and 0.5 RS Aim: BG line going clearly back into hole be more accurate to do
Adjust: Max +20% (P0) Adjust: EB School +20% (P5) EB School version
Push up: See table
Curl: See WA tweaks
Overpower: 100% Max (slower needle)
Push up (rings)
Wind (mph) Apoc 8 Apoc 7 Apoc 5/6
16.0 - 16.9 10.0 9.1 8.0
17.0 - 17.9 9.5 8.6 7.6
18.0 - 19.0 9.0 8.2 7.2
WA Focus: Sign
N/A 2C LC 4C LC
Before spin
After spin
Club Ring ref re right rough
Apoc 8 Red ring by the rough
Apoc 7 20% Red in rough DD Rapier
Apoc 5/6 40% Red in rough 460 92%
461 90%
NEW BALL STATS - Gentle reminder! 462 87%
P10 ball is what used to be a P5 ball, use 1 ball right curl 0.95 ball right curl 463 85%
the right ball. 464 82%
465 80%
467 77%
468 74%
469 72%
470 69%
471 67%
+20% (P5)
Par 4 Opt 2 of 3 (Arn) Caddy Tip: Simple layup that gives us a great look at eagle. If missing right on your
11 v1.2
P4+ | S4+ | W10
Target Yds: 355-360 approach, add more 1201 to your pull.
Before spin
Before spin
Table for +3
Shot structure WA Focus: Sign +/- 0.1 per yd
NEW BALL STATS - Gentle reminder! 1 Perform TBRC
P6 ball is what used to be a P3 ball, so make 2 RC NC Wind Rings
2 Find Landing Position
Before spin sure you have the right ball selected. 8.8 10.8
3 Add spin
8.9 10.9
4 Read adj. from table 9.0 11.0
5 Adjust & fire TBRC Grizzly 9.1 11.1
+0 -0.3 9.2 11.2
Check is made with top of Blue +1 -0.2 9.3 11.3
ring where fringe meets green. +2 -0.1 9.4 11.4
+3 Table → 9.5 11.5
+4 +0.1 9.6 11.6
+5 +0.2 9.7 11.7
+6 +0.3 9.8 11.8
+7 +0.4 9.9 11.9
NO SPIN +8 +0.5 10.0 12.0
+9 +0.6 10.1 12.1
+10 +0.7 10.2 12.2
+11 +0.8 10.3 12.3
+12 +0.9 10.4 12.4
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12
Caddy Tip: YOLO! We go for green. Would recommend a precision ball if you have
Par 4 Opt 1 of 2 (Arnold)
12 v1.2
P10 | S6+* | W0
Target Yds: Green area
them as greats on the drive could be rough. Double great left could be water.
Check out Option 2 for layup!
Drive: Apocalypse lvl 5+ 2nd Shot: Endbringer
Aim: P10 Max Rest - See table Spin: NO SPIN / MAX TS
Spin: 5.5 TS and 3 LS* Adjust NO SPIN: EB school +20% (P5)
Adjust: Max +20% (P0) Adjust MAX TS (EB 7+): EB School -40% (P4)
Pull back: See WA tweaks
Curl: Max left
*Are you able to use 3.5 LS? Pull Back
Overpower: 100% MAX (Slower needle)
Using 3.5 LS will safeguard for
hitting great right, which Wind
Apoc 8 Clear ring by FW
Apoc 7 30% Clear ring on FW otherwise will have a risk 16.0-16.9
getting stuck in the rough. N/A 1 yard
Apoc 6 70% Clear ring on FW 17.0-17.9
Apoc 5 50% Clear ring on FW 18.0-19.0 1 yard 2 yards
Before spin
Par 4 Opt 2 of 2 (Tush) Caddy Tip: Simple NMT setup on our drive that will get us into Grizzly range where
12 v1.0
P6-8 | S1+ | W8
Target Yds: 360-367 we will finnish thing up with a rough bump
After spin
Table for +1
Shot structure +/- 0.1 per 1yd
1 Perform TWBFC
2 Add spin
Wind Rings
Before spin and club swap (P6 NMT) 8.8 8.3
3 Find Landing Position
8.9 8.4
4 Read adj. from table 9.0 8.5
NEW BALL STATS - Gentle reminder!
P6 ball is what used to be a P3 ball, so 5 Adjust & fire TWBFC Grizzly 9.1 8.6
make sure you have the right ball selected. +0 -0.1 9.2 8.7
Check is made where fringe meets
+1 Table → 9.3 8.8
the FW, bullseye over the hole
+2 +0.1 9.4 8.9
+3 +0.2 9.5 9.0
+4 +0.3 9.6 9.1
+5 +0.4 9.7 9.2
+6 +0.5 9.8 9.3
+7 +0.6 9.9 9.4
+8 +0.7 10.0 9.5
+9 +0.8 10.1 9.6
+10 +0.9 10.2 9.7
+11 +1.0 10.3 9.8
+12 +1.1 10.4 9.9
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13
Caddy Tip: Funne timel! Don't be afraid to move your position IF you experience any
Par 4 Opt 1 of 1 (Arn)
13 v1.1
P2+* | S6+ | W8+
Target Yds: Bunker
glitchy spots or can't find the funnel as instructed from us. *Always start with P4
ball to find aim, you can swap to any ball with the listed stat AFTER adjust.
Drive: Apocalypse lvl 5+ 2nd Shot: Malibu / Spitfire
Aim: QB at P4 NMT → Swap to Apoc & Aim: BEFORE SPIN - Position yourself in line with
Malibu/Spitfire bag the GS divide line shown → ADD SPIN
Spin: 5 TS (Max w/QB) and 2.5 - 3 RS (See table) Spin: Variable - To get BG line through the hole.
Adjust: Max +20% (P0) Wiggle around to make sure you are into the
Overpower: Just before circle drop funnel
After spin
Curl: 100% Max left Adjust: 10% of the wind (E.g. 7.2mph = 0.7 rings
adjustment)
Club Side spin
Apoc 8 3.0 RS
Apoc 6-7 2.8 RS
Apoc 5 2.5 RS
Before spin
Shot structure
1 Find Landing Position
2 Add spin
Before spin and club swap (P4 NMT)
3 Adjust & fire
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14
Par 4 Opt 1A of 2 (Tommy) Caddy Tip: *Using a P4 ball may make you short of the check if not within target
14 v1.0
P4+* | S2+ | W10
Target Yds: 375-383 yardage. Check out Option 1B for Falcon.
No spin
Shot structure
NEW BALL STATS - Gentle reminder! 1 Perform TBPC
P4 ball is what used to be a P2 ball, so make Table for +2/+3
2 Find Landing Position +/- 0.1 per 2yds
Before spin and club swap sure you have the right ball selected.
3 Read adj. from table
Wind Rings
4 Adjust & fire 7.2 3.8
TBPC Thorn 7.3 3.9
+0 -0.1 7.4 4.0
+1 -0.1 7.5 4.0
+2 Table 7.6 4.1
+3 → 7.7 4.1
+4 +0.1 7.8 4.2
+5 +0.1 7.9 4.2
+6 +0.2 8.0 4.3
+7 +0.2 8.1 4.3
+8 +0.3 8.2 4.4
+9 +0.3 8.3 4.4
+10 +0.4 8.4 4.5
+11 +0.4 8.5 4.5
+12 +0.5 8.6 4.6
Par 4 Opt 1B of 2 (Tommy) Caddy Tip: *Using a P4 ball may make you short of the check if not within target
14 v1.1
P4+* | S2+ | W10
Target Yds: 375-383 yardage. Check out Option 1A for Thorn.
No spin
Shot structure
NEW BALL STATS - Gentle reminder! 1 Set slider: 58/62%
P4 ball is what used to be a P2 ball, so make
2 Perform TWPC
Before spin and club swap sure you have the right ball selected.
3 Find Landing Position
4 Read adj. from table TWPC F7 F8
5 Adjust & fire +0 -0.3 -0.3
+1 -0.2 -0.2
+2 -0.1 -0.1
+3 62% 58%
+4 +0.1 +0.1
+5 +0.2 +0.2
+6 +0.3 +0.3
+7 +0.4 +0.4
+8 +0.5 +0.5
+9 +0.6 +0.6
+10 +0.7 +0.7
+11 +0.8 +0.8
+12 +0.9 +0.9
+10% (P4)
Par 4 Opt 2 of 2 (Franco) Caddy Tip: Solid lay up here for ideal tee shot spins we recommend to keep with EM
14 v1.3
P6+ | S8+ | W8
Target Yds: 388-402 to set spins then switch to Apoc after! Remember to note your drive distance.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: EM 9 at P2 Max Rest - Red ring by rough Spin: NO SPIN
→ Swap to Apoc/EM/Thorn bag Aim: BG just short of hole
Spin: 7.8 TS (Max/wEM9) and 4 RS Reference: Drive Distance (DD)
Adjust: Max +20% (P0) Base adj: 30% slider +10% (P3)
Curl: 1 ball right Pull from: Red ring
Overpower: Circle Drop
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15
Par 4 Opt 1 of 3 (Tommy) Caddy Tip: Yuck wind of tee, we pack up as much as we can give us the slowest
15 v1.0
P4+ | S6+ | W10
Target Yds: 368-375 possible needle. We use right spin to avoid the must glitchy areas on the approach.
Push Up
Wind (mph)
A7/8 A6
After spin
7.2 - 7.6 N/A 1.5 rings
Shot structure WA focus: Bushes/Flowers
7.7 - 8.1 0.2 rings 1.6 rings
1 Perform FC
8.2 - 8.6 0.4 rings 1.7 rings 2C RC N/A 2C LC 4C LC Table for +6/+7
2 Add spin +/- 0.1 per 2yds
Before spin and club swap
3 Find Landing Position
Wind Rings
Ball OP Needle 4 Read adj. from table 7.2 7.0
P6+ Completely slow 5 Adjust & fire FC Sniper 7.3 7.1
P4 Tiny shake 7.4 7.2
+0 -0.3
Check is made where +1 -0.3 7.5 7.3
fringe meets the FW +2 -0.2 7.6 7.4
with BG over the hole +3 -0.2 7.7 7.5
+4 -0.1 7.8 7.6
+5 -0.1 7.9 7.7
+6 Table 8.0 7.8
+7 → 8.1 7.9
+8 +0.1 8.2 8.0
+9 +0.1 8.3 8.1
+10 +0.2 8.4 8.2
+11 +0.2 8.5 8.3
+12 +0.3 8.6 8.4
Par 4 Opt 2 of 3 (Arn) Caddy Tip: Tough wind on a tough hole. P10 ball will ensure a slow needle on the
15 v1.0
P8+ | S2+ | W10
Target Yds: 372-377 drive.
Ball OP Needle
P10 Completely slow
After spin
P8 Semi shaky
Shot structure Wind WA focus: Flowers
1 Perform TWFC ≤8.1 1C LC 1C RC Table for +12/+13
2 Add spin ≥8.2 2C LC N/A +/- 0.1 per 2yds
Before spin and club swap
3 Find Landing Position
Wind Rings
4 Read adj. from table 7.2 6.2
NEW BALL STATS - Gentle reminder!
P4 ball is what used to be a P2 ball, so 5 Adjust & fire TWFC Sniper 7.3 6.3
make sure you have the right ball selected. +10 -0.1 7.4 6.4
Check is made where fringe +11 -0.1 7.5 6.5
meets the FW with BG over +12 Table 7.6 6.6
the hole +13 → 7.7 6.7
+14 +0.1 7.8 6.8
+15 +0.1 7.9 6.9
+16 +0.2 8.0 7.0
+17 +0.2 8.1 7.1
+18 +0.3 8.2 7.2
+19 +0.3 8.3 7.3
+20 +0.4 8.4 7.4
+21 +0.4 8.5 7.5
+22 +0.5 8.6 7.6
Par 4 Opt 3 of 3 (Franco) Caddy Tip: Safe birdie with outside look at eagle! The sticky can be found around
15 v1.0
P6+ | S6+ | W8
Target Yds: 346-360 the +1 to +3 yds area! Can't miss it!
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Sniper lvl 10
Aim: QB w. Marlin - NMT Spin: Variable - To get BG hole
→ Swap to Apoc/EM & Sniper bag Aim: In sticky spot - BG to hole
Spin: 7.8 TS and 1 RS Reference: Landing Position (LP)
Adjust: Max +20% (P0) Base adj: 1:1+1
Overpower: 100% MAX (Slower needle) Pull from: Once over bullseye
Curl: Circle Break left
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16
Caddy Tip: Here you can simplify the spin setup on approach by moving up into
Par 4 Opt 1A of 2 (Tommy)
16 v1.1
P4+ | S2+ | W10
Target Yds: 360-366
Sniper to set the spins, then move back to Thorn. IF you forget to pack the right bag
or just dont want too, you can set the spins directly with Thorn too. O1B for Falcon
Drive: Apocalypse lvl 5+ 2nd Shot: Thorn lvl 9
Aim: QB and P8 ball NMT → Swap to Spin: 6.7 BS (Max w/Sniper) and 1 LS
Apoc/Sniper/Saturn/Thorn bag Aim: Turn your screen to the side - 2nd bounce
Spin: 5 TS (Max w/QB) and 1 RS by the line between the dark/bright GS with TIP
Adjust: Max +20% (P0) to point halfway into the bright GS row
Curl: 0.5 ball right Reference: Pin Check (PC)
Overpower: See WA tweaks Base adj: 84% Slider +0% (P4)
Pull from: Blue ring
CD OP
CD OP
+1C OP
After spin - Turned screen
Shot structure
1 Perform PC
Table for +4/+5
2 Add spin (w/Sniper) +/- 0.1 per 2yds
Before spin and club swap (P8 NMT)
3 Find Landing Position
Wind Rings
4 Read adj. from table 7.2 3.9
NEW BALL STATS -
Gentle reminder! 5 Adjust & fire PC Thorn 7.3 4.0
P8 ball is what +0 -0.2 7.4 4.0
used to be a P4 +1 -0.2 7.5 4.1
ball, so make sure +2 -0.1 7.6 4.1
you have the right +3 -0.1 7.7 4.2
ball selected. +4 Table 7.8 4.3
+5 → 7.9 4.3
+6 +0.1 8.0 4.4
+7 +0.1 8.1 4.4
+8 +0.2 8.2 4.5
+9 +0.2 8.3 4.5
+10 +0.3 8.4 4.6
+11 +0.3 8.5 4.6
+12 +0.4 8.6 4.7
Caddy Tip: Here you can simplify the spin setup on approach by moving up into
Par 4 Opt 1B of 2 (Tommy)
16 v1.1
P4+ | S2+ | W10
Target Yds: 360-366
Sniper to set the spins, then move back to Thorn. IF you forget to pack the right bag
or just dont want too, you can set the spins directly with Falcon too. O1A for Thorn
Drive: Apocalypse lvl 5+ 2nd Shot: Falcon lvl 7+
Aim: QB and P8 ball NMT → Swap to Spin: 6.7 BS (Max w/Sniper) and 1 LS
Apoc/Sniper/Saturn/Falcon bag Aim: Turn your screen to the side - 2nd bounce
Spin: 5 TS (Max w/QB) and 1 RS by the line between the dark/bright GS with TIP
Adjust: Max +20% (P0) to point halfway into the bright GS row
Curl: 0.5 ball right Reference: Pin Check (PC)
Overpower: See WA tweaks Base adj: 84/88% Slider +0% (P4)
Pull from: Blue ring
CD OP
CD OP
+1C OP
After spin - Turned screen
Shot structure
1 Set slider: 84/88%
2 Perform PC
Before spin and club swap (P8 NMT)
3 Add spin (w/Sniper)
4 Find Landing Position PC F7 F8
NEW BALL STATS -
Gentle reminder! 5 Read adj. from table +0 -0.4 -0.4
P8 ball is what 6 Adjust & fire +1 -0.3 -0.3
used to be a P4 +2 -0.2 -0.2
ball, so make sure +3 -0.1 -0.1
you have the right +4 88% 84%
ball selected. +5 +0.1 +0.1
+6 +0.2 +0.2
+7 +0.3 +0.3
+8 +0.4 +0.4
+9 +0.5 +0.5
+10 +0.6 +0.6
+11 +0.7 +0.7
+12 +0.8 +0.8
+0% (P4)
Caddy Tip: Aggressive FTP drive, but we play into a money funnel! Make sure to
Par 4 Opt 2 of 2 (Franco)
16 v1.0
P10 | S4+ | W6
Target Yds: 376-382
start with EM9 and P5 ball as we are pushing up to P5 Max Rest with that club
BEFORE swapping to Apoc.
Drive: Apocalypse lvl 5+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: EM9 in P10 NMT → Push STRAIGHT to MAX Spin: 5 BS and 2 RS
→ Swap to Apoc/Thorn bag Aim: in funnel pictured
Spin: 0.5 - 1 TS (See WA) and 2 RS Reference: Top Blue Bunker Check (TBBC)
Adjust: Max +20% (P0) Base adj: 30% slider +10% (P3)
Curl: 1 ball right Pull from: Red ring
Overpower: 100% Max - Slower needle
NEW BALL STATS - Gentle reminder!
P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.
Table for +3/+4
0.5 TS 1.0 TS +/- 0.1 per 2yds
2 RS 2 RS After spin Wind Rings
Shot structure 10.4 4.3
1 Perform TBBC 10.5 4.3
2 Add spin
10.6 4.4
Before spin and before pushing straight to
EM9 P10 Max Rest (turned screen view) 10.7 4.4
3 Find Landing Position
10.8 4.4
4 Read adj. from table 10.9 4.5
5 Adjust & fire TBBC Thorn 11.0 4.5
+0 -0.1 11.1 4.6
Check is made where top of Blue
+1 -0.1 11.2 4.6
ring touches bunker edge as shown
+2 Table 11.3 4.7
+3 → 11.4 4.7
+4 +0.1 11.5 4.7
+5 +0.1 11.6 4.8
+6 +0.2 11.7 4.8
+7 +0.2 11.8 4.9
+8 +0.3 11.9 4.9
+9 +0.3 12.0 4.9
+10 +0.4 12.1 5.0
+11 +0.4 12.2 5.0
+12 +0.5 12.3 5.1
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17
Caddy Tip: Option 1A caters to Thorn. We want to have the glitch roll on the drive,
Par 4 Opt 1A of 2 (Tommy)
17 v1.1
P6+ | S2+ | W10
Target Yds: 386-393
if not, follow the suggested adjustment in the info box below. Check out Opt 1B for
Falcon.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: QB at P6 Max STRETCH - 2nd bounce to be Spin: NO SPIN
just on bunker edge → Swap to Apoc/EM/Thorn Aim: BG line into hole
Spin: MAX TS and 1 LS Reference: Rough Check (RC)
Adjust: Max +20% (P0) Base adj: 42% Slider +0% (P3)
Push up: See table Pull from: Red ring
Curl: 0.5 ball left
Overpower: 100% MAX (slower needle)
Push up
Wind (mph) Apoc 8 Apoc 7 EM 9
7.2 - 7.6 N/A 1 yard 3 yards
7.7 - 8.1 1 yard 2 yards 4 yards NO SPIN
8.2 - 8.6 2 yards 3 yards 5 yards Shot structure
Dead bounce to 375 ish?
1 Perform RC Play Pin Check, 68% Slider +0% Table for +4/+5
2 Find Landing Position (P3). +/- 0.1 per 2yds
Before spin and club swap +3/4 is base.
3 Read adj. from table
Wind Rings
4 Adjust & fire 7.2 3.0
NEW BALL STATS - Gentle reminder!
P6 ball is what used to be a P3 ball, so
RC Thorn 7.3 3.0
make sure you have the right ball selected. +0 -0.2 7.4 3.0
Check is made where bright +1 -0.2 7.5 3.1
and dark rough meets with +2 -0.1 7.6 3.1
BG line going over hole +3 -0.1 7.7 3.2
+4 Table 7.8 3.2
+5 → 7.9 3.2
+6 +0.1 8.0 3.3
+7 +0.1 8.1 3.3
+8 +0.2 8.2 3.4
+9 +0.2 8.3 3.4
+10 +0.3 8.4 3.4
+11 +0.3 8.5 3.5
+12 +0.4 8.6 3.5
Caddy Tip: Option 1A caters to Thorn. We want to have the glitch roll on the drive,
Par 4 Opt 1B of 2 (Tommy)
17 v1.1
P6+ | S2+ | W10
Target Yds: 386-393
if not, follow the suggested adjustment in the info box below. Check out Opt 1A for
Thorn.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Falcon lvl 7+
Aim: QB at P6 Max STRETCH - 2nd bounce to be Spin: NO SPIN
just on bunker edge → Swap to Apoc/EM/Falcon Aim: BG line into hole
Spin: MAX TS and 1 LS Reference: Rough check (RC)
Adjust: Max +20% (P0) Base adj: 42/46% Slider +0% (P3)
Push up: See table Pull from: Red ring
Curl: 0.5 ball left
Overpower: 100% MAX (slower needle)
Push up
Wind (mph) Apoc 8 Apoc 7 Apoc 5/6
7.2 - 7.6 N/A 1 yard 3 yards
7.7 - 8.1 1 yard 2 yards 4 yards NO SPIN
8.2 - 8.6 2 yards 3 yards 5 yards
Shot structure
Dead bounce to 375 ish?
1 Set slider: 42/46% Play Pin Check +4 is base.
2 Perform RC Falcon 7: 72% Slider +0% P3
Before spin and club swap Falcon 8: 68% Slider +0% P3
3 Find Landing Position
4 Read adj. from table RC F7 F8
NEW BALL STATS - Gentle reminder!
5 Adjust & fire +0 -0.4 -0.4
P6 ball is what used to be a P3 ball, so
make sure you have the right ball selected. +1 -0.3 -0.3
Check is made where bright +2 -0.2 -0.2
and dark rough meets with +3 -0.1 -0.1
BG line going over hole +4 46% 42%
+5 +0.1 +0.1
+6 +0.2 +0.2
+7 +0.3 +0.3
+8 +0.4 +0.4
+9 +0.5 +0.5
+10 +0.6 +0.6
+11 +0.7 +0.7
+12 +0.8 +0.8
+0% (P3)
Caddy Tip: Difficult wind here so we lay up RIGHT side for a Sniper from distance.
Par 4 Opt 2 of 2 (Franco)
17 v1.2
P6 | S8+ | W8
Target Yds: 316-320
Don’t forget to note your Drive Distance as we use it on approach. Only swap to a
P6 ball as higher powered balls will put you in Wood club.
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Spin: 5 TS (Max w/QB) Spin A: 2.5 TS and 3 LS
Aim: QB at P0 Max Rest - Blue ring by rough → Aim: Red ring by rough, BG through hole
Swap to Apoc/Sniper bag Spin B: 2.5 TS and 3.6 LS
Adjust: Max +20% (P0) Reference: Drive Distance (DD)
After Spin B
Overpower: Circle drop Base adj: 1:1 -1.5
Pull from: White ring
Spin A
Click
on th
stra E wor
ight
to th d to go
at pa
gE
18
Par 4 Opt 1 of 2 (Tommy) Caddy Tip: YOLO, HIO is absolutely on the table. HOWEVER, Be aware that using
18 v1.1
P10 | S4+ | W0
Target Yds: HIO too much TS or/and pushing up too much risks getting a speedroll into back rough.
Before spin