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Ultimate Tournament Guides


Master Division
Opening/Weekend Round Version 1.3
Abbreviations
TS Topspin
General advice & understanding our guides
BS Backspin
RS Right spin
Guide 2nd Shot WPR
LS Left spin
Clicks of Spin Wind Angles
Overview tables
OP Overpower
UP Underpower Time Ball & Club How to use
Clicks of Curl
Management Swaps Telegram
WA Wind angle
RC Right curl 2nd Shot Clicks of Endbringer Live Links / Maxed Club Guides
Ref Checks UP/OP School We provide live link guides for all tournaments.
LC Left curl
These are populated with finished slides as we
1C One click play. You can access these via the link on the
Big 11:59 Small 11:59 Pull Angles Small 12:01 Big 12:01 Risk v Reward latest tournament post on Patreon or via our
2C… Two clicks… We will always try to provide safe routes website www.golfclashtommy.com
on every hole, but we may also provide
CD Circle drop riskier shots if they give us an advantage. We’re the only provider to give you a Maxed
Club guide, decluttering the page & providing
JBCD Just before CD We will use pull angles on some shots. If nothing is mentioned These will often be Power hooks/slices; you with WPR tables for all approach shots,
you can assume a straight (12:00) pull is used. the outcome is never guaranteed with saving you time & enabling you to focus more.
CB Circle break
“Favour” = arrow goes both sides, more so on side listed such shots. You should understand and
JBCB Just before CB “Small” = wind arrow will return to 12:00 from side being used accept this before taking the risky shot Slide updates/tweaks after v1.0 can be found
“Big” = wind arrow will not return to 12:00 from side being used over the safer, less rewarding option. on the Updates page of the guides.
BSb Backspin boost
Telegram
TSb Topspin boost We aren’t here just to sell you a guide, we are here to help you improve your game and become a better player! The single best way to take us up on this offer
is to join the Telegram chats. We have 1 general chat per tournament division (you can find that by clicking the link in the bottom right) plus individual hole
BG Ballguide chats to ensure things are ordered and easy to access.
FTP Free to play We use Telegram to post full video replays (normally with voice over) for all shots in the guides. You can ask questions, seek clarification or share
NMT No move target your own replays for analysis and help, if you want to. Our Telegram chats are monitored nearly 24/7 so you should never wait long for help.
If you need any help with Telegram please watch this short video that explains how to set it up and use it. If you still have questions, get in
GS Green square touch and we are happy to help.
Balls, Curl & Ring Adjustments
Ball (& Club) Swaps Pulling rings (over the Approach Shot WPR tables
We use ball swaps all the time, very often on Par 3s, but also bullseye and to/from…)
on Par 4/5 drives. Playdemic are in the process of rolling out Where possible we will provide wind per ring (WPR) tables for all approach shots (apart
an update that corrects a glitch when setting spins and then All of our shot makers pull OVER from Short Iron rings from min shots and Wedge shots). As with most guide innovations,
changing to a ball or club with more/less TS/BS causes the the bullseye on ALL approach we were the first provider to offer this.
spin to change automatically. shots, even if we are adjusting
less than 10 rings. You should These tables save you so much time and allow you to spend more Table for +2/+3
do the same as this will not be time on executing other elements of the shot more accurately (e.g. +/- 0.1 per 2yds
This is no longer an issue provided you are running version
specifically listed in the guide. finding the precise aim point, reading wind angles, etc…)
2.49.0 of the game - you can check what version you are Wind Rings
running in the App Store or the Google Play Store. The WPR table will display all wind strengths 7.2 6.9
We will always advise if it is possible within the wind resistance of the ball LP Sniper 7.3 7.0
If you are running an older version this spin glitch will necessary to pull twice over the selected for the hole. The Club table tells you how +0 -0.1 7.4 7.1
persist and you should be mindful of that when when doing bullseye on the slides. much to vary the rings based on your check +1 -0.1 7.5 7.2
ball/club swaps. +2 Table 7.6 7.4
We will also try to tell you which In this example, the Base Adjustment is from a
ring the shot maker pulled from +3 → 7.7 7.5
Precision balls still don’t offer the same curl with hooks and Landing Position (LP) of +2 or +3, shown at a
or to when creating a shot, in +4 +0.1 7.8 7.6
slices - so don’t use one unless guide says to do so. glance in the club table and in the text box.
case you believe that +5 +0.1 7.9 7.7
information is important to you +6 +0.2 8.0 7.8
Ball Size You use the WPR table to see how many rings +7 +0.2 8.1 8.0
when replicating a guide shot. should be adjusted, then use the Club table to read
Balls come in all shapes and sizes. The majority of the balls in +8 +0.3 8.2 8.1
the game are the same size, but some are “small” and others how much to add/deduct from that based on your +9 +0.3
Sometimes we will list the exact 8.3 8.2
are “big”. How these balls appear when using the same actual Landing Position. For example, in a 7.7mph
pull to use (e.g. Pull 1 Blue to +10 +0.4 8.4 8.3
amount of curl can therefore vary. Curl pics below are with a wind, a +10 LP would adjust 7.9 rings
blue, Pull 2 From Red). +11 +0.4 8.5 8.4
KM - a “normal” sized ball. (7.5 from WPR +0.4 from club table)
+12 +0.5 8.6 8.5

Inner Wall 1/2 Wall Outer Wall 0.5 Ball 0.75 Ball 1 Ball 1.5 Ball 1.75 Ball 2 Ball
(IW) curl curl (OW) curl curl curl curl curl curl curl
Par 3 example Wind Angle Tweaks Par 4/5 example

Wind WA focus: Waterline / Rocks Wind Angle Tweaks


2C LC Tweaks increase your chance of dropping the shots, it’s
7.2 - 7.6
1C UP
1C LC that simple! They can include the use of curl, overpower,
No 2C LC underpower and occasionally +/- to the listed ring Wind WA focus: Sign
7.7 - 8.1
Tweak 2C UP
adjustment. <7.8 1C LC 2C OP
3C LC N/A
8.2 - 8.6 2C LC >7.9 2C LC 4C OP
3C UP
We almost always use them on Par 3s, but they will also
appear on Par 4/5s as well, sometime on drives to inform
push ups etc…, but more often on approach shots.

Tweaks are provided in tables above the wind angle picture


with a note of what to focus on, making them easier to
understand and to follow correctly.

In the Par 3 example to the left, we are using the waterline


or rocks to determine which angle we have, then using the
table to read the tweak:

● Red = no tweak (centre ball)


● Yellow 7.2 - 8.1 = 1 click of left curl
● Yellow 8.2 - 8.6 = 2 clicks of left curl
● Blue 7.2 - 7.6 = 2 clicks left curl & 1 click underpower
● Blue 7.7 - 8.1 = 2 clicks left curl & 2 clicks underpower
● Blue 8.2 - 8.6 = 3 clicks left curl & 3 clicks underpower

Similarly, you can see in the Par4/5 approach shot example


to the right how you would use the same technique to
identify, read and then apply the tweaks listed there.
Your Ultimate Guide Team - Master Division

Shot Team Slide Team Customer Services


Arn Arrazola Lucas Berggrensson Lucas Berggrensson
Brandon Burke Michael Berggrensson Dan Hickey
Franco Carannante Joakim Löfberg Joakim Löfberg
Tommy Löfberg Tony Richardson Tommy Löfberg
Mark Petti Tony Richardson
Tushar Patel
You can contact us in Telegram
for anything you need.

Our team has years of experience producing Golf Clash guides. Most of the good bits you might see in
other guides were born here, don’t be confused by other peoples’ hype.

We innovate and improve tirelessly to give you the best product possible, week after week. Our team is
flexible and multi-skilled, allowing us to support one another where needed to continue to bring you the
best guides on the market.
Updates

Ver 1.0 Ver 1.2


H1-16 released H1 O2B - Falcon version of Opt 2A added
H2 O2 - NEW right side play
Ver 1.1 H3 O2AB - NEW
H2 O1 - Corrected the gentle reminder info box H5 O1A - Added recommended ball table
H3 O1 - Corrected the red X position H5 O2B - NEW Falcon play
H4 O1 - Tweaked the wording in the caddy tip H7 O1 - 2nd shot aim pic to show after spin + added info box about it
H5 O1AB - Corrected the gentle reminder info box H9 O3 - Shot structure corrected
H5 O2 - Added gentle reminder info box H11 O1 - Did expand on the aimtext for Rapier
H6 O1 - Changed the wording in the adjust text H11 O2 - Added WA tweaks on 2nd shot
H6 O2 - Added gentle reminder info box H12 O1 - Added info box about being able to use more LS if possible
H7 O2 - Added OP pic to 2nd shot H16 O1A & O1B - Approach text re-ordered
H9 O2 - Added gentle reminder info box H17 O2 - Shot structure corrected. Approach text revised
H10 O1 - Corrected wind arrow H18 O2 - Ring refs corrected for Apoc 5-7
H10 O2 - Corrected wind arrow
H11 O1 - Added Max OP pic Ver 1.3
H12 O1 - Added WA tweaks H2 O1 - Added extra note about safeguarding using a S8+ ball
H13 - Added gentle reminder info box H10 O1 - Corrected the drive distance nr 351 to be 352
H14 O1B - Corrected typo on drive aim note H14 O3 - Corrected suggested driver levels
H17 O3 - Corrected the red X on the aerial

Ver 1.4
H7 O1 - Corrected the WA focus on 2nd shot
H11 O1 - Added in DD table for extra help to save time on approach
Personal Tweaks
These tweaks are based on you having followed the guide accurately; using the correct WA tweaks already provided, not having any significant errors with basic game
mechanics such wonky pull angles/push ups, accidental OP/UP, etc… They should help you make small, on the fly personal tweaks where you are getting close misses.

Hole 1 Opt 2 Hole 10


Miss left: Add 0.1 to adjust Miss left: Reduce 0.1 to adjust
Miss right: Reduce 0.1 to adjust Miss right: Add 0.1 to adjust
Hole 2 Hole 11
Miss left: Reduce 0.1 to adjust Miss left: Increase 12:01 slightly
Miss right: Add 0.1 to adjust Miss right: Increase 11:59 slightly
Hole 3 Opt 2 Hole 12 Opt 2
Miss left: Reduce 0.1 to adjust Miss left: Increase 12:01 slightly
Miss right: Add 0.1 to adjust Miss right: Increase 11:59 slightly
Hole 4 Opt 2 Hole 13
Miss left: Add 0.1 to adjust No personal tweaks suggested
Miss right: Reduce 0.1 to adjust
Hole 5 Opt 2 Hole 14
Miss left: Reduce 0.1 to adjust Miss left: Add 0.1 to adjust
Miss right: Add 0.1 to adjust Miss right: Reduce 0.1 to adjust
Hole 6 Opt 2 Hole 15
Miss left: Increase 12:01 slightly Miss left: Increase 11:59 slightly
Miss right: Increase 11:59 slightly Miss right: Increase 12:01 slightly
Hole 7 Hole 16
Miss high: Reduce 0.1 to adjust Miss high: Move aim a click more back (towards tee)
Miss low: Add 0.1 to adjust Miss low: Move aim a click more up (away from tee)
Hole 8 Hole 17
No personal tweaks suggested Miss left: Increase 11:59 slightly
Miss right: Increase 12:01 slightly
Hole 9 Opt 2 Hole 18
Miss left: Add 0.1 to adjust No personal tweaks suggested
Miss right: Reduce 0.1 to adjust
LINK PAGE
1 2 3 4 5 6
7 8 9 10 11 12
13 14 15 16 17 18
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1
Caddy Tip: This is a shot for green where we want to bounce with the 2nd bounce
Par 4 Opt 1 of 2 (Tommy)
1 v1.0
P8+* | S2+ | W0
Target Yds: Green
on the small FW island before the green. *Always start and adjust with P10 W0
ball, you can swap after adjust to listed stat if you like.
Drive: Apocalypse lvl 5+ 2nd Shot: Putt / Wedge
Aim: P10 NMT
Spin: 2.5 TS and 1 RS
Adjust: Max +20% (P0)
Push up: See WA tweaks Push up (rings)
Curl: 0.5 ball right Apoc 8 Apoc 7 Apoc 5/6
Overpower: 100% MAX (slower needle) Wind (mph)
16.0 - 16.9 7.5 7.0 6.8 6.3 6.0 5.6
17.0 - 17.9 7.0 6.5 6.3 5.9 5.6 5.2
18.0 - 19.0 6.5 6.0 5.9 5.4 5.2 4.8

*Wedge?
Ball OP Needle
Your wedge will be from
P10 Completely slow fringe, aim into hole and
P8 Semi shaky make a very tiny adjust
for the wind to get the
eagle.

NEW BALL STATS - Gentle


reminder!
P10 ball is what used to be a
Before spin (P10 NMT) P5 ball, so make sure you
have the right ball selected.
Caddy Tip: We lay-up down the left fairway for a SI rough bump approach. This
Par 4 Opt 2A of 2 (Brandon)
1 v1.0
P2+* | S4+ | W8+
Target Yds: 350-360
setup works for both W8 and W10 balls. *You can swap to a lower power ball
AFTER you adjust. Note down your drive distance for the approach.
Drive: Quarterback lvl 10 2nd Shot: Thorn lvl 9
Aim: P6 Max Rest - 2nd bounce at the Spin: Max TS and 2 LS
edge of the fairway Aim: BG to the hole
Spin: Max TS and 2 LS Reference: Drive Distance (DD)
Adjust: Max +20% (P0) Base adj: 40% slider +20% (P0)
Pull: Once over bullseye Pull from: Yellow ring
Pull 1: From White ring
Pull 2: From White ring (if needed)

NEW BALL STATS - Gentle reminder!


P6 ball is what used to be a P3 ball,
so make sure you have the right ball
selected.
After spin
Table for 355/356
Shot structure +/- 0.1 per 2yds
1 Note DD
Table for 355/356
2 Add spin
Wind Rings
+/- 0.1 per 2yds
8.8 4.0
3 Find Landing Position
Wind Rings 8.9 4.0
4 Read adj. from table 7.2 3.3 9.0 4.1
5 Adjust & fire 7.3 3.3 9.1 4.1
7.4 3.4 9.2 4.2
Before spin DD Thorn 7.5 3.4 9.3 4.2
350 +0.3 7.6 3.4 9.4 4.3
Note down Drive Distance 351 +0.2 7.7 3.5 9.5 4.3
ready for the approach 352 +0.2 7.8 3.5 9.6 4.4
(ignore the decimals). 353 +0.1 7.9 3.6 9.7 4.4
354 +0.1 8.0 3.6 9.8 4.4
355 8.1 3.7 9.9 4.5
Table
356 8.2 3.7 10.0 4.5
357 -0.1 8.3 3.8 10.1 4.6
358 -0.1 8.4 3.8 10.2 4.6
359 -0.2 8.5 3.9 10.3 4.7
360 -0.2 8.6 3.9 10.4 4.7
Caddy Tip: We lay-up down the left fairway for a SI rough bump approach. This
Par 4 Opt 2B of 2 (Brandon)
1 v1.2
P2+* | S4+ | W8+
Target Yds: 350-360
setup works for both W8 and W10 balls. *You can swap to a lower power ball
AFTER you adjust. Note down your drive distance for the approach.
Drive: Quarterback lvl 10 2nd Shot: Falcon lvl 7+
Aim: P6 Max Rest - 2nd bounce at the Spin: 5.6 TS (Max TS w/Skewer 10) and 2 LS
edge of the fairway Aim: BG to the hole
Spin: Max TS and 2 LS Reference: Drive Distance (DD)
Adjust: Max +20% (P0) Base adj: 40/44% slider +20% (P0)
Pull: Once over bullseye Pull from w. Falcon 8: Clear ring
Pull 1: From White ring Pull from w. Falcon 7: Red ring
Pull 2: From White ring (if needed)

NEW BALL STATS - Gentle reminder!


P6 ball is what used to be a P3 ball,
so make sure you have the right ball
selected.
After spin

Shot structure
1 Note DD
2 Add spin
3 Find Landing Position
4 Read adj. from table
5 Adjust & fire
DD F7 F8
Before spin 350 +0.3 +0.4
351 +0.2 +0.3
Note down Drive Distance 352 +0.2 +0.2
ready for the approach 353 +0.1 +0.1
(ignore the decimals). 354
44% 40%
355
356 -0.1 -0.1
357 -0.2 -0.2
358 -0.2 -0.3
359 -0.3 -0.4
360 -0.3 -0.5
+20% (P0)
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2
Caddy Tip: LEFT side play. Pay attention to what camera angle we have setting up
Par 4 Opt 1 of 3 (Tommy)
2 v1.1
P4+ | S6+* | W10
Target Yds: 347-353
the approach. Watch the video. Set it up this way to find the aimpoint as quickly as
possible. S7+ ball will help safeguard getting enough sidespin on 2nd shot.
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Aim: QB at P2 Max Rest - Blue ring by rough → Aim: BEFORE SPIN - Yellow ring by rough/FW -
Swap to Apoc/Sniper bag 2nd bounce on the line between the dark and
Spin: 6 TS (Hard) and 3 LS bright GS row → ADD SPIN
Adjust: Max +20% (P0) Spin: Varies - Get BG just short, pointing at hole
Push up Apoc 5: 0.2 rings Reference: Landing Position (LP)
Curl: 1.5 ball left Base adj: Custom
Overpower: 100% MAX (slower needle) Pull from: White ring

Ball OP Needle
Before spin
P6+ Completely slow
P4 Tiny shake Shot structure WA focus: Trees
1 Find Landing Position
2C RC N/A 2C LC 4C LC Table for +3/+4
2 Add spin +/- 0.1 per 2yds
Before spin and club swap
3 Read adj. from table
Wind Rings
NEW BALL STATS - Gentle 4 Adjust & fire 7.2 7.1
reminder! LP Sniper 7.3 7.2
P2 ball is what used to be a P1 +0 -0.2 7.4 7.3
ball, so make sure you have the +1 -0.1 7.5 7.4
right ball selected. Struggling to find the
+2 -0.1 7.6 7.5
aimpoint?
+3 Table 7.7 7.6
A helpful indicator is the
sign in the background, +4 —> 7.8 7.7
you want to somewhat +5 +0.1 7.9 7.8
be aligned with the right +6 +0.1 8.0 7.9
side of the sign with your +7 +0.2 8.1 8.0
2nd bounce. +8 +0.2 8.2 8.2
+9 +0.3 8.3 8.3
+10 +0.3 8.4 8.4
+11 +0.4 8.5 8.5
+12 +0.4 8.6 8.6
Caddy Tip: Right side play which has been extremely consistent with perfect, and
Par 4 Opt 2 of 3 (Brandon)
2 v1.2
P6+ | S2+ | W10
Target Yds: 364-367
sets us up nicely for a LI bounce over approach. Note down Drive Distance for the
approach, and DO NOT forget to use curl tweaks!
Drive: Apocalypse lvl 5+ 2nd Shot: B52 lvl 7+ / Grizzly lvl 9
Aim: P0 Max Rest - Bullseye at edge of the FW Spin: 3 BS (Hard) and 1 LS
→ Swap to Listed ball Aim: Red ring by FW - BG through the hole
Spin: 6 TS (Light) and 0 - 0.4 RS → See Table Reference: Drive Distance (DD)
Adjust: Max +20% (P0) Base adj: Custom
Pull from w. Apoc 7/8: White ring Pull from: White ring
Pull from w. Apoc 5/6: Clear ring Curl: See WA Tweaks
Push up Apoc 5: 0.2 rings
Curl: Max right
Overpower: Just Before Circle Drop
Club Side spin
Apoc 8 No sidespin
Apoc 6/7 0.2 RS After spin
Apoc 5 0.4 RS Shot structure WA focus: Tree
1 Add Spin
JBCB LC CB LC Table for 366
2 Find Landing Position +/- 0.1 per 1yd
Before spin
3 Read adj. from table
Wind Rings
NEW BALL STATS - Gentle reminder! 4 Adjust & fire 7.2 9.2
P6-10 ball is what used to be a P3-5 7.3 9.3
ball, so make sure you have the right 7.4 9.4
ball selected. 7.5 9.5
7.6 9.6
Note down Drive Distance 7.7 9.8
ready for the approach 7.8 9.9
(ignore the decimals). DD B52/Grizzly 7.9 10.0
363 +0.3 8.0 10.1
364 +0.2 8.1 10.2
365 +0.1 8.2 10.4
366 Table → 8.3 10.5
367 -0.1 8.4 10.6
368 -0.2 8.5 10.7
369 -0.3 8.6 10.8
Caddy Tip: Similar to Option 1, but tweaked for use with a W8 ball. WATCH the
Par 4 Opt 3 of 3 (Brandon)
2 v1.0
P6+ | S8+ | W8
Target Yds: 345-350
video for how to find 2nd shot aim point - before spin pic below shows which bright
GS row we want the bullseye aligned with. Use KS as you may need 4+ bars SS!
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Aim: QB at P2 Max Rest - Blue ring by rough → Aim: BEFORE SPIN - Yellow ring by rough/FW, in
Swap to Apoc/Sniper bag line w/bright GS row shown → ADD SPIN
Spin: 6 TS (Light) and 3 LS Spin: Varies - Get BG just short, pointing at hole
Adjust: Max +20% (P0) Reference: Landing Position (LP)
Pull from w. Apoc 7/8: White ring Base adj: 1:1
Pull from w. Apoc 5/6: Clear ring Pull from: White ring
Push up Apoc 5: 0.2 rings
Curl: 1.5 ball left
Overpower: 100% MAX (Slow/Slower needle)

NEW BALL STATS - Gentle reminder!


P2 ball is what used to be a P1 ball, so make
sure you have the right ball selected. After spin
Table for +6/+7
WA focus: Trees +/- 0.1 per 2yds
N/A 2C LC 4C LC Wind Rings
Before spin and club swap 8.8 8.8
8.9 8.9
9.0 9.0
LP Sniper 9.1 9.1
+0 -0.3 9.2 9.2
+1 -0.3 9.3 9.3
+2 -0.2 9.4 9.4
+3 -0.2 9.5 9.5
+4 -0.1 9.6 9.6
+5 -0.1 9.7 9.7
Before spin +6 Table 9.8 9.8
Shot structure +7 → 9.9 9.9
1 Find Landing Position
+8 +0.1 10.0 10.0
+9 +0.1 10.1 10.1
2 Add spin
+10 +0.2 10.2 10.2
3 Read adj. from table +11 +0.2 10.3 10.3
4 Adjust & fire +12 +0.3 10.4 10.4
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3
Caddy Tip: YOLO! Unfortunately the preview wind fools us thinking that we have
Par 4 Opt 1 of 3 (Tommy)
3 v1.1
P10 | S4+ | W0
Target Yds: HIO
more TW than we actually have. If in between zones, push up the in between
number. A GL in Blue angle has a risk to clip first rough to leave EB.
Drive: Apocalypse lvl 5+ 2nd Shot: Putt / Endbringer
Aim: P10 Max STRETCH - Ring ref as table Spin: NO SPIN
Spin: 4 TS (Hard) and 2 LS Apoc 8 Apoc 7 Apoc 5/6 Aim: BG line just to hole
Wind (mph)
Adjust: Max +20% (P0) Reference: Landing Position (LP)
Push up: See WA tweaks 16.0 - 16.9 10.5 11.5 9.5 10.5 8.4 9.2
Curl: 1.8 ball left 17.0 - 17.9 10.0 11.0 9.1 10.0 8.0 8.8 If you hit a bad GL you have a
risk to clip the rough with your
Overpower: 100% MAX (slower needle) 18.0 - 19.0 9.5 10.5 8.6 9.5 7.6 8.4
first bounce. This will force you
Apoc 8 Blue where rough meets FW to play a long distance EB.
Follow the table below, using
Apoc 7 30% Blue onto FW
Max +40% (P5) as your base.
Apoc 5/6 60% Blue onto FW

NEW BALL STATS - Gentle reminder!


P10 ball is what used to be a P5 ball, so LP EB
make sure you have the right ball selected. +0 -0.6
+1 -0.4
+2 -0.2
+3 Max +40% (P5)
Before spin
+4 +0.2
+5 +0.4
Caddy Tip: Controlled OP bounce over to get close to the green for a simple chip.
Par 4 Opt 2A of 3 (Brandon)
3 v1.2
P6+* | S10 | W8
Target Yds: Near Green
You will have to swap to a lower powerball AFTER you adjust, because there are no
P10S10W8 balls that exist. Check out opt 2B for W6
Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer
Aim: Rock at P10 Max REST - Yellow ring touching the 2nd cut rough line - Adjust Aim: BG line just thru the hole
Adjust: 1:1 - Using Rock NO SPIN: EB School +20% (P*)
Pull 1: From White ring Max TS EB 7-8: EB School -35% (P*)
Pull 2: To White ring (if needed) - Swap to Apoc
Spin: 7 TS (Light) and 5 LS * No spin uses the same power setting
Curl: Max left as the ball you are using
Overpower: 100% MAX - Slow/Slower needle
* Max TS uses 1 power setting below the
ball you are using
NEW BALL STATS - Gentle reminder!
P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.

Ball OP Needle
P8 Completely Slow
P6 Tiny Shake

Recommended balls:

Black Razor (Precision 4)


Before spin
Season 60 (Precision 4)

Trifecta (Precision 2)

Downtown (Precision 2)

Ufo (Precision 2)
Caddy Tip: Controlled OP bounce over to get close to the green for a simple chip.
Par 4 Opt 2B of 3 (Brandon)
3 v1.2
P6+* | S10 | W6
Target Yds: Near Green
DO NOT swap to a lower power ball until AFTER you adjust and swap to Apoc.
Check out opt 2A for W8
Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer
Aim: Rock at P10 Max REST - Inner ring touching the 2nd cut rough line - Adjust Aim: BG line just thru the hole
Adjust: 1:1 - Using Rock NO SPIN: EB School +20% (P*)
Pull 1: From White ring Max TS EB 7-8: EB School -35% (P*)
Pull 2: To White ring (if needed) - Swap to Apoc
Spin: 7 TS (Light) and 5 LS * No spin uses the same power setting
Curl: Max left as the ball you are using
Overpower: 100% MAX - Slow/Slower needle
* Max TS uses 1 power setting below the
NEW BALL STATS - Gentle reminder! ball you are using
P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.

Ball OP Needle
P8+ Completely Slow
P6 Tiny Shake

Recommended balls:
Before spin

Oasis (Precision 4)

Ace (Precision 4)

Helmet (No ballswap needed)

Pufferfish (No ballswap needed)


Caddy Tip: Start with a Basic ball to set your aim and spin. You can swap to Thor,
Par 4 Opt 3 of 3 (Brandon)
3 v1.0
P4-8 | S2+ | W8+
Target Yds: 362-365
AFTER your adjustment, for better accuracy. This setup has been tested with W8
and W10 balls.
Drive: Apoc lvl 7+ / EM lvl 9 / Thor lvl 6+ 2nd Shot: Grizzly lvl 9
Aim: EM 9 at P0 NMT Spin: 1 TS (Hard) and 1 RS
Spin: Max TS → Optional swap to Apoc 7+ Aim: Red ring by fairway - BG through hole
Adjust: Max +20% (P0) Reference: Back Fringe Check (BFC)
Pull from w. Apoc 7/8: White ring Base adj: Custom
Pull from w. EM9: Blue ring Pull from: White ring
→ Optional swap to TH 6+

NEW BALL STATS - Gentle reminder!


P4-8 ball is what used to be a P2-4 ball, so
make sure you have the right ball selected.

After spin
Table for +6
Shot structure WA focus: Bush +/- 0.1 per 1yd
1 Perform BFC
Table for +6
N/A 2C RC 4C RC Wind Rings
2 Add spin +/- 0.1 per 1yd
8.8 8.3
3 Find Landing Position
Wind Rings 8.9 8.4
4 Read adj. from table 7.2 6.8 9.0 8.5
5 Adjust & fire BFC Grizzly 7.3 6.9 9.1 8.6
Before spin and club swap (P0 NMT)
+0 -0.6 7.4 7.0 9.2 8.7
Check is made where the fringe +1 -0.5 7.5 7.1 9.3 8.8
meets the FW with the BG
+2 -0.4 7.6 7.2 9.4 8.9
passing directly over the hole
+3 -0.3 7.7 7.3 9.5 9.0
+4 -0.2 7.8 7.4 9.6 9.1
+5 -0.1 7.9 7.5 9.7 9.2
+6 Table → 8.0 7.6 9.8 9.3
+7 +0.1 8.1 7.7 9.9 9.4
+8 +0.2 8.2 7.8 10.0 9.5
+9 +0.3 8.3 7.9 10.1 9.6
+10 +0.4 8.4 8.0 10.2 9.7
+11 +0.5 8.5 8.1 10.3 9.8
+12 +0.6 8.6 8.2 10.4 9.9
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4
Caddy Tip: Funne timel! Don't be afraid to move your position IF you experience any
Par 4 Opt 1 of 2 (Tommy)
4 v1.1
P6+ | S6+ | W8
Target Yds: Bunker
glitchy spots or can't find the funnel as instructed from us. Read info box of how
you ensure you are in the funnel!
Drive: Apocalypse lvl 6+
Aim: QB at P2 Max STRETCH - Blue ring by rough
→ Swap to Apoc/SW bag
Spin: 7.2 TS and 3 RS
Adjust: Max +20% (P0)
Push up Apoc 6: 0.5 rings
Curl: 100% Max left
Overpower: See table
Wind (MPH) Overpower
8.8-9.2 CD OP
9.3-9.8 CD OP +1C OP
9.9-10.4 CD OP +2C OP

NEW BALL STATS - Gentle reminder!


P2 ball is what used to be a P1 ball,
so make sure you have the right ball
selected.
2nd Shot: Malibu/Spitfire/Houdini
Spin: Variable - To get BG line just through hole
Aim: Bullseye by fringe/green with it pointing center down
the bright GS row
Adjust: 10% of the wind

Once added spins - Make sure to


wiggle around to ensure you are
in the funnel. Don't be afraid of
respinning if you feel its needed.
Before spin and club swap
Caddy Tip: Start with a Quasar ball to set your aim. Recommend setting your spin
Par 4 Opt 2 of 2 (Brandon)
4 v1.0
P10 | S4+ | W6
Target Yds: 363-373
with EM9, before swapping to Apoc 7+. You can swap to Thor 6+, AFTER your
adjustment, for better accuracy, but it will be a shakier needle.
Drive: Apoc lvl 7+ / EM lvl 9 / Thor lvl 6+ 2nd Shot: Thorn lvl 9
Aim: QB at P2 Max Rest - White ring touching the Spin: 0.1 BS (1 click more than 0) and 2 LS
rough → Swap to Apoc/EM & Thorn bag Aim: BG to the hole
Spin: 7.7 TS (Max TS w/EM9) and 2 RS → Swap to Reference: Sign Leg Check (SLC)
listed ball Base adj: 10% Slider +20% (P0)
Adjust: Max +20% (P0) Pull from: Red ring
Pull from w. Apoc 7/8: White ring
Pull from w. EM9: Blue ring
Swap to Thor 6+ (Optional)
Curl: 0.7 balls right
Overpower: 100% Max - Slower needle
Table for +3/+4
+/- 0.1 per 2yds
After spin Wind Rings
Shot structure 10.4 3.7
NEW BALL STATS - Gentle reminder! 1 Perform SLC 10.5 3.7
P2 ball is what used to be a P1 ball, so make 2 Add spin
10.6 3.8
Before spin and club swap sure you have the right ball selected. 10.7 3.8
3 Find Landing Position
10.8 3.8
4 Read adj. from table 10.9 3.9
5 Adjust & fire 11.0 3.9
SLC Thorn 11.1 3.9
Check is made on left leg of LEFT +0 -0.2 11.2 4.0
sign behind the green. +1 -0.1 11.3 4.0
+2 -0.1 11.4 4.1
+3 Table 11.5 4.1
+4 → 11.6 4.1
+5 +0.1 11.7 4.2
+6 +0.1 11.8 4.2
+7 +0.2 11.9 4.2
+8 +0.2 12.0 4.3
+9 +0.3 12.1 4.3
+10 +0.3 12.2 4.3
+11 +0.4 12.3 4.4
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5
Caddy Tip: Option 1A caters to TSB 10 balls that has at least S6. This will allow us to
Par 4 P4+ | S6+ | W4-6 Opt 1A of 2 (Tommy)
5 v1.2 TSB 10 Target Yds: Green
get a bit sneaky and get to green for an easy putt or very short wedge. The EB info
is for IF you clip the rough with the 3rd bounce. Check out Opt 1B for TSB 8
Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer
Aim: P2 Max Rest - Ring refs as table Aim: BG line into hole
Spin: MAX TS + 5 TSB and 3 RS NO SPIN: EB School +25% (P*)
Adjust: Max +20% (P0) Max TSB + 5 TSB EB 7-8: EB School -55% (P*)
Pull back: See WA tweaks Pull Back (Rings)
Curl: 100% MAX right * No spin uses the same power setting
Overpower: Circle Drop Apoc 8 Apoc 7 Apoc 6 as the ball you are using
Wind (mph)
Apoc 8 Red by rough 10.4 - 11.8 N/A N/A N/A * Max TSB uses 1 power setting below
N/A N/A N/A
Apoc 7 25% Red in rough 11.9 - 12.6 0.2 0.2 0.2 the ball you are using
Apoc 6 45% Red in rough 12.7 - 13.4 0.4 0.2 0.4 0.2 0.3 0.2
13.5 - 14.3 0.6 0.4 0.5 0.4 0.5 0.3

NEW BALL STATS - Gentle reminder!


P2 ball is what used to be a P1 ball, so
Before spin make sure you have the right ball selected.

Recommended balls:

Presidents Cup USA

Presidents Cup Inter..

Lion

Downforce

The Players
Par 4 P4+ | S4+* | W4-6 Opt 1B of 2 (Tommy) Caddy Tip: Option 1B caters to TSB 8 balls. *If possible, we recommend to use more
5 v1.1 TSB 8 Target Yds: By Green sidespin if you are able to. as this will safeguard a GL. Check out Opt 1A for TSB 10

Drive: Apocalypse lvl 6+ 2nd Shot: Endbringer


Aim: P2 Max Rest - Ring refs as table Aim: BG line into hole
Spin: MAX TS + 4 TSB and 2+ RS* NO SPIN: EB School +25% (P*)
Adjust: Max +20% (P0) Max TSB + 4 TSB EB 7-8: EB School -50% (P*)
Pull back: See WA tweaks Pull Back (Rings)
Curl: 100% MAX right * No spin uses the same power setting
Overpower: Circle Drop Apoc 8 Apoc 7 Apoc 6 as the ball you are using
Wind (mph)
Apoc 8 Red by rough 10.4 - 11.8 N/A N/A N/A * Max TSB uses 1 power setting below
N/A N/A N/A
Apoc 7 25% Red in rough 11.9 - 12.6 0.2 0.2 0.2 the ball you are using
Apoc 6 45% Red in rough 12.7 - 13.4 0.4 0.2 0.4 0.2 0.3 0.2
13.5 - 14.3 0.6 0.4 0.5 0.4 0.5 0.3

NEW BALL STATS - Gentle reminder!


P2 ball is what used to be a P1 ball, so
Before spin make sure you have the right ball selected.
Caddy Tip: Start with a Katana ball to set your aim and spin. *You can swap to a P2
Par 4 Opt 2A of 2 (Brandon)
5 v1.1
P2+* | S6+ | W8+
Target Yds: 374-384
ball AFTER you adjust. Make sure you note down your Drive Distance for the
approach. This setup has been tested with W8 and W10 balls. Opt 2B for Falcon
Drive: Rock lvl 9 2nd Shot: Thorn lvl 9
Aim: P4 Max Rest - Blue ring by the rough Spin: 1 BS (Light) and 0.5 RS
Spin: Max TS and 3 RS Aim: BG to the hole
Adjust: 1:1 Reference: Drive Distance (DD)
Pull from: White ring Base adj: 76% Slider +20% (P0)
Curl: 1 ball right Pull from: Red ring
Overpower: Just Before Circle Drop Curl: See Table

After spin
Info: Note down your drive Table for 376/377
distance for the 2nd shot. Ignore Shot structure +/- 0.1 per 2yds
the decimals! 1 Note Down DD DD Curl tweaks
Table for 376/377
2 Add Spin 374-377 N/A Wind Rings
+/- 0.1 per 2yds
378-381 1C RC 8.8 5.0
Before spin 3 Find Landing Position
Wind Rings 8.9 5.1
4 Read adj. from table 382-384 2C RC 9.0 5.1
7.2 4.1
NEW BALL STATS - Gentle reminder! 5 Adjust & fire 7.3 4.2 9.1 5.2
P4 ball is what used to be a P2 ball, so 7.4 4.2 9.2 5.2
make sure you have the right ball selected. 9.3 5.3
DD Thorn 7.5 4.3
374 +0.1 7.6 4.3 9.4 5.3
375 +0.1 7.7 4.4 9.5 5.4
376 Table 7.8 4.4 9.6 5.5
377 → 7.9 4.5 9.7 5.5
378 -0.1 8.0 4.5 9.8 5.6
379 -0.1 8.1 4.6 9.9 5.6
380 -0.2 8.2 4.7 10.0 5.7
381 -0.2 8.3 4.7 10.1 5.7
382 -0.3 8.4 4.8 10.2 5.8
383 -0.3 8.5 4.8 10.3 5.9
384 -0.4 8.6 4.9 10.4 5.9
Caddy Tip: Start with a Katana ball to set your aim and spin. *You can swap to a P2
Par 4 Opt 2B of 2 (Brandon)
5 v1.2
P2+* | S6+ | W8+
Target Yds: 374-384
ball AFTER you adjust. Make sure you note down your Drive Distance for the
approach. This setup has been tested with W8 and W10 balls. Opt 2A for Thorn
Drive: Rock lvl 9 2nd Shot: Falcon lvl 7+
Aim: P4 Max Rest - Blue ring by the rough Spin: 1 BS (Light) and 0.5 RS
Spin: Max TS and 3 RS Aim: BG to the hole
Adjust: 1:1 Reference: Drive Distance (DD)
Pull from: White ring Base adj: 76/80% Slider +20% (P0)
Curl: 1 ball right Pull from w. Falcon 8: White ring
Overpower: Just Before Circle Drop Pull from w. Falcon 7: Blue ring
Curl: See Table

After spin
Info: Note down your drive
distance for the 2nd shot. Ignore Shot structure
the decimals! 1 Set slider: 76/80% DD Curl tweaks
2 Note Down DD 374-377 N/A
Before spin 3 Add Spin 378-381 1C RC
4 Find Landing Position 382-384 2C RC
NEW BALL STATS - Gentle reminder! 5 Read adj. from table
P4 ball is what used to be a P2 ball, so 6 Adjust & fire DD F7 F8
make sure you have the right ball selected. 374 +0.2 +0.2
375 +0.1 +0.1
376
80% 76%
377
378 -0.1 -0.1
379 -0.2 -0.2
380 -0.2 -0.3
381 -0.3 -0.4
382 -0.3 -0.5
383 -0.4 -0.6
384 -0.5 -0.7
+20% (P0)
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6
Par 4 Opt 1 of 2 (Franco) Caddy Tip: YOLO time! If in doubt with curl, more is better than less to avoid the
6 v1.1
P10 | S4+ | W0
Target Yds: Green bunker.

Drive: Apocalypse lvl 5+ 2nd Shot: Putt / Endbringer


Aim: P10 Max Stretch - See table Adjust NO SPIN: EB School +20% (P5)
Spin: See WA tweaks Adjust MAX TS EB 7-8: EB School -35% (P4)
Adjust: Max +20% (P0) - For the difference between the wind and 16 MPH
Curl: See WA tweaks
Overpower: 100% MAX (slower needle)
Apoc 8 Red by cactus
Apoc 7 10% Red outside of cactus Wind (MPH) WA focus: Cactus
Apoc 5/6 20% Red outside of cactus 16.0 - 17.0 1.8 BS & 2 RS 2 BS & 2 RS 2 BS (hard) & 2 RS
17.1 - 18.0 2 BS (light) & 2 RS 2.2 BS & 2 RS
NEW BALL STATS - Gentle reminder! 2.2 BS & 2 RS
P10 ball is what used to be a P5 ball, so make sure you have the 18.1+ 2 BS & 2 RS 2.4 BS & 2 RS
right ball selected.

Before spin
Par 4 Opt 2 of 2 (Brandon) Caddy Tip: Simple drive sets us up nicely for a LI approach for Eagle. DO NOT forget
6 v1.1
P6+ | S4+ | W8
Target Yds: 378-382 to use UP on the approach.

Drive: Rock lvl 9 2nd Shot: Grizzly lvl 9


Aim: P6 NMT Spin: Max TS and 0.1 LS (1 click past 0)
Spin: 3 TS (Light) and 2 RS Aim: BG just to the hole
Adjust: 1:1 Reference: Landing Position (LP)
Pull from: White ring Base adj: 1:1 +1.7
Curl: Max right Pull 1: Blue to Blue (6 rings)
Overpower: Just Before Circle Drop Pull 2: From Blue ring
Underpower: Circle Break

After spin
Table for +5
Shot structure +/- 0.1 per 1yd
NEW BALL STATS - Gentle reminder! 1 Add spin
P6 ball is what used to be a P3 ball, so 2 Find Landing Position
Wind Rings
Before spin (P6 NMT) make sure you have the right ball selected. 8.8 10.5
3 Read adj. from table
8.9 10.6
4 Adjust & fire 9.0 10.7
LP Grizzly 9.1 10.8
+0 -0.5 9.2 10.9
+1 -0.4 9.3 11.0
+2 -0.3 9.4 11.1
+3 -0.2 9.5 11.2
+4 -0.1 9.6 11.3
+5 Table → 9.7 11.4
+6 +0.1 9.8 11.5
+7 +0.2 9.9 11.6
+8 +0.3 10.0 11.7
+9 +0.4 10.1 11.8
+10 +0.5 10.2 11.9
+11 +0.6 10.3 12.0
+12 +0.7 10.4 12.1
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7
Caddy Tip: The drive is a proper buttpucker. We will be landing at the bottom of the
Par 4 Opt 1 of 3 (Tommy)
7 v1.4
P6+ | S2+ | W10
Target Yds: 338-347
pad. If uncertain, rather push up more than less. On approach we make the check
with Thorn, then push up to Saturn aim - orientate screen as per pic to find aim.
Drive: Apocalypse lvl 5+ 2nd Shot: Saturn lvl 10
Aim: QB at P6 NMT → Swap to Apoc/Saturn/ Spin: MAX BS and 1 RS
Thorn bag Aim: Blue ring boxed in by the GS line that the
Spin: 4 TS (Hard) and 1 RS pin sits on and right fringe line. 2nd bounce in
Adjust: Max +20% (P0) the bright GS with 3rd bounce on the fringe
Push up: See WA tweaks Reference: Thorn Fringe Check (TFC)
Curl: 0.5 ball right Base adj: 82% slider +35% (P2)
Overpower: 100% Max (slower needle) Pull from: Clear ring
Respin if needed!
NEW BALL STATS - Gentle reminder!
If you notice that
P6 ball is what used to be a P3 ball, so make sure you
your 2nd & 3rd
have the right ball selected.
bounce are different
Wind than pic, move aim
to mirror the
7.2 - 7.6 N/A N/A After spin
bounces rather than
7.7 - 8.1 PU 1yd N/A Shot structure WA focus: Tree/Bush keeping the aim.
8.2 - 8.6 PU 2yds PU 1yd 1 Perform TFC N/A 1C OP 2C OP Table for +5/+6
2 Add spin +/- 0.1 per 2yds
Before spin and club swap
3 Find Landing Position
Wind Rings
4 Read adj. from table 7.2 4.7
5 Adjust & fire TFC Saturn 7.3 4.8
+0 -0.3 7.4 4.9
+1 -0.2 7.5 4.9
+2 -0.2 7.6 5.0
+3 -0.1 7.7 5.1
+4 -0.1 7.8 5.1
+5 Table 7.9 5.2
+6 → 8.0 5.3
+7 +0.1 8.1 5.3
Ball OP Needle +8 +0.1 8.2 5.4
P10 Completely slow +9 +0.2 8.3 5.5
+10 +0.2 8.4 5.5
P8 Very shaky
+11 +0.3 8.5 5.6
P6 Max shake
+12 +0.3 8.6 5.7
Par 4 Opt 2 of 3 (Franco)
7 v1.1
P10 | S2+ | W10
Target Yds: 275-279
Caddy Tip: Back door guardian action! Favour more OP if in between angles

Drive: Apocalypse lvl 7+ 2nd Shot: Guardian lvl 9


Aim: P0 Max Rest - Ring ref as table Spin: MAX BS and 0.5 RS
Spin: MAX TS and 1 RS Aim: 2nd bounce in the middle of the dark GS
Adjust: Max +20% (P0) as shown (Sticky spot) - Check video if unsure
Curl: 100% MAX right Reference: Pin Check (PC)
Overpower: Circle Drop Base adj: Custom
Pull from: Clear ring
Overpower: See WA tweaks
Apoc 8 Yellow by sand
Apoc 7 10% Yellow into sand

After spin

Shot structure Wind WA focus: Trees


1 Perform PC JBCD OP CD OP
≤8.1 JBCD OP CD OP Table for +2/+3
2 Add spin -1C OP +1C OP +/- 0.1 per 2yds
Before spin
3 Find Landing Position CD OP CD OP
≥8.2 JB-CDOP CDOP Wind Rings
4 Read adj. from table +1C OP +2C OP
7.2 5.8
5 Adjust & fire PC Guard.. 7.3 5.9
+0 -0.1 7.4 6.0
+1 -0.1 7.5 6.2
+2 Table 7.6 6.3
+3 → 7.7 6.4
+4 +0.1 7.8 6.5
+5 +0.1 7.9 6.6
+6 +0.2 8.0 6.7
+7 +0.2 8.1 6.8
+8 +0.3 8.2 6.9
+9 +0.3 8.3 7.0
+10 +0.4 8.4 7.1
+11 +0.4 8.5 7.2
+12 +0.5 8.6 7.3
Caddy Tip: Extremely difficult hole with this wind. A great left drive should be
Par 4 Opt 3 of 3 (Brandon)
7 v1.0
P10 | S4+ | W6
Target Yds: 275-280
expected to stay in the rough. Make sure you pack a rough iron with a lot of power
to get to the green. Consider an Eagle here to be a huge bonus.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Guardian lvl 9
Aim: Rock at P0 Max Rest - Red ring touching the Spin: 8 BS (Hard) and 0.5 RS
bunker - Swap to Apoc/EM/Guardian bag Aim: 2nd bounce centered in the dark green grid
Spin: 7.7 TS (Max TS w/EM9) and 2 RS shown - watch video for detailed description
Adjust: Max +20% (P0) Reference: Pin Check (PC)
Pull from w. Apoc 7/8: White ring Base adj: 58% Slider +20% (P0)
Pull from w. EM9: Blue ring Pull 1: Blue to Blue (6 rings)
Curl: 1.2 ball right - Use Max right with EM9 Pull 2: From Blue ring
Overpower: 100% Max - Slower needle Overpower: Circle Drop

Table for +3/+4


+/- 0.1 per 2yds
After spin Wind Rings
Shot structure 10.4 10.1
1 Perform PC 10.5 10.2
2 Add spin
10.6 10.3
Before spin and club swap 10.7 10.4
3 Find Landing Position
10.8 10.5
4 Read adj. from table 10.9 10.6
5 Adjust & fire PC Guard.. 11.0 10.7
+0 -0.2 11.1 10.8
+1 -0.1 11.2 10.9
+2 -0.1 11.3 11.0
+3 Table 11.4 11.1
+4 → 11.5 11.2
+5 +0.1 11.6 11.3
+6 +0.1 11.7 11.4
+7 +0.2 11.8 11.5
+8 +0.2 11.9 11.6
+9 +0.3 12.0 11.7
+10 +0.3 12.1 11.8
+11 +0.4 12.2 11.9
+12 +0.4 12.3 12.0
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8
Caddy Tip: We play to get close to green, you could dabble into using more sidespin
Par 4 Opt 1 of 1 (Franco)
8 v1.0
P10 | S4+ | W0-2
Target Yds: Near green
to push to get to green, but risk with that is that you with a bad bounce go into
sand/rough/water. Shot is tested for both W0 and W2 wind.
Drive: Apocalypse lvl 5+ 2nd Shot: Endbringer
Aim: P10 Max STRETCH - Ring refs as per table Aim: BG line into hole
Spin: TS/BS as table and 2 RS NO SPIN: EB School +20% (P5)
Adjust: Max +20% (P0) Max TS EB 7-8: EB School -35% (P4)
Push up: See table
Curl: See WA tweaks
Overpower: 100% Max

NEW BALL STATS - Gentle reminder!


P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected. 1 ball right 0.8 ball right
Apoc 8 White by bunker Wind Push up to
TS/BS w/2RS
Apoc 7 50% White into bunker (MPH) top of..
Apoc 5/6 Clear by bunker 13.6-14.1 +29 yds 0.8 TS
14.2-14.7 +27 yds 0.3 TS
14.8-15.3 +25 yds 0.2 BS
15.4-16.0 +23 yds 0.7 BS
16.1-16.6 +21 yds 1.0 BS
16.7-17.2 +19 yds 1.2 BS
17.3-17.8 +17 yds 1.4 BS
17.9-18.4 +15 yds 1.6 BS
18.5-19.0 +13 yds 1.7 BS

Before spin
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9
Par 4 P10 | S2+ | W6 Opt 1 of 3 (Franco) Caddy Tip: YOLO time! Please don’t rush your adjustments from the tee, take your
9 v1.0 TSB 8+* Target Yds: Green time the rewards are worth it! *Apoc 6 users needs to use a TSB 10 ball.

Drive: Apocalypse lvl 6+ Normal drive:


Aim: P6 Max STRETCH - Ring refs as per table 2nd Shot: Putt/Endbringer
Spin: Max TS + TSB as table and 1 LS Aim: BG line into hole
Adjust: Max +20% (P0) - Pull decimals above 10 first, then pull 10 rings! NO SPIN: EB School +20% (P5)
Curl: 0.5 ball left Max TS + TSB EB 7-8: EB School -55% (P4)
Overpower: 100% Max (Slower needle)
466 yds drive just on the hill before slope:
2nd Shot: Endbringer
Club Ring refs TSB Aim: BG line into hole
Apoc 8 White by rough NO SPIN: EB School +35% (P5)
4 TSB
Apoc 7 50% White into rough Max TS + TSB EB 7-8: EB School -40% (P4)
Apoc 6 Clear by rough 5 TSB

NEW BALL STATS - Gentle reminder!


P6 ball is what used to be a P3 ball, so
make sure you have the right ball selected.

Before spin
Caddy Tip: We focus purely on the Thorn for the approach due to the bigger rings.
Par 4 Opt 2 of 3 (Tommy)
9 v1.1
P6+ | S2+ | W10
Target Yds: 405-413
As we cant zoom in as much as normal due to the hill, Falcon rings become too
small (in our opinion) to adjust accurately.
Drive: Apocalypse lvl 6+ 2nd Shot: Thorn lvl 9
Aim: P6 Max STRETCH - See table Spin: NO SPIN
Spin: MAX TS and 1 RS Aim: BG line approx. 0.5 GS short of the hole
Adjust: Max +20% (P0) Reference: Top White Rough Check (TWRC)
Push up: See table Base adj: 76% Slider +0% (P3)
Curl: 100% MAX right Pull from: Blue ring
Base overpower: Circle Drop
Overpower tweak: See table

+Yds after adjust but before PU OP


NO spin
+16/17 +2C OP
Shot structure WA focus: Bush
+14/15 +1C OP
1 Perform TWRC 2C RC N/A
+12/13 Base OP Table for +3/+4
2 Find Landing Position +/- 0.1 per 2yds
Before spin NEW BALL STATS - Gentle 3 Read adj. from table
Wind Rings
Club Ring reference Push Up (yards) reminder! 4 Adjust & fire 7.2 3.6
P6 ball is what used to be a TWRC Thorn 7.3 3.7
Apoc 8 Blue by Tree N/A P3 ball, so make sure you +0 -0.2 7.4 3.8
Apoc 7 30% Blue in tree 1 yd have the right ball selected. Check is made where rough +1 -0.1 7.5 3.8
Apoc 6 60% Blue in tree 7 yds meets FW with BG line going +2 -0.1 7.6 3.9
over the hole +3 Table 7.7 3.9
+4 —> 7.8 3.9
+5 +0.1 7.9 4.0
+6 +0.1 8.0 4.0
+7 +0.2 8.1 4.1
+8 +0.2 8.2 4.1
+9 +0.3 8.3 4.2
+10 +0.3 8.4 4.2
+11 +0.4 8.5 4.3
+12 +0.4 8.6 4.3
Par 4 Opt 3 of 3 (Brandon) Caddy Tip: We take a narrow path for our drive to get to SI range, which sets us up
9 v1.2
P10 | S2+ | W6
Target Yds: 405-410 nicely for the Eagle. MUST hit perfect on the drive.

Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: Rock at P10 Max Rest - Bullseye at the Spin: NO SPIN
edge of the fairway → Swap to Apoc/EM & Aim: BG to the hole
Thorn bag Reference: Bottom White Ring Pin Check (BWRPC)
Spin: 7.7 TS (Max TS w/EM9) and 1 LS Base adj: 80% slider +20% (P0)
Adjust: Max +20% (P0) Pull from: White ring
Pull from w. Apoc 7/8: White ring
Pull from w. EM9: Blue ring
Overpower: Circle Break

Table for +6/+7


+/- 0.1 per 2yds
NO spin Wind Rings
Shot structure 10.4 6.0
1 Perform BWRPC 10.5 6.1
2 Find landing position
10.6 6.2
10.7 6.2
Before spin and club swap 3 Read adj. from table
10.8 6.3
4 Adjust & fire 10.9 6.3
NEW BALL STATS - Gentle reminder!
P10 ball is what used to be a P5 ball, BWRPC Thorn 11.0 6.4
so make sure you have the right ball +0 -0.3 11.1 6.4
selected. +1 -0.3 11.2 6.5
+2 -0.2 11.3 6.6
+3 -0.2 11.4 6.6
+4 -0.1 11.5 6.7
+5 -0.1 11.6 6.7
+6 Table 11.7 6.8
+7 → 11.8 6.9
+8 +0.1 11.9 6.9
+9 +0.1 12.0 7.0
+10 +0.2 12.1 7.0
+11 +0.2 12.2 7.1
+12 +0.3 12.3 7.1
Back 9
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10
Caddy Tip: Shot has been tested and confirmed with both W8 and W10 balls. Don't
Par 4 Opt 1 of 2 (Arnold)
10 v1.3
P6+ | S4+ | W8/10
Target Yds: 343-355
forget your drive distance as we are using that on the approach.
Check out Option 2 for Falcon.
Drive: Apocalypse lvl 5+ 2nd Shot: Thorn lvl 9
Spin: 5 TS (Max w/QB) and 1C LS Spin: 5 TS and 2 LS
Aim: QB in P6 NMT → Swap to Apoc/Thorn bag Aim: BG approx 2 GS through hole
Adjust: Max +20% (P0) - PUSH rings! Reference: Drive Distance (DD)
Overpower: Circle drop Base adj: 74% slider +5% (P3)

NEW BALL STATS - Gentle reminder!


P6 ball is what used to be a P3 ball, so make
sure you have the right ball selected.

W8
After spin Table for
Note down your drive W10 345/346yds
distance as we use it as a Shot structure
Table for +/- 0.1 per 2yds
reference on the 2nd shot! 1 Add spin
345/346yds Wind Rings
Before spin & club swap (P6 NMT) 2 Find Landing Position
+/- 0.1 per 2yds
W 10 W8 8.8 4.6
3 Read adj. from table
Wind Rings 8.9 4.7
4 Adjust & fire 7.2 3.8 9.0 4.7
DD Thorn 7.3 3.8 9.1 4.8
343 +0.1 7.4 3.9 9.2 4.9
344 +0.1 7.5 3.9 9.3 4.9
345 Table 7.6 4.0 9.4 4.9
346 → 7.7 4.1 9.5 5.0
347 -0.1 7.8 4.1 9.6 5.0
348 -0.1 7.9 4.2 9.7 5.1
349 -0.2 8.0 4.2 9.8 5.1
350 -0.2 8.1 4.2 9.9 5.2
351 -0.3 8.2 4.3 10.0 5.2
352 -0.3 8.3 4.3 10.1 5.3
353 -0.4 8.4 4.4 10.2 5.4
354 -0.5 8.5 4.4 10.3 5.4
355 -0.5 8.6 4.5 10.4 5.5
Caddy Tip: Shot has been tested and confirmed with both W8 and W10 balls. Don't
Par 4 Opt 2 of 2 (Tommy)
10 v1.1
P6+ | S4+ | W8/10
Target Yds: 343-355
forget your drive distance as we are using that on the approach.
Check out Option 1 for Thorn.
Drive: Apocalypse lvl 5+ 2nd Shot: Falcon lvl 7+
Spin: 5 TS (Max w/QB) and 1C LS Spin: 5 TS and 2 LS
Aim: QB in P6 NMT → Swap to Apoc/Falcon bag Aim: BG approx 2 GS through hole
Adjust: Max +20% (P0) - PUSH rings! Reference: Drive Distance (DD)
Overpower: Circle drop Base adj: 74/78% slider +5% (P3)

NEW BALL STATS - Gentle reminder!


P6 ball is what used to be a P3 ball, so make
sure you have the right ball selected.

After spin
Note down your drive
distance as we use it as a Shot structure
reference on the 2nd shot! 1 Set slider: 74/78%
Before spin & club swap (P6 NMT) 2 Add spin
W 10 W8
3 Find Landing Position
4 Read adj. from table DD F7 F8
5 Adjust & fire 343 +0.2 +0.2
344 +0.1 +0.1
345 78% 74%
346 -0.1 -0.1
347 -0.2 -0.2
348 -0.3 -0.3
349 -0.4 -0.4
350 -0.5 -0.5
351 -0.6 -0.6
352 -0.7 -0.7
353 -0.8 -0.8
354 -0.9 -0.9
355 -1.0 -1.0
+5% (P3)
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11
Caddy Tip: Semi YOLO! We use the Rapier as we want to use MAX BS on the green
Par 4 Opt 1 of 3 (Tommy)
11 v1.4
P10 | S2+ | W0
Target Yds: 460+
to avoid the most glitchy spots from rough/FW before green. Just remember to take
it out your bag after the hole! Drive push ups same, WA only dictates curl used.
Drive: Apocalypse lvl 5+ 2nd Shot: Rapier lvl 9 To save time, you can
Aim: P10 Max STRETCH - Ring ref as table Spin: MAX BS and 0.5 RS use the DD table,
however.. it will always
Spin: 1.5 TS and 0.5 RS Aim: BG line going clearly back into hole be more accurate to do
Adjust: Max +20% (P0) Adjust: EB School +20% (P5) EB School version
Push up: See table
Curl: See WA tweaks
Overpower: 100% Max (slower needle)
Push up (rings)
Wind (mph) Apoc 8 Apoc 7 Apoc 5/6
16.0 - 16.9 10.0 9.1 8.0
17.0 - 17.9 9.5 8.6 7.6
18.0 - 19.0 9.0 8.2 7.2
WA Focus: Sign
N/A 2C LC 4C LC

Before spin
After spin
Club Ring ref re right rough
Apoc 8 Red ring by the rough
Apoc 7 20% Red in rough DD Rapier
Apoc 5/6 40% Red in rough 460 92%
461 90%
NEW BALL STATS - Gentle reminder! 462 87%
P10 ball is what used to be a P5 ball, use 1 ball right curl 0.95 ball right curl 463 85%
the right ball. 464 82%
465 80%
467 77%
468 74%
469 72%
470 69%
471 67%
+20% (P5)
Par 4 Opt 2 of 3 (Arn) Caddy Tip: Simple layup that gives us a great look at eagle. If missing right on your
11 v1.2
P4+ | S4+ | W10
Target Yds: 355-360 approach, add more 1201 to your pull.

Drive: Apocalypse lvl 5+ 2nd Shot: B52 lvl 7+ / Grizzly lvl 9


Aim: Rock at P6 Max Rest - Red ring to right rough Aim: BEFORE SPIN - Top of Blue ring to
→ Swap to Apoc & B52/Grizzly bag rough/fairway line with bg over hole with no
Spin: 1 BS and 2 RS spin → ADD SPIN
Adjust: Max +20% (P0) Spin: Variable to have BG tip just into hole
Curl: 1.8 ball right Reference: Rough Check (RC)
Overpower: 100% Max - Slow needle! After spin Base adj: 90% slider +10% (P3)
Pull: Once over yellow for pulls over 10 rings

Before spin

Shot structure WA Focus: Sign


1 Perform RC
Grizzly 9 users
1C RC N/A to deduct 6yds Table for +4
2 Find Landing Position
from check, +/- 0.1 per yd
Before spin and club swap
3 Add spin then use B52 Wind Rings
4 Read adj. from table tables.
NEW BALL STATS - Gentle reminder! 7.2 9.1
P6 ball is what used to be a P3 ball, 5 Adjust & fire RC B52 7.3 9.2
so make sure you have the right ball +0 -0.4 7.4 9.4
selected. +1 -0.3 7.5 9.5
Check made where rough
+2 -0.2 7.6 9.6
meets FW, BG over hole
+3 -0.1 7.7 9.7
+4 Table → 7.8 9.9
+5 +0.1 7.9 10.0
+6 +0.2 8.0 10.1
+7 +0.3 8.1 10.2
+8 +0.4 8.2 10.4
+9 +0.5 8.3 10.5
+10 +0.6 8.4 10.6
+11 +0.7 8.5 10.7
+12 +0.8 8.6 10.9
Par 4 Opt 3 of 3 (Tush) Caddy Tip: Simple No spin drive setup. We are pulling only ONCE over the bullseye
11 v1.0
P6-8 | S4+ | W8
Target Yds: 360-367 on the the approach shot.

Drive: Apocalypse lvl 5+ 2nd Shot: Grizzly lvl 9


Aim: P6 Max Rest - Ring ref per table Aim: BEFORE SPIN - Top of Red ring by rough, 2nd
Spin: NO SPIN bounce on the GS line shown → ADD SPIN
Adjust: Max +20% (P0) Spin: Variable - BG 0.5 GS short of hole
Overpower: 100% Max Reference: Top Blue Ring Check (TBRC)
Base adj: 1:1 +2
Before spin After spin Pull from: White ring
Club Ring ref re right rough line
Apoc 8 Blue ring by rough
Apoc 7 30% Blue into rough
Apoc 5/6 60% Blue into rough

Before spin
Table for +3
Shot structure WA Focus: Sign +/- 0.1 per yd
NEW BALL STATS - Gentle reminder! 1 Perform TBRC
P6 ball is what used to be a P3 ball, so make 2 RC NC Wind Rings
2 Find Landing Position
Before spin sure you have the right ball selected. 8.8 10.8
3 Add spin
8.9 10.9
4 Read adj. from table 9.0 11.0
5 Adjust & fire TBRC Grizzly 9.1 11.1
+0 -0.3 9.2 11.2
Check is made with top of Blue +1 -0.2 9.3 11.3
ring where fringe meets green. +2 -0.1 9.4 11.4
+3 Table → 9.5 11.5
+4 +0.1 9.6 11.6
+5 +0.2 9.7 11.7
+6 +0.3 9.8 11.8
+7 +0.4 9.9 11.9
NO SPIN +8 +0.5 10.0 12.0
+9 +0.6 10.1 12.1
+10 +0.7 10.2 12.2
+11 +0.8 10.3 12.3
+12 +0.9 10.4 12.4
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12
Caddy Tip: YOLO! We go for green. Would recommend a precision ball if you have
Par 4 Opt 1 of 2 (Arnold)
12 v1.2
P10 | S6+* | W0
Target Yds: Green area
them as greats on the drive could be rough. Double great left could be water.
Check out Option 2 for layup!
Drive: Apocalypse lvl 5+ 2nd Shot: Endbringer
Aim: P10 Max Rest - See table Spin: NO SPIN / MAX TS
Spin: 5.5 TS and 3 LS* Adjust NO SPIN: EB school +20% (P5)
Adjust: Max +20% (P0) Adjust MAX TS (EB 7+): EB School -40% (P4)
Pull back: See WA tweaks
Curl: Max left
*Are you able to use 3.5 LS? Pull Back
Overpower: 100% MAX (Slower needle)
Using 3.5 LS will safeguard for
hitting great right, which Wind
Apoc 8 Clear ring by FW
Apoc 7 30% Clear ring on FW otherwise will have a risk 16.0-16.9
getting stuck in the rough. N/A 1 yard
Apoc 6 70% Clear ring on FW 17.0-17.9
Apoc 5 50% Clear ring on FW 18.0-19.0 1 yard 2 yards

NEW BALL STATS - Gentle reminder!


P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.

Before spin
Par 4 Opt 2 of 2 (Tush) Caddy Tip: Simple NMT setup on our drive that will get us into Grizzly range where
12 v1.0
P6-8 | S1+ | W8
Target Yds: 360-367 we will finnish thing up with a rough bump

Drive: Apocalypse lvl 5+ 2nd Shot: Grizzly lvl 9


Aim: QB 10 at P6 NMT - Swap to Apoc/Grizzly bag Spin: 1 TS and 0.5 RS
Spin: 5 TS (Max w/QB) and 0.1 RS Aim: BG to be 1 GS though the hole
Adjust: Max +20% (P0) Reference: Top White Back Fringe Check (TWBFC)
Overpower: 100% Max (Slower needle!) Base adj: 1:1 -0.5
Pull from: White ring

After spin
Table for +1
Shot structure +/- 0.1 per 1yd
1 Perform TWBFC
2 Add spin
Wind Rings
Before spin and club swap (P6 NMT) 8.8 8.3
3 Find Landing Position
8.9 8.4
4 Read adj. from table 9.0 8.5
NEW BALL STATS - Gentle reminder!
P6 ball is what used to be a P3 ball, so 5 Adjust & fire TWBFC Grizzly 9.1 8.6
make sure you have the right ball selected. +0 -0.1 9.2 8.7
Check is made where fringe meets
+1 Table → 9.3 8.8
the FW, bullseye over the hole
+2 +0.1 9.4 8.9
+3 +0.2 9.5 9.0
+4 +0.3 9.6 9.1
+5 +0.4 9.7 9.2
+6 +0.5 9.8 9.3
+7 +0.6 9.9 9.4
+8 +0.7 10.0 9.5
+9 +0.8 10.1 9.6
+10 +0.9 10.2 9.7
+11 +1.0 10.3 9.8
+12 +1.1 10.4 9.9
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13
Caddy Tip: Funne timel! Don't be afraid to move your position IF you experience any
Par 4 Opt 1 of 1 (Arn)
13 v1.1
P2+* | S6+ | W8+
Target Yds: Bunker
glitchy spots or can't find the funnel as instructed from us. *Always start with P4
ball to find aim, you can swap to any ball with the listed stat AFTER adjust.
Drive: Apocalypse lvl 5+ 2nd Shot: Malibu / Spitfire
Aim: QB at P4 NMT → Swap to Apoc & Aim: BEFORE SPIN - Position yourself in line with
Malibu/Spitfire bag the GS divide line shown → ADD SPIN
Spin: 5 TS (Max w/QB) and 2.5 - 3 RS (See table) Spin: Variable - To get BG line through the hole.
Adjust: Max +20% (P0) Wiggle around to make sure you are into the
Overpower: Just before circle drop funnel
After spin
Curl: 100% Max left Adjust: 10% of the wind (E.g. 7.2mph = 0.7 rings
adjustment)
Club Side spin
Apoc 8 3.0 RS
Apoc 6-7 2.8 RS
Apoc 5 2.5 RS
Before spin

Shot structure
1 Find Landing Position
2 Add spin
Before spin and club swap (P4 NMT)
3 Adjust & fire

NEW BALL STATS - Gentle reminder!


P4 ball is what used to be a P2 ball, so
make sure you have the right ball selected.
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14
Par 4 Opt 1A of 2 (Tommy) Caddy Tip: *Using a P4 ball may make you short of the check if not within target
14 v1.0
P4+* | S2+ | W10
Target Yds: 375-383 yardage. Check out Option 1B for Falcon.

Drive: Apocalypse lvl 6+ 2nd Shot: Thorn lvl 9


Aim: QB 10 at P4 Max STRETCH - Half of the clear Spin: NO SPIN
ring in the rough → Swap to Apoc/Thorn bag Aim: BG tip just into hole
Spin: 6.5 TS and 1 RS Reference: Top Blue Pin Check (TBPC)
Adjust: Max +20% (P0) Base adj: 64% slider +10% (P4)
Curl: 2.1 balls right Pull from: Blue ring
Overpower: 100% Max (Slow needle)

No spin

Shot structure
NEW BALL STATS - Gentle reminder! 1 Perform TBPC
P4 ball is what used to be a P2 ball, so make Table for +2/+3
2 Find Landing Position +/- 0.1 per 2yds
Before spin and club swap sure you have the right ball selected.
3 Read adj. from table
Wind Rings
4 Adjust & fire 7.2 3.8
TBPC Thorn 7.3 3.9
+0 -0.1 7.4 4.0
+1 -0.1 7.5 4.0
+2 Table 7.6 4.1
+3 → 7.7 4.1
+4 +0.1 7.8 4.2
+5 +0.1 7.9 4.2
+6 +0.2 8.0 4.3
+7 +0.2 8.1 4.3
+8 +0.3 8.2 4.4
+9 +0.3 8.3 4.4
+10 +0.4 8.4 4.5
+11 +0.4 8.5 4.5
+12 +0.5 8.6 4.6
Par 4 Opt 1B of 2 (Tommy) Caddy Tip: *Using a P4 ball may make you short of the check if not within target
14 v1.1
P4+* | S2+ | W10
Target Yds: 375-383 yardage. Check out Option 1A for Thorn.

Drive: Apocalypse lvl 6+ 2nd Shot: Falcon lvl 7+


Aim: QB 10 at P4 Max STRETCH - Half of the clear Spin: NO SPIN
ring in the rough → Swap to Apoc/Falcon bag Aim: BG tip just into hole
Spin: 6.5 TS and 1 RS Reference: Top White Pin check (TWPC)
Adjust: Max +20% (P0) Base adj: 58/62% Slider +10% (P4)
Curl: 2.1 balls right Pull from: Blue ring
Overpower: 100% Max (Slow needle)

No spin

Shot structure
NEW BALL STATS - Gentle reminder! 1 Set slider: 58/62%
P4 ball is what used to be a P2 ball, so make
2 Perform TWPC
Before spin and club swap sure you have the right ball selected.
3 Find Landing Position
4 Read adj. from table TWPC F7 F8
5 Adjust & fire +0 -0.3 -0.3
+1 -0.2 -0.2
+2 -0.1 -0.1
+3 62% 58%
+4 +0.1 +0.1
+5 +0.2 +0.2
+6 +0.3 +0.3
+7 +0.4 +0.4
+8 +0.5 +0.5
+9 +0.6 +0.6
+10 +0.7 +0.7
+11 +0.8 +0.8
+12 +0.9 +0.9
+10% (P4)
Par 4 Opt 2 of 2 (Franco) Caddy Tip: Solid lay up here for ideal tee shot spins we recommend to keep with EM
14 v1.3
P6+ | S8+ | W8
Target Yds: 388-402 to set spins then switch to Apoc after! Remember to note your drive distance.

Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: EM 9 at P2 Max Rest - Red ring by rough Spin: NO SPIN
→ Swap to Apoc/EM/Thorn bag Aim: BG just short of hole
Spin: 7.8 TS (Max/wEM9) and 4 RS Reference: Drive Distance (DD)
Adjust: Max +20% (P0) Base adj: 30% slider +10% (P3)
Curl: 1 ball right Pull from: Red ring
Overpower: Circle Drop

Info: Note down your drive


distance for the 2nd shot. Ignore NO SPIN Table for
the decimals! 399/400yds
Shot structure WA focus: Rocks
+/- 0.1 per 2yds
1 Note DD N/A 2C LC
2 Find Landing Position
Wind Rings
8.8 3.6
Before spin and club swap 3 Read adj. from table
DD Thorn 8.9 3.6
NEW BALL STATS - Gentle reminder! 4 Adjust & fire 388 +0.6 9.0 3.7
P2 ball is what used to be a P1 ball, so 389 +0.5 9.1 3.8
make sure you have the right ball 390 +0.5 9.2 3.8
selected. 391 +0.4 9.3 3.8
392 +0.4 9.4 3.9
393 +0.3 9.5 3.9
394 +0.3 9.6 3.9
395 +0.2 9.7 4.0
396 +0.2 9.8 4.0
397 +0.1 9.9 4.1
398 +0.1 10.0 4.1
399 Table 10.1 4.2
400 → 10.2 4.2
401 -0.1 10.3 4.3
402 -0.1 10.4 4.3
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15
Par 4 Opt 1 of 3 (Tommy) Caddy Tip: Yuck wind of tee, we pack up as much as we can give us the slowest
15 v1.0
P4+ | S6+ | W10
Target Yds: 368-375 possible needle. We use right spin to avoid the must glitchy areas on the approach.

Drive: Apocalypse lvl 6+ 2nd Shot: Sniper lvl 10


Aim: QB 10 at P0 Max STRETCH - Red ring by right Spin: 4 BS and 3 RS
rough/FW line → Swap to Apoc/Sniper bag Aim: BG just into hole
Spin: Max TS and 3 RS Reference: Fringe Check (FC)
Adjust: Max +20% (P0) Base adj: Custom
Push up: See table Pull from: White ring
Curl: 1.5 ball right
Overpower: 100% Max (Slower needle!)

Push Up
Wind (mph)
A7/8 A6
After spin
7.2 - 7.6 N/A 1.5 rings
Shot structure WA focus: Bushes/Flowers
7.7 - 8.1 0.2 rings 1.6 rings
1 Perform FC
8.2 - 8.6 0.4 rings 1.7 rings 2C RC N/A 2C LC 4C LC Table for +6/+7
2 Add spin +/- 0.1 per 2yds
Before spin and club swap
3 Find Landing Position
Wind Rings
Ball OP Needle 4 Read adj. from table 7.2 7.0
P6+ Completely slow 5 Adjust & fire FC Sniper 7.3 7.1
P4 Tiny shake 7.4 7.2
+0 -0.3
Check is made where +1 -0.3 7.5 7.3
fringe meets the FW +2 -0.2 7.6 7.4
with BG over the hole +3 -0.2 7.7 7.5
+4 -0.1 7.8 7.6
+5 -0.1 7.9 7.7
+6 Table 8.0 7.8
+7 → 8.1 7.9
+8 +0.1 8.2 8.0
+9 +0.1 8.3 8.1
+10 +0.2 8.4 8.2
+11 +0.2 8.5 8.3
+12 +0.3 8.6 8.4
Par 4 Opt 2 of 3 (Arn) Caddy Tip: Tough wind on a tough hole. P10 ball will ensure a slow needle on the
15 v1.0
P8+ | S2+ | W10
Target Yds: 372-377 drive.

Drive: Thor’s Hammer lvl 7+ 2nd Shot: Sniper lvl 10


Aim: QB at P4 Max Rest - Clear ring by right Spin: 1 BS and 1 RS
rough/FW line → Swap to Thor/Sniper bag Aim: BG just into hole
Spin: Max TS and 1 RS Reference: Top White Fringe Check (TWFC)
Adjust: Mid +5% (P4) Base adj: 1:1 -1
Curl: 0.8 ball right
Overpower: 100% Max (Slower needle!)

Ball OP Needle
P10 Completely slow
After spin
P8 Semi shaky
Shot structure Wind WA focus: Flowers
1 Perform TWFC ≤8.1 1C LC 1C RC Table for +12/+13
2 Add spin ≥8.2 2C LC N/A +/- 0.1 per 2yds
Before spin and club swap
3 Find Landing Position
Wind Rings
4 Read adj. from table 7.2 6.2
NEW BALL STATS - Gentle reminder!
P4 ball is what used to be a P2 ball, so 5 Adjust & fire TWFC Sniper 7.3 6.3
make sure you have the right ball selected. +10 -0.1 7.4 6.4
Check is made where fringe +11 -0.1 7.5 6.5
meets the FW with BG over +12 Table 7.6 6.6
the hole +13 → 7.7 6.7
+14 +0.1 7.8 6.8
+15 +0.1 7.9 6.9
+16 +0.2 8.0 7.0
+17 +0.2 8.1 7.1
+18 +0.3 8.2 7.2
+19 +0.3 8.3 7.3
+20 +0.4 8.4 7.4
+21 +0.4 8.5 7.5
+22 +0.5 8.6 7.6
Par 4 Opt 3 of 3 (Franco) Caddy Tip: Safe birdie with outside look at eagle! The sticky can be found around
15 v1.0
P6+ | S6+ | W8
Target Yds: 346-360 the +1 to +3 yds area! Can't miss it!

Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Sniper lvl 10
Aim: QB w. Marlin - NMT Spin: Variable - To get BG hole
→ Swap to Apoc/EM & Sniper bag Aim: In sticky spot - BG to hole
Spin: 7.8 TS and 1 RS Reference: Landing Position (LP)
Adjust: Max +20% (P0) Base adj: 1:1+1
Overpower: 100% MAX (Slower needle) Pull from: Once over bullseye
Curl: Circle Break left

Table for +6/+7


+/- 0.1 per 2yds
Wind Rings
8.8 9.8
After spin
8.9 9.9
Shot structure 9.0 10.0
1 Find landing position LP Sniper 9.1 10.1
Before spin and club swap (NMT) 2 Add spin +0 -0.1 9.2 10.2
+1 -0.1 9.3 10.3
3 Read adj. from table
+2 Table 9.4 10.4
4 Adjust & fire
+3 → 9.5 10.5
+4 +0.1 9.6 10.6
+5 +0.1 9.7 10.7
+6 +0.2 9.8 10.8
+7 +0.2 9.9 10.9
+8 +0.3 10.0 11.0
+9 +0.3 10.1 11.1
+10 +0.4 10.2 11.2
+11 +0.4 10.3 11.3
+12 +0.5 10.4 11.4
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16
Caddy Tip: Here you can simplify the spin setup on approach by moving up into
Par 4 Opt 1A of 2 (Tommy)
16 v1.1
P4+ | S2+ | W10
Target Yds: 360-366
Sniper to set the spins, then move back to Thorn. IF you forget to pack the right bag
or just dont want too, you can set the spins directly with Thorn too. O1B for Falcon
Drive: Apocalypse lvl 5+ 2nd Shot: Thorn lvl 9
Aim: QB and P8 ball NMT → Swap to Spin: 6.7 BS (Max w/Sniper) and 1 LS
Apoc/Sniper/Saturn/Thorn bag Aim: Turn your screen to the side - 2nd bounce
Spin: 5 TS (Max w/QB) and 1 RS by the line between the dark/bright GS with TIP
Adjust: Max +20% (P0) to point halfway into the bright GS row
Curl: 0.5 ball right Reference: Pin Check (PC)
Overpower: See WA tweaks Base adj: 84% Slider +0% (P4)
Pull from: Blue ring

CD OP
CD OP
+1C OP
After spin - Turned screen

Shot structure
1 Perform PC
Table for +4/+5
2 Add spin (w/Sniper) +/- 0.1 per 2yds
Before spin and club swap (P8 NMT)
3 Find Landing Position
Wind Rings
4 Read adj. from table 7.2 3.9
NEW BALL STATS -
Gentle reminder! 5 Adjust & fire PC Thorn 7.3 4.0
P8 ball is what +0 -0.2 7.4 4.0
used to be a P4 +1 -0.2 7.5 4.1
ball, so make sure +2 -0.1 7.6 4.1
you have the right +3 -0.1 7.7 4.2
ball selected. +4 Table 7.8 4.3
+5 → 7.9 4.3
+6 +0.1 8.0 4.4
+7 +0.1 8.1 4.4
+8 +0.2 8.2 4.5
+9 +0.2 8.3 4.5
+10 +0.3 8.4 4.6
+11 +0.3 8.5 4.6
+12 +0.4 8.6 4.7
Caddy Tip: Here you can simplify the spin setup on approach by moving up into
Par 4 Opt 1B of 2 (Tommy)
16 v1.1
P4+ | S2+ | W10
Target Yds: 360-366
Sniper to set the spins, then move back to Thorn. IF you forget to pack the right bag
or just dont want too, you can set the spins directly with Falcon too. O1A for Thorn
Drive: Apocalypse lvl 5+ 2nd Shot: Falcon lvl 7+
Aim: QB and P8 ball NMT → Swap to Spin: 6.7 BS (Max w/Sniper) and 1 LS
Apoc/Sniper/Saturn/Falcon bag Aim: Turn your screen to the side - 2nd bounce
Spin: 5 TS (Max w/QB) and 1 RS by the line between the dark/bright GS with TIP
Adjust: Max +20% (P0) to point halfway into the bright GS row
Curl: 0.5 ball right Reference: Pin Check (PC)
Overpower: See WA tweaks Base adj: 84/88% Slider +0% (P4)
Pull from: Blue ring

CD OP
CD OP
+1C OP
After spin - Turned screen

Shot structure
1 Set slider: 84/88%
2 Perform PC
Before spin and club swap (P8 NMT)
3 Add spin (w/Sniper)
4 Find Landing Position PC F7 F8
NEW BALL STATS -
Gentle reminder! 5 Read adj. from table +0 -0.4 -0.4
P8 ball is what 6 Adjust & fire +1 -0.3 -0.3
used to be a P4 +2 -0.2 -0.2
ball, so make sure +3 -0.1 -0.1
you have the right +4 88% 84%
ball selected. +5 +0.1 +0.1
+6 +0.2 +0.2
+7 +0.3 +0.3
+8 +0.4 +0.4
+9 +0.5 +0.5
+10 +0.6 +0.6
+11 +0.7 +0.7
+12 +0.8 +0.8
+0% (P4)
Caddy Tip: Aggressive FTP drive, but we play into a money funnel! Make sure to
Par 4 Opt 2 of 2 (Franco)
16 v1.0
P10 | S4+ | W6
Target Yds: 376-382
start with EM9 and P5 ball as we are pushing up to P5 Max Rest with that club
BEFORE swapping to Apoc.
Drive: Apocalypse lvl 5+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: EM9 in P10 NMT → Push STRAIGHT to MAX Spin: 5 BS and 2 RS
→ Swap to Apoc/Thorn bag Aim: in funnel pictured
Spin: 0.5 - 1 TS (See WA) and 2 RS Reference: Top Blue Bunker Check (TBBC)
Adjust: Max +20% (P0) Base adj: 30% slider +10% (P3)
Curl: 1 ball right Pull from: Red ring
Overpower: 100% Max - Slower needle
NEW BALL STATS - Gentle reminder!
P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.
Table for +3/+4
0.5 TS 1.0 TS +/- 0.1 per 2yds
2 RS 2 RS After spin Wind Rings
Shot structure 10.4 4.3
1 Perform TBBC 10.5 4.3
2 Add spin
10.6 4.4
Before spin and before pushing straight to
EM9 P10 Max Rest (turned screen view) 10.7 4.4
3 Find Landing Position
10.8 4.4
4 Read adj. from table 10.9 4.5
5 Adjust & fire TBBC Thorn 11.0 4.5
+0 -0.1 11.1 4.6
Check is made where top of Blue
+1 -0.1 11.2 4.6
ring touches bunker edge as shown
+2 Table 11.3 4.7
+3 → 11.4 4.7
+4 +0.1 11.5 4.7
+5 +0.1 11.6 4.8
+6 +0.2 11.7 4.8
+7 +0.2 11.8 4.9
+8 +0.3 11.9 4.9
+9 +0.3 12.0 4.9
+10 +0.4 12.1 5.0
+11 +0.4 12.2 5.0
+12 +0.5 12.3 5.1
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17
Caddy Tip: Option 1A caters to Thorn. We want to have the glitch roll on the drive,
Par 4 Opt 1A of 2 (Tommy)
17 v1.1
P6+ | S2+ | W10
Target Yds: 386-393
if not, follow the suggested adjustment in the info box below. Check out Opt 1B for
Falcon.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Thorn lvl 9
Aim: QB at P6 Max STRETCH - 2nd bounce to be Spin: NO SPIN
just on bunker edge → Swap to Apoc/EM/Thorn Aim: BG line into hole
Spin: MAX TS and 1 LS Reference: Rough Check (RC)
Adjust: Max +20% (P0) Base adj: 42% Slider +0% (P3)
Push up: See table Pull from: Red ring
Curl: 0.5 ball left
Overpower: 100% MAX (slower needle)

Push up
Wind (mph) Apoc 8 Apoc 7 EM 9
7.2 - 7.6 N/A 1 yard 3 yards
7.7 - 8.1 1 yard 2 yards 4 yards NO SPIN
8.2 - 8.6 2 yards 3 yards 5 yards Shot structure
Dead bounce to 375 ish?
1 Perform RC Play Pin Check, 68% Slider +0% Table for +4/+5
2 Find Landing Position (P3). +/- 0.1 per 2yds
Before spin and club swap +3/4 is base.
3 Read adj. from table
Wind Rings
4 Adjust & fire 7.2 3.0
NEW BALL STATS - Gentle reminder!
P6 ball is what used to be a P3 ball, so
RC Thorn 7.3 3.0
make sure you have the right ball selected. +0 -0.2 7.4 3.0
Check is made where bright +1 -0.2 7.5 3.1
and dark rough meets with +2 -0.1 7.6 3.1
BG line going over hole +3 -0.1 7.7 3.2
+4 Table 7.8 3.2
+5 → 7.9 3.2
+6 +0.1 8.0 3.3
+7 +0.1 8.1 3.3
+8 +0.2 8.2 3.4
+9 +0.2 8.3 3.4
+10 +0.3 8.4 3.4
+11 +0.3 8.5 3.5
+12 +0.4 8.6 3.5
Caddy Tip: Option 1A caters to Thorn. We want to have the glitch roll on the drive,
Par 4 Opt 1B of 2 (Tommy)
17 v1.1
P6+ | S2+ | W10
Target Yds: 386-393
if not, follow the suggested adjustment in the info box below. Check out Opt 1A for
Thorn.
Drive: Apocalypse lvl 7+ / Extra Mile lvl 9 2nd Shot: Falcon lvl 7+
Aim: QB at P6 Max STRETCH - 2nd bounce to be Spin: NO SPIN
just on bunker edge → Swap to Apoc/EM/Falcon Aim: BG line into hole
Spin: MAX TS and 1 LS Reference: Rough check (RC)
Adjust: Max +20% (P0) Base adj: 42/46% Slider +0% (P3)
Push up: See table Pull from: Red ring
Curl: 0.5 ball left
Overpower: 100% MAX (slower needle)

Push up
Wind (mph) Apoc 8 Apoc 7 Apoc 5/6
7.2 - 7.6 N/A 1 yard 3 yards
7.7 - 8.1 1 yard 2 yards 4 yards NO SPIN
8.2 - 8.6 2 yards 3 yards 5 yards
Shot structure
Dead bounce to 375 ish?
1 Set slider: 42/46% Play Pin Check +4 is base.
2 Perform RC Falcon 7: 72% Slider +0% P3
Before spin and club swap Falcon 8: 68% Slider +0% P3
3 Find Landing Position
4 Read adj. from table RC F7 F8
NEW BALL STATS - Gentle reminder!
5 Adjust & fire +0 -0.4 -0.4
P6 ball is what used to be a P3 ball, so
make sure you have the right ball selected. +1 -0.3 -0.3
Check is made where bright +2 -0.2 -0.2
and dark rough meets with +3 -0.1 -0.1
BG line going over hole +4 46% 42%
+5 +0.1 +0.1
+6 +0.2 +0.2
+7 +0.3 +0.3
+8 +0.4 +0.4
+9 +0.5 +0.5
+10 +0.6 +0.6
+11 +0.7 +0.7
+12 +0.8 +0.8
+0% (P3)
Caddy Tip: Difficult wind here so we lay up RIGHT side for a Sniper from distance.
Par 4 Opt 2 of 2 (Franco)
17 v1.2
P6 | S8+ | W8
Target Yds: 316-320
Don’t forget to note your Drive Distance as we use it on approach. Only swap to a
P6 ball as higher powered balls will put you in Wood club.
Drive: Apocalypse lvl 5+ 2nd Shot: Sniper lvl 10
Spin: 5 TS (Max w/QB) Spin A: 2.5 TS and 3 LS
Aim: QB at P0 Max Rest - Blue ring by rough → Aim: Red ring by rough, BG through hole
Swap to Apoc/Sniper bag Spin B: 2.5 TS and 3.6 LS
Adjust: Max +20% (P0) Reference: Drive Distance (DD)
After Spin B
Overpower: Circle drop Base adj: 1:1 -1.5
Pull from: White ring
Spin A

After Spin A Spin B


Table for 317/18
Shot structure WA focus: Bunker +/- 0.1 per 2yds
1 Note DD
N/A 2C LC 4C LC Wind Rings
2 Add Spin A
Before spin and club swap 8.8 7.3
3 Find Landing Position
8.9 7.4
4 Add Spin B 9.0 7.5
5 Read adj. from table 9.1 7.6
6 Adjust & fire DD Sniper 9.2 7.7
312 +0.3 9.3 7.8
313 +0.2 9.4 7.9
314 +0.2 9.5 8.0
315 +0.1 9.6 8.1
316 +0.1 9.7 8.2
317 Table 9.8 8.3
318 → 9.9 8.4
319 -0.1 10.0 8.5
320 -0.1 10.1 8.6
Note your Drive Distance 321 -0.2 10.2 8.7
for the 2nd shot! 322 -0.2 10.3 8.8
323 -0.3 10.4 8.9
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18
Par 4 Opt 1 of 2 (Tommy) Caddy Tip: YOLO, HIO is absolutely on the table. HOWEVER, Be aware that using
18 v1.1
P10 | S4+ | W0
Target Yds: HIO too much TS or/and pushing up too much risks getting a speedroll into back rough.

5.1 TS 5.2 TS Drive: Apocalypse lvl 5+ 2nd Shot: Endbringer


5.0 TS Aim: P10 Max Rest - Ring ref as table
(1 click) (2 clicks) Aim: BG line into hole
Spin: 5.0 - 5.2 TS (see WA) and 2 RS NO SPIN: EB School +20% (P5)
Adjust: Max +20% (P0) Max TS EB 7-8: EB School -35% (P4)
Push up: See table
Curl: 1.6 ball right
Overpower: 100% MAX (Slower needle)
Push Up (rings)
Apoc 8 Apoc 7 Apoc 5/6 Hard to determine what WA zone?
Wind (mph)
- For us it helps looking at how much the first big tree
16.0 - 16.9 6.0 6.5 7.0 5.5 5.9 6.4 4.8 5.2 5.6 either covers or not covers the pin.
17.0 - 17.9 5.5 6.0 6.5 5.0 5.5 5.9 4.4 4.8 5.2
18.0 - 19.0 5.0 5.5 6.0 4.5 5.0 5.5 4.0 4.4 4.4 Red: The tree will cover the pin
Yellow: Medium gap between the pin and tree
Club Ring ref re right rough line Blue: Big gap between the pin and the tree.
Apoc 8 White by rough/FW
Apoc 7 50% White onto FW
Apoc 5/6 Clear by rough/FW

Before spin

NEW BALL STATS - Gentle reminder!


P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.
Caddy Tip: Super simple FTP offering to close. We go with fixed spins and vary our
Par 4 Opt 2 of 2 (Franco)
18 v1.2
P10 | S4+ | W2
Target Yds: Green
push up based on the wind strength. With a little luck you can close the round with
an ace on the scorecard, here!
Drive: Apocalypse lvl 5+ 2nd Shot: Putt
Aim: P10 Max Rest - Ring ref per table
Spin: 4 TS and 2 RS
Adjust: Max +20% (P0)
Push up: See table
Curl: 1.5 balls right
Overpower: 100% Max - Slow needle!

NEW BALL STATS - Gentle reminder!


P10 ball is what used to be a P5 ball, so
make sure you have the right ball selected.

Apoc 8 Red by rough


Apoc 7 20% Red onto FW
Apoc 5/6 40% Red onto FW

Wind (mph) Push up to TOP of…


13.6 - 13.7 +24
13.8 - 13.9 +23
14.0 - 14.1 +22
14.2 - 14.3 +21
14.4 - 14.5 +20
14.6 - 14.7 +19
14.8 - 14.9 +18
15.0 - 15.1 +17
15.2 - 15.3 +16
15.4 - 15.5 +15
15.6 - 15.7 +14
15.8 - 15.9 +13
Before spin 16.0 - 16.1 +12

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