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43 While attuned to this item, once you fall asleep you 70 While attuned to this item, you feel

m, you feel sluggish and


Major Detrimental Enchantments enter a trance and are incapable of waking up for any depressed when it rains. While it is raining, make your
1-10 This item has two additional Medium Detriments reason for the next six hours. initiative rolls with disadvantage and you make not take
44 While attuned to this item, whenever you are critically bonus actions.
11 While attuned to this item, you have vulnerability to fire
damage. hit you are stunned until the end of your next turn. 71 While attuned to this item, whenever you roll a natural
45 While attuned to this item, when you roll a natural 1-2 19-20 for initiative, one of the random effects from the Bag
12 While attuned to this item, you have vulnerability to of Beans occurs within ten feet of you.
cold damage. for initiative. A Bulette will appear and help the enemy in
combat. 72 While attuned to this item, a pack of 3d6 gnolls appear
13 While attuned to this item, you have vulnerability to somewhere in the wilds, worshipping this item as their god.
lightning damage. 46 While attuned to this item, when you roll a natural 1-2
for initiative. A Cambion will appear and help the enemy in They will hunt you down until they are all killed or until
14 While attuned to this item, you have vulnerability to combat. they have retrieved the item.
thunder damage. 73 While attuned to this item, the gods themselves become
47 While attuned to this item, when you roll a natural 1-2
15 While attuned to this item, you have vulnerability to for initiative. A Balgura Demon will appear and help the jealous. Each dawn roll a d4. On a result of 1, you will be
force damage. enemy in combat. struck with a bolt of lightning (8d6, DC 15 Dex save for
16 While attuned to this item, you have vulnerability to half) at some unknown point during that day.
48 While attuned to this item, when you roll a natural 1-2
acid damage. for initiative. A Barbed Devil will appear and help the 74 While attuned to this item, the gods themselves become
17 While attuned to this item, you have vulnerability to enemy in combat. jealous. Each dawn, roll a d4. On a result of 1, at some
poison damage. point during the day the ground beneath your feet will turn
49 While attuned to this item, when you roll a natural 1-2 to quicksand. You become restrained and slowly sink into
18 While attuned to this item, you have vulnerability to for initiative. A Half-Dragon Veteran will appear and help the ground. If you do not escape within three turns, you
psychic damage. the enemy in combat. begin to suffocate. (DC 15 STR save)
19 While attuned to this item, you have vulnerability to 50 While attuned to this item, during your first combat of 75 While attuned to this item, the gods themselves become
radiant damage. the day, you have -3 to all saving throws for this fight. jealous. Each dawn roll a d4. On a result of 1, at some
20 While attuned to this item, you have vulnerability to 51 While attuned to this item, during your first combat of unknown point during the day, one of your allies will be hit
necrotic damage. the day, you are filled with rage and always attack the by a ray of flames from the heavens. (5d10 fire damage,
21 While attuned to this item, you have vulnerability to closest enemy this fight. DC 15 Dexterity save for half)
slashing damage. 52 While attuned to this item, during your first combat of 76 While attuned to this item, the gods themselves become
22 While attuned to this item, you have vulnerability to the day, your legs go numb. Your movement speed is jealous. Each dawn roll a d4. On a result of 1, at some
bludgeoning damage. halved for this fight. unknown point during the day, a powerful gust of wind will
23 While attuned to this item, you have vulnerability to 53 While attuned to this item, the contents of healing bombard you and all creatures within 20 feet. Each creature
piercing damage. potions turn to dust as they touch your lips. affected makes a DC 15 Str save, on a fail they are thrown
30 feet, take 5d4 bludgeoning damage, and are knocked
24 While attuned to this item, enemies critically hit you on 54 While attuned to this item, whenever you roll for
prone. On a pass, they take half damage and are not
a roll of 18-20. initiative, roll a d4. On a result of 1, you are hit by a stroke
knocked prone.
of bad luck. You are under the effects of the bane spell for
25 While attuned to this item, enemy attacks deal an 77 While attuned to this item, you make Acrobatics checks
this encounter.
additional 3 damage to you. with disadvantage.
55 While attuned to this item, whenever you roll for
26 While attuned to this item, you have a chance to 78 While attuned to this item, you make Animal Handling
initiative, roll a d4. On a result of 1, you are hit by a wave
spontaneously combust. When you are damaged by an checks with disadvantage.
of sickness. You are considered poisoned for the first five
enemy, roll a d20. On a result of 1, you cast a level 3
rounds of this encounter. 79 While attuned to this item, you make Athletics checks
Fireball spell centered on yourself.
56 While attuned to this item, whenever you roll for with disadvantage.
27 While attuned to this item, at the end of your turn in
initiative, roll a d4. On a result of 1, you become captivated 80 While attuned to this item, you make Deception checks
combat, roll a d20. On a result of 1, pure energy erupts
by this item. During the first round of combat you may take with disadvantage.
from this item when you. All flammable objects not being
no actions and during the second you make all actions with 81 While attuned to this item, you make History checks
worn or carried within thirty feet of you burst into flames.
disadvantage. with disadvantage.
Additionally, all creatures within thirty feet take 3d6 fire
damage. 57 While attuned to this item, whenever you roll for 82 While attuned to this item, you make Insight checks
initiative, roll a d4. On a result of 1, during this encounter, with disadvantage.
whenever you deal damage roll an extra d6 and subtract
that value from the total. 83 While attuned to this item, you make Intimidation
checks with disadvantage.
28 While attuned to this item, at the end of your turn in 58 While attuned to this item, whenever you roll for 84 While attuned to this item, you make Investigation
combat, roll a d20. On a result of 1, ice erupts from this initiative, roll a d4. On a result of 1, you are hit by a stroke checks with disadvantage.
item. All non-living, non-carried or equipped objects in a of bad luck. During this encounter, enemies roll an 85 While attuned to this item, you make Medicine checks
twenty-foot radius are frozen. The area becomes difficult additional d6 damage whenever that successfully attack with disadvantage.
terrain until the ice melts. All creatures within this area take you.
3d6 cold damage. 86 While attuned to this item, you make Nature checks
59 While attuned to this item, whenever you roll for with disadvantage.
29 While attuned to this item,at the end of your turn in initiative, roll a d4. On a result of 1, your legs go numb
combat, roll a d20. On a result of 1, this item erupts with with fear. For the first five rounds of combat you cannot 87 While attuned to this item, you make Perception checks
brilliant light. All creatures within ten feet of you, move them. with disadvantage.
including yourself, must make a DC 15 STR save or 60 While attuned to this item, whenever you roll for 88 While attuned to this item, you make Performance
become blinded. Repeat this save at the end of each turn. initiative, roll a d4. On a result of 1, this item gives off checks with disadvantage.
You automatically fail the first. discharges of power this encounter. Any friendly creature 89 While attuned to this item, you make Persuasion checks
30 While attuned to this item, at the end of your turn in within 10 ft. of you at the end of your turn takes 2d6 force with disadvantage.
combat, roll a d20. On a result of 1, a cloud of poisonous damage. 90 While attuned to this item, you make Religion checks
gas erupts from this item when you. All creatures in a 20- 61 While attuned to this item, whenever you roll for with disadvantage.
foot radius, including you, must make a DC 15 STR save or initiative, roll a d4. On a result of 1, this item demands 91 While attuned to this item, you make Sleight of Hand
become poisoned. Repeat this save at the end of each turn. power. Your two highest stats become 0 for five rounds as checks with disadvantage.
You automatically fail the first. you feed its hunger.
92 While attuned to this item, you make Stealth checks
31 While attuned to this item, whenever you roll a critical 62 While attuned to this item, whenever you roll for with disadvantage.
hit, reduce its damage by 13. initiative, roll a d4. On a result of 1, you feel the burden of
93 While attuned to this item, you make Survival checks
32 While attuned to this item, for the first hour after this item's power take its toll on you. You cannot take
with disadvantage.
finishing a long rest, you are deaf. bonus actions for the first three rounds of combat.
94 While attuned to this item, you are limited to having
33 While attuned to this item, when an enemy critically hits 63 While attuned to this item, whenever you roll for
only one other magical item attuned to you. If you are
you, you take 2d12 additional damage of that type. initiative, roll a d4. On a result of 1, a Wall of Fire springs
attuned to two items when you try to become attuned to this
34 While attuned to this item, whenever you roll a natural 1 up around you and lasts for five rounds.
item, it fails.
on a spell save DC, the damage is increased by 50% or the 64 While attuned to this item, whenever you roll for
95 While attuned to this item, your lowest attribute is
DC to save on the effect if ongoing is increased by 3. initiative, roll a d4. On a result of 1, you are affected by a
reduced by 2.
35 While attuned to this item, whenever an enemy rolls a Reduce spell for the first five rounds of combat.
96 While attuned to this item, your highest attribute is
natural 1 against you, it is a hit rather than a miss. 65 While attuned to this item, whenever you roll for
reduced by 2.
36 While attuned to this item, whenever you roll max initiative, roll a d4. On a result of 1, a Grease spell is cast
under your feet with a radius of 20 ft. 97 While attuned to this item, whenever you kill an enemy,
damage on a die, reroll that die and take the second result.
an overwhelming guilt strikes you. Make a DC 15 Wisdom
This detriment only applies once per turn. 66 While attuned to this item, whenever you roll for
saving throw. On a fail, you are so conflicted with your
37 While attuned to this item, your critical hits cause initiative, roll a d4. On a result of 1, this item unleashes an
actions that you cannot attack next turn.
backlash damage. On a critical hit, you take damage equal uncontrollable surge of energy. A random enemy within
200 ft. gains 4d12 temporary hit points. 98 While attuned to this item, sevens are not so lucky for
to your level.
you. They are always considered a 1 when rolled.
38 While attuned to this item, you regain only half of your 67 While attuned to this item, whenever you roll for
initiative, roll a d4. On a result of 1, this item unleashes an 99 This item is sentient and it is not fond of you at all.
hit dice during a long rest.
uncontrollable surge of energy. A random enemy within Whenever you use it, you must succeed on a DC 12 CHA
39 While attuned to this item, every time you take the 200 ft. has their highest stat increased by 6. roll or the item will not complete the action.
attack action or cast a spell, you lose 2 hit points.
68 While attuned to this item, whenever you roll for 100 Reroll on this table twice, excluding this result.
40 While attuned to this item, you get -4 to your initiative initiative, roll a d4. On a result of 1, this item unleashes an
rolls. uncontrollable surge of energy. Two random enemies
41 While attuned to this item, you make your initiative rolls within 200ft. becomes blessed.
with disadvantage. 69 While attuned to this item, whenever you roll for
42 While attuned to this item, you must sleep for at least initiative, roll a d4. On a result of 1, this item unleashes an
ten hours to become fully rested. If you do not get this rest uncontrollable surge of energy. Two random enemies
you gain a level of exhaustion. within 200ft. comes under the effects of Mirror Image
spell.

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