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Name: Karma aka "Deliverance" Persona: Black Frost

Xp: ATHLETICISM 2 3 STR



Xp: PROFICIENCY 0 1 AGI
Xp: GUTS 1 2 END
Xp: KNOWLEDGE 1 2 MAG
Xp: CHARM -1 0 LUC
- - - R - - W - - -

ARCANA: Chariot attacks Lv. 9 Xp:

Cleave (d6) Ma/Freila (2d6 + MAG)

Ma/Bufu (d6 + MAG) Vicious Strike (2d6 AoE)

Skull Cracker (d6 + Confuse) Ice Dracostrike (3d6)

Glacial Edge (2d6)

HP: 33 / 33 SP: 8 / 8 SP MOVES SUIT: Swords

Uncompromising Strike (1 SP)

Rakukaja (1 SP)

Hold the Line (1 SP)

Bond of Friendship

PTTRPG
Personas nOTES MISC. notes
紙 Black Frost (Fused)
Melee Attack:
Cleaver of Shamash - ST Fire Damage (2d6)

Unerring Speed (Passive) - Always go first in Initiative, +2 to damage T1 if using a


Physical Attack
Uncompromising Strike - Applied when hitting. 7-9 = extra d10, 10+ = 2d10
Rakukaja - (-2) damage taken by an ally for 3 rolls
Bond of Friendship - Reduces damage taken during Hold the Line by SL level (5) x 2

Character Notes:
1 - Being fused with Black Frost has given Karma a very cold disposition. He's a leader, but *cold* to his
subordinates. Nonetheless, he still cares and will aid them if needed
2 - Karma's body is frigid cold, leaving him unable to make contact with others. Contact with him will deal
2d6 Ice Damage to whoever does so. (You may warn others not to touch you if you so desire)
3 - Hates being flirted with (stoic type)
4 - Mission-driven, but not indifferent to the potential deaths of innocents

Social Links Inventory Open to interpretation and change. None of this needs to be abided by if undesired :)
Bead x 2
Lv. Xp: Amrita x 2

Lv. Xp:
Lv. Xp:
Lv. Xp:
Lv. Xp:
Lv. Xp:
Lv. Xp:
Lv. Xp: Cash:
Lv. Xp: TRACKER TRACKER
TRACKER
✔ ✔
Lv. Xp: ✔ -2 -1 0 +1 +2 -2 -1 0 +1 +2
-2 -1 0 +1 +2
PTTRPG

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