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The Crypt Colectarium

“Leave our tomb and return to the realm of the living. Our slumber Stolen or acquired through smuggling, a Grave-robber must always be
must not be disturbed. Life and death must be preserved in perpetual well-equipped.
disparity.”
• The Bloody dungeons of Lord Lysander Malachio.

Crypt
• The Pyramide-Tomb of The Pharaoh Kamdolun. Starting Items
• The Malevolent Abode of The Lich Necromancer Mordek. Distribute the following Items among The Grave-robbers.
• Sleeping tent. • Pine resin torch sack.
• Coil of rope. • Preserved food urn.
Your group of Grave-robbers must traverse The Crypt until reaching
the chamber where The Lord of The Crypt rests. Upon defeating him,
you can claim his treasures. Special starting Item
Each Grave-robber receives one of the following Items.
Bastard sword Pavise shield. Talking skull.
Crossbow. Lucern hammer. Scroll (random)
• Wide and fragile chamber, • Honored tombs of a Loyal
where the remains of a Giant rest. Army.
• Wild garden, illuminated Scrolls
• Flooded passage leading to Pages from the Mortis Codex, containing magic within their ink and
by a crack in the ceiling, with
an underground lake, with a blood inscriptions.
moss and flowers nourished
modest dock, navigated by The • Lux solis (Sunlight)
by the fluids of fresh corpses
Blind Ferryman and What
and vermin, home to ravenous • Lagenam Veneni (Jar of poison)
lurks beneath the water.
Necrophages. • Ignis Infernalis (Infernal Fire)
• Corridor with multiple open • Fallen obelisk, like a bridge on • Flumen Sanguinis (Blood flux)
niches flanking the hallway, the brink of collapse, over an • Os Fragmentatum (Splinter bone)
from which The Endless abyss, blocked by The Death • Carnis Restitutio (Restitution of flesh)
Horde emerges. Knight.
• Ossuary shrine adorned
• Secret workshop filled with
with candles and bells,
macabre tools, where The The Crypt’s treasures
guarded by The Mesmerizing
Altered Creation resides. In each Crypt’s Chamber, The Crypt-keeper sets a Treasure, whether
Lamplighter.
• Immense chamber with tar in a chest, tomb, or nook.
• Opening due to collapse, • Page of the Mortis Codex. Acquire a random Scroll.
ducts and still burning braziers,
leading to a mass grave, teeming • Silver alloy. Determine an Item random. This acquires:
where the skeleton of a Fallen
with rats, where the Fallen [+relic], [+purified], [+valuable], [+fragile].
Dragon emerges between the
Grave-robbers were thrown.
earth and ashes. • Sanctified seal. Determine an Item random. This acquires:
• Deep well leading to a pitch- [+sacred], [+holy], [+radiant].
• The chamber where The Lord
black chamber of immeasurable
of this Crypt awaits, along
dimension, echoing the howls
with all his treasures, guarded
of The Wailers among hidden
by his most Loyal servants.
bells. • Stiletto. • Small bell. • Long chain.
• Crucifix. • Salt urn. • Cuirass / Helmet.

Items
• Zweihänder. • Oil urn. • Liquor bottle.
The Crypt-Keeper assigns the nature of the Undead. Undead can only • Mirror. • Sack with coins. • Incense burner.
be permanently destroyed through their Weaknesses; any other injury
• Voulge. • Water urn. • Oil lamp.
only stops them momentarily.
• Shield. • Scythe. • Chalice.
• Skeletons. Weakness: [beheading], [silver], [fire], [magic],
1-5 Participants Six-sided dice 3+ hours [bludgeoning].
• Vampires. Weakness: [beheading], [silver], [fire], [magic],
[sunlight], [holy symbols], [stake through the heart].
• Ghosts. Weakness: [fire], [magic], [holy symbols], [salt]. PROFANATUM [v.3.1] is tabletop role-playing game made by
Benjamín Aníbal Reyna - December 2023 - References: Dungeons &
A dungeon-crawling game Behavior
Curious. Busy. Aggressive.
Dragons (Gary Gygax & Dave Arneson) - Fonts: Caudex (Nidud), EB
Garamond (Georg Duffner, Octavio Pardo), Cormorant (Christian
A TTRPG by BENJAMÍN ANÍBAL REYNA Indifferent. Defensive. Sleeping. Thalmann).
Grave-robber Rules
An aimless soul, immersed in the despair of poverty.
Inscribe on paper that which is inherent to the Grave-robber.
How to play? Seek roll
• The Crypt-keeper sets scenarios and challenges, describe reactions and When a Grave-robber seeks something on The Crypt, must make a Dice
Name Class role-plays the side characters. roll (without modifier):
• The Grave-robbers role-play and control their main characters. Make a • Greater: finds something useful.
Brutality Malice Necromancy map of The Crypt. • Equal: finds something partially useful and a risk.
• Lesser: finds something dangerous.
Perseverance Max. When something is not obvious, ask and roll a die.
Keeperless mode
Backpack / / ⇒ NO. / / ⇒ YES.
Special skill
• • • When a Grave-robber performs an action related to their Special skill, is
• • • considered as a substantial advantage (and roll two dice instead of one).
• • • Attributes
• Brutality: break and destroy, force and endure.
1. Roll a die to randomly choose your Class. Your Class sets your starting • Malice: act with subterfuge and stealth, precision and initiative.
Attributes, your starting Items and a Special skill. Describe their
• Necromancy: comprehend and recognize, manipulate magic. Perseverance
When something or someone is about to be destroyed, consumed, or
Appearance. damaged in the result of a Survival roll, the Grave-robber who rolled
Gravedigger [Special skill: dig] the die can reduce their Perseverance by (1) to ignore the result and
continue. The Crypt-keeper narrates how they endure through that
• Brutality (+0) / • Malice (-1) / • Necromancy (+0) Dice rolls complication.
• Backpack: [Sharpened shovel], [Oil lamp]. When you need to make a dice roll, The Crypt-keeper designates a
Challenge Value (CV): Easy (3), Normal (4), Hard (5), or Legendary
Thief [Special skill: locksmith]
(6). Then, the Grave-robber rolls a die and modifies the result with the
• Brutality (-1) / • Malice (+1) / • Necromancy (-1)
• Backpack: [Stiletto], [Unusual toolkit].
most relevant Attribute (if applicable). Compare the final result to the Rest
CV to determine if it’s Greater, Equal, or Lesser. When a Grave-robber rests for at least half a day without being
Thanatologist [Special skill: reading] interrupted, they recover all their Perseverance.
• When a Grave-robber obtains a , it’s a Critical hit: exceptionally
• Brutality (-1) / • Malice (-1) / • Necromancy (+1)
succeeds with additional gains. When a Grave-robber obtains a , it’s a
• Backpack: [Staff], [Carnis Restitutio scroll]. Fumble: the Item that they are using, is permanently destroyed, consumed
Reverend [Special skill: bless water] or damaged. Progress
• Brutality (-1) / • Malice (-1) / • Necromancy (+1) If a Grave-robber rests for at least half a day without being interrupted
• If a Grave-robber has a substantial advantage in an action, roll two dice while having their Perseverance empty, then they level up. Upon
• Backpack: [Crucifix], [Water canteen].
and keep the higher result. In the case of a substantial disadvantage, roll leveling up, they increase their maximum Perseverance by (1) and
Errant [Special skill: negotiate] two dice and keep the lower result. receive a random Attribute boost:
• Brutality (-2) / • Malice (+0) / • Necromancy (+1) • / ⇒ Brutality (+1)
• Backpack: [Stiletto], [Whip], [Wine bottle]. • / ⇒ Malice (+1)
• / ⇒ Necromancy (+1)
Executioner [Special skill: cleaning] Survival roll
• Brutality (+1) / • Malice (+0) / • Necromancy (-2) When something or someone is at risk of harm, depletion, consumption, or None of your Attributes can exceed (+3). If this were to happen, place
damage, you must make a dice roll using the most relevant Attribute. that new increase in another Attribute.
• Backpack: [Executioner’s sword], [Executioner’s axe], [Hood].
• Greater: succeeds with a complication.
• Equal: succeeds under a consequence.
2. Start with a Perseverance maximum equal to (1). • Lesser: fails and must accept the consequences.
Death
3. Roll two dice to randomly choose a Name. If the Grave-robber were to take damage as a result of failure, they When a Grave-robber is about to die and cannot sacrifice an Item or
must permanently sacrifice an Item using it as protection, reduce their spend (1) Perseverance, then they permanently die and immediately
Aranthas Draevon Hespera Morvain Quillon Vorath Perseverance by (1), or accept death. return to life as an Undead. Another Grave-robber must be created
Aelora Elara Ignatius Nyx Ravenna Wyrmbane immediately (with a Special item) and added to the group at the next
Balthazar Elysia Ithilim Othor Sorin Xyra opportunity.
Belthorn Faelnoct Jarek Ossian Tenebra Yaelis Revelation roll
Calraith Fenris Kylara Phaedrus Tharian Ydris When a Grave-robber attempts to recognize something (Necromancy) or
Cyrinthia Galrok Lorcan Pyrrha Ursula Zephyra detect something (Malice), they must make a dice roll: Magic
• Greater: get the answer. All Grave-robbers can use magic, but it is sinister and capricious. Only the
4. You have a Backpack. Distribute the Starting Items among your group • Equal: partially understands what is happening. / obtains a clue. dead can master magic in the form of spells; the living can only manipulate
and then determine an Special starting Item for each Grave-robber. • Lesser: Doesn’t know, but can speculate freely. it through artifacts and scrolls.

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