Animation is not new, and there have been decades worth of books written on the subject. Unfortunately, these books weren’t written for you, dear Motion Graphics Artist. They were written for TRADITIONAL animators. This means that a bit of mental “translating” is necessary to apply the concepts to, say, After Effects. After surviving this course, you should have all of the tools you need to take traditional animation books and apply their lessons to your own MoGraph. Here are some of the best to start your Animation Library with.
The Animator’s Survival Kit
Just go order it right now. This book is basically The Bible of animation. It’s filled with amazingly detailed drawings, charts, and notes to help explain some of the trickier concepts. Some of the material won’t be as applicable to Motion Design, but the fundamentals and examples in this book are just gold. If you only buy one book, this is the one.
Timing for Animation
Once you get the hang of “thinking like an animator” while inside of After Effects, this book can give you a lot of ideas about making things feel “heavy,” making impacts feel “harder,” and generally how to get a certain “feel” that you’re after. You’ll have to mentally translate some of the examples into more MoGraph- ish techniques, but you should be able to do that after Bootcamp.
Elemental Magic Volume 2
This is some advanced Wizard-Level animation right here. This book shows you in excruciating detail exactly what it takes to animate fire, water, explosions, and any other “natural” phenomenon by hand. You may never actually draw a water splash frame-by-frame, but the lessons about how to THINK about doing something like that are extremely valuable even if you work exclusively in After Effects. However, adding some hand-drawn FX to your reel is a sure-fire way to impress your fellow animators (assuming you do them well.)