The Batman

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The Batman

Real Name: Bruce Wayne History: Orphaned at 8 years of age, Bruce Wayne became the sole inheritor of the Wayne family fortune. Since then he has dedicated his life to become the Dark Knight of Gotham, a fearsome brooding presence that strikes fear into the cowardly, superstitious hearts of criminals. Famed as a master detective, and martial artist, today Bruce Wayne stalks the streets as Batman. Batman has taken on a number of protges over the years, all of whom respect the Batman, and follow his plans to the letter. Complications: Secret Identity: The world must never know that Batman is Bruce Wayne, the symbol is too powerful to be reduced to a mortal man. Whenever Batman must deceive someone about his identity give him a hero point. Complicated Love-Life: It seems Batman is always destined to fall in love with complicated women, usually on the wrong side of the law. Whenever Batman encounters one of these lovers he gains a hero point. Nemeses: Batman has garnered quite a rogue's gallery over his career, most of whom want him dead. Whenever he encounters one of his famous Rogue's Gallery he gains a hero point.

The Batman
STR DEX CON +4 +1 +2 COMBAT SKILLS (9/9/6/6/6/3/3/3/3/3) Total 7 Rank 6 INT +5 WIS +0 CHA +3

Initiative (Dex)

Mod 1

Misc

DEFENSE SKILLS Skill Block (Str) Dodge (Dex) Toughness (Con) Fortitude (Con) Reflex (Dex) Will (Wis) Total 13 7 12 5 4 3 Rank 9 6 6 3 3 3 Mod 4 1 2 2 1 0 Misc

+4

OFFENSE SKILLS Skill Melee (Str) Ranged (Dex) Damage (Str) Total 13 4 (+8) 7 Rank 9 3 3 Mod 4 1 4 Misc +4 (Batarang)

MISCELLANEOUS SKILLS (9/9/9/6/6/6/6/6/6/3/3/3/3/3/3/3/3/3) Skill Athletics (Str) Acrobatics (Dex) Computers (Int) Deception (Cha) Espionage (Dex) Expertise (Cha) Intimidate (Cha) Investigate (Int) Insight (Wis) Knowledge (Int) Linguistics (Int) Medicine (Int) Perception (Wis) Persuasion (Cha) Science (Int) Survival (Wis) Technology (Int) Vehicles (Dex) Total 10 7 8 6 10 6 12 14 3 14 8 8 6 6 8 3 11 7 Rank 6 6 3 3 9 3 9 9 3 6 3 3 6 3 3 3 6 6 Mod 4 1 5 3 1 3 3 5 0 5 5 5 0 3 5 0 5 1 Misc

The Batman
Feat Accurate Attack All-Out Attack Defensive Attack Power Attack Attack Specialization (Batarang) Improved Disarm Improved Throw Quick Draw Sneak Attack Stunning Attack Assessment Fearsome Presence Master-Plan Rank 2 2 2 4 2 Benefit -1 Damage/+1 Melee or Ranged -1 Dodge & Block/ +1 Melee & Ranged -1 Melee & Ranged/ +1 Dodge and Block -1 Melee & Ranged/+1 Damage +4 Bonus to Batarang Attacks +4 Bonus to Disarm Attacks Opponent uses lesser of Str or Dex to defend against Trip Draw Items as a Free Action +3 Damage during Surprise Attacks Unarmed Attack Can Stun Opponent Know Opponent's Attack & Defense with Insight Check Intimidate everyone within 20 ft. Gain a bonus in situations when you plan in advance.

Combat Gear Long Cape Kevlar Costume Cowl Multifunction Binoculars Commlink Utility Belt Nerve-Agent Rated Gas Mask Universal Tool Rapid Room-Filling Fogger IR Paint Marker Foaming Explosive Batcuffs Batarangs Mini-Tracer Launching Grapnel Hook

EP 1 3 3 1 1 1 1 0 15 1 1 1 1

Benefit Blind/Dodge/Hide/Intimidation/Melee/Thrown +3 Subtle Toughness Bonus Night-Vision Goggles, Digital Camera Mile Range Immunity (Airborne Toxins) Allows skill uses without penalty 20 ft. sq. Area Obscure Infrared Paint Grenade with shapeable Charge Incapacitates foe Allows Ranged Attack Range of 2 Miles Super Movement 2, Snare 2

Other Gear Batcave

EP Cost 10

Batmobile

Benefit Size (Medium[Warehouse Sized]- Communications, Computer, Concealed, Garage, Infirmary, Laboratory, Power System, Security System, Workshop) St 35, Sp 5, D 8 T 9, Sz Huge. Features: Alarm, Caltrops, Remote Control, Navigational Control, Hidden Compartments.

Alfred

Priceless

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