This document discusses building a sustainable ecosystem for Indonesia's emerging ICT creative industry. It outlines opportunities and challenges, including a lack of capital, capacity building, and difficulties protecting intellectual property. It then presents MIKTI's initiatives to address these, such as the Indonesia ICT Award program, which aims to foster communities, provide training and exposure, assist with production and marketing, and help exploit intellectual property. The goal is to facilitate successful creative entrepreneurs and build a robust ICT creative industry cluster in Indonesia through collaboration, education, and strategic support.
This document discusses building a sustainable ecosystem for Indonesia's emerging ICT creative industry. It outlines opportunities and challenges, including a lack of capital, capacity building, and difficulties protecting intellectual property. It then presents MIKTI's initiatives to address these, such as the Indonesia ICT Award program, which aims to foster communities, provide training and exposure, assist with production and marketing, and help exploit intellectual property. The goal is to facilitate successful creative entrepreneurs and build a robust ICT creative industry cluster in Indonesia through collaboration, education, and strategic support.
This document discusses building a sustainable ecosystem for Indonesia's emerging ICT creative industry. It outlines opportunities and challenges, including a lack of capital, capacity building, and difficulties protecting intellectual property. It then presents MIKTI's initiatives to address these, such as the Indonesia ICT Award program, which aims to foster communities, provide training and exposure, assist with production and marketing, and help exploit intellectual property. The goal is to facilitate successful creative entrepreneurs and build a robust ICT creative industry cluster in Indonesia through collaboration, education, and strategic support.
ICT Creative Industry By : INDRA UTOYO Chairman of MIKTI Masyarakat Industry Kreatif TIK Indonesia Jakarta , March 31 st 2009 Opportunities and Challenges Content Content In Search of Creativepreneurs Indonesia ICT Creative Industry at glance Successful Case Study Opportunities and Challenges MIKTI & Sustainable Ecosystem Its a similar world. The Surplus Society has a surplus of similar companies, employing similar people, with similar educational backgrounds, coming up with similar ideas, producing similar things, with similar prices, and similar quality. Kjell Nordstrum and Jonas Ridderstrale, Kjell Nordstrum and Jonas Ridderstrale, Funky Business Funky Business Education for Creative Society?......... http://www.geocities.com/uconkie/web/pemandangan.jpg The Age of Creative Economy: The Age of Creative Economy: Be Creative and Different Be Creative and Different
Creative Industry Potential
Creative Industry Potential Knowledge- Creative Skilled Worker Labor Intensive 1,000,000 People for 100 Industries 10,000 People for 100 Industries 1 People for 1/more Industry http://mrsedenk.files.wordpress.com/2008/04/kickandy1.jpg Community Enterprises = Market Horizontalization .. 20 millions new employments will be created through community enterprises by 2012 Source: British Council Source: British Council In Search of Creative Enterpreneur Creative enterpreneurs like Shinta and Andi created employments and wealth for their companies. Today, theyre building community enterprises helping other young people gain enterpreneurial skills and start their own businesses. Theyre creative because theyre different, not that theyre different because theyre creative These enterpreneurs are doing early market research on some of the biggest opportunities of the coming decades. In attempting to bridge the great divides between previleged populations and the poor, they address the critical challenges where other markets fail Elkington & Hartigan, The Power of Unreasonable People. Creative, Knowledge, & Social Enterpreneur Design, Branding, & Innovation for national & International market Driven by Choice 10% of Enterprises 6% of GDP Commodities Trade Micro-Enterpreneurs Production for Local market Diven by Necessity 90% of Enterprises 5% of GDP Content Content In Search of Creativepreneurs Indonesia ICT Creative Industry at glance Successful Case Study Opportunities and Challenges MIKTI & Sustainable Ecosystem Creative Industry Landscape in Indonesia Creative Industry Landscape in Indonesia Source: Departemen Perdagangan RI 2008 Creative Creative Industry Industry 12 12 13 13 11 11 5 5 4 4 6 6 2 2 9 9 8 8 14 14 3 3 10 10 7 7 1 1 Advertising Advertising Architecture Architecture Antiques Antiques Crafts Crafts Design Design Fashion Fashion Video, Film Video, Film & Photography & Photography Interactive Game Interactive Game Music Music Performance Art Performance Art Publishing & Printing Publishing & Printing Computer Service Computer Service & Software & Software Television & Radio Television & Radio Research Research & Development & Development Creative Creative Industry Industry 12 12 12 12 13 13 13 13 11 11 11 11 5 55 5 4 44 4 6 66 6 2 22 2 9 99 9 8 88 8 14 14 14 14 3 33 3 10 10 10 10 7 77 7 1 11 1 Advertising Advertising Architecture Architecture Antiques Antiques Crafts Crafts Design Design Fashion Fashion Video, Film Video, Film & Photography & Photography Interactive Game Interactive Game Music Music Performance Art Performance Art Publishing & Printing Publishing & Printing Computer Service Computer Service & Software & Software Television & Radio Television & Radio Research Research & Development & Development Creative Industry Classification Facts of Indonesia ICT Creative Industry Facts of Indonesia ICT Creative Industry Export of layanan komputer & piranti lunak = ????????? The ICT Based Creative Industry in Indonesia The ICT Based Creative Industry in Indonesia Indonesia local game production Winner of Asia-Pacific ICT Award Interactive Games News Portals ..and many more Leo Dance Leo Snack (Garuda Food) TNT Drive Game TNT Logistics All games developed by A-Box Activities Games, Jakarta Founded in Jakarta, 2007, focused on developing Advergame Interactive Advertising Source: Andi S.Boediman,Creative Industry Trend 2009 2009, Bullit Sesariza 2009 Business Software Content Content In Search of Creativepreneurs Indonesia ICT Creative Industry at glance Successful Case Study Opportunities and Challenges MIKTI & Sustainable Ecosystem Music Industry : A fertile ground for the music Music Industry : A fertile ground for the music artists to express & expose their work artists to express & expose their work Mobile & Internet Content Industry Mobile & Internet Content Industry Game Industry Game Industry The Challenges The Challenges Industri Strategis (10) Industri Kreatif (14) Man Machine Money Method Market IP OK ? Government support Content Content In Search of Creativepreneurs Indonesia ICT Creative Industry at glance Successful Case Study Opportunities and Challenges MIKTI & Sustainable Ecosystem Singapore Singapore Korea Korea Game : Business Model and Incubation Game : Business Model and Incubation Biz Biz - - Model Model INDONESIA INDONESIA Incubation Incubation - - Model Model Content Content In Search of Creativepreneurs Indonesia ICT Creative Industry at glance Successful Case Study Opportunities and Challenges MIKTI & Sustainable Ecosystem Key Initiatives Strategic Objectives Misi Menjadi penggerak utama tumbuhnya industri kreatif TIK Indonesia yang sehat & unggul Menumbuhkan komunitas creativepreneur berbudaya DIGITAL untuk menggairahkan industri kreatif TIK Indonesia yang sehat, kompetitif, dan mencerdaskan Visi Fasilitasi tumbuhnya creativepreneur TIK unggul Bangun Ikon cluster ekonomi kreatif TIK unggul Indonesia Tumbuhkan Budaya DIGITAL dan Kesadaran HAKI Ungkit Kekayaan Budaya sebagai key content posistioning Kembangkan pasar berbasis Kekuatan pasar domestik Klasterisasi Industri Kreatif TIK & Du- kungan kebijakan Sinergi Penyediaan Platform Kolaborasi & Kreasi Sinergi Edukasi & Community Dev Sinergi Promosi & Komunikasi Mapping Potensi Industri kreatif TIK Masyarakat Masyarakat Industri Industri Kreatif Kreatif TIK Indonesia TIK Indonesia Endorsed by Endorsed by Key Success in a DIGITAL Era People Paradigm toward DIGITAL Culture Dignity & Discipline : Persistence & consistent in doing work Innovative : Keep innovate Good governance : Credible processes for better performance Integral : Holistic, interdependent, sinergy, co-evolution Transparency : Open & sharing culture Appreciative : Mutual respect user-creator based on trust Legal : Compliance, be legal House of ICT Creative Industry House of ICT Creative Industry Digital Culture Digital Tourism Digital Learning Digital Campaign Business Tools Industri Specific GAMES ANIMATION MUSIC COMIC MEDIA Business Apps Industry Apps INTERACTIVE MOBILE ONLINE BROADCAST OFFLINE CD INDUSTRI KREATIF TIK CONTEXT CONTENT CHANNEL CREATIVE INDUSTRY ENABLERS (DESIGN, PRODUCTION, DISTRIBUTION, RENDERING FARM, etc.) Building the Building the Ecosystem for ICT Ecosystem for ICT Based Based Creative Industry in Creative Industry in Indonesia Indonesia Lack of Capital and Funding Graphic Design 60 schools,12.000 students Information Technology 900 schools, 200.000 students Example : 1. Indonesia ICT Award (INAICTA) 2. Graphic Industry Exhibition Difficult to go to Market and and Difficult to uphold the Intellectual Property Lack of Capacity Building & Incubation Facility Case MIKTI Case MIKTI Program: INAICTA Program: INAICTA KEPESERTAAN PENGEMBANGAN KOMUNITAS LOMBA BMP DIKLAT PEMASARAN INAICTA INDO GAME SHOW BUBU AWARD 3. Exposure 3. Exposure 4. 4. Production Production 1. Idea Generator & Selection 1. Idea Generator & Selection 2. Capacity Building 2. Capacity Building 5. Marketing & IP 5. Marketing & IP Exploitation Exploitation Sustainable Ecosystem Sustainable Ecosystem Sustainable Incubation : Example Game Sustainable Incubation : Example Game Terima kasih www.mikti.or.id www.mikti.or.id www.inaicta.web.id www.inaicta.web.id
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