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Android Article
0 Development Tutorial
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Development with Android Gingerbread and Eclipse This tutorial describes how to create Android applications with Eclipse. It is based on Eclipse 3.7 (Indigo), Java 1.6 and Android 4.0 (Ice Cream Sandwich).
Table of Contents 1. What is Android? 1.1. Android Operation System 1.2. Important Android components 1.3. Dalvik Virtual Machine 1.4. Security and permissions 2. Android Application Architecture 2.1. AndroidManifest.xml 2.2. R.java, Resources and Assets 2.3. Reference to resources in XML files 2.4. Activities and Layouts 2.5. Activities and Lifecycle 2.6. Context 3. Installation 3.1. Eclipse and automatic Android SDK 3.2. Manually install Android SDK 3.3. Install a specific Android version 3.4. Android Source Code 4. Using the Emulator 4.1. Create an Android Emulator Device 4.2. Emulator Shortcuts 4.3. Performance 5. Error handling and typical problems 5.1. Clean Project 5.2. Problems with Android Debug Bridge (adb) 5.3. LogCat 5.4. Emulator does not start 5.5. Error message for @override 5.6. Missing Imports 5.7. Eclipse Tips 6. Your first Android project 6.1. Create Project 6.2. Two faces of things 6.3. Create attributes 6.4. Add UI Elements 6.5. Edit UI properties 6.6. Code your application 6.7. Start Project 7. Starting an deployed application 8. Menus and Action Bar 8.1. Definition of menu entries
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8.2. Action bar tabs 8.3. Context menus 9. Tutorial: Menus and Action Bar 9.1. Project 9.2. Add a menu XML resource 10. Preferences 11. Tutorial: Preferences 11.1. Using preferences 11.2. Run 12. Dialogs via the AlertDialog 13. Layouts 14. TableLayout 14.1. Overview 14.2. Example 15. ContentProvider 15.1. Overview 15.2. Create contacts on your emulator 15.3. Using the Contact Content Provider 16. ScrollView 17. Fragments 17.1. Overview 17.2. When to use Fragments 18. Fragments Tutorial 18.1. Project and Overview 18.2. Create layouts 18.3. Create Fragment classes 18.4. Activities 18.5. Run 19. DDMS perspective and important views 19.1. DDMS - Dalvik Debug Monitor Server 19.2. LogCat View 19.3. File explorer 20. Shell 20.1. Android Debugging Bridge - Shell 20.2. Uninstall an application via adb 20.3. Emulator Console via telnet 21. Deploy your application on a real device 22. Thank you 23. Questions and Discussion 24. Links and Literature 24.1. Source Code 24.2. Android Resources 24.3. vogella Resources
1. What is Android?
1.1. Android Operation System
Android is an operating system based on Linux with a Java programming interface. It provides tools, e.g. a compiler, debugger and a device emulator as well as its own Java Virtual machine (Dalvik Virtual Machine - DVM). Android is officially guided by the Open Handset Alliance but in reality Google leads the project. Android supports 2-D and 3-D graphics using the OpenGL libraries and supports data storage in a SQLite database. Every Android applications runs in its own process and under its own user id which is generated automatically by the Android system during deployment. Therefore the application is isolated from other running applications and a misbehaving application cannot easily harm other Android applications.
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Activity - represents the presentation layer of an Android application, e.g. a screen which the user sees. An Android
application can have several activities and it can be switched between them during runtime of the application.
Views - the User interface of an Activities is built with widget classes which inherit from android.view.View. The layout of the views is managed by android.view.ViewGroups. Views often have attributes which can be
used to change their appearance and behavior.
Services - perform background tasks without providing an UI. They can notify the user via the notification framework
in Android.
ContentProvider - provides data to applications, via a content provider your application can share data with other
applications. Android contains a SQLite DB which can serve as data provider
Intents - are asynchronous messages which allow the application to request functionality from other services or
activities. An application can call directly a service or activity (explicit intent) or ask the Android system for registered services and applications for an intent (implicit intents). For example the application could ask via an intent for a contact application. Applications register themselves to an intent via an as they allow the creation of loosely coupled applications.
BroadcastReceiver - receives system messages and implicit intents, can be used to react to changed conditions
in the system. An application can register as a BroadcastReceiver for certain events and can be started if such an event occurs.
Widgets - interactive components primary used on the Android homescreen to display certain data and to allow the
user to have quick access the the information
Other Android components are Live Folders and Android Live Wallpapers. Live Folders display data on the homescreen without launching the corresponding application.
Services, BroadcastReceivers and ContentProvider of the application. It must also contain the required
permissions for the application. For example if the application requires network access it must be specified here.
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The
package attribute defines the base package for the following Java elements. It also must be unique as the Android
Marketplace only allows application for a specific package once. Therefore a good habit is to use your reverse domain name as a package to avoid collisions with other developers.
Activity is started once the application starts (action android:name="android.intent.action.MAIN" ). The category
"de.vogella.android.temperature.Convert". An intent filter is registered for this class which defines that this
android:name="android.intent.category.LAUNCHER" defines that this application is added to the application directory on the Android device. The @string/app_name value refer to resource
files which contain the actual values. This makes it easy to provide different resources, e.g. strings, colors, icons, for different devices and makes it easy to translate applications. The "uses-sdk" part of the "AndroidManifest.xml" defines the minimal SDK version your application is valid for. This will prevent your application being installed on devices with older SDK versions.
definition category
assets can be used to store any kind of data. In Java you can access this data via the AssetsManager and the method getAssets ().
While the directory res contains structured values which are known to the Android platform the directory
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android.view.ViewGroups . The layout defines the UI elements, their properties and their arrangement.
UI elements are based on the class android.view.View . ViewGroup is a subclass of the class View and a layout can contain UI components ( Views ) or other layouts ( ViewGroups ). You should not nestle ViewGroups too deeply as this has a negative impact on performance. A layout can be defined via Java code or via XML. You typically uses Java code to generate the layout if you don't know the content until runtime; for example if your layout depends on content which you read from the Internet. XML based layouts are defined via a resource file in the folder /res/layout . This file specifies the ViewGroups ,
Views , their relationship and their attributes for a specific layout. If a UI element needs to be accessed via Java code you android:id attribute. To assign a new id to an UI element use @+id/yourvalue . By conversion this will create and assign a new id yourvalue to the corresponding UI element.
have to give the UI element an unique id via the In your Java code you can later access these UI elements via the method
findViewById(R.id.yourvalue) .
Defining layouts via XML is usually the preferred way as this separates the programming logic from the layout definition. It also allows the definition of different layouts for different devices. You can also mix both approaches.
onSaveInstanceState() - called if the activity is stopped. Used to save data so that the activity can restore its
states if re-started
onPause() - always called if the Activity ends, can be used to release resource or save data onResume() - called if the Activity is re-started, can be used to initialize fields
The activity will also be restarted if a so called "configuration change" happens. A configuration change for example happens if the user changes the orientation of the device (vertical or horizontal). The activity is in this case restarted to enable the Android platform to load different resources for these configuration, e.g. layouts for vertical or horizontal mode. In the emulator you can simulate the change of the orientation via CNTR+F11. You can avoid a restart of your application for certain configuration changes via the configChanges attribute on your activity definition in your AndroidManifest.xml. The following activity will not be restarted in case of orientation changes or position of the physical keyboard (hidden / visible).
<activity android:name=".ProgressTestActivity"
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2.6. Context
The class android.content.Context provides the connections to the Android system. It is the interface to global
Services, e.g. theLocation Service. As Activities and Services extend the class Context you can directly access the context via this.
information about the application environment. Context also provides access to Android
3. Installation
The following assume that you have already Eclipse installed. For details please see Eclipse Tutorial .
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The dialog allows you to install new package and also allow you to delete them. Select "Available packages" and open the "Third Party Add-ons". Select the Google API 14 (Android 4.0) version of the SDK and press "Install".
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Press the "Install" button and confirm the license for all package. After the installation restart Eclipse.
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We can also select the box "Enabled" for Snapshots. This will make the second start of the virtual device much faster. At the end press the button "Create AVD".This will create the device and display it under the "Virtual devices". To test if your setup is correct, select your device and press "Start". After (a long time) your device should be started.
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4.3. Performance
Try to use a smaller resolution for your emulator as for example HVGA. The emulator gets slower the more pixels its needs to render as it is using software rendering. Also if you have sufficient memory on your computer, add at least 1 GB of memory to your emulator. This is the value "Device ram size" during the creation of the AVD. Also set the flag "Enabled" for Snapshots. This will save the state of the emulator and let it start much faster.
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5.3. LogCat
The LogCat view shows you the log message of your Android device and help you analyzing problems. For example Java exceptions in your program would be shown here. To open this view, select "Window -> Show View -> Other -> Android -> LogCat" from the menu.
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While "res" contains structured values which are known to the Android platform the directory "assets" can be used to store any kind of data. In Java you can access this data via the AssetsManager and the method getAssets().
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Add also the following "String" attributes. String attributes allow to translate the application at a later point. Table 1. String Attributes
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<?xml version="1.0" encoding="utf-8"?> <resources> <string name="hello">Hello World, Convert!</string> <string name="app_name">Temperature Converter</string> <color name="myColor">#3399CC</color> <string name="myClickHandler">myClickHandler</string> <string name="celsius">to Celsius</string> <string name="fahrenheit">to Fahrenheit</string> <string name="calc">Calculate</string> </resources>
Right-click on the text object Hello World, Hello! in the layout. Select Delete on the popup menu to remove the text object. Then, from the Palette view, select Text Fields and locate Plain Text. Drag this onto the layout to create a text input field. All object types in the section "Text Fields derive from the class "EditText", they just specify via an additional attribute which text type can be used. Now select the Palette section Form Widgets and drag a RadioGroup object onto the layout. The number of radio buttons added to the radio button group depends on your version of Eclipse. Make sure there are two radio buttons by deleting or
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adding radio buttons to the group. From the Palette section Form Widgets, drag a Button object onto the layout. The result should look like the following.
Switch to "main.xml" and verify that your XML looks like the following.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <EditText android:layout_height="wrap_content" android:id="@+id/editText1" android:layout_width="match_parent" android:text="EditText"></EditText> <RadioGroup android:layout_height="wrap_content" android:id="@+id/radioGroup1" android:layout_width="match_parent"> <RadioButton android:text="RadioButton" android:layout_width="wrap_content" android:id="@+id/radio0" android:layout_height="wrap_content" android:checked="true"></RadioButton> <RadioButton android:text="RadioButton" android:layout_width="wrap_content" android:id="@+id/radio1" android:layout_height="wrap_content"></RadioButton> </RadioGroup> <Button android:text="Button" android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button> </LinearLayout>
android:text="EditText" property from the EditText part. Switch back to the "Graphical Layout" tab
and check that the text is removed. Use the right mouse click on the first radio button to assign the "celsius" string attribute to its "text" property. Assign the and "fahrenheit" string attribute to the second radio button.
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From now on I assume you are able to use the properties menu on the UI elements. You can either edit the XML file or modify the properties via right mouse click. Set the property "Checked" to true for the first RadioButton. Assign "calc" to the text property of your button and assign "myClickHandler" to the "onClick" property. Set the "Input type" property to "numberSigned" and "numberDecimal" on your EditText. All your other UI controls are contained in a LinearLayout. We want to assign a background color to this LinearLayout. Rightclick on an empty space in Graphical Layout mode, then select Other Properties All by Name Background. Select Color and then myColor in the list.
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Switch to the "main.xml" tab and verify that the XML is correctly maintained.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@color/myColor"> <EditText android:layout_height="wrap_content" android:id="@+id/editText1" android:layout_width="match_parent" android:inputType="numberDecimal|numberSigned"></EditText> <RadioGroup android:layout_height="wrap_content" android:id="@+id/radioGroup1" android:layout_width="match_parent"> <RadioButton android:layout_width="wrap_content" android:id="@+id/radio0" android:layout_height="wrap_content" android:text="@string/celsius" android:checked="true"></RadioButton> <RadioButton android:layout_width="wrap_content" android:id="@+id/radio1" android:layout_height="wrap_content" android:text="@string/fahrenheit"></RadioButton> </RadioGroup> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/calc" android:onClick="myClickHandler"></Button> </LinearLayout>
package de.vogella.android.temperature; import import import import import import android.app.Activity; android.os.Bundle; android.view.View; android.widget.EditText; android.widget.RadioButton; android.widget.Toast;
public class ConvertActivity extends Activity { private EditText text; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); text = (EditText) findViewById(R.id.editText1); } // This method is called at button click because we assigned the name to the
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// "On Click property" of the button public void myClickHandler(View view) { switch (view.getId()) { case R.id.button1: RadioButton celsiusButton = (RadioButton) findViewById(R.id.radio0); RadioButton fahrenheitButton = (RadioButton) findViewById(R.id.radio1); if (text.getText().length() == 0) { Toast.makeText(this, "Please enter a valid number", Toast.LENGTH_LONG).show(); return; } float inputValue = Float.parseFloat(text.getText().toString()); if (celsiusButton.isChecked()) { text.setText(String .valueOf(convertFahrenheitToCelsius(inputValue))); celsiusButton.setChecked(false); fahrenheitButton.setChecked(true); } else { text.setText(String .valueOf(convertCelsiusToFahrenheit(inputValue))); fahrenheitButton.setChecked(false); celsiusButton.setChecked(true); } break; } } // Converts to celsius private float convertFahrenheitToCelsius(float fahrenheit) { return ((fahrenheit - 32) * 5 / 9); } // Converts to fahrenheit private float convertCelsiusToFahrenheit(float celsius) { return ((celsius * 9) / 5) + 32; } }
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Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.
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ActionBar also shows an icon of your application. You can also add an action to this icon. If you select this icon the
onOptionsItemSelected() method will be called with the value android.R.id.home. The recommendation is to return to the main Activity in your program.
// If home icon is clicked return to main Activity case android.R.id.home: Intent intent = new Intent(this, OverviewActivity.class); intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(intent); break;
In this method you can create the menu programmatically or you can use a pre-defined XML resources which you inflate via
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the class "MenuInflator". Each activity has already an instance of the class available and this instance can get accessed via the method getMenuInflator(). onCreateContextMenu() is only called once. If you want to influence the menu later you have to use the method onPrepareOptionsMenu().
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Show Preferences" > </Button> <Button android:id="@+id/Button02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Change Preferences" > </Button> </LinearLayout>
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This will create a new file "mainmenu.xml" in the folder "res/menu" of your project. Android provides an nice editor to edit this file, unfortunately this editor is not always automatically used. To use this editor right-click on your menu file and select Open with Android Menu Editor. Switch if necessary to the "Layout" tab of the editor. Press Add and select "Item". Maintain the following value. This defines the entries in your menu. We will also define that the menu entry is displayed in the action bar if there is sufficient space available.
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Change your Activity class "OverviewActivity" to the following. The OnCreateOptionsMenu method is used to create the menu. The behavior in "onOptionsItemSelected" is currently hard-coded to show a Toast and will soon call the preference settings. In case you want to disable or hide menu items you can use the method "onPrepareOptionsMenu" which is called every time the menu is called.
package de.vogella.android.socialapp; import import import import import import android.app.Activity; android.os.Bundle; android.view.Menu; android.view.MenuInflater; android.view.MenuItem; android.widget.Toast;
public class OverviewActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.mainmenu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) {
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Run your application. As there is enough space in the action bar your item will be displayed there. If there would be more items you could press "Menu" on the emulator to see them. If you select the menu item you should see a small info message.
The two "Preference" buttons are not yet active. We will use them in the next chapter.
10. Preferences
Android supports the usage of Preferences to allow you to save data for your application. Preferences are stored as key values. The definition of Preferences can also be done via an XML resource. Android provides the class "PreferenceActivity" which extends the class Activity. PreferenceActivity supports the simple handling of preferences. This activity can load a preference definition resources via the method addPreferencesFromResource (). To communicate between different components Android uses Intents. Typically the PreferenceActivity is started from another activity via an Intent. In your application you can access the preference manager via the following:
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(this);
Values can get access via the key of the preference setting.
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To create or change preferences you have to call the edit() methods. Once you have changed the value you have to call commit() to apply your changes.
Open the file via right-mouse click and Open-with Android XML Resource Editor. Press Add, add a "PreferenceCategory" and add two preferences "EditTextPreferences" to this category : "User" and "Password".
You can also maintain other properties to EditTextField, e.g. the inputMethod. Add for example the following attribute to the
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Create the class "MyPreferencesActivity" with extends PreferenceActivity. This activity will load the "preference.xml" and will allow to maintain the values.
package de.vogella.android.socialapp; import android.os.Bundle; import android.preference.PreferenceActivity; public class MyPreferencesActivity extends PreferenceActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } }
To make this class available as an activity for Android you need to register it in your "AndroidManifest.xml" file. Select "AndroidManifest.xml" and the tab "Application". Scroll to the botton of the view and add your new activity via the "Add" button.
To make use of our new preference activity and the preference values we adjust the "OverviewActivity". The first button will show the current values of the preferences via a Toast and the second button will revert the maintained user name to demonstrate how you could change the preferences via code.
package de.vogella.android.socialapp; import import import import import import import import import import import import android.app.Activity; android.content.SharedPreferences; android.content.SharedPreferences.Editor; android.os.Bundle; android.preference.PreferenceManager; android.view.Menu; android.view.MenuInflater; android.view.MenuItem; android.view.View; android.view.View.OnClickListener; android.widget.Button; android.widget.Toast;
public class OverviewActivity extends Activity { SharedPreferences preferences; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.Button01); // Initialize preferences preferences = PreferenceManager.getDefaultSharedPreferences(this); button.setOnClickListener(new OnClickListener() { public void onClick(View v) { String username = preferences.getString("username", "n/a"); String password = preferences.getString("password", "n/a"); showPrefs(username, password); } }); Button buttonChangePreferences = (Button) findViewById(R.id.Button02); buttonChangePreferences.setOnClickListener(new OnClickListener() { public void onClick(View v) {
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updatePreferenceValue(); } }); } private void showPrefs(String username, String password){ Toast.makeText( OverviewActivity.this, "Input: " + username + " and password: " + password, Toast.LENGTH_LONG).show(); } private void updatePreferenceValue(){ Editor edit = preferences.edit(); String username = preferences.getString("username", "n/a"); // We will just revert the current user name and save again StringBuffer buffer = new StringBuffer(); for (int i = username.length() - 1; i >= 0; i--) { buffer.append(username.charAt(i)); } edit.putString("username", buffer.toString()); edit.commit(); // A toast is a view containing a quick little message for the // user. We give a little feedback Toast.makeText(OverviewActivity.this, "Reverted string sequence of user name.", Toast.LENGTH_LONG).show(); }
To open the new preference activity we will use the method onOptionsItemSelected(). Even though we currently have only one option in our menu we use a switch to be ready for several new menu entries. To see the current values of the preferences we define a button and use the class "PreferenceManager" to get the sharedPreferences.
@Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.mainmenu, menu); return true; } // This method is called once the menu is selected @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { // We have only one menu option case R.id.preferences: // Launch Preference activity Intent i = new Intent(OverviewActivity.this, MyPreferencesActivity.class); startActivity(i); // Some feedback to the user Toast.makeText(OverviewActivity.this, "Enter your user credentials.", Toast.LENGTH_LONG).show(); break; } return true; }
11.2. Run
Run your application. Press the "menu" hardware button and then select your menu item "Preferences". You should be able to enter your user settings then press the back hardware button to return to your main activity. The saved values should be displayed in a small message windows (Toast) if you press your first button. If you press the second button the username should be reversed.
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import android.view.View; import android.widget.Toast; public class ShowMyDialog extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public void openMyDialog(View view) { showDialog(10); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case 10: // Create out AlterDialog Builder builder = new AlertDialog.Builder(this); builder.setMessage("This will end the activity"); builder.setCancelable(true); builder.setPositiveButton("I agree", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { ShowMyDialog.this.finish(); } }); builder.setNegativeButton("No, no", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { Toast.makeText(getApplicationContext(),"Activity will continue",Toast.LENGTH_LONG).show(); } }); AlertDialog dialog = builder.create(); dialog.show(); } return super.onCreateDialog(id); } }
If you run your application and click your button you should see your dialog.
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13. Layouts
Android supports different default layout manager. LinearLayout puts all its child elements into a single column or row depending on the orientation attribute. Other types are FrameLayout, RelativeLayout and TableLayout. All layouts allow to defined attributes. Childs can also define attributes which may be evaluated by their parent layout. For example the
14. TableLayout
14.1. Overview
In earlier chapter we have used the LinearLayout which allows you to stack widgets vertical or horizontal. LinearLayout can be nested to achieve nice effects. This chapter will demonstrate the usage of "TableLayout". This layout allows you to organize a view into a table format. You specify via the view group "TableRow" rows for your table. Afterwards you put widgets into the individual rows. On the "TableLayout" you can define which column should take additional space via the "android:stretchColumns" attribute. If several columns should take the available space you can specify them as a comma-separated list. Similar you can use the attribute "android:shrinkColumn", which will try to word-wrap the content of the specified widgets and the attribute "android:collapseColums" to define initially hidden columns. Via Java you can display / hide these columns via the method setColumnVisible(). Columns will be automatically created based on the maximum number of widgets in one row. Per default each widgets creates a new column in the row. You can specific via "android:layout_column" the column a widget should go and via "android:layout_span" how many columns a widget should take. You can also put non TableRows in a table. This way you can for example add dividers between your columns.
14.2. Example
Create the project "de.vogella.android.layout.table" with the activity "DemoTableLayout". Change "main.xml" to the following.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TableLayout android:layout_width="match_parent" android:id="@+id/tableLayout1" android:layout_height="wrap_content" android:stretchColumns="1"> <TableRow android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@+id/tableRow1"> <EditText android:text="Field1" android:id="@+id/editText1" android:layout_width="wrap_content" android:layout_height="wrap_content"></EditText> <EditText android:text="Field2" android:id="@+id/editText2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="2"></EditText> </TableRow> <View android:layout_width="wrap_content" android:id="@+id/view1" android:layout_height="4px" android:background="#FF0000"></View> <TableRow android:id="@+id/tableRow2" android:layout_width="wrap_content" android:layout_height="wrap_content"> <EditText android:layout_height="wrap_content" android:text="Field3" android:layout_width="wrap_content" android:id="@+id/editText3"></EditText> <EditText android:layout_height="wrap_content" android:layout_width="wrap_content" android:text="Field4" android:id="@+id/editText4"></EditText> </TableRow> </TableLayout> <Button android:text="Hide second column" android:id="@+id/collapse"
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Change the activity "DemoTableLayout" to the following to use the button to hide the second column in the table.
package de.vogella.android.layout.table; import import import import import android.app.Activity; android.os.Bundle; android.view.View; android.widget.Button; android.widget.TableLayout;
public class DemoTableLayout extends Activity { private TableLayout layout; private Button button; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); layout = (TableLayout) findViewById(R.id.tableLayout1); button = (Button) findViewById(R.id.collapse); } public void toggleHiddenRows(View view) { // Second row has index 1 layout.setColumnCollapsed(1, !layout.isColumnCollapsed(1)); if (layout.isColumnCollapsed(1)) { button.setText("Show second column"); } else { button.setText("Hide second column"); } } }
15. ContentProvider
15.1. Overview
ContentProvider are used to provide data from an application to another. ContentProvider do not store the data but provide the interface for other applications to access the data. The following example will use an existing context provider from "Contacts".
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The app will ask you if you want to login. Either login or select "Not now". Press ""Create a new contact". You can create local contacts.
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Finish adding your first contact. Afterwards the app allow you to add more contacts via the + button.As a result you should have a few new contacts in your application.
Access to the contact content provider require a certain permission as not all applications should have access to the contact information. Open the AndroidManifest.xml, and select the Permissions tab. On that tab click the "Add" button, and select "Uses Permission". From the drop-down list select the entry "android.permission.READ_CONTACTS". Change the coding of the activity.
package de.vogella.android.contentprovider; import import import import import import android.app.Activity; android.database.Cursor; android.net.Uri; android.os.Bundle; android.provider.ContactsContract; android.widget.TextView;
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public class ContactsView extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView contactView = (TextView) findViewById(R.id.contactview); Cursor cursor = getContacts(); while (cursor.moveToNext()) { String displayName = cursor.getString(cursor .getColumnIndex(ContactsContract.Data.DISPLAY_NAME)); contactView.append("Name: "); contactView.append(displayName); contactView.append("\n"); } } private Cursor getContacts() { // Run query Uri uri = ContactsContract.Contacts.CONTENT_URI; String[] projection = new String[] { ContactsContract.Contacts._ID, ContactsContract.Contacts.DISPLAY_NAME }; String selection = ContactsContract.Contacts.IN_VISIBLE_GROUP + " = '" + ("1") + "'"; String[] selectionArgs = null; String sortOrder = ContactsContract.Contacts.DISPLAY_NAME + " COLLATE LOCALIZED ASC"; return managedQuery(uri, projection, selection, selectionArgs, sortOrder); } }
16. ScrollView
ScrollViews can be used to contain one view that might be to big to fit on one screen. If the view is to big the ScrollView will display a scroll bar to scroll the context. Of course this view can be a layout which can then contain other elements. Create an android project "de.vogella.android.scrollview" with the activity "ScrollView". Create the following layout and class.
<?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:fillViewport="true"> <LinearLayout android:id="@+id/LinearLayout01" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="This is a header" android:textAppearance="?android:attr/textAppearanceLarge" android:paddingLeft="8dip" android:paddingRight="8dip" android:paddingTop="8dip"></TextView> <TextView android:text="@+id/TextView02" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1.0"></TextView> <LinearLayout android:id="@+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content"> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Submit" android:layout_weight="1.0"></Button> <Button android:id="@+id/Button02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Cancel" android:layout_weight="1.0"></Button> </LinearLayout> </LinearLayout> </ScrollView>
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import android.os.Bundle; import android.view.View; import android.widget.TextView; public class ScrollView extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView view = (TextView) findViewById(R.id.TextView02); String s=""; for (int i=0; i < 100; i++) { s += "vogella.de "; } view.setText(s); } }
The attribute "android:fillViewport="true"" ensures that the the scrollview is set to the full screen even if the elements are smaller then one screen and the "layout_weight" tell the android system that these elements should be extended.
17. Fragments
17.1. Overview
Fragments allow to organize your application code so that it is easier to support different sized devices. Fragments are components with its own lifecycle and their own user interface. They can be defined via layout files or via
coding. Fragments run always in the context of an
Activity. If an Activity is stopped its Fragments will also be stopped, if an Activity is destroyed its Fragments will also get destroyed.
If a
Fragments is defined in an XML layout file, the android:name attribute points to the Fragments class.
The base class for Fragments is android.app.Fragment. For special purposes you can also use more special
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classes, like ListFragment or DialogFragment. The onCreateView() method is called by Android once the Fragment should create its user interface. Here you can inflate an layout. The onStart()
method is called once the Fragment gets visible. Activity via Fragment transactions. This will add the
actioin to the history stack of the Activity, i.e. this will allow to revert them via the back button.
Fragments allow to be re-used for different layouts, e.g. you can build single-pane layouts for handsets (phones) and multipane layouts for tablets. This is not limited to tables, for example you can use Fragments also to support different layout for
landscape and portrait orientation. But as tablets offer significantly more space you typically include more views into the layout and Fragments makes that easier. The typical example is a list of items in an activity. On a tablet you see the details immediately on the same screen on the right hand side if you click on item. On a handset you jump to a new detail screen. The following discussion will assume that you have two Fragments (main and detail) but you can also have more. We will also have one main activity and one detailed activity. On a tablet the main activity contains both Fragments in its layout, on a handheld it only contains the main fragment. To check for an fragment you can use the FragmentManager.
DetailFragment detailFragement = (DetailFragment) getFragmentManager().findFragmentById(R.id.detail_frag); if (detailFragement==null) { // start new Activity } else { detailFragement.update(...); }
Fragments for tablets and only one on handsets devices. In this case you would
switch the Fragments in the activity whenever necessary. This requires that the fragment is not declared in the layout file as such Fragments cannot be removed during runtime. It also requires an update of the action bar if the action bar status depends on the fragment.
z
Use separate activities to host each fragment on a handset. For example, when the tablet UI uses two Fragments in an activity, use the same activity for handsets, but supply an alternative layout that includes just one fragment. When you need to switch Fragments, start another activity that hosts the other fragment.
The second approach is the most flexible and in general preferable way of using Fragments. In this case the main activity checks if the detail fragment is available in the layout. If the detailed fragment is there, the main activity tells the fragment that is should update itself. If the detail fragment is not available the main activity starts the detailed activity. Its good practice that Fragments do not manipulate each other. For this purpose Fragments typically implements an interface to get new data from its host activity.
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DetailActivity will only be used in portrait mode and will show items selected in the
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/detailsText" android:layout_width="wrap_content" android:layout_height="match_parent" android:layout_gravity="center_horizontal|center_vertical" android:layout_marginTop="20dip" android:text="Large Text" android:textAppearance="?android:attr/textAppearanceLarge" android:textSize="30dip" /> </LinearLayout>
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="horizontal" > <fragment android:id="@+id/listFragment" android:layout_width="150dip" android:layout_height="match_parent" android:layout_marginTop="?android:attr/actionBarSize" class="de.vogella.android.fragments.ListFragment" ></fragment> <fragment android:id="@+id/detailFragment" android:layout_width="match_parent" android:layout_height="match_parent" class="de.vogella.android.fragments.DetailFragment" > <!-- Preview: layout=@layout/details --> </fragment> </LinearLayout>
Create the layout "details_activity_layout.xml". This layout will be used in the DetailActivity which is only used in portrait mode.
<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <fragment android:id="@+id/detailFragment" android:layout_width="match_parent" android:layout_height="match_parent" class="de.vogella.android.fragments.DetailFragment" /> </LinearLayout>
in the folder "layout-port" create the following layout "main.mxl". This layout will be used by MainActivity in landscape mode.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="horizontal" > <fragment android:id="@+id/listFragment" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_marginTop="?android:attr/actionBarSize" class="de.vogella.android.fragments.ListFragment" /> </LinearLayout>
package de.vogella.android.fragments; import import import import import android.content.Intent; android.os.Bundle; android.view.View; android.widget.ArrayAdapter; android.widget.ListView;
public class ListFragment extends android.app.ListFragment { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); String[] values = new String[] { "Android", "iPhone", "WindowsMobile", "Blackberry", "WebOS", "Ubuntu", "Windows7", "Max OS X", "Linux", "OS/2" }; ArrayAdapter<String> adapter = new ArrayAdapter<String>(getActivity(), android.R.layout.simple_list_item_1, values); setListAdapter(adapter); } @Override public void onListItemClick(ListView l, View v, int position, long id) { String item = (String) getListAdapter().getItem(position); DetailFragment fragment = (DetailFragment) getFragmentManager() .findFragmentById(R.id.detailFragment); if (fragment != null) { fragment.setText(item); } else { Intent intent = new Intent(getActivity().getApplicationContext(), DetailActivity.class); intent.putExtra("value", item); startActivity(intent); }
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} }
package de.vogella.android.fragments; import import import import import import import android.app.Fragment; android.os.Bundle; android.util.Log; android.view.LayoutInflater; android.view.View; android.view.ViewGroup; android.widget.TextView;
public class DetailFragment extends Fragment { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.e("Test", "hello"); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.details, container, false); return view; } public void setText(String item) { TextView view = (TextView) getView().findViewById(R.id.detailsText); view.setText(item); } }
18.4. Activities
Create a new
package de.vogella.android.fragments; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class DetailActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.details_activity_layout); Bundle extras = getIntent().getExtras(); if (extras != null) { String s = extras.getString("value"); TextView view = (TextView) findViewById(R.id.detailsText); view.setText(s); } } }
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package de.vogella.android.fragments; import android.app.Activity; import android.os.Bundle; public class MainActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } }
18.5. Run
Run your example. If you run the application in portrait mode you should see only one Fragment. Use Ctrl+F11 to switch the orientation. In horizontal mode you should see two Fragment. If you select an item in portrait mode a new should get started with the selected item. In horizontal mode your second
Activity
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20. Shell
20.1. Android Debugging Bridge - Shell
You can access your Android emulator also via the console. Open a shell, switch to your "android-sdk" installation directory into the folder "tools". Start the shell via the following command "adb shell".
adb shell
You can also copy file from and to your device via the following commands.
// Assume the gesture file exists on your Android device adb pull /sdcard/gestures ~/test // Now copy it back adb push ~/test/gesture /sdcard/gestures2
This will connect you to your device and give you Linux command line access to the underlying file system, e.g. ls, rm, mkdir, etc. The application data is stored in the directory "/data/data/package_of_your_app". If you have several devices running you can issue commands to one individual device.
# Lists all devices adb devices #Result List of devices attached emulator-5554 attached emulator-5555 attached # Issue a command to a specific device adb -s emulator-5554 shell
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android application. You can also uninstall an app via adb with the package name.
adb uninstall <packagename>
# connects to device telnet localhost 5554 # set the power level power status full power status charging # make a call to the device gsm call 012041293123 # send a sms to the device sms send 12345 Will be home soon # set the geo location geo fix 48 51
For more information on the emulator console please see Emulator Console manual
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GWT Tutorial Program in Java and compile to JavaScript and HTML Eclipse RCP Tutorial Create native applications in Java JUnit Tutorial Test your application Git Tutorial Put everything you have under distributed version control system
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