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Ad Des Scenes Rivals
Ad Des Scenes Rivals
Rivals for Glory(the BC adventure from GM-Kit) builds heavily upon random encounters as fillers between the relevant plot points, which is a fine thing if you intend to add additional scene to it. Setting the 40K background aside, the whole affair is similar to the high-fantasy adventures that dominate the RPG scene in the early days, and so inspiration for a little exra comes easy. After all, anything goes! Have fun
Changes: A bloodstained signal I find it a little bewildering that the module assumes the pc will be able to identify stains of blood as belonging to one side or the other. But a Psyniscience test (+10 or +0) should be able to give a hint about the Psyker whom was part of the battle on the attackers side. In addition, an Awareness test (+0 or +10) should identify some of the spent Bolt casings on the floor as those of Legion Weapon. Not that any of this would be all to relevant, but players feel better if they role some dice an get some information.
The maps from the Treasure Trade apply the following Modifications
Gold Admist Brass enables the pc to find the Treasure Trove with routine(+20) skill tests and add +10 to any skill test to find a way inside the Ziggurat. An Obvious Fake will result in the pc automatically failing their first role before they recognize the sham Common Trash & A Perfect Forgery will result in the pc automatically failing the first two roles before they recognize the sham Beaten to the Cache will give lead to an room already obviously already looted, but the map will still provide an additional +10 bonus to find the way to the Ziggurat. Red Herring will impose the mentioned penalty for (6 minus highest Intelligence Bonus of the Heretics) roles.