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THE FEY

HEROES 1 Dryad 100 crowns to hire M WS BS S T W I A LD 4 4 0 4 4 2 3 1 8 Max 4 7 0 5 5 4 4 2 10

Leader Immune to psychology Immune to poison Bark skin: 5+ Armor save Cannot use weapons or armor however hands count as animal weapons Perfect Hide in trees, cannot be spotted Wizard

0-1 Druid 35 crowns to hire M WS BS S T W I A LD 4 3 0 3 3 1 4 1 7 Max 4 6


Wizard

4 4 3 5 3 10

0-1 Spriggan 45 crowns to hire M WS BS S T W I A LD 6 3 3 3 3 1 6 1 7 Max 8 6 6 3 4 2 10 3 8

Daze: If enemy fails a leadership test in close combat, loses 1 attack to a minimum of 0. Thieves: At the end of any mission when he did not go out of action you get to roll on the random treasures chart of any multiple twice.

0-2Fairy Warriors 30 crowns to hire M WS BS S T W I A LD 6 3 3 2 2 1 5 1 6 Max 6 5 7 2 2 2 7 3 7

Run and hide Fire and run Wings: Never have to climb, count hights as half inches

WARBANDS Elfin 30 crowns to hire M WS BS S T W I A LD 4 3 3 3 3 1 4 1 7 Max 4 6 6 4 3 3 7 3 8

Adaptable: Any time they take someone out of action, they may choose to use one of their weapons until the end of battle.

Centaur 90 crowns to hire M WS BS S T W I A LD 8 4 3 4 4 1 3 1+1 7 Max 8 7 6 5 4 3 5 3 9

Cavalry: All rules apply Hooves: Get +1 non-weapon attack.

Satyr 50 crowns to hire M WS BS S T W I A LD 5 3 3 4 3 1 4 1 7 Max 5 6 5 4 4 3 5 3 8

Ram: On charge may make +1 non-weapon attack Hard Head: Count as having a helmet

Spoutlings 80 crowns to hire M WS BS S T W I A LD 4 3 0 4 4 2 1 2 5


May not run Immune to poison Immune to psychology No Pain Bark skin: 5+ Armor save Never gain experience Cannot use equipment however hands count as animal weapons

Wild Animals 15 crowns to hire See warhounds entry

F E Y E Q U I P M E N T L I S T

H e r o E q u i p m e n t

S a t y r s a n d C e n t a u r s E q u i p m e n t

Hand to hand weapons Hand to hand weapons Dagger.2gc Dagger1st free/2gc Club/Staff....1st free/ 3gc Club/Staff/Hammer/Mace.3gc Sword..15gc Spear...10gc Spear....10gc Axe..5gc Two handed Weapon...15gc Morning star10gc Sword..10gc Halberd 15gc Missile Weapons Short bow5gc Bow.....10gc Blow pipe15gc

Missile weapons Short bow5gc

Armor Bow.....10gc Light armor..20gc Long bow (Centaur Only) 15gc Buckler.5gc Ithilmar Armor..X3 Amor Light armor..20gc Elfin Equipment Heavy armor (Satyr Only).. ..50gc Hand to hand weapons Shield...5gc Dagger.1st free/2gc Buckler.5gc Club/Staff/Hammer/Mace.3gc Ithilmar Armor..X3 Axe..5gc Helmet (Centaur Only) .5gc Sword..10gc Barding (Centaur Only).................50gc Spear...10gc Morning star10gc Missile Weapons Short bow5gc Sling.2gc Armor Light armor..20gc

Buckler.5gc Shield....5gc Helmet..5gc

FEY SPECIAL SKILLS


The Dance of Death (Spriggan, Fairies and Satyr only) At the beginning of the shooting phase target a character within 6. If they fail a leadership test you may move them up to their full movement even if that is into harm. They will fight with WS 1 and I 1 until end of turn. This ability does not work on Undead, Daemons, Animals and beings immune to psychology. Speed Demon (Spriggan and Satyr only) This increases the movement stat by 2 permanently. Wings (Druid only) Spell Difficulty: 6 When the druid cast this spell he grows wings that give him +2 movement and counts hights as half inches. The druid must pass a leadership test every round after cast, if he succeeds his wings remain. Strength of the Bear (Druid only) Spell Difficulty: 6 When the druid casts this spell his hands turn into bear claws this grants him +2 strength. The druid must pass a leadership test every round after cast, if he succeeds he remains at +2 strength. Run and Hide (Spriggan Only) The Spriggan may run and hide. Hear Me Friends of the Forest (Dryad only) All friendly units within 6 of the dryad may re-roll all leadership tests.

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