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Implementation Calendar

S M T W R F S
5 6 7 8 9 10 11 MARCH Spring Refresh #1
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2 APRIL

3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31 1 2 3 4 5 6 MAY

7 8 9 10 11 12 13
1 14 15 16 17 18 19 20
1 21 22 23 24 25 26 27
2 28 29 30 31 1 2 3 JUNE

3 4 5 6 7 8 9 10
4 11 12 13 14 15 16 17
5 18 19 20 21 22 23 24
6 25 26 27 28 29 30 1 JULY

7 2 3 4 5 6 7 8
8 9 10 11 12 13 14 15
9 16 17 18 19 20 21 22
10 23 24 25 26 27 28 29
11 31 1 2 3 4 5 6 AUGUST

12 7 8 9 10 11 12 13
13 14 15 16 17 18 19 20
14 21 22 23 24 25 26 27
15 28 29 30 31 32 1 2
WINNING EDGE WINNING EDGE
M ACHIN E GUN DOWN HILL SHUFFLE
POWER TACKLE EYE OPEN ER

FUNDAMENTALS

STANCE Brennan - Whitford

MOVEMENT Maher - Early

TACKLING Ferguson - Dotterer

PASS DROPS Terry - Robinson

PRE PRACTICE
9 TECH STEPS (reach / pass / power)

LB FORM FIT PUNCH

300-330 M TG
340 - 355 PREPRACTICE
405 - 425 WINNING EDGE
430 - 435 40 SEC
435 - 455 PUN T
455 - 515 PUN T RET
515 - 550 INDY
555 - 610 GROUP 1
610 - 655 TEAM
PASS RUSH

ILB GETTING 'SKINNY' THROUGH GAPS

ILB TAKING ON FB

OLB EDGE RUSH TO POINT

AGILITY

KEYS

PURSUIT

BLOCK DESTRUCTION

TACKLING

PASS COVERAGE
BLITZING
Spring Refresh #1 tues 5-Apr
PERIOD TIME INSTRUCTION COMMENTS

1 5 positions - versatility to play ALL spots - key fundamental


flexibility

2 10 shuffle agility drill nautral movement

3 20 IN / AT drill getting back in the

45s & break rhythm

4 30 MAN TO MAN COVERAGE work aiming points

be a DB

8 TEAM

Walk Thru # 1 tues 5-Jun 2hr


PERIOD TIME INSTRUCTION COMMENTS

1 5 positions reviewing concept

varsity assignments

2 15 stance reviewing tech

shuffle

varsity lateral pursuit

3 10 45s pass drops

varsity 45s & break breaking to ball

4 5 positions reviewing concept

freshmen assignments

5 15 stance reviewing tech

shuffle

freshmen lateral pursuit

6 10 45s pass drops


freshmen 45s & break breaking to ball

7 20 7 on 7 skelly

C3 landmark drops

8 40 TEAM 3

Walk Thru # 4 mon 11-Jun 2hr


PERIOD TIME INSTRUCTION COMMENTS

1 10 shuffle reviewing tech

IN / AT drill vs ball carrier

varsity

2 10 hit & shed fundamentals

varsity 45s pass drops

3 10 skate drill lateral pursuit

varsity

4 10 shuffle reviewing tech

IN / AT drill vs ball carrier

freshmen

5 10 hit & shed fundamentals

freshmen 45s pass drops

6 10 skate drill lateral pursuit

freshmen

7 20 7 on 7 skelly

C3 + C6

8 40 TEAM 3+6

1 SHORTS

time 8-Aug time


PRE PRACTICE

5 KICK SLIDES 5

10 KICK SLIDE WITH SPLIT 10

15 KICK SLIDE WITH PUNCH 15


positions - assignments - weak/strong -
5 stance 5
run
RUNNING!
run 10 10

15 LB SHUFFLE THRU - EXIT OUTSIDE 15


pass tackle

20 LB SHUFFLE THRU - EXIT INSIDE 20

25 ZONE BREAK WITH JUGS 25

30 one step tackle 30

35 Review gap assign TO / AWAY 35


pursuit

40 IN - AT - OUT (3) 40

45 IN - AT - OUT (3) 45

6 PADS

time 16-Aug time

5 LONG BURMA 5
run

10 Bull In A Ring 10

15 TACKLE ONTO BIG BAG 15


pass tackle

SPIDER 1-ON-1
20 20

25 sideline tackle w/bag 25

30 IN - AT - OUT (3) Half Line 30

35 IN - AT - OUT (6) Half Line 35


pursuit

40 IN - AT - OUT (2) Half Line 40

45 Drop review 3 - 6 -2 45

11 PADS

time 23-Aug time

5 Stance + Shuffle review 5


run

10 45's 10

15 45's + tip 15
Hit & Shed Review WHY it
pass

20 works 20
Lineman key pull, down, pass, reach
tackle

25 25

30 30

35 one man sled wrap up 35


pursuit

NS "FB dive" play


40 40
pursuit
NS "FB dive" play

45 45

1 SHORTS

time 8-Aug time


RUNNING!
PURSUIT 5 5
LB AGILITY W/ BAGS
AGILITY 10 10
PURSUIT 15 1) LB STANCE 2) LB STANCE FIRE OUT 15
1) LB SHUFFLE 2) LB SHUFFLE FIRE OUT 3)
PURSUIT 20 LB SHUFFLE CHANGE OF DIRECTION 20
PASS 25 LB DROPS 45 25
PASS 30 LB DROPS 45 WITH JUGS MACHINE 30
PURSUIT 35 PURSUIT DRILL 35
3 IN - AT - OUT (RUN THRU) PURSUIT
PURSUIT 40 DRILL 40
TACKLING 45 ONE STEP FORM TACKLE 45
4 HELMETS

time 11-Aug time

5 4 pt push / pull w/ each 5

10 2 pt rip vs 1 man 10

15 45s - pass tip 15

20 45s - pass tip 20

25 HIT & SHED FOOTWORK 25

30 HIT & SHED WITH BAG 30

35 FORM TACKLING WITH DUMMY 35

40 IN - AT - OUT (6) 40

45 IN - AT - OUT (6) 45

6 PADS

16-Aug time

5 LB FORM FIT 5

10 ONE STEP TACKLE 10

15 BLOCK DESTRUCTION DRILL 15

20 BLOCK DESTRUCTION DRILL 20

25 CHOP DRILL 25

30 CHOP DRILL 30

35 JUMP TACKLE 35

40 EYE OPENER 40

45 GOAL LINE TACKLE 45


Spring Refresh #2 wed 19-Apr
PERIOD TIME INSTRUCTION COMMENTS

1 5 shuffle agility drill

2 10 IN / AT drill

3 15 Coverage Review / Chalk talk

4 20 Strenght Recognition

5 30 Formation Adjustments / Checks

Walk Thru # 2 wed 6-Jun 2hr


PERIOD TIME INSTRUCTION COMMENTS

1 10 stance reviewing tech

shuffle

varsity lateral pursuit vs ball carrier

2 10 45s pass drops

varsity 45s & break breaking to ball

3 10 hit & shed fundamentals

varsity

4 10 stance reviewing tech

shuffle

freshmen lateral pursuit

5 10 45s pass drops

freshmen 45s & break breaking to ball

6 10 hit & shed fundamentals


freshmen

7 20 7 on 7 skelly

C3 landmark drops

8 40 TEAM 3

Walk Thru # 5 tues 12-Jun 1hr


PERIOD TIME INSTRUCTION COMMENTS

1 15 3 walk thru landmark drops

vs ball carrier reads / help

2 15 6 walk thru landmark drops

fundamentals reads / help

3 10 cover ground drill fundamentals

lateral pursuit

4 TEAM REVIEW

7 ON 7 PASSING

2 SHORTS 3 SHORTS

9-Aug time 10-Aug time

9 TECH FIRST STEP 5 KICK SLIDES

9 TECH BLOCK REACT 10 KICK SLIDE WITH SPLIT

15 KICK SLIDE WITH PUNCH

LB AGILITY THRU BAGS 5 LB AGILITY THRU BAGS 5


4pt strikes vs sled 10 4pt push / pull w/ each 10

2pt strike vs 1man sled 15 2pt escapes vs 1man 15

cover ground 20 hit & shed feet review 20

Hook route drop 25 Base Route Drill (man) 25

sideline tackle w/bag 30 tackle w/ dummy 30

MIKE POS - ISO 35 downhill vs lineman key 35

CONE DRILL 40 SAM POS - POWER / DIVE 40

IN - AT - OUT (6) 45 IN - AT - OUT (6) 45

7 PADS 8 PADS

17-Aug time 18-Aug time

hit & shed vs shield 5 2pt rip vs 1man 5

Bull In A Ring 10 Pass Rush / Blitz w/ ring 10

TRAIN WRECK 15 Pass Rush / Blitz w/ ring 15

21 - 61 20 21 - 61 - 30mike line/20 20

21 - 61 25 21 - 61 - 30mike line/20 25

LB FLOW VS GUARDS 30 LB FLOW VS EMOL 30

LB FLOW VS GUARDS 35 LB FLOW VS EMOL 35

IN - AT - OUT (3) 40 IN - AT - OUT (3) 40

IN - AT - OUT (6) 45 IN - AT - OUT (6) 45

12 PADS 13 PADS

24-Aug time 25-Aug time

45's 5 45's 5

one man sled wrap up 10 one man sled wrap up 10

Hit & Shed 15 Hit & Shed 15

20 20
STRIP DRILL Tomahawk STRIP DRILL Punch
25 25
NS "TOSS" play NS "ISO" (weak)play
30 30

35 35

40 40
LINE READS down / reach LINE READS pull / pass
LINE READS down / reach LINE READS pull / pass
45 45

1 SHORTS 1 SHORTS

9-Aug time 10-Aug


* 20 YARD TIME LB AGILITY W/ BAGS
5
* ALL RACE(FASTEST / SLOWEST) DOWNHILL W/ KEY
10
LB AGILITY W/ BAGS
15 * PRO AGILITY TIME

STANCE - FIREOUT - SHUFLE STANCE / SHUFFLE / KEYS


20
ALIGNMENT IN '3' - POSITION REVIEW -
FORMATION RECOGNITION 25
PASS DROP 45 - COVER GROUND W BALL

6PT EXPLOSIONS - 4 PT EXPLOSIONS 30

4 PT ESCAPES 35 3 IN - AT - OUT ( DRILL)


ISO / POWER/ OPTION
3 IN - AT - OUT ( RUN THRU) 40
ISO / POWER
45 ** LINE UP CANS QUIZ
5 HELMETS

12-Aug

2pt SWIM vs 1man


5 MAN SLED shiver / extension
circuit

bull in ring vs shield

FUMBLE RECOVERY

cradle / bench tuck / scoop

STRIP DRILL

COVER GROUND DRILL

Drop review 3 - 6 -2

Drop review 3 - 6 -2

7 PADS 8 PADS

17-Aug time 18-Aug time

hit & shed vs shield 5 2pt rip vs 1man 5

Bull In A Ring 10 10
ILB PASS RUSH - VS OG & FB
BASE ROUTE DRILL 15 OLB PASS RUSH - VS OT & TB 15

BASE ROUTE DRILL 20 20

IN - AT - OUT (3) 25 25
Pass Rush / Blitz w/ ring

IN - AT - OUT (3) 30 30

IN - AT - OUT (6) 35 35

IN - AT - OUT (6) 40 PASS RUSH 1-ON-1 W/ OFFENSE 40

IN - AT - OUT (6) 45 45
Walk Thru # 3 10-Jun
PERIOD TIME INSTRUCTION

Walk Thru # 3 sun 10-Jun


PERIOD TIME INSTRUCTION

1 10 stance

IN / AT drill

varsity

2 10 45s

varsity hit & shed

3 10 skate drill

varsity

4 10 stance

shuffle

freshmen lateral pursuit

5 10 45s

freshmen hit & shed

6 10 skate drill
freshmen

7 20 7 on 7

C3

8 40 TEAM

Walk Thru # 6 wed 13-Jun


PERIOD TIME INSTRUCTION

1 10 3 walk thru

2 10 6 walk thru

3 20 adjustments

specials

4 TEAM REVIEW

EQUIPMENT CHECKOUT

4 HELMETS 5 HELMETS

11-Aug time 12-Aug

KICK SLIDES KICK SLIDES

KICK SLIDE WITH SPLIT KICK SLIDE WITH SPLIT

KICK SLIDE WITH PUNCH KICK SLIDE WITH PUNCH

LB AGILITY THRU BAGS 5 LB AGILITY THRU BAGS


4pt push / pull w/ each 10 2pt SWIM vs 1man

2pt rip vs 1man 15 5 MAN circuit

45s - pass tip 20 bull in ring vs shield

45s - pass tip 25 FUMBLE RECOVERY


DEVIL/ROVER POS - POWER /
SWEEP 30 DEVIL 9 TECH POS - POWER

ILB/OLB OL READ 35 STRIP DRILL

IN - AT - OUT (6) 40 IN - AT - OUT (3) Half Line

IN - AT - OUT (6) 45 IN - AT - OUT (6) Half Line

9 PADS 10 PADS

19-Aug time 20-Aug

hit & shed vs shield 5 hit & shed vs shield

Base Route Drill (man) 10 one step tackle

Base Route Drill (man) 15 45's - 45's & ball

ILB/OLB OL READ 20 ILB/OLB OL READ

ILB/OLB OL READ 25 ILB/OLB OL READ

STRIP DRILL 30 STRIP DRILL

STRIP DRILL 35 FUMBLE RECOVERY

FUMBLE RECOVERY 40 HALF LINE READ

FUMBLE RECOVERY 45 HALF LINE READ

14 PADS 15 PADS

26-Aug time 27-Aug

45's 5 45's

one man sled wrap up 10 one man sled wrap up

Hit & Shed 15 Hit & Shed

20
STRIP DRILL Rip out GATA PASS RUSH
25
NS "POWER" play NS "Option" (weak)play
30

35

40
LINE READS down / pass LINE READS pull / reach
LINE READS down / pass LINE READS pull / reach
45

x maher 381-8850

wn tate 323-3302

x early 324-4150

x riley 381-2335

brennan 324-9950

robinson 32306576

x ferguson 326-2194

x terry 324-7817

x warner 322-7920

band field at school

defense review

big plans for season

12 weeks until camp

4 weeks till team camp


9 PADS 10 PADS

19-Aug time 20-Aug

hit & shed vs shield 5 hit & shed vs shield

Base Route Drill (man) 10 one step tackle

Base Route Drill (man) 15 45's - 45's & ball

21 / 61 ASSIGNMENT REVIEW 20 3 - 6 - 2- 61 - 62 REVIEW

ILB/OLB OL READ 25 3 - 6 - 2- 61 - 62 REVIEW

ILB/OLB OL READ 30 HALF LINE READ


5 MAN SLED shiver / extension
circuit 35 HALF LINE READ

GOAL LINE TACKLE 40 IN - AT - OUT (3)

GOAL LINE TACKLE 45 IN - AT - OUT (6)


COMMENTS
time

run
10

15

pass tackle
20

25

30

2hr
COMMENTS

reviewing tech

vs ball carrier

pass drops

fundamentals

lateral pursuit

reviewing tech

vs ball carrier

pass drops

fundamentals

lateral pursuit
skelly

route reads

1hr
COMMENTS

landmark drops

reads / help

landmark drops

reads / help

chalk talk

RUN FORCE

TACKLING
TURNOVER

BLOCK PROTECTION

READS

5 STRIP DRILL

5 STRIKE DRILL

5 STRIKE & ESCAPE

5 PUNCH & ESCAPE

5 READ & FILL

DRILLS

STUTTER

2 STEP

CROSSFIELD MIRROR

LONG & SHORT BOX DRILL - CONES

DOTS COD

COMBO CODS

BAGS

RUN * GATHER

PRESS

PRESS / CUT

BREAK * JUMP

PRESS * BURST

BASE/ CUT PRESS

PRESS * TACKLE

COD * TACKLE

JUMP * TACKLE
COD / PRESS BURST

PRESS * JUMP

PRESS * COD

BLOCK PROTECTION

PULLS

HANDS

BASE TACKLE

BASE / HAND BLOCK PROTECTION

QUICKOVER

ROCK BACK

MAT TACKLE

CUT

OPEN FIELD

STRIP

EYE OPENER

POST DROP

FAST REPS

3 STEP

CUTS

M DRILL

POST DROP

POST FLAG

POP UPS

CUSION 1 ON 1

form tackle

open field

3-way

chop block
c-5 technique

alley shuffle

punch out- zone drop

back pedal / junk drop/ break on ball

big m

base form tackling (separated by agile bag)

start/ stop / tackle

chop drill

chop drill w/ 2 linemen

circles bending

olb pass rush

goal line tackling

chop drill #2

3 on 1 block destruction

ladder (3 cone )
1 SHORTS

65r
announcements - off season
WINNING EDGE

defense / position review

3 alignment

3 alignment

6 alingment

2 alignment

READ LINEBACKER BOOK -SEE IF THERE IS ANYTHING NEW TO TEACH

DOETTERER REVIEW

TATE 3

MAHER 6

FERGUSON 62

EARLY 62 SLIDE

WARNER DROPPING LOOKING TO RECEIVER

LOSASSO RUN THRUS

BRENNAN

ROBINSON

TERRY

WHITFORD
WINNING EDGE

MACHINE GUN

POWER TACKLE

WINNING EDGE A
MACHINE GUN
SHOOTS

SHOOTS

EYE OPENER WINNING EDGE A


CUT DRILL 1 MAN STRIKES
OPTIONAL DRILL ALLEY SHUFFLE
CH

G LOOKING TO RECEIVER
WINNING EDGE

DOWNHILL SHUFFLE

EYE OPENER

NG EDGE A WINNING EDGE B


EYE OPENER
TRAIN WRECK

NG EDGE A WINNING EDGE B


BIG 'M'
SHUFFLE TIP DRILL SUPPORT
BLUE VS. TIGHT PUNT BLUE VS. SPREAD PUNT
R

W S W
C C

$ E N T R D $ E N

O O O X O O O O O O
O
O O

RED VS. TIGHT PUNT RED VS. SPREAD PUNT


R

C C

W S W
C

$ E N T R D $ E N

O O O X O O O O O O
O
O O

LEFT VS. TIGHT PUNT LEFT VS. SPREAD PUNT


R

W S W
C
C C
$ E N T R D $ E N

O O O X O O O O O O
O
O O

RIGHT VS. TIGHT PUNT RIGHT VS. SPREAD PUNT


R

W S W
C C C

$ E N T R D $ E N

O O O X O O O O O O
O
O O

BINGO VS. TIGHT PUNT BINGO VS. SPREAD PUNT


R

W S
C C W

$ E N T R D $ E N

O O O X O O O O O O
O
O O

O
SPECIALS
IMPLEMENTAITON
M BLUE & RED RETURN PAT
T BLUE & RED RETURN
W KICKOFF & KO RETURN PAT
TH REVIEW ALL SPECIALS
FR BLUE & RED RETURN
M KICKOFF & KO RETURN PAT
T BLUE & RED RETURN
W KICKOFF & KO RETURN PAT
TH BLUE & RED RETURN
FR ALL SPECIALS
R

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C

T R D

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T R D

X O O O
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T R D

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T R D

X O O O
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F WC

$ W S $ W

C E N T R D C E N
O O O X O O O O O
O O O O

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6 SLIDE DEVIL 6 SLIDE DEVIL

WC F WC

W S D W
$ $
E N T R C E
O O O X O O O O O
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6 WIDE 6 WIDE ANGLE / WILL BAKER - SAM ABL

WC F
C
W S D $
$
E N T R C E N
O O O X O O O O O
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62 WIDE ANGLE DEVIL IN 3 KNOB OSCAR - SAW TWIST

$ F WC

W S D $ W
C C
E N T R E N
O O O X O O O O O
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64 NUT REX DEVIL IN SMOKE 6 SLIDE ROCK SMOKE

F WC $
$ W S W
WC
C E N T R D E
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6 SLIDE DEVIL 62 WIDE BULLETS BLAZE

W S D
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64 RAT EXCHANGE 30 EAGLE STUD

$ F $

S D C S
C C
W E N T R W E
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62 EAGLE EXCHANGE 62 EAGLE OSCAR REX EXCHANGE

W
W S D

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O O O X O O O O O
O O O O

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6 WIDE ROCK RAT SAM BAKER 6 TARE DEVIL IN

W S D W

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63 KNOB TAG SAM BAKER 6 SLIDE EON WILL BAKER

W S D C W

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62 SLIDE ROCK EXCHANGE 64 G TAG FIRE

$ W S D C $

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O O O X O O O O O
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3 OSCAR WILL ABLE AWAY SAM BAKER 6 TIGHT WILL LINE

W S C
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6 OSCAR TIGHT 64 SLIDE UP KICK

S S C

E N T D R E N
O O O X O O O O O
O O O O
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6 UNDER OSCAR 64 SLIDE UP OSCAR REX EXCHANGE

$ F

C C

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O O O X O O O
O O O

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64 SLIDE UP OSCAR KICK
R10

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O O O X O O O O
O O O O

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3 OSCAR WILL ABLE AWAY SAM B
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W2

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W3

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64 NUT REX DEVIL IN SMOKE

O O O X O O O E
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62 EAGLE EXCHANGE

WC

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6 SLIDE ROCK - SAM BAKER / DEVIL IN
F WC F C

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T R D E N T R
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H6
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W S D C $ S

N T R E W N T
O O X O O O O O O X O O
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WILL ABLE AWAY SAM BAKER 6 TIGHT WILL LINE
W8
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W10
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N T R E N W T S
O O X O O O O O O X O O
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H9
F WC
W S D W S D
$
E N T R C E N T
O O X O O O O O O X O O
O O O O

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6 WIDE ANGLE / WILL BAKER - SAM ABLE
R6 F
F
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W S D $ W S
SC
N T R E N T
O O X O O O O O O X O O
O O O O

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BLAZE EXCHANGE 3 KNOB OSCAR - SAW TWIST
W7
F WC WC

W S $ W S

N T R D E N T R
O O X O O O O O O X O O
O O O O

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BULLETS DEVIL 64 SLIDE ROCK SMOKE
H10
F WC WC F

W S $ W S D

T R D E N T
O O X O O O O O O X O O
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3 WIDE BULLETS ROVER
C6
$

S D C S

N T R W E N T
O O X O O O O O O X O O
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W5

W S D W S

N T R E N T R
O O X O O O O O O X O O
O O O O

O O
TAG SAM BAKER 6 SLIDE EON WILL BAKER
R4
$

S D C W S

T R E N T
O O X O O O O O O X O O
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ROCK EXCHANGE 64 G TAG FIRE

F W S

S D
C E N T
N T R O O O X O O
O O X O O O O O
O O
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EX DEVIL IN SMOKE

W S D C
$ W S E N T
N T R O O O X O O
O O X O O O O O
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S D
C
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O O X O O O
O O

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E EXCHANGE

W S D

E N T R C
O O X O O O
O O

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ANGLE DEVIL IN
6 UNDER ANGLE DEVIL 3 TAG NUT SAW

$ W S $ W S

E N T R D E N T
O O X O O O O O X O
O O O

O O O

3 TIGHT SLIDE EON DEVIL IN SAM AWAY 3 KNOB SAW

W S $ W S

E N T R D E N T
O O X O O O O O X O
O O O

O O

3 EAGLE 30 NASTY
F C

$ S W S
C D
W E N T R $ E N T
O O X O O O O O X O
O O O O

O O

6 TIGHT LINE RAT 6 WILL LINE

C $ S
C $ W S

E N T R D E W N T
O O X O O O O O X O
O O O O

O O
C

R D
O
O

R D
O
O

R D
O
O

F
R C
O
O

D C

R
O
O

SC
O
O

R C
O
O

D C

R
O
O

O
O

C
D

R
O
O

R
O
O
F

C
D R
O
O
D

R
O O

R
O O

R D
O O

R
O O
330-338 Pre-Practice
2 Kickoff Return
11 F 82 44 25 338-345 Stretch
$ W S D 21 345-350 40 Second
5 22 71 63 8 C 350-405 Special Teams
C E N T R KO
8 O O X O O 13 KO Return
Z 22 5 Y 11 PAT
H X 405-415 Individuals
10 420-500 Team
30 BRACKET F 500-510 Conditioning

C W S D $

E N T R C
11 O O X O O 13
O 8

10
22
30 BRACKET

2
21 F 82 44 25 11
C W S D $
22 71 63 8 5
E N T R C
11 O O X O O 13
X 5 Y
22 8
H 10 Z
30 BRACKET F

22 44 82
$ S D 11 5
21 F C
C 82 63 71 75 8
W E N T R
1 O O X O O 13
X 5 Y
22 8
H Z
10
65 EAGLE F
DEPTH CHART HAT CH
D LOSASSO EARLY 1 6 1
S MAHER TATE 2 62 2
W TATE BRENNAN 3 3 3
$ HOWE DOETTERER ROBINSON 4 3 TIGHT 4
BASE PERSONNEL 5 3 TIGHT LINE RAT 5
E 6 3 T TAG 6
N 7 3 G T BULLETS 7
T 8 3 ANGLE 8
R 9 3 ROCK 9
F 10 3 G TAG SAW (DELAY) 10
C BELOW WAIST PAT B
GATA 1 RED 1
E 2 RIGHT
N 3 BLUE
T 4 LEFT
R 5 BINGO
D 6 3 RED SAFE
$ 7 3 BLUE SAFE
6 EON TAG
6 WILL LINE
6 TIGHT WILL LINE

HAT CH
1 6 1
2 62 2
3 62 STACK WILL OUT 3
4 62 NUT 4
5 62 BULLETS 5
6 62 TIGHT WILL LINE 6
7 62 G 7
8 6 ROCK 8
9 6 ANGLE 9
10 6 TIGHT LINE RAT 10
RED BELOW WAIST PAT B
RIGHT 1 62 SUPER MAN (MAN UNDER)
BLUE 2 64
LEFT 3 3 WIDE ANGLE
BINGO 4 3 SLIDE ROCK
3 RED SAFE 5 3 TIGHT LINE SLIDE ROCK
3 BLUE SAFE 6 3 G RAW
7 30 NASTY
8 30 G T TIGHT
9 30 T STUD
10 3 OVER RAW STUD

HAT CH
48 3 base (vs pro CB manup) 48
49 3 G (tackle to B) 49
50 3 G T (both A) 50
51 3 TITE RAT 51
52 31 TITE MIKE LINE vs Spread / Shotgu
53 31 PLUG OUT (M&S to A) 52
54 6 ANGLE 6
55 6 EXCHANGE 54
56 6 EXCHANGE DEVIL OUT 8
57 6 9
*If problems w/ backside - tell Nose to SUB
10
**remind DBs to 'prowl' change looks

WAIST (WILD CARDS)

1 3 TITE 6
2 3 T TON MIKE 7
3 *CALL IT* 8
4 31 bullets plug KICK rover devil out 9
5 31 RAM 10

ABOVE
1 60 RAM
2 60 RAM IN TON
3 20 MAD DOG
4 23 ROVER IN TON STEM
5 61 TIGHT
6 62 MAN (auto Oscar)
7 6 EON RAT SAM
8 2 DEVIL IN (edge out)
9 23 MAD DOG
10 3 TIGHT LINE
BELOW
1
2
3
4
5

HAT CH
1 6 1
2 62 2
3 3 3
4 64 4
5 3 KNOB 5
6 3 G BULLETS 6
7 62 G BULLETS 7
8 3 ROCK 8
9 3 ANGLE 9
10 62 UNDER 10
BELOW WAIST * SPEC
1 6 SLIDE
BAKER
ROCK - DEVIL IN / SAM
1
2 6 UNDER ANGLE DEVIL 2
3 3 T NUT SAW 3
4 3 KNOB SAW 4
5 3 SLIDE BULLETS DEVIL 5
6 3 EAGLE 6
7 6 TIGHT LINE RAT 7
8 6 WILL LINE 8
9 62 UNDER SAM LINE 9

10
3 SLIDE EON DEVIL IN - SAM ABLE
10
AWAY

MUSCATINE
HAT CH
1 6 1
2 62 G 2
3 3 3
4 64 G 4
5 64 UNDER 5
6 62 UNDER 6
7 6 UNDER 7
8 62 RAT EON WILL OUT 8
9 9
10 10
BELOW WAIST RIGHT ARM
1 64 REX 1
2 64 EXCHANGE 2
3 64 REX EXCHANGE SAM 3
4 31 EAGLE (22 PLAYS RUSH) 4
5 30 NASTY 5
6 64 SLIDE BULLETS DEVIL 6
7 62 KNOB SAM 7
8 3 WIDE BULLETS ROVER 8
9 64 LOOSE NUT SAM 9
10 10
PV
HAT CH
1 6 1
2 62 G 2
3 3 3
4 6 UNDER 4
5 6 UNDER G 5
6 62 UNDER 6
7 3 SLIDE BULLETS 7
8 6 SLIDE BULLETS DEVIL W & D in "C" g
9 3 EAGLE 8
10 62 WILL LINE 9
**Strong Iso / toss out of I formation
10
Call strength to TE - let FS find #8
BELOW WAIST RIGHT ARM
1 6 REX
drop)
(Devil outside rush - Rush
1
ANGLE EXCHANGE (BLITZ
2 3 WILL VS. TRIPS) 2
3 64 REX EXCHANGE SAM 3
4 31 EAGLE (22 PLAYS RUSH) 4
5 6 TIGHT LINE RAT 5
6 3 WIDE BULLETS ROVER 6
7 62 RAT EON 7
8 3 KNOB TAG SAM ABLE AWAY 8
9 3 SLIDE EON DEVIL IN SAM AWAY 9
10 3 G TAG SAW 10
CHEST
6 UNDER LG LW LT
3 SLIDE ROCK TERRY LELLIG LOSASSO
3 WIDE ANGLE HARKSEN ROBINSON ROBINSON
6 DEVIL IN ANDERSON
3 ROCK ROVER (WILL DROP)

62 NUT
30 NASTY
30 G RAW
30 T STUD
30 TIGHT GT TAG LT LG C
PAT BLOCK ROBINSON ASHFORD OSWALT
3 OVER RAW STUD RYAN KUCHARO

2 1 3
BO ANDERSON MIMS
BRENNAN RILEY
HARKSEN

LT LG C
MEYER LOSASSO EVANS
TERRY FOULKS DOETTERER

CHEST LW LE LT
6 UNDER MAHER MEYER KUCHARO
6 UNDER T LOSASSO TATE SIVELS
6 SAM
6 G T TIGHT LINE
6 UNDER SAM LINE ROVER
6 G ANGLE SAM BAKER
6 G T TIGHT LINE CONCERNS
6 UNDER SAM LINE ROVER ALIGNMENT
65 GAP 8 - PINCH MATCHUPS strongside / corners
65 GAP 8 - OUT
PAT BLOCK Flip corners -Dotterer strong
Mims weak
78 Jake Wardmatchup on Edge

Terry to Strong Corner?


Devil / Will play getting hooked by wing?

Check Oline splitsopportunity for attack?

Weak side bubble problems?

CHEST
6 Jet Strong SAM
61 TITE LINE ROVER OUT
61 TITE
61 TITE LINE RAM
vs Spread / Shotgun strength to 32

64
62 man under
62 Wide Devil in
62 Devil in
64 Devil in - exchange
62 G T - Crash
(Rv + FS blitz 'B') M + S drop DEEP
WAIST (WILD CARDS)

6 slant strong rover out


61 G T TITE OUT PLUG
6 TIGHT LINE RAT - NOSE SUB

61 MAD DOG exchange


61 Angle Sam Baker AWAY
CHEST
62 G ANGLE DEVIL IN
62 KNOB SAM
64 RAT EON
6 UNDER STUD
3 SLIDE ROCK ROVER
3 WIDE ANGLE DEVIL
30 NASTY
30 G TAG TIGHT LINE
65 GAP 8 PINCH (IN)
65 GAP 8 OUT
* SPECIALS *
BLUE TWIST
RED TWIST
BLUE
RED
SAFE BLUE
SAFE RED
3 DEVIL IN / ROVER IN
65 GAP 8 SAM ROVER
30 NASTY

30 OVER - RAW STUD


CHEST

30 TIGHT G T BULLETS
65 GAP 8 - PINCH
65 GAP 8 - OUT
RIGHT ARM * SPECIALS *
BLUE TWIST
RED TWIST
BLUE
RED
SAFE BLUE
SAFE RED
3 DEVIL IN / ROVER IN
65 GAP 8 SAM ROVER
30 NASTY
30 OVER - RAW STUD

CHEST
30 BRACKET
30 BRACKET SLIDE BULLETS TERRY
63 BRACKET
30 G TAG NASTY
62 KNOB RAT SAM
30 BRACKET OSCAR (DEVIL IN 6 tech)
64 SMOKE BLAZE
W & D in "C" gap (goal line) 6 UNDER G
30 TIGHT G T BULLETS 3 SLIDE BULLETS
65 GAP 8 - PINCH 64 SMOKE BLAZE
65 GAP 8 - OUT 63 BRACKET
Check to 6 vs I or Bone formation 30 BRACKET SLIDE BULLETS TERRY
RIGHT ARM * SPECIALS * 30 BRACKET SAM BAKER AWAY
BLUE TWIST
RED TWIST
BLUE
RED
64 FIRE
64 BLAZE EXCHANGE
3 DEVIL IN / ROVER IN
65 GAP 8 SAM ROVER
30 NASTY
30 OVER - RAW STUD
PUNT
LG LS RG RT RW
HAYEK TUCKER KUCHARO EARLY ROBINSON
RYAN OSWALT MUENCH TATE MAHER

PUNT RETURN
Anderson RIGHT SIDE BLOCK
HOWE RETURNER

KICKOFF RETURN
RG RT LE RE LFB
PHILLIS LOSASSO DOTTERER EARLY CONKLIN
TATE SCOTT WATERMAN MAHER
KICKOFF TEAM
2 1 K 1 2
MAHER HOWE SHANE TERRY TATE
EARLY SCOTT JUICE FERGUSON EARLY
ARKSEN MIMS WALKER
HANDS TEAM
RG RT RE FB DBACK
KUCHARO WATERMAN MAHER DENNIS
MIMS HOWE FERGUSON PORTER
PAT / FIELD GOAL
LG LS RG RT RE
JUICE OSWALT MUENCH COLE WATERMAN
HOLLIDAY PHILLIS HAYEK SIVELS EARLY

gside / corners
hup on Edge

g hooked by wing?

tunity for attack?


KET SLIDE BULLETS TERRY
KET SAM BAKER AWAY
PLAY D
RG PP P 1 LOSASSO
HOWE DOETTERER SHANE 2 LOSASSO
MIMS FERGUSON ASHFORD 3 LOSASSO
4 LOSASSO
5 BRENNAN
6 BRENNAN
7 BRENNAN
8 BRENNAN
9 EARLY
RFB LRET RRET 10 EARLY
MAHER TERRY HOWE 11 EARLY
KRITSCH 12 EARLY
13 EARLY
3 1 2 14 EARLY
EARLY DOTTERER LOSASSO 15 EARLY
LELLIG FERGUSON BRENNAN 16 LOSASSO
WALKER 17 LOSASSO
18 BRENNAN
19 BRENNAN
20 BRENNAN
GOAL LINE
PLAY D
RW PK K 1 LOSASSO
EARLY DOTTERER ASHFORD 2 LOSASSO
DOTTERER PORTER MIMS 3 BRENNAN
4 BRENNAN
ANDERSON 8 5 EARLY
ROBINSON 9
EARLY 10
HOWE 12
DOETT 13
LOSASSO 14
HARKSEN 14
MAHER 15
BRENNAN 15
MIMS 17
TATE 18

WALLACE 7
S W $ SC WC FS
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE HARKSEN MIMS ANDERSON
MAHER TATE ROBINSON HARKSEN MIMS ANDERSON
MAHER TATE ROBINSON HARKSEN MIMS ANDERSON
MAHER TATE ROBINSON DOETTERER HARKSEN ANDERSON
MAHER TATE ROBINSON DOETTERER HARKSEN ANDERSON
BRENNAN RILEY PEARSON DOETTERER HARKSEN ANDERSON
BRENNAN RILEY PEARSON MIMS SYFERT WALLACE
BRENNAN RILEY PEARSON MIMS SYFERT WALLACE
BRENNAN RILEY PEARSON MIMS SYFERT WALLACE
TATE LOSSASO HOWE HARKSEN SYFERT MIMS
TATE LOSSASO HOWE HARKSEN WALLACE MIMS
TATE LOSSASO HOWE HARKSEN WALLACE LELLIG
MAHER BRENNAN ROBINSON DOETTERER MIMS LELLIG
TATE BRENNAN ROBINSON DOETTERER ROBINSON LELLIG
TATE RILEY PEARSON DOETTERER ROBINSON LOSASSO
EARLY RILEY WARNER DOETTERER HARKSEN LOSASSO
EARLY RILEY WARNER MIMS HARKSEN ROBINSON
LINE
S W $ SC WC FS
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE HARKSEN MIMS LOSASSO
TATE MAHER HOWE HARKSEN MIMS ANDERSON
TATE MAHER HOWE HARKSEN DOETTERER ANDERSON

HARKSEN SYFERT ANDERSON


WALLACE
MACHINE GUN
OLB
1 On the snap the TE attempts to reach the LB, who defeats the block w
2 Next the LB defeats a low block from the FB with a hand shiver
3 After defeating the two blockers, the LB executes a form tackle on the
drives him back five yards.

OLB
ILB
1 On the snap the OG attempts to reach the LB, who defeats the block w
2 Next the LB defeats a low block from the FB with a hand shiver
3 After defeating the two blockers, the LB executes a form tackle on the
drives him back five yards.

** another FB can be added to the backfield for an additional block. The


high, all subsequent blocks are low, cut blocks.
** On the LBs approach, stress the importance of planting the inside foot
ILB
DOWNHILL SHUFFLE

1 4 Agility bags at an angle within a 10 yd area


2 3 blockers between the agility bags with a 4th outside the b
3 ball carrier aligns 10 yds away from bag #4 in a backoff po
4 on command, the LB steps with his near foot to shuffle uph
5 within the bag area, each bloker steps forward to expose h
LB's trail foot hits inside the near bag
6 During the shufle, the LB hand shivers each blocker.
7 Blocker #4 will attempt to low block the LB after he has cro
8 after shedding the low block, the LB turns and sprints to ex
tackle on ball carrier.

BULL IN THE RING

1 Circle the LBs and have one leader in the midd


2 The LB gets 2 hits & sheds (one with each foot)
3 The LB controls the contest by pointing to a 'blo
him out with a "You!" call.
4 The 'blocker' always comes high and hard.
5 Repeat the drill untill all LBs have had a turn in
POWER TACKLE

1 Align cones in a 5 yd square with a LB facing the RB slight


inside.
2 The RB runs at a 45 degree angle (on a power) towards th
3 The LB shuffles then presses toward the ball carrier
4 The LB executes a form tackle on RB

* Usually, the L will get 3-4 heavy hitting tackles without putt
5 YDS
ground, on the final rep, the LB goes live.
** The drill should take turns from a Left and Right position
*** A stripper (backside LB) can be included, but he doesn't ta
press the first LB makes contact

shuffle

CUTBACK TACKLE

1 Align cones in a 5 yd square with a LB facing the RB slight


inside.
2 The RB runs at a 45 degree angle (on a power) towards th
3 The LB shuffles then presses toward the ball carrier
4 The RB cuts back to the LBs backside shoulder.
5 The LB must not over run the ball carier. This forces him to
5 YDS backside hip

press

shuffle
EYE OPENER

each the LB, who defeats the block with a rip


om the FB with a hand shiver
he LB executes a form tackle on the RB and

each the LB, who defeats the block with a rip


om the FB with a hand shiver
he LB executes a form tackle on the RB and

BAG 45s

ackfield for an additional block. The first OL block is pull up


w, cut blocks.
mportance of planting the inside foot on contact.
break

gle within a 10 yd area


e agility bags with a 4th outside the bags. roll hips
ds away from bag #4 in a backoff position.
steps with his near foot to shuffle uphill across the bags
ach bloker steps forward to expose his chest when the
e the near bag
LB hand shivers each blocker.
t to low block the LB after he has crossed the last bag COVER GROUND DRILL
block, the LB turns and sprints to execute an angle

17 YDS
LBs and have one leader in the middle of the circle.
s 2 hits & sheds (one with each foot)
ntrols the contest by pointing to a 'blocker' by calling
h a "You!" call.
er' always comes high and hard.
drill untill all LBs have had a turn in the middle.
BASE ROUTE DRILL (MAN)

square with a LB facing the RB slightly to the runner's

egree angle (on a power) towards the far cone.


presses toward the ball carrier
m tackle on RB

3-4 heavy hitting tackles without putting the RB to the


p, the LB goes live.
urns from a Left and Right position
B) can be included, but he doesn't take action untill

DOWNHILL SHUFFLE W/ LINEMAN READ

square with a LB facing the RB slightly to the runner's


COACH
egree angle (on a power) towards the far cone.
presses toward the ball carrier
he LBs backside shoulder.
run the ball carier. This forces him to stay on the RB's
1 Place 4 agility bags parallel but staggered to simulate holes for a RB to attack.
2 The LB always aligns behind the RB and stays on his backside hip to
prevent any cutback.
3 The RB can run through any of the gaps.
4 The LB shuffles behind the RB but presses as the RB declares his open gap.
5 Hard, crisp collisions should result, although the LB doesn't take the RB to
the ground.

* The bags are staggered to permit the LB to press upfield.

1 Place 4 agility bags parallel in a space of 20 yds, 5 yds apart


2 Linebackers are to take a series of 45 degree drops on command
3 Facing the coach with their backs to a row of 3-4 agility bags
roll hips the coach directs them through by pointing the ball left or right.
4 The LB respond by crossing over at 45 degree angles and
keeping eyes on the coach (QB)
5 At any point, the coach can set up to throw, so the LB must focus
on him.
6 Once LB pull up, they are glued visually to the QB for their break
on the ball.

1 LB takes position squared as if he has already pulled up


QB 2 This simulates a QB drop of 7-9 yds an LB pulled
up to 10-12yds downfield
3 3 Receivers 5 yds away on either side and in front of LB
4 The QB will throw to one of the receivers
5 The LB should break on the indication and easily
cover 5 yds to the intended receiver.
17 YDS

Place the receivers farther apart as LB skill increases


1 LB take their assignment alignent
2 LB versus TE or RB
3 On commad, the receiver runs the prescribed inside,
outside, or vertical pattern.
4 Coach evaluates each of the LB's responses

* A QB can be added to make for a competitive 1-on-1


drill
** The receiver should also block to incorporate that
reaction as well

1 4 Agility bags at an angle within a 10 yd area


2 3 blockers between the agility bags with a 4th outside the bags.
3 ball carrier aligns 10 yds away from bag #4 in a backoff position.
4 on command, the LB steps with his near foot to shuffle uphill across the bags
5 within the bag area, the coach will give a 'flashing color' lineman read
LB's should read the block and take the appropriate angle of attack
6 Exiting the bags, the LB will attack the upfield shoulder of the 'QB' barrel.

** The drill will simulate bootleg action to the outside, reinforcing proper angles
and staying parallel to the LOS is key.
45 DROPS (CONES)

oles for a RB to attack.


ackside hip to

eclares his open gap.


esn't take the RB to

CLOSE QUARTERS TACKLING


yds, 5 yds apart
e drops on command
f 3-4 agility bags
he ball left or right.
ee angles and
2 YDS
so the LB must focus

he QB for their break

SHAKE N BAKE (OPEN FIELD TACKLING)

at 5 yds, ball carrier does


an exaggerated juke
move

e has already pulled up 10 YDS


yds an LB pulled

r side and in front of LB

cation and easily IN / AT / OUT

as LB skill increases
OUTSIDE AT IN

FRONT SIDE / BACK SIDE (INSIDE)


e prescribed inside,

s responses

a competitive 1-on-1

o incorporate that

OUTSIDE AT IN

HIT & SHED


1 PAD LEVEL In order to get an advantage in mo
move it unless you apply force from

2 CORRECT BASE Players should use a compact bas


plants the same-side foot to the gr

3 UPPER BODY The upper body is the contact surf


shoulder, attempt to get forearm li

h outside the bags.


n a backoff position.
t to shuffle uphill across the bags 4 HIP ROLL The LB must launch his pads (con
must point at the target, directed d
shing color' lineman read
ropriate angle of attack
d shoulder of the 'QB' barrel.

* approach under control and just before contact,


utside, reinforcing proper angles * stress the 4 key fundamentals in this d
* can highlight individual phases of this t
* one man, blocker, or 5 man sled can b
MAT TACKLE

1 Place 5 cones staggered in a space of 20 yds, 5 yds apart


2 Linebackers are to take a series of 45 degree drops on command
3 Facing the coach with their backs to a row of 5 cones
the coach directs them through by pointing the ball left or right.
4 The LB respond by crossing over at 45 degree angles and
keeping eyes on the coach (QB)
5 At any point, the coach can set up to throw, so the LB must focus
on him.
6 Once LB pull up, they are glued visually to the QB for their break
on the ball.

JUMP TACKLE
to train defenders post-approach on tackling fundamentals and
hip roll explosion.

to train linebackers to cut the distance between ball carrier and CHOP DRILL
maintain a solid neutral base prior to delivering a blow.

10 YDS

To train linebackers to quickly diagnose back keys and where they


are to respond with action. BLOCK DESTRUCTION

1 LB & RB take formation alignment


2 On comand, RB takes the prescribed IN, AT, or OUTSIDE path
3 LB shuffles at attacks open seam
4 LB is graded on his key read, diagnosis, and not overrunning the RB
AT OUTSIDE

* can incorporate linemen for flashing light keys / or pass drop keys
GOAL LINE TACKLE
An advanced variation on In / At, LBs determine
frontside / backside, and fill respective responsible gap.

1 LB & RB take formation alignment


2 On comand, RB takes the prescribed IN, AT, or OUTSIDE path
3 LB shuffles at attacks open seam
4 LB is graded on his key read, diagnosis, and not overrunning the RB

AT OUTSIDE

* can incorporate linemen for flashing light keys / or pass drop keys
BENDING (CIRCLES)
In order to get an advantage in moving a blocker, LBs must be the "low man" to win this battle. Imagine moving heavy furniture, you cannot
move it unless you apply force from the base, in the same vein, we want our LBs coming UP and UNDER the blocker. Str

Players should use a compact base from which to uncoil his hips. He should set the front foot with a very small stagger. When a player
plants the same-side foot to the ground just before meeting the blocker, he's in the strongest position to fight pressur

The upper body is the contact surface with the blocker. We will stress shoulders for linemen and fullback isos / loads. When using
shoulder, attempt to get forearm lift over the fron t foot to gain separation from the blocker as out hips explode.Simultane

The LB must launch his pads (contact surface) inot the blocker by uncoiling his hips. The hips follow the path of the front foot. The front foot
must point at the target, directed down the middle of the blocker, not the edge of the opponent. We want the b

der control and just before contact, hop or skip to a correct base, get pad under pad, and explode off a stationary base.
4 key fundamentals in this drill
ght individual phases of this technique one at a time
blocker, or 5 man sled can be utilized for reps
MAT TACKLE

1) One player is the tackler and the other the 'tacklee'


2) The tacklee will stand 1 foot away from the large blue mat.
3) On command, the LB (2.5 yards away) will approach, drop his hips
and execute a proper form tackle THROUGH the mat.

JUMP TACKLE

1) LB & BC align 5 yards apart from each other.


2) On command, LB begins shuffle pursuit and executes a lateral jum
over agile bag pile
3) After jumping, the LB fires out and performs a form tackle
BC on BC.

LB

CHOP DRILL

BC 1) BC & OG align 5 yards apart with BC 5 yards deep.


2) On command, either LG or RG execute a scooping cut block on LB
3) BC will run L or R depending on which guard cuts
OG x OG 4) LB must run downhill on movement, defeat cut block and perform
form tackle on BC.

LB

BLOCK DESTRUCTION

1) This is a rapid fire drill with LB & OL spaced 5 yards apart


2) On command, OL fires out R or L and attempts to wall off LB
3) LB must shoot hands into chest of blocker and maintain separation
OL 4) LB espcapes and returns to line.
AGILE

LB

GOAL LINE TACKLE

1) LB aligns with heels on goal line 3 yards from agile bag (BC) behin
2) On command, BC attempts to cross the goal line in a 5 yard wide
alley and can choose right, left, or straight angles.
LB 3) LB must shuffle and keep feet and execute a form takle to prevent
a score.

BC

BENDING (CIRCLES)

1) Two LBs race around hoops in a figure-eight pattern


2) 2nd LB chases first LB through hoops
3) Emphasis on staying low and bending hips through turns.

LB

LB
OPEN FIELD
BC 1) BC & LB align 5 yards behind c
2) On command, BC approaches 5
e large blue mat. or Right to the corresponding cone
ll approach, drop his hips, 3) LB must approach cone aggres
and pursue and tackle BC before h

LB

nd executes a lateral jump

d performs a form tackle

scooping cut block on LB

at cut block and perform

ed 5 yards apart
empts to wall off LB
r and maintain separation
rom agile bag (BC) behind it
oal line in a 5 yard wide

e a form takle to prevent


1) BC & LB align 5 yards behind cones 20 yards apart.
2) On command, BC approaches 5 yard cone, then breaks either Left
or Right to the corresponding cone 5 yards away (5 yards wide).
3) LB must approach cone aggressively and under control, breakdown
and pursue and tackle BC before he reaches the far outside cone.
ALIGNMENT
7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7
O O O X O O O
OE OT OG OC OG OT OE
We use an odd, even, and 'inside' terms to define alignment on the field. Starting from the ce
at '0', we count outward. Odd numbers are outside 'shade' of the offensive player, while insid
All even numbers represent a head-up position on the offensive player. (ie; 2'I' would put the

GAP DESIGNATION

outside C B A A B C outside
O O O X O O O

We label each gap on defense with a letter that defines the seam between offensive personn
A the gap between the center & guard
B the gap between the guard & tackle
C the gap between the tackle & end
outside the void outside the end

by defining these gaps with alpha characters we can designate a coordinated blitz with our d
calling their position with an 'able', 'baker', or 'charlie'.
(ie; "Sam Baker", "Will Charlie", "Free Able")

DEFENSIVE HUDDLE

W S
E N T R
WC RV FS D SC

NOSE Set the huddle by yelling ''RACK 'EM"


(The front four linemen will have their hands on their knees with the defensive secondary behind them standing upright.)
Will Give the down and distance
SAM Make the front / stunt/ coverage call

Will say ''Ready''


EVERYONE 'Hit''
In our defense, the personnel will flip flop to the strength call. This set of personnel will always be together
Strongside
Rush, Tackle, Sam & DEVIL

Weakside
Edge, Nose, Will, & ROVER
DEFENSIVE CALLS
Everything is determined FIRST from the coverage we wish to defend an opponent, then aligment adj
Since our fronts are determined by our coverage, we will call our coverage, which automatically sets
Calling "2" sets us in a Cover 2 package, dictating 5 defenders on the LOS, with the three tight in the
A "3" call sets us in a Cover 3 package, with four under coverage, we now have four down linemen av
Our strongside overload, "6", again gives us two-deep, five under coverage, leaving four down lineme

Our call will be based off of one of these looks matched with the coverage we will play behind it. If we
call up our "6" look for our front seven, followed by a corresponding coverage for our secondary playe
Because we have three basic front seven looks, transitions can be called up with ease and less confus
mental errors for players).
Calls will follow an order of Coverage, front alignment, line stunt, linebacker blitz, secondary dog
(ex; 23 Tight Loop Mike) 2 = 52 (front)
3 = Cover 3 (coverage)
tight = OLB 2x2 (alignment)
loop = Nose twist (line stunt)
mike = Mike to 'A' (backer blitz)
This significantly cuts the unnecessary verbage that would traditionally be referred to as, "52
ld. Starting from the center of the field,
nsive player, while inside shades are denoted by an 'I' (for 'inside').
. (ie; 2'I' would put the defender INSIDE the offensive guard).

ween offensive personnel.

dinated blitz with our defenders by simply

them standing upright.)


onent, then aligment adjustments and / or stunts that will be employed.
which automatically sets our front.
ith the three tight in the box behind them (a 5-2 look)
ve four down linemen available, hence a 4-4 / 4-2 look.
eaving four down linemen, giving us an 4-3 look.

e will play behind it. If we need 5 defenders on the LOS, we can simplly
e for our secondary players without unnecessary verbage or personnel packages.
with ease and less confusion with minor adjustments available (creating less

blitz, secondary dog

ferred to as, "52 Tight Loop Mugger Cover 3" (try saying that twice)
INTERIOR DEFENSIVE LINEMAN
Strength is the primary feature of the ‘3’ Technique defensive tackle. Mobility and impressive upper body s
to get off the ball, maintaining separation and holding his ground, is what is looked for in a defensive tackl
An important characteristic of a Nose Tackle is the ability to play with a low center of gravity. Quickness is
upper body strength. The quickest defensive lineman, regardless of his physical stature, will make the bes
and an uncanny ability to keep on his feet when in contact with large bodied offensive players.

DEFENSIVE END
The defensive end in this defense is either a fast tackle or a slower linebacker. He is the T-Rex of the defe
play both “C” and “D” gaps. His primary function is to turn back the offensive edge and allow the linebacke
and bench strength are important factors in locating a defensive end. The faster defensive end is usually p
Much of the run-support and pass-rush responsibilities will hinge on the exceptional play of the defensive
lineman will make a great defensive end.

ROVER / DEVIL
The outside linebacker is a linebacker-defensive back hybrid. Agility is important for this position. The crux
and Devil who will serve multiple roles and make pre-snap adjustments consistently.
The benchmark from which an outside linebacker is selected includes the following abilities: the ability to d
ability to cover running backs in a man-to-man scheme, the ability to disrupt the pass routes of wide receiv
tackler who is not afraid of attacking and funneling the weep and other plays. Big hitter who can run and lo
Without aggressive, mobile, headhunting people at the outside linebacker position, this defensive will be im

CORNERBACK

The cornerback is a sure-footed high tackler with excellent hip flexibility. He must be able to backpedal an
edge of the defense. The cornerback has the best speed on the defense and loves to hawk the ball. Corne
saving, not necessarily hard-hitting, tackles. They are expected to grab cloth when they tackle. A cornerba
movement and the ability to correctly gauge his one-on-one assignment (to determine his cushion / route

FREE SAFETY
The free safety is the fulcrum of the secondary, as he be the vocal leader and relaying needed situational
success of the secondary, if not the entire scheme, hinges in this defense. If the defensive end is the T-Re
free safety candidate is selected for his speed, aggressive nature, and tackling ability. A candidate lacking
carry out the duties required of this position. He may not be the fastest defensive back – the cornerbacks
His mobility must be such that he is able to cover sideline to sideline versus the run. Ideally, the free safet
cornerback.

INSIDE LINEBACKER
Athletes chosen to play linebacker should demonstrate average to above average speed, a higher lever o
Of these factors, speed may be the most significant. Athletes with exceptional speed usually make excelle
athletes who desire to play linebacker will demonstrate an aggressive style of play and a love for contact,
difference between an average linebacker and great one. Speed, concentration, and agility are the princip
In this defense, the Will is usually the more physical of the two players. He should also be the faster lineba
attack. In the standard two-deep coverage, the Will linebacker is responsible for covering the inside receiv
may be less physical and more of a scat back type of linebacker – an excellent scraping linebacker. The W
player in pass coverage. The Sam is usually stacked or shaded on a defensive lineman and thus somewh
offensive line.
'3'
(4-2)

FS

C RV W S D C

E N T R
O O O X O O O
O O

O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 6i tech. "C" to:gap to ball / away:squeeze

Devil strongside 5x5 EMOLOS "O" may alter alignment based on assignment to: D gap or alley / away: cutback
Will weakside 30 tech "B" must be fast fill plugger type to: fill gap or flow / away: Opposite A
Sam strongside 20 tech "A" must be slow read scrape type to: Fill gap or flow / away: Opposite B
Rover weakside 5x5 'loose' - may alter alignment based on assignment to: D gap or alley / away: cutback
Corner 8 x 1 ~ inside leverage presnap cushion premised on athlete to: Outside force / away: pursuit
Free Safety 12 yds deep middle of field alley player on outside run Alley both ways

STRENGTH TO TIGHT END


Run Responsibility Pass
to:gap to ball / away:chase outside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze outside rush

to: D gap or alley / away: cutback Curl to flat


to: fill gap or flow / away: Opposite A Weak hook
to: Fill gap or flow / away: Opposite B Strong hook
to: D gap or alley / away: cutback Curl to flat
to: Outside force / away: pursuit Deep 1/3
Alley both ways Middle 1/3
'6'
(4-3)
FS

WC
RV W S D

E N T R SC
O O O X O O O
O O

O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze

Devil 60 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: cutback
Will weakside 40 to 50 tech "B" to: fill gap or flow / away: Opposite A
Sam strongside 10 tech - 00 "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover weakside 5x5 'loose' alley player on outside run Alley strong side
Strong Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Weak Corner 8 x 2 ~ inside leverage presnap cushion premised on athlete Alley weak side
Free Safety 12 yds deep middle of field alley player on outside run Alley strong side

STRENGTH TO NUMBERS
Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush

to: fill gap or flow / away: cutback Strong curl


to: fill gap or flow / away: Opposite A Weak Hook
to: Fill gap or flow / away: Opposite B Strong Hook
Alley strong side Curl to flat
to: Outside force / away: pursuit flat zone
Alley weak side Weak 1/2
Alley strong side Strong 1/2
'62'
(4-3) C2
RV FS

W S D

WC E N T R SC
O O O X O O O
O O

O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze

Devil 60 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: A
Will weakside 40 to 50 tech "C" to: fill gap or flow / away: B
Sam strongside 10 tech - 00 "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 12 Yds deep weak 1/2 alley player on outside run Alley strong side
Strong Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Weak Corner 8 x 2 ~ inside leverage presnap cushion premised on athlete Alley weak side
Free Safety 12 yds deep strong 1/2 alley player on outside run Alley strong side

STRENGTH TO TIGHT END


Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush

to: fill gap or flow / away: A Strong curl


to: fill gap or flow / away: B Weak curl
to: Fill gap or flow / away: Opposite B Middle Hook
Alley strong side Weak 1/2
to: Outside force / away: pursuit flat zone
Alley weak side flat zone
Alley strong side Strong 1/2
'61'
(4-3)
FS

2 3 2
$ W S D
1 1
C E N T R C
O O O X O O O
O O O

Position Alignment / Technique Gap Run Responsibility


Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze

Devil 1 x 1 on TE "D" fast read on TE / re route to: fill gap or flow / away: cutback
Will weakside 40 to 50 tech "B" to: fill gap or flow / away: Opposite A
Sam strongside 10 tech "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 10 yds deep from EMOL alley player on outside run Alley strong side
Corner 1 x 1 ~ inside leverage must force everything outside - float tech. to: Outside force / away: pursuit
Free Safety 10 yds deep from EMOL alley player on outside run Alley weak side

STRENGTH TO TIGHT END


Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush

to: fill gap or flow / away: cutback #2 Receiver Strong


to: fill gap or flow / away: Opposite A Weak hole
to: Fill gap or flow / away: Opposite B #3 Receiver Strong
Alley strong side #2 Receiver Weak
to: Outside force / away: pursuit #1 Receiver
Alley weak side Strong hole
'64'
(4-3) C4
WC SC
RV FS

W S D

E N T R
O O O X O O O
O O

O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze

Devil 60 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: A
Will weakside 40 to 50 tech "C" to: fill gap or flow / away: B
Sam strongside 10 tech - 00 "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 12 Yds deep weak 1/4 alley player on outside run Alley weak side
Strong Corner 10 yds deep strong 1/4 presnap cushion premised on athlete to: Outside force / away: pursuit
Weak Corner 12 yds deep weak 1/4 presnap cushion premised on athlete to: Outside force / away: pursuit
Free Safety 10 yds deep strong 1/4 alley player on outside run Alley strong side

STRENGTH TO TIGHT END


Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush

to: fill gap or flow / away: A Strong curl to flat


to: fill gap or flow / away: B Weak curl to flat
to: Fill gap or flow / away: Opposite B Middle Hook
Alley weak side Weak 1/4
to: Outside force / away: pursuit Strong 1/4
to: Outside force / away: pursuit Weak 1/4
Alley strong side Strong 1/4
'6 UNDER'
(4-3)
FS

WC
RV W S

E N T R D SC
O O O X O O O
O O

O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 3 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 1 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 "C" to:gap to ball / away:squeeze

Devil 9 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: cutback
Will weakside 20 "B" to: fill gap or flow / away: Opposite A
Sam strongside 30 tech "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover weakside 5x5 'loose' alley player on outside run Alley strong side
Strong Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Weak Corner 8 x 2 ~ inside leverage presnap cushion premised on athlete Alley weak side
Free Safety 12 yds deep middle of field alley player on outside run Alley strong side

STRENGTH TO NUMBERS
Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush

to: fill gap or flow / away: cutback Strong curl


to: fill gap or flow / away: Opposite A Weak Hook
to: Fill gap or flow / away: Opposite B Strong Hook
Alley strong side Curl to flat
to: Outside force / away: pursuit flat zone
Alley weak side Weak 1/2
Alley strong side Strong 1/2
'2'
(5-2)

RV FS

W S

C E N T R D C
O O O X O O O
O O

O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 3 tech. "B" to:gap to ball / away:squeeze
Tackle strongside 1 tech. "A" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze

Devil 9 tech "D" immediate jam / re route on TE to: fill gap or flow / away: cutback
Will weakside 20 tech "A" to: fill gap or flow / away: Opposite A
Sam strongside 30 tech "B" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 8 - 12 yds weakside alley player on outside run Alley weak side
Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Free Safety 10 yds deep from EMOL alley player on outside run Alley strong side

STRENGTH TO TIGHT END


Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush

to: fill gap or flow / away: cutback Strong curl


to: fill gap or flow / away: Opposite A Strong Hook
to: Fill gap or flow / away: Opposite B Weaak Hook
Alley weak side Weak 1/2
to: Outside force / away: pursuit flat zone
Alley strong side Strong 1/2
FRONT ALIGNM

'G' Nose aligns at 2i 'EAGLE' Nose aligns at 0

End aligns at 3

R T N E R T
O O X O O O O

'WIDE' Nose aligns at 0 'LOOSE' Tackle aligns 2 yds off th


Tackle aligns at 5
Rush aligns outside EMOL
T

R T N E R
O O X O O O O

'UP' Mike lines on LOS ( 2pt ) '3' 'SLIDE' Full gap slide to the wea

Sam lines on LOS ( 2pt ) '2i' Edge in a wide 7 tech


Devil lines on LOS (2pt)

D R T S N W E E N
O O X O O O O

'UNDER' Edge plays 6i

Nose plays 3
Tackle plays 1
Rush plays 5

E N T R
O O X O O

'INVERT' Devil lines up inside of TE 'DROP'


Devil four point bear cra
Rush aligns in 9 technique (cutting him)

R D T N E R D T
O O O X O O O O O

LINE STUNT

'Tag' Tackle to 'A' 'Angle' Tackle to 'A'


Nose to 'B'

R T N E R T
O O X O O O O

'Rock' Nose to opposite 'A' 'Stack' Edge to 'B'


Edge to 'B'

R T N E R T
O O X O O O O

GAP EXCHANGE

'TAR' Tackle first 'TON' Tackle first


Rush last Nose last
R T N E R T
O O X O O O O

'RAT' Rush first 'NUT' Nose first


Tackle last Tackle last

R T N E R T
O O X O O O O
FRONT ALIGNMENTS

Nose aligns at 0 'SOFT' Nose aligns 2 yds off LOS

End aligns at 3

N E R T E
X O O O O X O O

Tackle aligns 2 yds off the LOS 'TIGHT' Devil aligns 2x2 EMOL
Rover aligns 2x2 EMOL

D
N E R T N E
X O O O O X O O

Full gap slide to the weak side 'OVER' Rover aligns same side as DEVIL

Edge in a wide 7 technique

T R R T N E
X O O O O X O O
'T' Tackle aligns in 2i
Devil four point bear crawls across TE
(cutting him)

R T N E

N E O O X O O
X O O

LINE STUNTS

Tackle to 'A' 'Bullets' Tackle to 'A'


Nose to 'B' Rush to 'C' or 'B' ( 1st inside gap)

N E R T N E
X O O O O X O O

Edge to 'B' 'Loop' Nose to opposite outside


Tackle to 'A'
Rush to 'C' or 'B' ( 1st inside gap)

N E R T N E
X O O O O X O O

GAP EXCHANGE STUNTS

Tackle first 'EON' Edge first


Nose last Nose last
N E R T N E
X O O O O X O O

Nose first 'NOE' Nose first


Tackle last Edge last

N E R T N E
X O O O O X O O
'WILL' Will blitzes to 'B'

S W

R T N E
O O X O O

'SAM' Sam blitzes to 'A'

S W

ROV
R T N E
O O X O O

ROV 'DEVIL' DEVIL blitzes outside

D
D
R T N E
O O X O O

'Devil IN' DEVIL blitzes inside


Rush rushes wide outside
D
R T N E
O O X O O

In naming our stunts, we want to keep the terminology


Because huddle calls can be quick, rushed, or garbled
confused with another call, causing alignment / assignm

'RAW' Rover blitzes outside


Will blitzes

Rov Will

E N T R
O O X O O

'Exchange' Rover & Edge exchange


assignments
$

E N T R
O O X O O
INSIDE BACKER STUNTS

'Will away' Will blitzes to opposite 'A' 'Will out' Will blitzes outside

S W S

R T N E R T N
O O X O O O O X

'SAM away' Sam blitzes to opposite 'B' 'SAM out' Sam blitzes outside

S W S

R T N E R T N
O O X O O O O X

SECONDARY STUNTS

'ROVER' Rover blitzes outside 'Double DOG' Rover blitzes outside


DEVIL blitzes outside

Rov Rov

E N T R E N
O O X O O O O X

'Rover IN' Rover blitzes inside 'Double EXIT' Rover blitzes inside
Edge rushes wide outside DEVIL blitzes inside
Rov Rov Rush rushes wide outside
Edge rushes wide outside
E N T R E N
O O X O O O O X

keep the terminology short, relevant to the positions involved, with an aggressive
ck, rushed, or garbled during an intense series, we want each call to be distinct so
ng alignment / assignment errors.
COMBO STUNTS

'STUD' SAM blitzes 'SAW' Will blites


DEVIL blitzes outside Sam blitzes

Rov S D Rov W S

E N T R E N
O O X O O O O X

'Switch' Edge & Rush exchange with


Will & Sam

W S

E N T R
O O X O O
S

itzes outside 'Will line' Will lines on LOS ( 2pt ) '3'

W S

E R T N W E
O O O O X O O

blitzes outside 'SAM line' Sam lines on LOS ( 2pt ) '2i'

W W

E R T S N E
O O O O X O O

blitzes outside 'BLAZE' WEAK Corner blitzes outside


blitzes outside

D C

T R E N T R
O O O O X O O

blitzes inside 'SMOKE' STRONG Corner blitzes outside


blitzes inside
rushes wide outside D
ushes wide outside C
T R R T N E
O O O O X O O

h an aggressive connotation.
o be distinct so not to be

Nasty' is our 'check blitz' package.


'NASTY' This is an automatic Cover 0 check - man press across the board
Secondary takes respective receiver threat - if receiver does not release
defender blitzes.

D 1 2 3 3 3
C $ W S D
T R E N T R
O O O O X O O
blitz' package.
heck - man press across the board
- if receiver does not release
2

F 1
C
STUNT E N T R D M S ROV FS WCB SCB
G X
WIDE X X
EAGLE X X X
BULLETS X X X X
ANGLE X
TAG X X
ROCK X X
LOOP X X X
TARE X X
TAR X X
TON X X
RAT X X
EON X X
NOSE X X
DEVIL IN X X
DEVIL X
ROVER IN X X
ROVER X
DOUBLE EXIT X X X X
DOUBLE DOG X X
DOUBLE ABLE X X
MIKE X
MIKE AWAY X
MIKE LINE X
MIKE OUT X
SAM X
SAM AWAY X X
SAM LINE X
SAM OUT X
BLAZE X
SMOKE X
SWITCH X X
EXCHANGE X X
KICK X X X X X X X X X X X

BLUE 3
GOLD 6
BLACK 2
SILVER 6 WEAK
DROPBACK SPRINT OUT

$ W S D $ W S

E N T R E N T
O O X O O O O O X O O
O O

O O

O O
3- ROVER IN 3 - ROCK WILL OUT

$ W S D $ W S D

E N T R E N T
O O X O O O O O X O O
O O

O O

6 - EON SAM O 6 - LOOP WILL O

$ $

W S W S

E N T R D E N T R
O O X O O O O O X O O
O O

O O

O O

2 - NUT WILL 2 - WILL BAKER AWAY

FS

C $ W S C $ S

E N T R D W E N T
O O X O O O O O X O O
H O O

O O

O
3 - EAGLE ROVER WILL LINE

C
D S W

R T N E
O O O X O O O
O

O
3 CHECK UNDER

C
D S W

R T N E
O O O X O O O
O

O
61 CHECK UNDER ROVER
T OUT PLAYACTION BOOT

D $ W S D

R E N T R
O O O X O O O
O

O
3

$ W S D

R E N T R
O O O X O O O
O

6 O

W S

D E N T R D
O O O X O O O
O

R
O

O O

O O
W S W S

E N T R E N T
O O O X O O O O O O X O
O O O

O 3 O
3 TON WILL AWAY O EON RAT WILL AWAY O

R F

S R S W

E N W T R D R T N
O O O X O O O O O O X O
O O O

O O
O O
2 WILL LINE BAKER 6 - DIRECTIONS DEVIL IN

F R
R
W S W S
C
E N T R D E N T
O O O X O O O O O O X O
O O O

O O
O O
21 EON RAW 62- ROCK BLAZE
F F

C W C C R W

R E S N T R D E N S T
O O O X O O O O O O X O
O O O

O O
O O
31 SAM LINE TITE STACK DOUBLE OUT 6 'G' DIRECTIONS SAM LINE BAKER

F $
W W S

C D R S T N E C C $ E N
O O O X O O O O O O X O
O O O

O O
O O
21 SAM LINE 31 WIDE ROCK DEVIL

O O O X O O O O O O X O
O O O

O O
O O
C
$ W S

E N T
O O O X O O O O O O X O
O O O

O O
O O
23 ROBBER
W D

R E N S T R
O O O O O X O O O
O O O O

6 O 3
ROCK SAM LINE ABLE STACK WILL LINE

F F

R W S D

E D E N T R
O O O O O X O O O
O O O O

30- BULLETS SAW 20 WILL LINE LO

D W D
C R
R E N S T R
O O O O O X O O O
O O O O

3 LOOP SAM LINE ABLE AWAY 20 EAGLE WILL


D

R C
O O O O O X O O O
O O O

O
O
SAM LINE BAKER

F C S W
C $
T R D D R T N E C
O O O O O X O O O
O O O

O
O
21 DEVIL WILL AWAY

O O O O O X O O O
O O O

O
O
F

R D
O O O O O X O O O
O O O

O
O
F

R W
D S R
C E N T
R T N W E O O X O
O O O X O O O O O
O O O
O
O O
STACK WILL LINE OUT 30 EAGLE RAW

F
R $
S S
C
C D E W N T R C W E N T
O O O X O O O O O O X O
O O O O

O O
O
20 WILL LINE LOOP DEVIL IN 2 WILL LINE

F
S
R
C DR T N E W C
O O O X O O O O O O X O
O O O O

O O
O
20 EAGLE WILL LINE DEVIL
O O O X O O O O O O X O
O O O O

O O
O

O O O X O O O O O O X O
O O O O

O O
O

O O O X O O O O O O X O
O O O O

O O
O
O O O X O O O O O O X O
O O O O

O O
O
S D

R C
O O O

R D C
O O
O

O O
O
O O
O

O O
O

O O
O
O O
O
GOAL LINE DEFENSE

65 GOALINE (GAP 8) MAN 65 GOALINE ZONE

O
O
FL FL
O
TE1 O B O A X A O B O TE2 TE1 O
R T T2 N E W D
C
S M FS C FS
SS

DL In gap - 4 pt gap charge "B" to "B" DL In gap - 4 pt gap charg


C Man on #1 strongside C 5 yds depth on #1 his
FS Man on #1 weakside C inside leverage press
M 3 yds depth on nearest back (FB) scrapes C to C M 3 yds deep - B to B run
R head up on EMOL - attack QB R head up on EMOL - at
W Man on #2 Strongside W head up on EMOL - at
S outside man on LOS, rush hard - has QB always S strong side 30 4 yds d
SS Man on #2 backfield / #2 weakside SS weak side 30 4 yds de

FB TB

O FL
TE O B O A X A O B O TE
R T T2 N E W
FS M SS S C

WB TB
FB

O
TE1 O B O A X A O B O TE2
R T T2 N E W
C S M SS FS

TB
FB

O FL
SE O B O A X A O B O TE
W E N T2 T R FS
M S
FS SS
GOAL LINE DEFENSE

O
O

O
B O A X A O B O TE2
R T N E W

S $ C

In gap - 4 pt gap charge "B" to "B"


5 yds depth on #1 his side (any receiver threat, wing, flanker, etc)
inside leverage press technique - fall to FLAT zone
3 yds deep - B to B run scrape - drop to middle hole
head up on EMOL - attack QB
head up on EMOL - attack QB
strong side 30 4 yds deep - B to Outside run force - fall to CURL
weak side 30 4 yds deep - B to Outside run force - fall to CURL
GOAL LINE DEFENSE
GOAL LINE EAGLE '0' (Over)
FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E W CB
CB
FS S $

N O tech - rush strong 'A'


T 3 tech
E 3 tech
R 7 tech
W 7 tech - rush
D 9 tech - rush
WCB 9 tech - rush on #1 weakside
SCB Man on #1 strongside
S 10 tech scrape C - C
FS Man on #2 weakside
ROV Man on #2 strongside

ONE BACK

Z H
O
Y O B O A X A O B O X
D R T N E W
CB CB
FS S $

UNBALANCED

O
O

O
TE O O B O A X A O B O SE
D R T T N E W CB

FS S $
GOAL LINE DEFENSE

* Substituted personnel (Tackle for CB)

FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E $
S W
C FS
C
61 EAGLE WILL LINE INVERT
O
O
FL
O
TE1 O O X O O TE2
R D T N E W
C
C S
FS $

O
O
FL
O
TE1 O O X O O SE
R D T N E W

C S
FS $ C

GAP 8 (30 TITE LINE 'GT')


O
O
FL
O
TE1 O O X O O TE2
D R T N E $

SC FS S W WC

20 (SAM WILL LINE)


O
O
FL
O
TE1 O O X O O TE2
D R S T W N E

SC FS $ WC

6-2 GOAL LINE


FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E $
C
FS S W C

6-2 GAP 8
FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N N W E $
C *
S FS

65 GOALINE ZONE

O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E W

C FS S $ C

GOAL LINE EAGLE '0' (Over)


FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E W CB
CB
FS S $

65 GOALINE (GAP 8) MAN

O
O
FL
O
TE1 O B O A X A O B O TE2
R T T2 N E W
C
S M FS
SS
ABOVE vs TE trade (Devil is only adju
1 60 RAM PUNT RETURN LEFT RIGHT 6 to 2
2 60 RAM IN TON 1 SPOON SPOON 2 to 4
3 20 MAD DOG 2 FORK FORK 2 to 3 vs Twins
4 23 ROVER IN TON STEM 3 KNIFE KNIFE
5 61 TIGHT 4 BLOCK BLOCK
6 62 MAN (auto Oscar) 5 X CROSS X CROSS
7 6 EON RAT SAM SPECIALS LEFT RIGHT 3
8 2 DEVIL IN (edge out) 1 STRONG BLOCK 6
9 23 MAD DOG 2 STRONG BLOCK GO 2
10 3 TIGHT LINE 3 GAP 8 4
BELOW 4 GUT 0
1 5 ROBBER
2
3 SAM
4 MIKE
5 DEVIL
ROVER

BLUE 3 WIDE
GOLD 6 UP
FIRE 4 TIGHT KICK
BLACK 2
GREEN 6 WEAK TIGHT
LINE
KICK
G

STEM
LOOSE
ANGLE
BULLETS
OUT
RAT
EON
TAG

CLEAR CALL
E trade (Devil is only adjuster)

LEFT hand raised up (3 fingers)


RIGHT hand at hip (six shooter)
RIGHT hand on top of hand
Both arms tapping shoulders
RIGHT hand across body grabbing left forearm
RIGHT index finger to temple (gun to head)

RIGHT fist into LEFT open hand


Both hands across chest
both index fingers on forehead (devil horns)
LEFT curled hand motioning inside (clawing)

BOTH arms outstretched


RIGHT arm raised up with palm facing up (lifting)
RIGHT foot forward (kicking)

both hands grabbing neck (choking)


RIGHT index finger to nose
RIGHT foot forward (kicking)
RIGHT hand pointing to RIGHT knee

RIGHT hand to side with thumb sticking up from fist


shaking LEFT hand to side with pinky and thumb extended
LEFT arm extended upward to side
RIGHT arm extended downward to side
RIGHT arm circling from waist to overhead
both hands open over mouth facing down (two teeth)
RIGHT hand wave below waist
LEFT hand slapping LEFT thigh

Both arms waving across chest (wiping board)

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