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42 Nickel
42 Nickel
42 Nickel
S M T W R F S
5 6 7 8 9 10 11 MARCH Spring Refresh #1
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 1 2 APRIL
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31 1 2 3 4 5 6 MAY
7 8 9 10 11 12 13
1 14 15 16 17 18 19 20
1 21 22 23 24 25 26 27
2 28 29 30 31 1 2 3 JUNE
3 4 5 6 7 8 9 10
4 11 12 13 14 15 16 17
5 18 19 20 21 22 23 24
6 25 26 27 28 29 30 1 JULY
7 2 3 4 5 6 7 8
8 9 10 11 12 13 14 15
9 16 17 18 19 20 21 22
10 23 24 25 26 27 28 29
11 31 1 2 3 4 5 6 AUGUST
12 7 8 9 10 11 12 13
13 14 15 16 17 18 19 20
14 21 22 23 24 25 26 27
15 28 29 30 31 32 1 2
WINNING EDGE WINNING EDGE
M ACHIN E GUN DOWN HILL SHUFFLE
POWER TACKLE EYE OPEN ER
FUNDAMENTALS
PRE PRACTICE
9 TECH STEPS (reach / pass / power)
300-330 M TG
340 - 355 PREPRACTICE
405 - 425 WINNING EDGE
430 - 435 40 SEC
435 - 455 PUN T
455 - 515 PUN T RET
515 - 550 INDY
555 - 610 GROUP 1
610 - 655 TEAM
PASS RUSH
ILB TAKING ON FB
AGILITY
KEYS
PURSUIT
BLOCK DESTRUCTION
TACKLING
PASS COVERAGE
BLITZING
Spring Refresh #1 tues 5-Apr
PERIOD TIME INSTRUCTION COMMENTS
be a DB
8 TEAM
varsity assignments
shuffle
freshmen assignments
shuffle
7 20 7 on 7 skelly
C3 landmark drops
8 40 TEAM 3
varsity
varsity
freshmen
freshmen
7 20 7 on 7 skelly
C3 + C6
8 40 TEAM 3+6
1 SHORTS
5 KICK SLIDES 5
40 IN - AT - OUT (3) 40
45 IN - AT - OUT (3) 45
6 PADS
5 LONG BURMA 5
run
10 Bull In A Ring 10
SPIDER 1-ON-1
20 20
45 Drop review 3 - 6 -2 45
11 PADS
10 45's 10
15 45's + tip 15
Hit & Shed Review WHY it
pass
20 works 20
Lineman key pull, down, pass, reach
tackle
25 25
30 30
45 45
1 SHORTS
10 2 pt rip vs 1 man 10
40 IN - AT - OUT (6) 40
45 IN - AT - OUT (6) 45
6 PADS
16-Aug time
5 LB FORM FIT 5
25 CHOP DRILL 25
30 CHOP DRILL 30
35 JUMP TACKLE 35
40 EYE OPENER 40
2 10 IN / AT drill
4 20 Strenght Recognition
shuffle
varsity
shuffle
7 20 7 on 7 skelly
C3 landmark drops
8 40 TEAM 3
lateral pursuit
4 TEAM REVIEW
7 ON 7 PASSING
2 SHORTS 3 SHORTS
7 PADS 8 PADS
21 - 61 20 21 - 61 - 30mike line/20 20
21 - 61 25 21 - 61 - 30mike line/20 25
12 PADS 13 PADS
45's 5 45's 5
20 20
STRIP DRILL Tomahawk STRIP DRILL Punch
25 25
NS "TOSS" play NS "ISO" (weak)play
30 30
35 35
40 40
LINE READS down / reach LINE READS pull / pass
LINE READS down / reach LINE READS pull / pass
45 45
1 SHORTS 1 SHORTS
12-Aug
FUMBLE RECOVERY
STRIP DRILL
Drop review 3 - 6 -2
Drop review 3 - 6 -2
7 PADS 8 PADS
Bull In A Ring 10 10
ILB PASS RUSH - VS OG & FB
BASE ROUTE DRILL 15 OLB PASS RUSH - VS OT & TB 15
IN - AT - OUT (3) 25 25
Pass Rush / Blitz w/ ring
IN - AT - OUT (3) 30 30
IN - AT - OUT (6) 35 35
IN - AT - OUT (6) 45 45
Walk Thru # 3 10-Jun
PERIOD TIME INSTRUCTION
1 10 stance
IN / AT drill
varsity
2 10 45s
3 10 skate drill
varsity
4 10 stance
shuffle
5 10 45s
6 10 skate drill
freshmen
7 20 7 on 7
C3
8 40 TEAM
1 10 3 walk thru
2 10 6 walk thru
3 20 adjustments
specials
4 TEAM REVIEW
EQUIPMENT CHECKOUT
4 HELMETS 5 HELMETS
9 PADS 10 PADS
14 PADS 15 PADS
45's 5 45's
20
STRIP DRILL Rip out GATA PASS RUSH
25
NS "POWER" play NS "Option" (weak)play
30
35
40
LINE READS down / pass LINE READS pull / reach
LINE READS down / pass LINE READS pull / reach
45
x maher 381-8850
wn tate 323-3302
x early 324-4150
x riley 381-2335
brennan 324-9950
robinson 32306576
x ferguson 326-2194
x terry 324-7817
x warner 322-7920
defense review
run
10
15
pass tackle
20
25
30
2hr
COMMENTS
reviewing tech
vs ball carrier
pass drops
fundamentals
lateral pursuit
reviewing tech
vs ball carrier
pass drops
fundamentals
lateral pursuit
skelly
route reads
1hr
COMMENTS
landmark drops
reads / help
landmark drops
reads / help
chalk talk
RUN FORCE
TACKLING
TURNOVER
BLOCK PROTECTION
READS
5 STRIP DRILL
5 STRIKE DRILL
DRILLS
STUTTER
2 STEP
CROSSFIELD MIRROR
DOTS COD
COMBO CODS
BAGS
RUN * GATHER
PRESS
PRESS / CUT
BREAK * JUMP
PRESS * BURST
PRESS * TACKLE
COD * TACKLE
JUMP * TACKLE
COD / PRESS BURST
PRESS * JUMP
PRESS * COD
BLOCK PROTECTION
PULLS
HANDS
BASE TACKLE
QUICKOVER
ROCK BACK
MAT TACKLE
CUT
OPEN FIELD
STRIP
EYE OPENER
POST DROP
FAST REPS
3 STEP
CUTS
M DRILL
POST DROP
POST FLAG
POP UPS
CUSION 1 ON 1
form tackle
open field
3-way
chop block
c-5 technique
alley shuffle
big m
chop drill
circles bending
chop drill #2
3 on 1 block destruction
ladder (3 cone )
1 SHORTS
65r
announcements - off season
WINNING EDGE
3 alignment
3 alignment
6 alingment
2 alignment
DOETTERER REVIEW
TATE 3
MAHER 6
FERGUSON 62
EARLY 62 SLIDE
BRENNAN
ROBINSON
TERRY
WHITFORD
WINNING EDGE
MACHINE GUN
POWER TACKLE
WINNING EDGE A
MACHINE GUN
SHOOTS
SHOOTS
G LOOKING TO RECEIVER
WINNING EDGE
DOWNHILL SHUFFLE
EYE OPENER
W S W
C C
$ E N T R D $ E N
O O O X O O O O O O
O
O O
C C
W S W
C
$ E N T R D $ E N
O O O X O O O O O O
O
O O
W S W
C
C C
$ E N T R D $ E N
O O O X O O O O O O
O
O O
W S W
C C C
$ E N T R D $ E N
O O O X O O O O O O
O
O O
W S
C C W
$ E N T R D $ E N
O O O X O O O O O O
O
O O
O
SPECIALS
IMPLEMENTAITON
M BLUE & RED RETURN PAT
T BLUE & RED RETURN
W KICKOFF & KO RETURN PAT
TH REVIEW ALL SPECIALS
FR BLUE & RED RETURN
M KICKOFF & KO RETURN PAT
T BLUE & RED RETURN
W KICKOFF & KO RETURN PAT
TH BLUE & RED RETURN
FR ALL SPECIALS
R
S
C
T R D
X O O O
O
S
C
T R D
X O O O
O
S
C
T R D
X O O O
O
S
C
T R D
X O O O
O
S C
T R D
X O O O
O
O
F WC
$ W S $ W
C E N T R D C E N
O O O X O O O O O
O O O O
O
6 SLIDE DEVIL 6 SLIDE DEVIL
WC F WC
W S D W
$ $
E N T R C E
O O O X O O O O O
O O O O
O
6 WIDE 6 WIDE ANGLE / WILL BAKER - SAM ABL
WC F
C
W S D $
$
E N T R C E N
O O O X O O O O O
O O O O
O
62 WIDE ANGLE DEVIL IN 3 KNOB OSCAR - SAW TWIST
$ F WC
W S D $ W
C C
E N T R E N
O O O X O O O O O
O O O O
O
64 NUT REX DEVIL IN SMOKE 6 SLIDE ROCK SMOKE
F WC $
$ W S W
WC
C E N T R D E
O O O X O O O O O
O O O O
O
6 SLIDE DEVIL 62 WIDE BULLETS BLAZE
W S D
C
E N T R $ W S E
O O O X O O O O O
O O O O
O
64 RAT EXCHANGE 30 EAGLE STUD
$ F $
S D C S
C C
W E N T R W E
O O O X O O O O O
O O O O
O
62 EAGLE EXCHANGE 62 EAGLE OSCAR REX EXCHANGE
W
W S D
E N T R E
O O O X O O O O O
O O O O
O
6 WIDE ROCK RAT SAM BAKER 6 TARE DEVIL IN
W S D W
E N T R E N
O O O X O O O O O
O O O O
O
63 KNOB TAG SAM BAKER 6 SLIDE EON WILL BAKER
W S D C W
E N T R E
O O O X O O O O O
O O O O
O
62 SLIDE ROCK EXCHANGE 64 G TAG FIRE
$ W S D C $
E N T R E W
O O O X O O O O O
O O O O
O
3 OSCAR WILL ABLE AWAY SAM BAKER 6 TIGHT WILL LINE
W S C
D
E N T R E N
O O O X O O O O O
O O O O
O
6 OSCAR TIGHT 64 SLIDE UP KICK
S S C
E N T D R E N
O O O X O O O O O
O O O O
O
6 UNDER OSCAR 64 SLIDE UP OSCAR REX EXCHANGE
$ F
C C
E N W T S D R
O O O X O O O
O O O
O
64 SLIDE UP OSCAR KICK
R10
E
O O O X O O O O
O O O O
O
3 OSCAR WILL ABLE AWAY SAM B
H5 $
W
WC
E
O O O X O O O O
O O O O
O
62 UNDER OSCAR
W4
E
O O O X O O O O
O O O O
O
6 SLIDE EON DEVIL IN SAM AWAY
H8
WC
$
O O O X O O O O
O O O O
O
6 WIDE
R3
$
WC
E
O O O X O O O O
O O O O
O
64 ROCK BLAZE EXCHANGE
W2
C E
O O O X O O O O
O O O O
O
6 SLIDE BULLETS DEVIL
W3
C E N
O O O X O O O O
O O O O
O
6 SLIDE DEVIL
W9
E
O O O X O O O O
O O O O
O
6 WIDE ROCK RAT SAM BAKER
R9
E
O O O X O O O O
O O O O
O
63 KNOB TAG SAM BAKER
W6
E N
O O O X O O O O
O O O O
O
62 SLIDE ROCK EXCHANGE
O O O X O O O
O O O
W
C
O O O X O O O E
O O O O
O
O
O O O X O O O E
O O O O
O
64 RAT EXCHANGE
C
W
O
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62 EAGLE EXCHANGE
WC
O
O
S $ W S D
T R D E N T R
O X O O O O O X O O O
O O O O
O O
O
3 WIDE ROCK ROVER
F
$ W S D
S D
E N T R
N T R C O O X O O O
O X O O O O
O O
O
W S D C E N T S R D
O O X O O O
T R O O
O X O O O
O O O
64 G SAM LINE
O
- SAW TWIST
$ F
F
C W D
S D
E N S T R
T R SC O O X O O O
O X O O O O O
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F
S D
N T R C
O X O O O
O O
C
N T D R
O X O O O
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D C
N T R
O X O O O
O O
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AR REX EXCHANGE
S D
N T R
O X O O O
O O
S D
T R
O X O O O
O O
C
S D
N T R
O X O O O
O O
S C
N T R D
O X O O O
O O
W T S R D
O X O O O
O O
W T S R D
O X O O O
O O
O
CAR REX EXCHANGE
H6
F
W S D C $ S
N T R E W N T
O O X O O O O O O X O O
O O O O
O O
WILL ABLE AWAY SAM BAKER 6 TIGHT WILL LINE
W8
F $
C
S C
N T D R E N W T S
O O X O O O O O O X O O
O O O O
O O
64 SLIDE UP KICK
W10
$
W S D C
N T R E N W T S
O O X O O O O O O X O O
O O O O
O O
EON DEVIL IN SAM AWAY 64 SLIDE UP OSCAR REX EXCHANGE
H9
F WC
W S D W S D
$
E N T R C E N T
O O X O O O O O O X O O
O O O O
O O
6 WIDE ANGLE / WILL BAKER - SAM ABLE
R6 F
F
C
W S D $ W S
SC
N T R E N T
O O X O O O O O O X O O
O O O O
O O
BLAZE EXCHANGE 3 KNOB OSCAR - SAW TWIST
W7
F WC WC
W S $ W S
N T R D E N T R
O O X O O O O O O X O O
O O O O
O O
BULLETS DEVIL 64 SLIDE ROCK SMOKE
H10
F WC WC F
W S $ W S D
T R D E N T
O O X O O O O O O X O O
O O O O
O O
3 WIDE BULLETS ROVER
C6
$
S D C S
N T R W E N T
O O X O O O O O O X O O
O O O O
O O
OCK RAT SAM BAKER 62 EAGLE OSCAR REX EXCHANGE
W5
W S D W S
N T R E N T R
O O X O O O O O O X O O
O O O O
O O
TAG SAM BAKER 6 SLIDE EON WILL BAKER
R4
$
S D C W S
T R E N T
O O X O O O O O O X O O
O O O O
O O
ROCK EXCHANGE 64 G TAG FIRE
F W S
S D
C E N T
N T R O O O X O O
O O X O O O O O
O O
O
O 6 TARE DEVIL IN
EX DEVIL IN SMOKE
W S D C
$ W S E N T
N T R O O O X O O
O O X O O O O O
O O
O
O 30 EAGLE STUD
S D
C
E N T R
O O X O O O
O O
O
E EXCHANGE
W S D
E N T R C
O O X O O O
O O
O
ANGLE DEVIL IN
6 UNDER ANGLE DEVIL 3 TAG NUT SAW
$ W S $ W S
E N T R D E N T
O O X O O O O O X O
O O O
O O O
W S $ W S
E N T R D E N T
O O X O O O O O X O
O O O
O O
3 EAGLE 30 NASTY
F C
$ S W S
C D
W E N T R $ E N T
O O X O O O O O X O
O O O O
O O
C $ S
C $ W S
E N T R D E W N T
O O X O O O O O X O
O O O O
O O
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R D
O
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F
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D C
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F
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R D
O O
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330-338 Pre-Practice
2 Kickoff Return
11 F 82 44 25 338-345 Stretch
$ W S D 21 345-350 40 Second
5 22 71 63 8 C 350-405 Special Teams
C E N T R KO
8 O O X O O 13 KO Return
Z 22 5 Y 11 PAT
H X 405-415 Individuals
10 420-500 Team
30 BRACKET F 500-510 Conditioning
C W S D $
E N T R C
11 O O X O O 13
O 8
10
22
30 BRACKET
2
21 F 82 44 25 11
C W S D $
22 71 63 8 5
E N T R C
11 O O X O O 13
X 5 Y
22 8
H 10 Z
30 BRACKET F
22 44 82
$ S D 11 5
21 F C
C 82 63 71 75 8
W E N T R
1 O O X O O 13
X 5 Y
22 8
H Z
10
65 EAGLE F
DEPTH CHART HAT CH
D LOSASSO EARLY 1 6 1
S MAHER TATE 2 62 2
W TATE BRENNAN 3 3 3
$ HOWE DOETTERER ROBINSON 4 3 TIGHT 4
BASE PERSONNEL 5 3 TIGHT LINE RAT 5
E 6 3 T TAG 6
N 7 3 G T BULLETS 7
T 8 3 ANGLE 8
R 9 3 ROCK 9
F 10 3 G TAG SAW (DELAY) 10
C BELOW WAIST PAT B
GATA 1 RED 1
E 2 RIGHT
N 3 BLUE
T 4 LEFT
R 5 BINGO
D 6 3 RED SAFE
$ 7 3 BLUE SAFE
6 EON TAG
6 WILL LINE
6 TIGHT WILL LINE
HAT CH
1 6 1
2 62 2
3 62 STACK WILL OUT 3
4 62 NUT 4
5 62 BULLETS 5
6 62 TIGHT WILL LINE 6
7 62 G 7
8 6 ROCK 8
9 6 ANGLE 9
10 6 TIGHT LINE RAT 10
RED BELOW WAIST PAT B
RIGHT 1 62 SUPER MAN (MAN UNDER)
BLUE 2 64
LEFT 3 3 WIDE ANGLE
BINGO 4 3 SLIDE ROCK
3 RED SAFE 5 3 TIGHT LINE SLIDE ROCK
3 BLUE SAFE 6 3 G RAW
7 30 NASTY
8 30 G T TIGHT
9 30 T STUD
10 3 OVER RAW STUD
HAT CH
48 3 base (vs pro CB manup) 48
49 3 G (tackle to B) 49
50 3 G T (both A) 50
51 3 TITE RAT 51
52 31 TITE MIKE LINE vs Spread / Shotgu
53 31 PLUG OUT (M&S to A) 52
54 6 ANGLE 6
55 6 EXCHANGE 54
56 6 EXCHANGE DEVIL OUT 8
57 6 9
*If problems w/ backside - tell Nose to SUB
10
**remind DBs to 'prowl' change looks
1 3 TITE 6
2 3 T TON MIKE 7
3 *CALL IT* 8
4 31 bullets plug KICK rover devil out 9
5 31 RAM 10
ABOVE
1 60 RAM
2 60 RAM IN TON
3 20 MAD DOG
4 23 ROVER IN TON STEM
5 61 TIGHT
6 62 MAN (auto Oscar)
7 6 EON RAT SAM
8 2 DEVIL IN (edge out)
9 23 MAD DOG
10 3 TIGHT LINE
BELOW
1
2
3
4
5
HAT CH
1 6 1
2 62 2
3 3 3
4 64 4
5 3 KNOB 5
6 3 G BULLETS 6
7 62 G BULLETS 7
8 3 ROCK 8
9 3 ANGLE 9
10 62 UNDER 10
BELOW WAIST * SPEC
1 6 SLIDE
BAKER
ROCK - DEVIL IN / SAM
1
2 6 UNDER ANGLE DEVIL 2
3 3 T NUT SAW 3
4 3 KNOB SAW 4
5 3 SLIDE BULLETS DEVIL 5
6 3 EAGLE 6
7 6 TIGHT LINE RAT 7
8 6 WILL LINE 8
9 62 UNDER SAM LINE 9
10
3 SLIDE EON DEVIL IN - SAM ABLE
10
AWAY
MUSCATINE
HAT CH
1 6 1
2 62 G 2
3 3 3
4 64 G 4
5 64 UNDER 5
6 62 UNDER 6
7 6 UNDER 7
8 62 RAT EON WILL OUT 8
9 9
10 10
BELOW WAIST RIGHT ARM
1 64 REX 1
2 64 EXCHANGE 2
3 64 REX EXCHANGE SAM 3
4 31 EAGLE (22 PLAYS RUSH) 4
5 30 NASTY 5
6 64 SLIDE BULLETS DEVIL 6
7 62 KNOB SAM 7
8 3 WIDE BULLETS ROVER 8
9 64 LOOSE NUT SAM 9
10 10
PV
HAT CH
1 6 1
2 62 G 2
3 3 3
4 6 UNDER 4
5 6 UNDER G 5
6 62 UNDER 6
7 3 SLIDE BULLETS 7
8 6 SLIDE BULLETS DEVIL W & D in "C" g
9 3 EAGLE 8
10 62 WILL LINE 9
**Strong Iso / toss out of I formation
10
Call strength to TE - let FS find #8
BELOW WAIST RIGHT ARM
1 6 REX
drop)
(Devil outside rush - Rush
1
ANGLE EXCHANGE (BLITZ
2 3 WILL VS. TRIPS) 2
3 64 REX EXCHANGE SAM 3
4 31 EAGLE (22 PLAYS RUSH) 4
5 6 TIGHT LINE RAT 5
6 3 WIDE BULLETS ROVER 6
7 62 RAT EON 7
8 3 KNOB TAG SAM ABLE AWAY 8
9 3 SLIDE EON DEVIL IN SAM AWAY 9
10 3 G TAG SAW 10
CHEST
6 UNDER LG LW LT
3 SLIDE ROCK TERRY LELLIG LOSASSO
3 WIDE ANGLE HARKSEN ROBINSON ROBINSON
6 DEVIL IN ANDERSON
3 ROCK ROVER (WILL DROP)
62 NUT
30 NASTY
30 G RAW
30 T STUD
30 TIGHT GT TAG LT LG C
PAT BLOCK ROBINSON ASHFORD OSWALT
3 OVER RAW STUD RYAN KUCHARO
2 1 3
BO ANDERSON MIMS
BRENNAN RILEY
HARKSEN
LT LG C
MEYER LOSASSO EVANS
TERRY FOULKS DOETTERER
CHEST LW LE LT
6 UNDER MAHER MEYER KUCHARO
6 UNDER T LOSASSO TATE SIVELS
6 SAM
6 G T TIGHT LINE
6 UNDER SAM LINE ROVER
6 G ANGLE SAM BAKER
6 G T TIGHT LINE CONCERNS
6 UNDER SAM LINE ROVER ALIGNMENT
65 GAP 8 - PINCH MATCHUPS strongside / corners
65 GAP 8 - OUT
PAT BLOCK Flip corners -Dotterer strong
Mims weak
78 Jake Wardmatchup on Edge
CHEST
6 Jet Strong SAM
61 TITE LINE ROVER OUT
61 TITE
61 TITE LINE RAM
vs Spread / Shotgun strength to 32
64
62 man under
62 Wide Devil in
62 Devil in
64 Devil in - exchange
62 G T - Crash
(Rv + FS blitz 'B') M + S drop DEEP
WAIST (WILD CARDS)
30 TIGHT G T BULLETS
65 GAP 8 - PINCH
65 GAP 8 - OUT
RIGHT ARM * SPECIALS *
BLUE TWIST
RED TWIST
BLUE
RED
SAFE BLUE
SAFE RED
3 DEVIL IN / ROVER IN
65 GAP 8 SAM ROVER
30 NASTY
30 OVER - RAW STUD
CHEST
30 BRACKET
30 BRACKET SLIDE BULLETS TERRY
63 BRACKET
30 G TAG NASTY
62 KNOB RAT SAM
30 BRACKET OSCAR (DEVIL IN 6 tech)
64 SMOKE BLAZE
W & D in "C" gap (goal line) 6 UNDER G
30 TIGHT G T BULLETS 3 SLIDE BULLETS
65 GAP 8 - PINCH 64 SMOKE BLAZE
65 GAP 8 - OUT 63 BRACKET
Check to 6 vs I or Bone formation 30 BRACKET SLIDE BULLETS TERRY
RIGHT ARM * SPECIALS * 30 BRACKET SAM BAKER AWAY
BLUE TWIST
RED TWIST
BLUE
RED
64 FIRE
64 BLAZE EXCHANGE
3 DEVIL IN / ROVER IN
65 GAP 8 SAM ROVER
30 NASTY
30 OVER - RAW STUD
PUNT
LG LS RG RT RW
HAYEK TUCKER KUCHARO EARLY ROBINSON
RYAN OSWALT MUENCH TATE MAHER
PUNT RETURN
Anderson RIGHT SIDE BLOCK
HOWE RETURNER
KICKOFF RETURN
RG RT LE RE LFB
PHILLIS LOSASSO DOTTERER EARLY CONKLIN
TATE SCOTT WATERMAN MAHER
KICKOFF TEAM
2 1 K 1 2
MAHER HOWE SHANE TERRY TATE
EARLY SCOTT JUICE FERGUSON EARLY
ARKSEN MIMS WALKER
HANDS TEAM
RG RT RE FB DBACK
KUCHARO WATERMAN MAHER DENNIS
MIMS HOWE FERGUSON PORTER
PAT / FIELD GOAL
LG LS RG RT RE
JUICE OSWALT MUENCH COLE WATERMAN
HOLLIDAY PHILLIS HAYEK SIVELS EARLY
gside / corners
hup on Edge
g hooked by wing?
WALLACE 7
S W $ SC WC FS
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE HARKSEN MIMS ANDERSON
MAHER TATE ROBINSON HARKSEN MIMS ANDERSON
MAHER TATE ROBINSON HARKSEN MIMS ANDERSON
MAHER TATE ROBINSON DOETTERER HARKSEN ANDERSON
MAHER TATE ROBINSON DOETTERER HARKSEN ANDERSON
BRENNAN RILEY PEARSON DOETTERER HARKSEN ANDERSON
BRENNAN RILEY PEARSON MIMS SYFERT WALLACE
BRENNAN RILEY PEARSON MIMS SYFERT WALLACE
BRENNAN RILEY PEARSON MIMS SYFERT WALLACE
TATE LOSSASO HOWE HARKSEN SYFERT MIMS
TATE LOSSASO HOWE HARKSEN WALLACE MIMS
TATE LOSSASO HOWE HARKSEN WALLACE LELLIG
MAHER BRENNAN ROBINSON DOETTERER MIMS LELLIG
TATE BRENNAN ROBINSON DOETTERER ROBINSON LELLIG
TATE RILEY PEARSON DOETTERER ROBINSON LOSASSO
EARLY RILEY WARNER DOETTERER HARKSEN LOSASSO
EARLY RILEY WARNER MIMS HARKSEN ROBINSON
LINE
S W $ SC WC FS
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE DOETTERER MIMS LELLIG
MAHER TATE HOWE HARKSEN MIMS LOSASSO
TATE MAHER HOWE HARKSEN MIMS ANDERSON
TATE MAHER HOWE HARKSEN DOETTERER ANDERSON
OLB
ILB
1 On the snap the OG attempts to reach the LB, who defeats the block w
2 Next the LB defeats a low block from the FB with a hand shiver
3 After defeating the two blockers, the LB executes a form tackle on the
drives him back five yards.
* Usually, the L will get 3-4 heavy hitting tackles without putt
5 YDS
ground, on the final rep, the LB goes live.
** The drill should take turns from a Left and Right position
*** A stripper (backside LB) can be included, but he doesn't ta
press the first LB makes contact
shuffle
CUTBACK TACKLE
press
shuffle
EYE OPENER
BAG 45s
17 YDS
LBs and have one leader in the middle of the circle.
s 2 hits & sheds (one with each foot)
ntrols the contest by pointing to a 'blocker' by calling
h a "You!" call.
er' always comes high and hard.
drill untill all LBs have had a turn in the middle.
BASE ROUTE DRILL (MAN)
** The drill will simulate bootleg action to the outside, reinforcing proper angles
and staying parallel to the LOS is key.
45 DROPS (CONES)
as LB skill increases
OUTSIDE AT IN
s responses
a competitive 1-on-1
o incorporate that
OUTSIDE AT IN
JUMP TACKLE
to train defenders post-approach on tackling fundamentals and
hip roll explosion.
to train linebackers to cut the distance between ball carrier and CHOP DRILL
maintain a solid neutral base prior to delivering a blow.
10 YDS
* can incorporate linemen for flashing light keys / or pass drop keys
GOAL LINE TACKLE
An advanced variation on In / At, LBs determine
frontside / backside, and fill respective responsible gap.
AT OUTSIDE
* can incorporate linemen for flashing light keys / or pass drop keys
BENDING (CIRCLES)
In order to get an advantage in moving a blocker, LBs must be the "low man" to win this battle. Imagine moving heavy furniture, you cannot
move it unless you apply force from the base, in the same vein, we want our LBs coming UP and UNDER the blocker. Str
Players should use a compact base from which to uncoil his hips. He should set the front foot with a very small stagger. When a player
plants the same-side foot to the ground just before meeting the blocker, he's in the strongest position to fight pressur
The upper body is the contact surface with the blocker. We will stress shoulders for linemen and fullback isos / loads. When using
shoulder, attempt to get forearm lift over the fron t foot to gain separation from the blocker as out hips explode.Simultane
The LB must launch his pads (contact surface) inot the blocker by uncoiling his hips. The hips follow the path of the front foot. The front foot
must point at the target, directed down the middle of the blocker, not the edge of the opponent. We want the b
der control and just before contact, hop or skip to a correct base, get pad under pad, and explode off a stationary base.
4 key fundamentals in this drill
ght individual phases of this technique one at a time
blocker, or 5 man sled can be utilized for reps
MAT TACKLE
JUMP TACKLE
LB
CHOP DRILL
LB
BLOCK DESTRUCTION
LB
1) LB aligns with heels on goal line 3 yards from agile bag (BC) behin
2) On command, BC attempts to cross the goal line in a 5 yard wide
alley and can choose right, left, or straight angles.
LB 3) LB must shuffle and keep feet and execute a form takle to prevent
a score.
BC
BENDING (CIRCLES)
LB
LB
OPEN FIELD
BC 1) BC & LB align 5 yards behind c
2) On command, BC approaches 5
e large blue mat. or Right to the corresponding cone
ll approach, drop his hips, 3) LB must approach cone aggres
and pursue and tackle BC before h
LB
ed 5 yards apart
empts to wall off LB
r and maintain separation
rom agile bag (BC) behind it
oal line in a 5 yard wide
GAP DESIGNATION
outside C B A A B C outside
O O O X O O O
We label each gap on defense with a letter that defines the seam between offensive personn
A the gap between the center & guard
B the gap between the guard & tackle
C the gap between the tackle & end
outside the void outside the end
by defining these gaps with alpha characters we can designate a coordinated blitz with our d
calling their position with an 'able', 'baker', or 'charlie'.
(ie; "Sam Baker", "Will Charlie", "Free Able")
DEFENSIVE HUDDLE
W S
E N T R
WC RV FS D SC
Weakside
Edge, Nose, Will, & ROVER
DEFENSIVE CALLS
Everything is determined FIRST from the coverage we wish to defend an opponent, then aligment adj
Since our fronts are determined by our coverage, we will call our coverage, which automatically sets
Calling "2" sets us in a Cover 2 package, dictating 5 defenders on the LOS, with the three tight in the
A "3" call sets us in a Cover 3 package, with four under coverage, we now have four down linemen av
Our strongside overload, "6", again gives us two-deep, five under coverage, leaving four down lineme
Our call will be based off of one of these looks matched with the coverage we will play behind it. If we
call up our "6" look for our front seven, followed by a corresponding coverage for our secondary playe
Because we have three basic front seven looks, transitions can be called up with ease and less confus
mental errors for players).
Calls will follow an order of Coverage, front alignment, line stunt, linebacker blitz, secondary dog
(ex; 23 Tight Loop Mike) 2 = 52 (front)
3 = Cover 3 (coverage)
tight = OLB 2x2 (alignment)
loop = Nose twist (line stunt)
mike = Mike to 'A' (backer blitz)
This significantly cuts the unnecessary verbage that would traditionally be referred to as, "52
ld. Starting from the center of the field,
nsive player, while inside shades are denoted by an 'I' (for 'inside').
. (ie; 2'I' would put the defender INSIDE the offensive guard).
e will play behind it. If we need 5 defenders on the LOS, we can simplly
e for our secondary players without unnecessary verbage or personnel packages.
with ease and less confusion with minor adjustments available (creating less
ferred to as, "52 Tight Loop Mugger Cover 3" (try saying that twice)
INTERIOR DEFENSIVE LINEMAN
Strength is the primary feature of the ‘3’ Technique defensive tackle. Mobility and impressive upper body s
to get off the ball, maintaining separation and holding his ground, is what is looked for in a defensive tackl
An important characteristic of a Nose Tackle is the ability to play with a low center of gravity. Quickness is
upper body strength. The quickest defensive lineman, regardless of his physical stature, will make the bes
and an uncanny ability to keep on his feet when in contact with large bodied offensive players.
DEFENSIVE END
The defensive end in this defense is either a fast tackle or a slower linebacker. He is the T-Rex of the defe
play both “C” and “D” gaps. His primary function is to turn back the offensive edge and allow the linebacke
and bench strength are important factors in locating a defensive end. The faster defensive end is usually p
Much of the run-support and pass-rush responsibilities will hinge on the exceptional play of the defensive
lineman will make a great defensive end.
ROVER / DEVIL
The outside linebacker is a linebacker-defensive back hybrid. Agility is important for this position. The crux
and Devil who will serve multiple roles and make pre-snap adjustments consistently.
The benchmark from which an outside linebacker is selected includes the following abilities: the ability to d
ability to cover running backs in a man-to-man scheme, the ability to disrupt the pass routes of wide receiv
tackler who is not afraid of attacking and funneling the weep and other plays. Big hitter who can run and lo
Without aggressive, mobile, headhunting people at the outside linebacker position, this defensive will be im
CORNERBACK
The cornerback is a sure-footed high tackler with excellent hip flexibility. He must be able to backpedal an
edge of the defense. The cornerback has the best speed on the defense and loves to hawk the ball. Corne
saving, not necessarily hard-hitting, tackles. They are expected to grab cloth when they tackle. A cornerba
movement and the ability to correctly gauge his one-on-one assignment (to determine his cushion / route
FREE SAFETY
The free safety is the fulcrum of the secondary, as he be the vocal leader and relaying needed situational
success of the secondary, if not the entire scheme, hinges in this defense. If the defensive end is the T-Re
free safety candidate is selected for his speed, aggressive nature, and tackling ability. A candidate lacking
carry out the duties required of this position. He may not be the fastest defensive back – the cornerbacks
His mobility must be such that he is able to cover sideline to sideline versus the run. Ideally, the free safet
cornerback.
INSIDE LINEBACKER
Athletes chosen to play linebacker should demonstrate average to above average speed, a higher lever o
Of these factors, speed may be the most significant. Athletes with exceptional speed usually make excelle
athletes who desire to play linebacker will demonstrate an aggressive style of play and a love for contact,
difference between an average linebacker and great one. Speed, concentration, and agility are the princip
In this defense, the Will is usually the more physical of the two players. He should also be the faster lineba
attack. In the standard two-deep coverage, the Will linebacker is responsible for covering the inside receiv
may be less physical and more of a scat back type of linebacker – an excellent scraping linebacker. The W
player in pass coverage. The Sam is usually stacked or shaded on a defensive lineman and thus somewh
offensive line.
'3'
(4-2)
FS
C RV W S D C
E N T R
O O O X O O O
O O
O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 6i tech. "C" to:gap to ball / away:squeeze
Devil strongside 5x5 EMOLOS "O" may alter alignment based on assignment to: D gap or alley / away: cutback
Will weakside 30 tech "B" must be fast fill plugger type to: fill gap or flow / away: Opposite A
Sam strongside 20 tech "A" must be slow read scrape type to: Fill gap or flow / away: Opposite B
Rover weakside 5x5 'loose' - may alter alignment based on assignment to: D gap or alley / away: cutback
Corner 8 x 1 ~ inside leverage presnap cushion premised on athlete to: Outside force / away: pursuit
Free Safety 12 yds deep middle of field alley player on outside run Alley both ways
WC
RV W S D
E N T R SC
O O O X O O O
O O
O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze
Devil 60 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: cutback
Will weakside 40 to 50 tech "B" to: fill gap or flow / away: Opposite A
Sam strongside 10 tech - 00 "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover weakside 5x5 'loose' alley player on outside run Alley strong side
Strong Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Weak Corner 8 x 2 ~ inside leverage presnap cushion premised on athlete Alley weak side
Free Safety 12 yds deep middle of field alley player on outside run Alley strong side
STRENGTH TO NUMBERS
Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush
W S D
WC E N T R SC
O O O X O O O
O O
O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze
Devil 60 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: A
Will weakside 40 to 50 tech "C" to: fill gap or flow / away: B
Sam strongside 10 tech - 00 "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 12 Yds deep weak 1/2 alley player on outside run Alley strong side
Strong Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Weak Corner 8 x 2 ~ inside leverage presnap cushion premised on athlete Alley weak side
Free Safety 12 yds deep strong 1/2 alley player on outside run Alley strong side
2 3 2
$ W S D
1 1
C E N T R C
O O O X O O O
O O O
Devil 1 x 1 on TE "D" fast read on TE / re route to: fill gap or flow / away: cutback
Will weakside 40 to 50 tech "B" to: fill gap or flow / away: Opposite A
Sam strongside 10 tech "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 10 yds deep from EMOL alley player on outside run Alley strong side
Corner 1 x 1 ~ inside leverage must force everything outside - float tech. to: Outside force / away: pursuit
Free Safety 10 yds deep from EMOL alley player on outside run Alley weak side
W S D
E N T R
O O O X O O O
O O
O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 1 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 3 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze
Devil 60 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: A
Will weakside 40 to 50 tech "C" to: fill gap or flow / away: B
Sam strongside 10 tech - 00 "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 12 Yds deep weak 1/4 alley player on outside run Alley weak side
Strong Corner 10 yds deep strong 1/4 presnap cushion premised on athlete to: Outside force / away: pursuit
Weak Corner 12 yds deep weak 1/4 presnap cushion premised on athlete to: Outside force / away: pursuit
Free Safety 10 yds deep strong 1/4 alley player on outside run Alley strong side
WC
RV W S
E N T R D SC
O O O X O O O
O O
O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 3 tech. "A" to:gap to ball / away:squeeze
Tackle strongside 1 tech. "B" to:gap to ball / away:squeeze
Rush strongside 5 "C" to:gap to ball / away:squeeze
Devil 9 tech inside TE "D" fast read on TE / re route to: fill gap or flow / away: cutback
Will weakside 20 "B" to: fill gap or flow / away: Opposite A
Sam strongside 30 tech "A" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover weakside 5x5 'loose' alley player on outside run Alley strong side
Strong Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Weak Corner 8 x 2 ~ inside leverage presnap cushion premised on athlete Alley weak side
Free Safety 12 yds deep middle of field alley player on outside run Alley strong side
STRENGTH TO NUMBERS
Run Responsibility Pass
to:gap to ball / away:chase contain & rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze inside rush
to:gap to ball / away:squeeze contain & rush
RV FS
W S
C E N T R D C
O O O X O O O
O O
O
O
Position Alignment / Technique Gap Run Responsibility
Edge weakside 5 tech. "C" to:gap to ball / away:chase
Nose weakside 3 tech. "B" to:gap to ball / away:squeeze
Tackle strongside 1 tech. "A" to:gap to ball / away:squeeze
Rush strongside 5 or 6i tech. "C" to:gap to ball / away:squeeze
Devil 9 tech "D" immediate jam / re route on TE to: fill gap or flow / away: cutback
Will weakside 20 tech "A" to: fill gap or flow / away: Opposite A
Sam strongside 30 tech "B" must be fast read fill type to: Fill gap or flow / away: Opposite B
Rover 8 - 12 yds weakside alley player on outside run Alley weak side
Corner 1 x 1 ~ outside leverage must force everything inside - float tech. to: Outside force / away: pursuit
Free Safety 10 yds deep from EMOL alley player on outside run Alley strong side
End aligns at 3
R T N E R T
O O X O O O O
R T N E R
O O X O O O O
'UP' Mike lines on LOS ( 2pt ) '3' 'SLIDE' Full gap slide to the wea
D R T S N W E E N
O O X O O O O
Nose plays 3
Tackle plays 1
Rush plays 5
E N T R
O O X O O
R D T N E R D T
O O O X O O O O O
LINE STUNT
R T N E R T
O O X O O O O
R T N E R T
O O X O O O O
GAP EXCHANGE
R T N E R T
O O X O O O O
FRONT ALIGNMENTS
End aligns at 3
N E R T E
X O O O O X O O
Tackle aligns 2 yds off the LOS 'TIGHT' Devil aligns 2x2 EMOL
Rover aligns 2x2 EMOL
D
N E R T N E
X O O O O X O O
Full gap slide to the weak side 'OVER' Rover aligns same side as DEVIL
T R R T N E
X O O O O X O O
'T' Tackle aligns in 2i
Devil four point bear crawls across TE
(cutting him)
R T N E
N E O O X O O
X O O
LINE STUNTS
N E R T N E
X O O O O X O O
N E R T N E
X O O O O X O O
N E R T N E
X O O O O X O O
'WILL' Will blitzes to 'B'
S W
R T N E
O O X O O
S W
ROV
R T N E
O O X O O
D
D
R T N E
O O X O O
Rov Will
E N T R
O O X O O
E N T R
O O X O O
INSIDE BACKER STUNTS
'Will away' Will blitzes to opposite 'A' 'Will out' Will blitzes outside
S W S
R T N E R T N
O O X O O O O X
'SAM away' Sam blitzes to opposite 'B' 'SAM out' Sam blitzes outside
S W S
R T N E R T N
O O X O O O O X
SECONDARY STUNTS
Rov Rov
E N T R E N
O O X O O O O X
'Rover IN' Rover blitzes inside 'Double EXIT' Rover blitzes inside
Edge rushes wide outside DEVIL blitzes inside
Rov Rov Rush rushes wide outside
Edge rushes wide outside
E N T R E N
O O X O O O O X
keep the terminology short, relevant to the positions involved, with an aggressive
ck, rushed, or garbled during an intense series, we want each call to be distinct so
ng alignment / assignment errors.
COMBO STUNTS
Rov S D Rov W S
E N T R E N
O O X O O O O X
W S
E N T R
O O X O O
S
W S
E R T N W E
O O O O X O O
W W
E R T S N E
O O O O X O O
D C
T R E N T R
O O O O X O O
h an aggressive connotation.
o be distinct so not to be
D 1 2 3 3 3
C $ W S D
T R E N T R
O O O O X O O
blitz' package.
heck - man press across the board
- if receiver does not release
2
F 1
C
STUNT E N T R D M S ROV FS WCB SCB
G X
WIDE X X
EAGLE X X X
BULLETS X X X X
ANGLE X
TAG X X
ROCK X X
LOOP X X X
TARE X X
TAR X X
TON X X
RAT X X
EON X X
NOSE X X
DEVIL IN X X
DEVIL X
ROVER IN X X
ROVER X
DOUBLE EXIT X X X X
DOUBLE DOG X X
DOUBLE ABLE X X
MIKE X
MIKE AWAY X
MIKE LINE X
MIKE OUT X
SAM X
SAM AWAY X X
SAM LINE X
SAM OUT X
BLAZE X
SMOKE X
SWITCH X X
EXCHANGE X X
KICK X X X X X X X X X X X
BLUE 3
GOLD 6
BLACK 2
SILVER 6 WEAK
DROPBACK SPRINT OUT
$ W S D $ W S
E N T R E N T
O O X O O O O O X O O
O O
O O
O O
3- ROVER IN 3 - ROCK WILL OUT
$ W S D $ W S D
E N T R E N T
O O X O O O O O X O O
O O
O O
$ $
W S W S
E N T R D E N T R
O O X O O O O O X O O
O O
O O
O O
FS
C $ W S C $ S
E N T R D W E N T
O O X O O O O O X O O
H O O
O O
O
3 - EAGLE ROVER WILL LINE
C
D S W
R T N E
O O O X O O O
O
O
3 CHECK UNDER
C
D S W
R T N E
O O O X O O O
O
O
61 CHECK UNDER ROVER
T OUT PLAYACTION BOOT
D $ W S D
R E N T R
O O O X O O O
O
O
3
$ W S D
R E N T R
O O O X O O O
O
6 O
W S
D E N T R D
O O O X O O O
O
R
O
O O
O O
W S W S
E N T R E N T
O O O X O O O O O O X O
O O O
O 3 O
3 TON WILL AWAY O EON RAT WILL AWAY O
R F
S R S W
E N W T R D R T N
O O O X O O O O O O X O
O O O
O O
O O
2 WILL LINE BAKER 6 - DIRECTIONS DEVIL IN
F R
R
W S W S
C
E N T R D E N T
O O O X O O O O O O X O
O O O
O O
O O
21 EON RAW 62- ROCK BLAZE
F F
C W C C R W
R E S N T R D E N S T
O O O X O O O O O O X O
O O O
O O
O O
31 SAM LINE TITE STACK DOUBLE OUT 6 'G' DIRECTIONS SAM LINE BAKER
F $
W W S
C D R S T N E C C $ E N
O O O X O O O O O O X O
O O O
O O
O O
21 SAM LINE 31 WIDE ROCK DEVIL
O O O X O O O O O O X O
O O O
O O
O O
C
$ W S
E N T
O O O X O O O O O O X O
O O O
O O
O O
23 ROBBER
W D
R E N S T R
O O O O O X O O O
O O O O
6 O 3
ROCK SAM LINE ABLE STACK WILL LINE
F F
R W S D
E D E N T R
O O O O O X O O O
O O O O
D W D
C R
R E N S T R
O O O O O X O O O
O O O O
R C
O O O O O X O O O
O O O
O
O
SAM LINE BAKER
F C S W
C $
T R D D R T N E C
O O O O O X O O O
O O O
O
O
21 DEVIL WILL AWAY
O O O O O X O O O
O O O
O
O
F
R D
O O O O O X O O O
O O O
O
O
F
R W
D S R
C E N T
R T N W E O O X O
O O O X O O O O O
O O O
O
O O
STACK WILL LINE OUT 30 EAGLE RAW
F
R $
S S
C
C D E W N T R C W E N T
O O O X O O O O O O X O
O O O O
O O
O
20 WILL LINE LOOP DEVIL IN 2 WILL LINE
F
S
R
C DR T N E W C
O O O X O O O O O O X O
O O O O
O O
O
20 EAGLE WILL LINE DEVIL
O O O X O O O O O O X O
O O O O
O O
O
O O O X O O O O O O X O
O O O O
O O
O
O O O X O O O O O O X O
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S D
R C
O O O
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O
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O O
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GOAL LINE DEFENSE
O
O
FL FL
O
TE1 O B O A X A O B O TE2 TE1 O
R T T2 N E W D
C
S M FS C FS
SS
FB TB
O FL
TE O B O A X A O B O TE
R T T2 N E W
FS M SS S C
WB TB
FB
O
TE1 O B O A X A O B O TE2
R T T2 N E W
C S M SS FS
TB
FB
O FL
SE O B O A X A O B O TE
W E N T2 T R FS
M S
FS SS
GOAL LINE DEFENSE
O
O
O
B O A X A O B O TE2
R T N E W
S $ C
ONE BACK
Z H
O
Y O B O A X A O B O X
D R T N E W
CB CB
FS S $
UNBALANCED
O
O
O
TE O O B O A X A O B O SE
D R T T N E W CB
FS S $
GOAL LINE DEFENSE
FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E $
S W
C FS
C
61 EAGLE WILL LINE INVERT
O
O
FL
O
TE1 O O X O O TE2
R D T N E W
C
C S
FS $
O
O
FL
O
TE1 O O X O O SE
R D T N E W
C S
FS $ C
SC FS S W WC
SC FS $ WC
6-2 GAP 8
FLANKER
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N N W E $
C *
S FS
65 GOALINE ZONE
O
O
FL
O
TE1 O B O A X A O B O TE2
D R T N E W
C FS S $ C
O
O
FL
O
TE1 O B O A X A O B O TE2
R T T2 N E W
C
S M FS
SS
ABOVE vs TE trade (Devil is only adju
1 60 RAM PUNT RETURN LEFT RIGHT 6 to 2
2 60 RAM IN TON 1 SPOON SPOON 2 to 4
3 20 MAD DOG 2 FORK FORK 2 to 3 vs Twins
4 23 ROVER IN TON STEM 3 KNIFE KNIFE
5 61 TIGHT 4 BLOCK BLOCK
6 62 MAN (auto Oscar) 5 X CROSS X CROSS
7 6 EON RAT SAM SPECIALS LEFT RIGHT 3
8 2 DEVIL IN (edge out) 1 STRONG BLOCK 6
9 23 MAD DOG 2 STRONG BLOCK GO 2
10 3 TIGHT LINE 3 GAP 8 4
BELOW 4 GUT 0
1 5 ROBBER
2
3 SAM
4 MIKE
5 DEVIL
ROVER
BLUE 3 WIDE
GOLD 6 UP
FIRE 4 TIGHT KICK
BLACK 2
GREEN 6 WEAK TIGHT
LINE
KICK
G
STEM
LOOSE
ANGLE
BULLETS
OUT
RAT
EON
TAG
CLEAR CALL
E trade (Devil is only adjuster)