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2000 Pts - Space Marines - 2000 Codex w/ Assault Squad

Name
Dreadnought

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1 Grp: 125 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 (C:SM, pg. 65 & 137); Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; TwinLinked Autocannon; Twin-Linked Autocannon

Name
Dreadnought

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1 Grp: 125 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 (C:SM, pg. 65 & 137); Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; TwinLinked Autocannon; Twin-Linked Autocannon

Name
Dreadnought

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1 Grp: 125 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 (C:SM, pg. 65 & 137); Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; TwinLinked Autocannon; Twin-Linked Autocannon

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Predator

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1 Grp: 85 BS: 4 FA: 13 SA: 11 RA: 10 (C:SM, pg. 78 & 143); Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Heavy Bolter (each side)

Name
Predator

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1 Grp: 120 BS: 4 FA: 13 SA: 11 RA: 10 (C:SM, pg. 78 & 143); Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Lascannon (each side)

Name
Predator

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1 Grp: 120 BS: 4 FA: 13 SA: 11 RA: 10 (C:SM, pg. 78 & 143); Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Autocannon; Lascannon (each side)

Name
Tactical Squad

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4 4 4 4 4 1 4 1 8 3+ 165 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75] Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin-Linked Lascannon

Name
Tactical Squad

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4 4 4 4 4 1 4 1 8 3+ 165 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75] Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke Launchers; Twin-Linked Lascannon

Name
Tactical Squad

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9 4 4 4 4 1 4 1 8 3+ 220 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Plasma gun; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair
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Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Name Name
Tactical Squad

# #

Grp Grp

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I I

A A

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Save Cost Save Cost

9 4 4 4 4 1 4 1 8 3+ 220 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Plasma gun; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair

Name
Tactical Squad

Grp

WS

BS

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Save Cost

9 4 4 4 4 1 4 1 8 3+ 220 (C:SM, pg. 59 & 134); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Plasma gun; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair

Name

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Space Marine Chaplain in Power 1 5 4 4 4 2 4 2/3 10 3+/4(i) 115 Armour Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Power Armour; Rosarius; Jump Pack; Bolt Pistol; Crozius Arcanum; Combat Tactics; Fearless; Honour of the Chapter; Independent Character; Liturgies of Battle

Name
Assault Squad

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7 4 4 4 4 1 4 1/2 8 3+ 194 (C:SM, pg. 60 & 139); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x6); Chainsword (x7); Flamer; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [58] Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Thunder Hammer (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Total Cost: 1999

Option Footnotes Special Rules And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51). Fear Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Honour of the Chapter This model, and all members of a squad he has joined are Fearless. Independent Character (See WH40k, pg. 50.) Liturgies of Battle On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls to hit. Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry 1) Move up to 12" over terrain, start or end of move in Diff Terr, reqs Dangerous Terrain test. 2) May enter play by Deep Strike. 3) Assault 6" affected by Diff Terr. 4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. (p.52 WH40k)
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Unit Type: Vehicle (Tank) Unit Type: Vehicle (Walker) Frag Grenades

Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)

Wargear Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Weapons Autocannon 48" Range; S7; AP4; Heavy 2 Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Chainsword If used with another close combat weapon, +1 attack in close combat. Crozius Arcanum Ignores armour saves in close combat (p42 WH40K 5E) Flamer Template; S4; AP5; Assault 1 Heavy Bolter (each side) 36" Range; S5; AP4; Heavy 3 Lascannon (each side) 48" Range; S9; AP2; Heavy 1 Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! Plasma gun 24" Range; S7; AP2; Rapid Fire; Gets Hot! Storm Bolter 24" Range; S4; AP5; Assault 2 Thunder Hammer Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. Twin-Linked Autocannon 48" Range; S7; AP4; Heavy 2 Linked Twin-Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked Validation Report c-1. File Version: 1.40 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 3 5 1 3

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