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Witchdoctor Hexology Spec Talent Tree Design 0.

Natural Ancient Swamp and Improved


Aptitude Remedies Fire Shadow Hexes
Rank 0/5 Rank 0/3 Rank 0/2 Rank 0/5

Increases your Reduces Damage Increases the Hex of Atrophy


Intellect by taken from Damage of your now reduces a
1/2/3/4/5% Shadow, Fire and Swamp Fire and targets
and reduces Nature attacks Swamp Water movement speed
the chance by 2/4/6% and Hex by 5/10% by
your Hexes increases 24/28/32/36/40%,
will be damage to your Hex of
dispelled by Soulbound Breaking reduces
1/2/3/4/5% targets by target hit chance
1/2/3% by 4/6/8/10/12%
and your Oblivion
Hex to cause an
additional
2/4/6/8/10%
Shadow Damage

Practical Lost in Time Dark Voodoo


Hexology Rank 0/1 Medicines Flames
Rank 0/5 Requires 5 Points Rank 0/3 Rank 0/5
Requires 5 in Hexology Requires 5 Requires 5 Points
Points in Talents Points in in Hexology
Hexology Hexology Talents
Talents Reduces the Cool Talents
down of Timelost Increases the
Reduces the by 2 Minutes Reduces the critical Strike
Mana Cost of Cooldown of Chance of the
All Hexes and your Hex of Fire Component
Consumptions Shadow and of the Three
by 1/2/3/4/5% Consumption Terrors by
of Shadows 1/2/3/4/5% and
by 1/2/3 increases your
Seconds and chance to hit with
improves all Fire Hexes by
your chance 1/2/3/4/5%
to hit with all
shadow
Hexes by
1.5/3.2/5%

Hex in Devourer of Stare Panic Surgery


Perpetuity Hexes Down Rank 0/5
Rank 0/5 Rank 0/5 Rank 0/1 Requires 10
Requires 10 Requires 10 Requires 10 Points in
Points in Points in Points in Hexology Talents
Hexology Talents Hexology Talents Hexology
Talents Reduces the cast
You Regenerate Increases the time of 3 terrors
0.1/0.2/0.3/0.4/0. Critical Strike Extends the and Hex Lord's
5 of your total Damage of all cower Barrage by
mana every 10 Consumptions by duration of 0.1/0.2/0.3/0.4/0.
seconds 20/40/60/80/100 your Grim 5 and causes
% Stare to 3 your critical
seconds strikes with 3
terrors or Hex
Lord's Barrage to
reduce the cast
time of your next
Hex or
Consumption by
10/20/30/40/50%

Tanglevine Expert Good Mojo


Medication Ambit Rank 0/2
Rank 0/3 Rank 0/2 Requires 15
Requires 15 Requires 15 Points in
Points in Points in Hexology Talents
Hexology Talents Hexology
Talents The witchdoctor
Increases the removes all DoTs,
attack power Increases the Movement
reduction of Hex range at impairing abilities
of Tangled Vines which Hexes and debuffs from
by 3/4/5% and and the selected
causes all nature Consumption target placing
hexes to heal for s may be them on himself
an additional cast by at a rate of 1
3/6/9% 10/20% effect every 1/0.5
seconds for 3
seconds

Bleak Holistic Reckless


Iteration Approach Blaze
Rank 0/1 Rank 0/3 Rank 0/2
Requires 20 Requires 20 Requires 20
Points in Points in Points in
Hexology Talents Hexology Hexology Talents
Requires 5 Points Talents
in Devourer of Requires 3 Causes your
Hexes Points in Consumption of
Dark Fire to Ignite
Manipulate time Medicines Swamp Gas
following a causing 25/50
critical hit to Reduces the Fire Damage if
immediately Cooldown of cast directly
apply the same your Burning following a
critical hit to the Hex, Swamp Swamp Gas cast
enemy target, on Hex,
completion the Consumption
witchdoctor of Fire and
returns to real Consumption
time and must of Nature by
charge the spell 1/2/3
for 0.5 seconds Seconds
during which he
may not move,
cast other spells
or cancel the
spell cast
Exploitation Improved
Rank 0/1 Fire Hexes
Requires 25 Rank 0/5
Points in Requires 25
Hexology Talents Points in
Requires 1 Point Hexology
in Bleak Iteration Talents

Reduces the Your Swamp


cooldown of Fire Hex, Hex
Bleak Iteration of Hot Coals,
by 30 seconds Oblivion Hex
and causes it to and Lady
hit a second time Bon Anna's
for 75% damage Hex cause an
of the original additional
Critical Hit, in 2/4/6/8/10%
addition, bleak of your
iteration may bonus spell
now be cast on a damage and
friendly target gives all fire
when a Healing hexes a
Spell Critically 1/2/3/4/5%
Strikes chance to
stun a target
for 2 seconds

Cremation Path of
Hex Shadow
Rank 0/1 Rank 0/3
Requires 30 Requires 30
Points in Points in
Hexology Hexology Talents
Talents
Requires 5 Increases your
Points in Critical Strike
Improved Chance with all
Fire Hexes Shadow Spells by
4/8/12%
Inflicts 200
Fire Damage
and a further
400 Damage
over 24
Seconds

On
Consumption
Inflicts 350
Fire Damage
and knocks a
target back
by 10 Yards

Quick Surgical
Solutions Incisions
Rank 0/2 Rank 0/2
Requires 35 Requires 35
Points in Points in
Hexology Hexology Talents
Talents Requires 3 Points
in Path of Shadow
Your next 1/2
offensive Consuming your
spells have Hex of
their cast Voodoology has a
time reduced 50/100% chance
by 66% (then to cause a target
33%) to become
Soulbound and
increases your
damage while a
target is
Soulbound by
5/10%

Southshore Grand Hex Hex of Instant


Trickery Rank 0/1 Fatality Wisdom
Rank 0/5 Requires 40 Rank 0/1 Rank 0/1
Requires 40 Points in Requires 40 Requires 40
Points in Hexology Talents Points in Points in
Hexology Talents Hexology Hexology Talents
Causes all Hex Talents Requires 2 Points
Your Hexes have spells to apply 3 in Quick Solutions
a 4/8/12/16/20% Hexes and all All Hexes
chance per Consumption active on a Causes your
application to Spells to target have a Quick Solutions
additionally Consume 3 10% chance ability to affect
afflict a nearby Hexes to the next 3
non- additionally offensive or
incapacitated apply the Healing spells
target, in Hex of reducing the cast
addition finishing Fatality time of the first 2
attacks on a which causes by 66% and the
Soulbound target 100 Fire third by 33%
will hit for an Damage, 100
additional Nature
1/2/3/4/5% Damage and
100 Shadow
Damage over
10 seconds
and
increases
damage
done by
Hexes during
that time by
10%, only
one Hex of
Fatality may
be active at
any time,
this effect
may not
occur more
than once
every 10
Seconds

Witchdoctor
General
Rank 0/5
Requires 45
Points in
Hexology Talents

Increases the
damage of all
Hexes and
Consumptions by
1/2/3/4/5% and
increases the
effectiveness of
all your Healing
spells by
1/2/3/4/5%

Hex Lord's
Barrage
Rank 0/1
Requires 50
Points in
Hexology Talents

Launch a barrage
of magical
energy at the
target inflicting
300 shadow
damage and
consuming 1 Hex
every second for
3 seconds, 10
second cooldown

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