PE023-010 Arcedo, Romar B. 2011104209

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PE023-010 ARCEDO, ROMAR B. 2011104209 Assignment: 1.) History and origin of Badminton and Table tennis. a.

Badminton A game similar to badminton (shuttle-cock kicking) was played in China. Battledore shuttle cock was popular in the era of King James, involving court boundaries and a winning objective, was named when a group of British army officers home on leave from India around 1873 played the game at Badminton, the country estate of the Dule of Beaufort in Glouocestershire, England. In 1878, the badminton club of New York City was founded. The American Badminton Association was founded in 1936, and in 1977 changed its name to the United States Badminton Association. The 2nd organized badminton club was founded in Ireland in 1899. This organization was a founding member of the International Badminton Federation (IBF) in 1934. b. Table tennis It is believed to have originated in England. Table tennis was known as ping-pong. It is believed that this name was derived from the sound of the ball hitting table(ping) and the ball hitting the hollow vellum battledore, which was the puddle at the time (pong). The International Table Tennis Federation (ITTF) was established in Berlin in 1926, and the United States Table Tennis Association (USTTA) was established in 1933. The latter changed to USA Table Tennis (USATT) in 1994. 2.) Fundamental Skills in Badminton and Table Tennis. a. Badminton a. grip - forehand and backhand b. stance and court position - "ready position" c. movement on the court - "feet, body, arms, head, "feints" d. performance skills: 1. serve - low and short, high and deep, flick, drive 2. clear shot - offensive and defensive: overhead, underhand 3. drop shot - back court, mid-court, net hairpin 4. drive shot - cross court and down-the-line 5. smash/kill shot 6. block shot - drop, straight, angled

7. round-the-head shot e. common errors and their correction b. Table Tennis 1. Grip- shakehands, forehand, backhand and penhold. 2.Serve- topspin, backspin, forehand side-spin and backhand side-spin. 3. Stroke- Push shot, forehand topspin shot, forehand and backhand loop shots, backhand drive, forehand chop, backhand chop, drop chop and smash chop. 3.) Layout and equipment badminton and table tennis. a. Badminton

Equipment: b. Table Tennis

equipment: 5.) Terminologies in Badminton and Table Tennis. a. Badminton Attacking clear : An offensive stroke hit deep into the opponent's court. Backcourt : Back third of the court, in the area of the back boundary lines. Backhand : The stroke used to return balls hit to the left of a righthanded player and to the right of a left-handed player. Base position : The location in the centre of the court to which a singles player tries to return after each shot; also called "centre position". Baseline : The back boundary line at each end of the court, parallel to the net. Carry : An illegal stroke in which the shuttle is not hit, but caught and held on the racket before being released; also called a "sling" or "throw". Centre line : A line perpendicular to the net that separates the left and right service courts. Clear : A shot hit deep into the opponent's court. Doubles : A game where a team of two players play against another team of two. Doubles sideline : The side boundary of a doubles court. Drive : A fast and low shot that makes a horizontal flight over the net.

Drop shot : A shot hit softly and with finesse to fall rapidly and close to the net in the opponent's court. Fault : A violation of the playing rules. Feint : Any deceptive movement that disconcerts an opponent before or during the serve; also called a "balk". Flick : A quick wrist-and-forearm rotation used to surprise an opponent by changing an apparently soft shot into a faster passing shot. Forecourt : The front third of the court, between the net and the short service line. Forehand : The stroke used to return a ball hit to the right of a righthanded player and to the left of a left-handed player. Game : The part of a set completed when one player or side has scored enough points to win a single contest. Hairpin net shot : A shot made from below and very close to the net and causing the shuttle to rise, just clear the net, then drop sharply down the other side so that the flight of the shuttlecock resembles the shape of a hairpin. Halfcourt shot : A shot hit low and to midcourt, used effectively in doubles play against the up-and-back formation. High clear : A defensive shot hit deep into the opponent's court. Kill : Fast downward shot that cannot be returned. Let : A minor violation of the rules allowing a rally to be replayed. Long Service Line : In singles, the back boundary line. In doubles a line 2-1/2 feet inside the back boundary line. The serve may not go past this line. Match : A series of games to determine a winner. Midcourt : The middle third of the court, halfway between the net and the back boundary line. Net shot : A shot hit from the forecourt that just clears the net and drops sharply. Passing shot : A shot which passes the opposing player or team. Push shot : A gentle shot played by pushing the shuttlecock with a little wrist motion. Rally : The exchange of shots that decides each point. Serve : The stroke used to put the shuttlecock into play at the start of each rally; also called a "service". Service court : The area into which a service must be delivered. Different for singles and doubles. Set : To choose to extend a game beyond its normal ending score if the score is tied with one point to go. Short service line : The front line of the service courts 1.98 metres from the net. Singles : A game where one player plays against another player. Singles sideline : The side boundary of a singles court. Smash : A hard-hit overhead shot that forces the shuttle sharply downwards into the opponent's court.

b. Table Tennis Anti-topspin - a rubber type that deactivates spin and speed, returning a "dead" ball Backhand - a stroke done directly in front of the body, with the racket turned so that the back of the hand faces the opponent Backspin - a type of spin where, if struck with a normal racket position, the ball would not make it over the net Block - a defensive shot done mostly against loops and smashes, where the racket is in a closed position to keep the ball on the table Chop - a defensive shot that carries a tremendous amount of backspin Closed - a racket angle that allows the top of the ball to be struck Dead ball - a ball returned without any spin. Very difficult to execute, read, and return Doubles - a format in table tennis where two people play on each side and must alternate turns at striking the ball Drive - an offensive shot used mostly as a setup or in rallies, where the racket is in a normal position and the ball is struck at a medium pace Drop shot - a surprise shot where the ball is placed precisely near the net Expedite rule - after a time limit(about 10 minutes) has expired during a single point, the receiver automatically wins the point if he/she returns the ball successfully 13 times in a row. This forces the server to change his rallying tactics. Forehand - a stroke done to the right-front (for right-handers) of the body, with the racket in a normal position (palm of hand facing opponent) International Table Tennis Federation - the international governing body for the sport of table tennis Inverted - See pips-in

Let - a stoppage of play as a result of a serve hitting the net or interference from outside the playing court Lob - a defensive shot used against high-speed balls, where the ball (usually with unpredictable spin) is returned very high in the air, causing difficulty in timing and technique Long pips - a rubber type whose surface consists of fairly long pimples. Produces unpredictable spin. Loop - an offensive shot that carries a tremendous amount of topspin Match - a competition format with the winner winning two of three or three of five games Medium-long - a serve whose second bounce, given the opportunity, would bounce near the very end or just off the table. Difficult because the opponent cannot execute a good attacking stroke Open - a racket angle that allows the bottom of the ball to be struck Penhold - a grip where the racket is held exactly as it sounds, with the racket handle held straight up and down Pips-in - a rubber type whose surface is smooth yet gripping. Produces much spin and in many cases better speed. Also known as inverted rubber Pips-out - a rubber type whose surface consists of many tiny pimples. Produces much control and speed, but little spin Push - a defensive shot used to successfully return backspin shots, where the racket is open to lift the backspin over the net Receive - return of service, usually done tactically to set up an attack Seemiller - Name of 5 time US champion Dan Seemiller. Also the name of a table tennis grip Serve - the beginning of a point where one player strikes the ball after tossing it. Usually used tactically to set up a strong attack Set - one game to 21 points in a match

Shakehands - a grip where the racket is held exactly as it sounds but with the middle, ring, and pinky fingers wrapped around the handle Short - a serve that, given the opportunity, would bounce at least twice on the table. Difficult because the opponent cannot execute a good attacking stroke Sidespin - a type of spin where, if struck with a normal racket position, the ball would travel either to the right or left without landing on the table Skunk - an informal rule in table tennis that says that a player wins a game at a score of 7-0 or 11-1 Smash - an offensive, high-speed shot used against high balls, where the racket is in a normal position to generate the most speed possible. Also called a kill Topspin - a type of spin where, if struck with a normal racket position, the ball would travel over the opposite side of the table without hitting the surface

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