Download as pdf or txt
Download as pdf or txt
You are on page 1of 11

The Haunted v3.

0 User Manual
Overview Controls Characters & Monsters Weapons & RuneStones Game Modes & Icons Credits TH-01 TH-02 TH-03 TH-04 TH-05 TH-06

=======================================================================

TH-01

Overview

======================================================================= Haunted is a Third-Person round based action game. There are 2 factions that fight each other - Humans and Demons. Killing monsters earns XP and points for the Humans. Demons earn points by hurting human players. The HUD for Humans:

The HUD for Demons:

=======================================================================

TH-02
Default Controls Humans: Fire / Reload Aim Jump Move forward Move left Move backwards Move right Roll forward Roll left Roll backwards Roll right Use / Pickup / Climb Melee Flashlight Walk Next/Prev Weapon -

Controls

=======================================================================

Left Mouse Button Right Mouse Button Space (alternatively press Jump right after climbing a small wall) W A S D W,W A,A S,S D,D E (alternatively press E when close to an enemy) Q F C Mousewheel

Advanced Controls Humans: Weapons: Sniper Zoom in/out Reload Rolling Normal Melee: Roundhouse Kick Side Punch left Roundhouse Kick Side Punch right Uppercut Rolling Side Punch left Roundhouse Kick Rolling Side Punch right Jump Kick Ground Slam Head Punch Mousewheel Fire Neutral / forward Move left Move backwards Move right Roll forward Roll left Roll backwards Roll right Jump Jump Neutral / forward

+ Rolling + + + + + + + + + + + press Melee press Melee press Melee press Melee press Melee press Melee press Melee press Melee press Melee press Melee (shortly before landing) press Use

Instant Kill Charge Moves - (hold down Melee until the Charge Indicator turns white): Thrust Punch Neutral / forward + release Melee Roundhouse Kick Move forward + release Melee Side Punch left Move left + release Melee Roundhouse Kick Move backwards + release Melee Side Punch right Move right + release Melee Uppercut Roll forward + release Melee Rolling Side Punch left Roll left + release Melee Roundhouse Kick Roll backwards + release Melee Rolling Side Punch right Roll right + release Melee Jump Kick Jump + release Melee Ground Slam Jump + release Melee (shortly before landing) Head Smasher Neutral / forward + press Use Blocking: Blocking is done automatically depending on the direction you hold. The amount of damage you take while blocking can be seen by the colors in the diagram. Full Damage / No Block - (red arrows) Running, Aiming, Ladderclimbing, Jump Half Damage / Half Block (yellow arrows) Walking Quarter Damage / Quarter Block (green point) Neutral - No Movement No Damage / Full Block Roll, Climb, Kick, JumpKick, Uppercut Ground Slam, Side Punch, Chargeattacks

Monster-Stun: To stun a monster, attack it twice with any melee move. Once stunned you have different options of dealing with them (see diagram below) While Monsters are using Special-Attacks they cannot be stunned! The XP factor for killing stunned monsters with a normal attack is 1.1 Doing Executions earns you even more: 1.2 1st Attack 2nd Attack 3rd Attack Kill Result

Default Controls Demon: Spawn Monster Play Monster Next/Prev Monster Fly around Play selected monster Play random monster Default Controls Monster: Attack 1 Attack 2 Special Attack Move forward Move left Move backwards Move right Jump Fire AltFire Q (once the yellow bar is full) W A S D Space Left Mouse Button Right Mouse Button Mousewheel W,A,S,D,C,Space E (spawn indicator is over a monster it shows a red aura) E (spawn indicator is not selecting a monster)

=======================================================================

TH-03

Characters & Enemies

======================================================================= The Human Team:

Bruce

Jacob

Hector

Gabriel

The Monsters (controlled by Demons):

Wendigo Primary Attack: Secondary Attack: Special Attack:

Attack Claw Flesh Throw Boomhead

Damage 5 3 30

Incubus Primary Attack: Secondary Attack: Special Attack:

Attack Claw Lunge Rage

Damage 10 15 20

Manalishi Primary Attack: Secondary Attack: Special Attack:

Attack Spike Spread Posion Spread Suicide Spikes

Damage 5 10 30

Reaper Primary Attack: Secondary Attack: Special Attack:

Attack Sickle Slash Sickle Throw Sickle Twister

Damage 10 20 10 per second

Ironjack Primary Attack: Secondary Attack: Special Attack:

Attack Iron Bite Fire Breath Vulcano

Damage 30 5 per second 30

Bruiser Primary Attack: Secondary Attack: Special Attack:

Attack Mace Hit Shockwave Rampage

Damage 30 Stun 30 per second

Headsman Primary Attack: Secondary Attack: Special Attack:

Attack Iron Claw Ripper Thunderbolts

Damage 30 20 10 per second

Furion Orb Primary Attack: Secondary Attack: Special Attack:

Attack Orb Jump Orb Mine -

Damage 5 50 -

Hellion Swarm Primary Attack: Secondary Attack: Special Attack:

Attack Bat Sting Lava Sting -

Damage 5 10 -

=======================================================================

TH-04

Weapons & RuneStones

======================================================================= Each human player starts with 4 weapons, each of those starting weapons can be upgraded 3 times. Weapons can be upgraded by earning XP. Once your XP Bar is full, a monster drops an upgrade. Your currently selected weapon will be upgraded! Each weapon earns you a different amount of XP depending on the monster you kill. The XP factor is written in brackets. Starting Weapon 1st upgrade 2nd upgrade 3rd upgrade

Knife (1.2)

Chainsaw (1.0)

Witch-Hammer (0.8)

Glaive (0.7)

Pistol (1.3)

Cerberus (1.2)

357-Vendetta (1.1)

Jericho-Magnum (1.0)

Shotgun (1.0)

Sawed-Off (1.0)

Auto-Shotgun (0.9)

Arsonator (0.8)

Full-Auto (1.1)

Commando-Rifle (1.0) Heavy Assault-Rifle (0.9)

Machine-Gun (0.8)

Special Weapons: These powerful special weapons are hidden in each level. You can only carry one at a time. Should you discover them, they can be used until you die, or run out of ammo! Afterwards they will disappear and wont respawn until after several minutes.

Grenade-Launcher (0.5)

Flame-Thrower (0.5)

Sniper-Rifle (0.5)

Nitrogen-Launcher (0.5)

Pickups: They are scattered around the level. One pickup will get you 2 of its kind. You cant carry more than 4 at a time.

Melee: The players melee attacks - this includes: Charge Moves, Kick, Uppercut, Ground-Slam, Side Punch left/right.

Dynamite (0.5)

Melee (1.0)

RuneStones:
Cluster-Grenades (0.5)

Alchemist-Bombs (0.5)

Health-Stone (Full Health) Soul-Stone (Health +50)

Land-Mines (0.5)

(0.0)

(1.0)

=======================================================================

TH-05
Survival:

Game Modes & Icons

=======================================================================

In Solo and Coop Mode you fight alone, or with up to 3 team-members vs AI controlled monsters. You advance to the next round by surviving until the Map-Round-Timer runs out. The difficulty can be set manually. In Solo Mode you regain health by destroying a Health-Stone that is spawned once your energy runs low. In Coop destroying Soul-Stones resurrects dead team members. Battle Mode: In Battle Mode up to 4 Human and 4 Demon players can fight each other. The goal for the Humans is to survive each round. The goal for the Demons is to destroy the Humans. Each Demon player has its own Monster-Energy. This mode ends when the Humans survive or the monsters have killed every single player. Demonizer Mode: Each player starts as Human. Whenever a Human dies, he turns into a Demon. When this happens each survivor gets his health refilled. The mode ends when all Human players have been wiped out, or if they survive until the round ends.

Icons: This is a quick overview of the icons that you will see during gameplay: <---- Shows the location of Humans / team mates and their health status <---- Shows the location of an ammo box <---- Shows the location of an upgrade box <---- Shows the location of a Health-Stone <---- Shows the location of a Soul-Stone (dead team member) <---- Use dynamite here to blow something up

<---- You can pick something up / hop over barriers (Use-Key)

<---- Melee-Charge Indicator turns white when ready

<---- Displays when youre able to press the Use-Key to do a melee move

<---- Indicates that you can hop over something or climb it (Use-Key)

<---- Indicates that you can climb a ladder here (Use-Key)

<---- Appears when you are stunned. Quickly mash the directional keys to get free. Charge moves also break stuns instantly!

<---- Monster Spawn-Point Indicator

=======================================================================

TH-06

Credits

======================================================================= Michael 'Hegi' Hegemann ----------------------------------------------Occupation: Game and Development Director, Country: Germany Age: 24 Gerhard 'ScHlAuChi' Weihrauch ----------------------------------------------Occupation: Game and Level Designer Country: Germany Age: 31 Web: http://uttech.online.fr Tomas 'Drevlin' Lidstrm ----------------------------------------------Occupation: Lighting Artist Country: Sweden Age: 25 Viktor 'cds' Lidng ----------------------------------------------Occupation: Environment Artist Country: Sweden Age: 23 Josh 'Vertigo' Stoker ----------------------------------------------Occupation: Animator Country: USA Age: 30 Web: www.joshstoker.com Jack Menhorn ----------------------------------------------Occupation: Music Composer Country: USA Age: 24 Web: www.jackmenhorn.com

Special thanks: Brian Alleles Stoker Paragonics Xavier 'Ailix' LeGuen Kimman Cheng Erik Wiklund Dimsane James Rossi Hourences - check out his awesome mod The Ball Martin 'Helltrain' Pavenstdt for the kickass v2.0 trailer and support! Thanks to HideInLight for providing the installation guide! Markus "eLowar" Thiele for the awesome Setup tool! SPECIAL THANKS to the guys from Nervous Energy for providing us with a test server! Check out their site at: http://nervousenergy.co.uk/

Thanks to everyone else we might have forgotten!

Thank you for playing!

You might also like