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Take Charge of Autocad® Mechanical Content: About The Speaker
Take Charge of Autocad® Mechanical Content: About The Speaker
MA304-2
Not quite satisfied with the standard parts and features shipped with AutoCAD Mechanical? It's a good start, but you need more? You work in an industry which has a slightly different set of standards? The 2010 release has a whole new set of tools to copy and modify these existing parts and make them your own. We will use these tools to take an existing part family and modify its geometry to meet a different standard's requirements. We will also create a new part family from scratch, including parametrics and BOM data.
AutoCADs new parametric tools can be used to help define your content. This is a big advantage over traditional AutoCAD blocks, where geometric and dimensional constraints are removed when the block is created. You can use these same constraints to build table driven part families in Mechanicals content libraries.
Note: Custom libraries dont support structure objects, such as components or folders. Use the Structure Catalog when you are working with custom objects with Structure definitions. You can get to AutoCAD Mechanicals content library tools from either the Content ribbon tab, or the Content pull down menu.
You can edit the parts once they are in a custom content library. You can add new geometry to the shapes and existing geometry can be modified. Note: Existing content uses geometric and dimensional constraints. You must check changes to the content as they are modified. The Content Editor has a test environment for this purpose.
In each of these cases you then edit the new content in the Content Editor environment:
Content Layers
You can draw content library objects on regular AutoCAD or AutoCAD Mechanical layers, but you can make the objects even more flexible by using the Content Editor Layers. These layers will are better than standard layers because they adapt to the Mechanical layer settings and hide situations of the drawings where the object is inserted. By default the AMC_Contour layer is the active layer in the Content Editor.
The content editor layers are organized into three groups: Common Visible Objects, Common Invisible Objects and Other Visible/Invisible Objects. The Common Visible Objects group layers can be used instead of regular AutoCAD or AutoCAD Mechanical layers. They will map to regular Mechanical layers, adopting their names and other properties. AMC_Contour maps to AM_0, AMC_Centerline maps to AM_7 and so on. The Common Invisible Objects can be used for construction lines and other geometry that isnt seen, but affects other objects during hide situations. Such construction lines are combined with constraints to help build families of parts. The Other Visible/Invisible Objects can be used for hatching, section lines and other special lines. There are also several special layers that affect other objects in specific ways during a hide situation. The layer names and properties are listed at the end of this handout.
Constraints
You use constraints to develop the shape and size of library objects. The constraint tools are located on the Authoring Palettes. You use combinations of both geometric and dimensional constraints are typically used to fully define the shape.
initial
You can see dimensional constraints in the Parameter Manager window. You can also define additional parameters in this window. You can then include these parameters as columns in the Family Table. You then add rows to the table, which defines the family of custom content objects.
As new columns are defined you can set their properties. You can map these to existing parameters and you can assign them to AutoCAD Mechanicals BOM properties. The data in those columns will then automatically populate a BOM database and can also be displayed in a parts list. Note: This allows you to create table driven BOM properties for your library components.
Once the content has been defined you should test it. Pick the Test icon. The content is inserted into a special test environment and the family table choices can be checked before the object is saved to the library.
To create a new library: Start the Content manager. Pick New Library or Right click on Custom Content and choose New Library or Pick File Locations. Click on the bottom line to add a new library. You can further organize your libraries with folders: 1. Right click on the desired library in the Content Manager. 2. Choose New Folder. 3. Enter an appropriate folder name. Please note: Folders can be nested if desired. 8
Adding Content
Once the content library objects are created and saved you use the regular Content Libraries palette to insert them into the current drawing. 1. Select the desired library and folder in the Content pane. 2. Click on the desired view. 3. Place the object. When you insert custom content with parameters an additional dialog box is displayed where you select the parameter values. If the object doesnt have any parameters then size selection dialog box isnt shown and the object is inserted right away.
You can place shortcuts for frequently used content into the Favorites pane. 1. Right click on the content in the upper pane. 2. Choose Add to Favorites. You can also organize your favorites with folders.
Content Layers
Common Visible Objects
Layer Name AMC_Contour AMC_Dimension Maps to Object Contour 1; Contour 2; Contour 3; Contour 4 Dimension Line Centerline; Centerline Narrow; Hole Circle, Narrow; Reference Circle for Gear Cogwheels; Reference Circle for Gear Cogwheels, Narrow Break Line Short, Break Out Line Thread Line Hidden Line, Hidden Line, narrow Construction Line Text Very Small Text Small Text Medium Text Large Text Very Large Contour 1 Contour 1 Description Draw contour edges Draw dimensions to display with the content.
AMCE_Centerline AMC_Break_Line AMC_Thread AMC_Hidden AMC_Construction AMC_Text_Very_Small AMC_Text_Small AMC_Text_Medium AMC_Text_Large AMC_Text_Very_Large AMC_Contour_BHII AMC_Contour_BHIU
Draw centerlines Draw break out lines. Draw thread lines. Draw hidden edges. Draw construction lines to display with the content. Draw text that derives its color from the Text Very Small object. However, this does not control the height of the text you draw. Draw text that derives its color from the Text Small object. However, this does not control the height of the text you draw. Draw text that derives its color from the Text Medium object. However, this does not control the height of the text you draw. Draw text that derives its color from the Text Large object. However, this does not control the height of the text you draw. Draw text that derives its color from the Text Very Large object. However, this does not control the height of the text you draw. Draw contours that make underlying and overlapping objects invisible in a hide situation. Draw contours that make underlying objects invisible, and leave overlapping objects unchanged in a hide situation. Draw construction lines that do not display with the content. Draw contours that do not display, and make underlying and overlapping objects invisible in a hide situation. Draw contours that do not display with the content, make underlying objects invisible, and leave overlapping objects unchanged in a hide situation. Draw contours that delete underlying and overlapping objects in a hide situation. Draw contours that delete underlying objects and leave overlapping objects unchanged in a hide situation. Draw contours that hide underlying objects and make overlapping objects invisible in a hide situation. Draw contours that make underlying and overlapping objects invisible and not detectable by the contour finder in a hide situation. Draw contours that make underlying objects invisible and not detectable by the contour finder, and leave overlapping objects unchanged in a hide situation. Draw hatch. Draw leaders for symbols in the content. Draw section lines and section arrows. Draw radius reflection lines. Draw contours that do not display with the content, but delete underlying and overlapping objects in a hide situation. Draw contours that do not display with the content, but delete underlying objects and leave overlapping objects unchanged in a hide situation. Draw contours that do not display with the content, but hide underlying objects and make overlapping objects invisible in a hide situation. Draw contours that make underlying and overlapping objects invisible and not detectable by the contour finder in a hide situation. Draw contours that do not display with the content, make the underlying objects invisible and not detectable by the contour finder, and leave overlapping objects unchanged in a hide situation. Draw contours that do not display with the content, and hide underlying and overlapping objects in a hide situation. Draw contours that do not display with the content, hide underlying objects, and leave overlapping objects unchanged in a hide situation. Draw mechanical symbols that do not display with the content.
AMC_Contour_BHIU_Invisible
AMC_Contour_BHMM
Contour 1; Contour 2; Contour 3; Contour 4 Hatch Mechanical Symbols, Leader Section/Viewing Plane Line Transition Line
AMC_Contour_BHDU_Invisible
AMC_Contour_BHHI_Invisible
AMC_Contour_BHMM_Invisible
AMC_Contour_BHMU_Invisible AMC_Contour_BHHH_Invisible
AMC_Contour_BHHU_Invisible AMC_Symbol_Invisible
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