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Unit 06 Transcript
Unit 06 Transcript
PD 21 Unit 06 Transcript
PD 21 Unit 06 Transcript
Lesson 6 - Generating Solution Concepts
If I were to ask are you a creative person how would you answer? You might answer no based on the fact that you dont write poetry, paint landscapes, or compose music. And while these are good examples of creativity, they are not the only ones. As engineers, our creativity can also be expressed in the ways we solve the problems that we encounter in the world around us. Just like Archimedes who shouted Eureka to herald his discovery of the principle of volume displacement, we can achieve the same feeling of accomplishment and satisfaction when our creativity leads to the solution of a problem we have been struggling with. The initial steps of developing effective plans, forming a problem statement and a list of objectives, determining functions and requirements, and performing research, have provided a detailed view of the device we are seeking. We know what we want the device to be like (objectives), what we want it to do (functions) and even what others think about it (research). We might feel like we know everything about the device, until someone starts asking us questions such as how does it work? how is it built? or how does the user control it?. Like the picture on front of a jigsaw puzzle box, the objectives and functions tell us what the final solution looks like, but its up to us to put the pieces together.
PD 21 Unit 06 Transcript
The point here is that the richness of all speech and writing is local to the language in which it originates. Be considerate with people with whom you do not share a first language. Speak clearly, be self-conscious about using idiomatic vocabulary or grammatical forms, and be alert to responses. And hope for the same from your listeners, as what you have to say is important. [End Sidebar Content Transcript]
[Continuation of Lesson Transcript] Solution concepts are generated by answering how? or what? questions for the functions and attributes we developed previously. For example, if the function of a coffee maker is to make coffee, answers to questions such as how does it work?, what material is it made from? and what is its energy source? provide specific suggestions that may be considered when the final design is selected. These answers are means, defined in Unit 3 as possible ways to achieve the functions of the design, and although they shouldnt be included in a list of objectives, they are essential for generating solution concepts. Depending on the complexity of the problem and the number of functions and attributes we have defined, the options for the solution may be limited or quite extensive. To better understand the scope of the problem, it is helpful to consider the design space, an imaginary region that contains all possible solutions to the problem we have posed. The design space can either be small, with a narrow focus, few options, and not many places to seek a solution or large, with a wide focus, many options and no limits when it comes to looking for solutions. Each of these situations has its challenges. If the design space is too small, we could miss a potentially valid solution that falls outside our scope. If the design space is too large, it becomes difficult to formulate valid options and pick the best one. In this lesson we will examine two methods for changing the design space size; brainstorming to increase the size of small design spaces, and morphological charting to organize and limit the size of large design spaces. Brainstorming is a creative, team-based exercise for generating design ideas. The methods and rules for brainstorming were first published by Alex Faickney Osborn, an advertising agency business manager and parttime author, in his 1953 book Applied Imagination. He established four basic rules for brainstorming sessions, intended to help increase the overall creativity of the group. 1. Focus on quantitythe more ideas generated, the greater the chances of finding the right solution 2. Withhold criticismnothing kills creativity faster than criticism; if its eliminated, ideas will be shared freely, especially the unusual and unique ones. 3. Welcome unusual ideasdont be tied to conventional thinking and traditional methods; looking at the problem in a different way may provide a better solution. 4. Combine and improve ideasgreat ideas usually start off as a series of good ideas that are combined and refined. (Osborn 1953) These rules suggest that brainstorming effectively requires a balance between two types of thinking: divergent thinking and convergent thinking. In the initial phases of a brainstorming session, divergent thinking removes preconceived barriers and limitation, increasing the number of design possibilities and the size of the design space. Thinking outside of the box is a popular expression that describes divergent thinking. As the brainstorming session continues, convergent thinking will begin to emerge as a few potential solutions are identified and refined. Zeroing in on a solution is an expression often applied to convergent thinking. This video features Jim Baleshta, an Instructor in the Mechanical and Mechatronics Department and a professional designer, talking about the brainstorming process. As you watch the video, listen for methods or behaviours during a brainstorming session that represent either divergent or convergent thinking.
PD 21 Unit 06 Transcript
PD 21 Unit 06 Transcript
whole bunch of sidebar conversations, the whole meeting will descend on a slippery slope downwards, so those should be avoided and mentioned right at the start of the meeting. PT: Do you have any advice for people who want to start up a brainstorming session? JB: Yes, theres a few things I can mention. The first thing is that, um, it should be a fun and creative process. Even though what youre working on can be quite serious, the whole session itself should be kept with that atmosphere. Uh, the second thing, youre gonna be looking for solutions to problems. There might be some that you kind of know already, but I really suggest that you step back and really try to see the forest for the trees, and come up with something really innovative, really out there, really unorthodox. If you put these things forward and you realize theyre not practical, and you go back to the more conventional solution, thats fine, you can console yourself afterwards with the fact that you really tried to do everything you could that way. Uh, the next thing I would advise is that, try to list everything about the problem that you know, everything that you can say, okay, heres what we know about it, this, this, this, this. Thats a good thing to get down on your posterboard or whatever youre writing on, and then it makes the rest of the, the problem that much easier to get your head around. Uh, I like to reduce the amount of gray in trying to find, um, and, and gray being uncertainty to a problem, as you go, work towards its solution. And, uh, I think there comes a point if all goes well, we say, oh, I can see the light at the end of the tunnel with this solution. This is what I call the warm fuzzy solution, that, okay, I can really see now that this ones gonna work. And sometimes its pretty close to idea number seventeen. Uh, the last thing, uh, I want, want to say is that, be careful, one pitfall where people fall into a trap where they start debating or talking and, and discussing the answer to something that somebody can go away, and within a half hour, find the answer to this problem definitively after the meeting. So just leave that, push that aside, work on the things where you dont know the solution to. PT: Does the brainstorming session end, uh, once the meeting is adjourned? JB: In some respects, it just gets started. Its amazing that youll go to a brainstorming session and theyll bring up the problem, and then youll be walking in society now with this problem in the back of your head, and its really incredible what filters out from that, and what can come up, and it seems incredibly coincidental. Uh, one example I can give you is, say, okay, how many white Ford Mustangs did you see today? And you probably cant remember, right, now that I plant that in your head, you will be driving or walking, youll see a whole bunch of them. Same with brainstorming: as soon as that idea is planted, its really interesting how then it will come back into your head, youll see solutions to the problem, uh, and so this is a good idea to then go and have a second session for people to be out there a little bit, come back in, and bring their ideas in for a second time. PT: So how would you respond to, to someone who said to you, I cant participate in brainstorming because Im not a creative person. JB: Everybody is creative, and I really believe that a lot more than they give themselves credit for. And sometimes, under stress, people are very creative. Uh, so, what I think is that they need a push to be creative, they need someone to prod them or they need to prod themselves. In general, its easier not to be creative, and so thats why some people go through life that way. PT: And do you have any final thoughts? JB: Uh, yes, final thought would be that, uh, it would seem logical and prudent that if you look at a problem and you find previous solutions to that problem and what was done. I think that, yes, you can do that, but when I have done that with students before, heres a problem we, well work on, heres a, a past solution, then their thinking kind of converges on that, and its not very wide. We really need innovative, creative thinking in Canada as we move forward, and I think that if you see the solution to the problem, the problems this big, your solution should be this big, we want solutions out here, we want a whole wider circle. So sometimes its good to take a crack at solving the problem, uh, before you see existing solutions which will then constrain your thoughts. Example to support that: in ME 100 we get the students to design a coffee cup. Seems really simple thing to do, but if you look at different functions, we want it to stand on a table, which that should be wide, go in a car, should be narrow, the lid has to clip on, it has to be hygienic design, uh, theres all sorts of tolerances between the fit, what materials, what functions its gonna have. And when I showed the class a previous solution, all the solutions that
PD 21 Unit 06 Transcript
came in were very very similar to that one, more so than other years than when we didnt show them the solution, we got all sorts of neat and interesting ideas. So thats one, and that taught me, then, uh, not to show them a solution to the problem, uh, let them work on, on their own, and then the end result will be, uh, much more innovative. [End Video Transcript]
[Continuation of Lesson Transcript] The video presented a number of methods for improving your brainstorming sessions and increasing the likelihood of finding ideas that may be part of the final design. However, it is really important to remember that generating design ideas, either as a group or working on your own is a time-consuming and challenging process. It often requires numerous (up to 17 or more) iterations until we begin to see some good ideas emerge. So dont be discouraged if you dont find the solution right awayjust keep looking. Another technique that can help with thinking outside the box is to look for analogies to the problem. Identifying applications or behaviours that are analogous, either in man-made or natural systems can provide a unique solution that we might not have otherwise considered. Here are a few examples. The plant burrs that clung to his clothing after he went for a walk were the inspiration for Georges de Mestrals design of Velcro in 1948. An engineer who was working on the design of a new lawnmower came up with the concept of cutting grass with string after he watched his son spinning a yo-yo over his head and the Weed Eater was invented. The engineers who designed the re-entry system for the Mercury, Gemini and Apollo space craft modelled their ablative heat shield after meteors; the surface of the heat shield material becomes molten and vaporizes, absorbing and dissipating the heat generated by friction with the atmosphere.
PD 21 Unit 06 Transcript
http://en.wikipedia.org/wiki/Chester_Greenwood
[Continuation of Lesson Transcript] If the brainstorming session and subsequent creative design work were successful, the result will be a large, wellpopulated design space that should (hopefully) contain the final solution we are looking for. The next step in the process is to form a morphological chart, which is used to organize and visualize the design space and identify potentially viable solution concepts. The left-hand column of the morphological chart, or morph chart, contains a list of the significant functions and features of the device or solution. Functions were defined in Unit #4 as the answers to the question what does it do? Features are aspects or characteristics of the final design that can be achieved in different ways and that directly affect either the objectives or the functionality of the device. An example of a feature is the material used to construct a critical system component, which impacts on the performance, ruggedness, cost and safety, all objectives of the design. Manufacturing method is another example of a feature that might be included in morph chart. Each row of the morph chart contains the means, different ways that each function or feature can be implemented. Many of the means that are included in the chart are the result of ideas generated during the brainstorming session. In this example a morphological chart is developed for a children's single serving drink container.
PD 21 Unit 06 Transcript
Morphological Chart (Video)
In this example, we consider the design of a single-serving juice container for a childrens drink manufacturer. The client has listed the objectives and functions that the design should achieve, and has identified the four most important ones as follows: contain juice, a function; material, a feature; provide access to juice, a function; display product information, a function. Each row of the morph chart contains means, or ways that the function or feature can be achieved in the final design. Dont worry if the numbers of items in each row dont match; at this point, you want to include as many options as possible. For the first row, the different methods for containing the juice are listed: a can, a bottle, a bag, and a box. In the second row, the possible materials that could be used for the container are listed: aluminum, plastic, glass, wax paper, and Mylar film. The different ways that the juice can be accessed are listed on the third row: using a pull tab, inserting a straw, removing a twist cap, tearing a corner, unfolding the container, and a zipper. Finally, the means that could be used to display the product information are displayed on the last row of the morphological chart: the shape of the container, the colour of the material, and the label. Once all the means have been identified and entered into the chart, potential solution concepts can be generated by picking various combinations from each of the rows. For example, a juice container could be a bag constructed with Mylar film that uses a straw inserted through a small opening to access the juice, and a label to display the product information. This combination of means is a feasible solution, one that satisfies physical laws and principles, meets our constraints, and makes practical sense to us. There are many different feasible solutions that can be formed based on the morph chart, each of which satisfies these requirements. However, there are also many combinations of means that lead to infeasible solutions. Lets look at an example. The container could be a box constructed with glass that uses a zipper to access the juice, and the colour of the material to display the product information. Its obvious that this combination of means cannot produce a viable product. Although it might be possible to make a box out of glass, a zipper requires the material used for the container to be flexible. This is one of many incompatible design solutions that are eliminated through the use of the morphological chart. [End Video Transcript]
[Continuation of Lesson Transcript] One of the challenges of developing a morph chart is choosing which functions and features to include. We want to capture all of the objectives and functions that are important to the client but at the same time we need to keep the chart at a reasonable size, typically 58 rows. Chart entries should also all be at the same level; that is, means that represent small design details shouldnt appear on the same chart as overall solution characteristics. The toaster described in the black box analysis example in Unit 4 provides a good illustration for this process. The basic and secondary functions identified through the black box analysis were:
Accept slice of bread Present toast to operator Allow operator to select well doneness Allow operator to turn on Shutdown at correct well doneness
Alert operator at shutdown Consume energy Produce heat Hot surfaces injure operator Accumulates crumbs
The entries for the morphological chart are found by recognizing that many of these functions are closely related to each other. For example, the functions Consume energy and Produce heat can be combined into the chart entry Heat source. Then the possible methods that can be used to perform these functions can be listed; a nichrome wire coil, nichrome ribbon wrapped around a mica plate, a quartz tube element, a metal
PD 21 Unit 06 Transcript
chromel element, and an external heat source. The functions Accept slice of bread, Allow operator to turn on and Present toast to operator are all associated with the Loading mechanism of the toaster. The functions Allow user to select well doneness and Shutdown at correct well doneness are combined to describe the Control mechanism of the toaster. The Hot surfaces injure operator function is related to the feature Material for outer surface of the toaster. The morphological chart is completed with means derived from a brainstorming session for each of the significant functions and features. Heat source Loading mechanism Control mechanism Material for outer surface Nichrome wire coil Top slot, manual load Timer Plastic Nichrome ribbon Top slot, automatic load Temperature sensor Aluminum Quartz tube element Opening sides, manual load Toast colour sensor Stainless steel Metal chromel element Horizontal slot, automatic load Weight sensor External heat source Open, manual load
Once complete, the morph chart is used to identify from all of the feasible combinations a few of the most promising options, or design alternatives. In addition to the constraints and physical laws that were used to eliminate non-feasible combinations, common sense and a good understanding of the priorities of the client and the customer are essential for this process. Objectives such as minimizing cost, minimizing energy usage and maximizing flexibility will help us select combinations that have the potential of forming the final design. This exercise will give you a chance to fill in a morphological chart and practice your brainstorming skills. In Unit 4 Alan and Nadia prepared to analyze the functions of an IV clip that their company was developing. The basic function of the clip is to secure IV tubing to an IV stand, like the one shown here, and prevent the tube from falling to the floor where it could tangle the wheels or trip someone. The objectives are that the clip should be easy to clean, easy to use and cost as little as possible. The constraints are that the clip must be reusable, must be made from recyclable materials and must not interfere with the drip. Rememberthe goal of brainstorming and the morphological chart is not to pick the final design solution; its to identify a number of viable solution concepts that we can choose from. How do we choose the final design? That question will be answered in the next unit.
PD 21 Unit 06 Transcript
Two slides showing solutions constructed from feasible combinations of means from the complete morphological chart Closing slide
Words added to the glossary from Unit 6: Brainstorming: a creative, team-based exercise for generating design ideas. Brainstorming is used to enlarge the design space to encourage development of possible solutions. Design space: an imaginary region that contains all possible solutions to the problem we have posed. Morphological chart: a tool to organize and visualize the design space and identify potentially viable solution concepts. Morphological charts relate attributes with means, and are used to narrow the design space to encourage development of effective solutions. The Monkees: a pop rock group of the 1960s featured in an eponymous television show watched after school in reruns by the authors of this course. Most famous (to the authors) for the title song of the television show, which began Hey hey were the Monkees,/People say we monkey around, the band is now best known for the fact that the mother of one of the members (Michael Nesmith) invented Liquid Paper. Solution concept: a promising design or feasible concept. [End Lesson Summary Transcript]