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FJK iRO Renewal ASPD Calc

Speed Potion Table

Total AGI

99

Total DEX

70

Concentration

0.10

Job Base ASPD


(See ASPD Table Tab)

151

Awakening

0.15

0.2

Berserk

0.20

Speed Potion
Speed Potion Table)

(See

%Skill

%Equips
(Percentage
ASPD Equip Bonuses)

Shield Penalty
ASPD Table)

(See

ASPD_CORRECTION

0.611

Aspd_penalty

0.86

Notes (PLEASE READ)

Enrich Celermine Juice -> Gives +10% ASPD bonus, b


Therefore, if you're using it, add + 0.10 in "%Equips", NO
Shield Penalty:

%Equips
Base_Aspd

182.103

%_ASPD_Equipment

Damage per Hit

500

%Skill

Job Base ASPD

Final ASPD

182.103

ATTACKS/SECOND

2.78

DAMAGE/SECOND

1389

Credits: Check "Extras" Tab

Damage/Hit

Please type a NEGATIVE value (S

Sum of all %Bonus ASPD Equips. E


(2%), Green Petite Pet (1%) and He
0.02+0.01+0.10 =

Sum of all %Bonus ASPD Skills. Example: Adre

It's the Base ASPD for your class +


Example: Arcbishop (151) using a

Your average damage per hit, for dama


*Maximum ASPD in iRO is 193

SPD Calc

Notes (PLEASE READ)

Celermine Juice -> Gives +10% ASPD bonus, but as EQUIP, not skill.
ore, if you're using it, add + 0.10 in "%Equips", NOT in "Speed Potion"
Please type a NEGATIVE value (See ASPD Table)

Sum of all %Bonus ASPD Equips. Example: Filir's Pinions


(2%), Green Petite Pet (1%) and Hermode's Cap (10%) =
0.02+0.01+0.10 = 0.13
Sum of all %Bonus ASPD Skills. Example: Adrenaline Rush (30%) = 0.30

It's the Base ASPD for your class + Weapon Modifier.


Example: Arcbishop (151) using a Claw (-5) = 146

Your average damage per hit, for damage/second calculation.


*Maximum ASPD in iRO is 193

Dagger
Bare

2hSword

2hAxe

1hSpear

1hSword

1hAxe

Mace

-10

-10

Novice

156

-15

-17

Swordsman
Knight
Rune Knight

156
156
156

-7
-9
-10

-7
-5
-12

Acolyte
Priest
Arc Bishop

156
156
151

Mage
Wizard
Warlock

146
146
151

0
-4
-7

Merchant
Blacksmith
Mechanic

156
156
156

-12
-10
-20

Archer
Hunter
Ranger

156
156
156

-15
-13
-10

Thief
Assassin
Guillotine Cross

156
156
156

Crusader
Royal Guard

-14
-12
-15

-15
-10
-18

-20
-15
-20

-10
-5
-5

1hStaff

2hSpear

-8
-6
-5

-8
-2
-2

-10
-10
-25

-20
-11
-40

156
156

-8
-7

-3
-5

Bard/Dancer
Ministrel/Wanderer

156
156

-13
-12

Sage
Sorcerer

151
156

-8
-10

Monk
Sura

156
158

Rogue
Shadow Chaser

156
156

-5
-3

-10
-7

-159
-159

Alchemist
Genetic

156
156

-10
-10

-5
-4

-5
-11

Taekwon Kid
Taekwon Master
Soul Linker

156
156
146

Ninja
Gunslinger

156
146

-15
-9

-10
-8

-15
-13
-8

-10
-8
-8

-15
-12

-5
-4

-3
-5

-12
-11

2hStaff

Knuckle

-25
-17
-15
-8

-25
-25
-12

-5
-3
0

-12
-10
-25

Book

-13
-10

-20
-20
-15

-20
-10

-5
-3
-5

-5
-3
-5

-10
-5

-10
-5

-20
-10

-18
-12

-3

-3

-4
1

*F

-12
-10

2
-5

-5
-5
-10

-3

Bow
Knuckle

Dagger (2nd)
Katar

Axe

Sword

Huuma
Instrum

Rifle

Handgun

Gatling

Shotgun

Grenade

Shield
-10
-5
-5
-5
-7
-5
-5

-20
-5

-10
-8
-5

*For Staff of Destruction, use -15 instead of -5

-5
-5
-6
-10
-8
-9

-9
-9
-8

-13
-2
-2

-10
-10

-12
-16

-6
-6
-9

-12
-20

-5
-5
-8
-10

-5
-5

-7
-7
-10
-5

0
-1

-5
-5
-10
-7

So far i tested, rogues can't use 1H Axe. Not sure if Stalker/Chaser can either.

-5
-5
-4
-4
-6
-6
-8

-15
5

-5

-40

-50

-6
-6

Shield

For double dagger, 1st dagger is -2 and


2nd dagger is -10, for a total of -12

The credits from the original formulas are to WIND.

What i did was increase it's precision, by changing the Base_ASPD and, mainly, by adding a term i called "ASPD_Correction".
I collected data from my arc bishop, by resetting it's stats and gathering every ASPD values from 151 to 186 just
using DEX/AGI. I also tested with some data from other classes, provided by friends.
The greatest error i registered so far was 3DEX points (1AGI equals about 50DEX in the
ASPD formula, so this error is pretty small, as can be seen in the graphic contained in the tab "Some Data").

Thanks for all who made an effort trying to figure out this formula, i hope i managed to give the "final touch" to it.
The original IroWiki thread can be found at "http://forums.irowiki.org/showthread.php?t=52590"

For doubts or suggestions, please e-mail me: "rodrigo.andrade@ufrgs.br"

Here is my modified version of the formula:

Aspd_penalty
=IF(Job_Base_Aspd>145, 1 -( Job_Base_Aspd - 144)/50, 0.96)

ASPD_Correction
=ROUNDUP( (SQRT(205)-SQRT(AGI) )/7.15, 3)

Base_Aspd

=ROUNDDOWN(200-(200-(Job_Base_Aspd + shield_penalty - ASPD_Correction + SQRT(AGI * 9.9987 + DEX * 0.1922) * Aspd_

%_ASPD_Equipment
=ROUNDDOWN((195 - Base_Aspd) * ASPD_Equipment_%, 1)

Final_Aspd
=Base_Aspd + %_ASPD_Equipment + fix_ASPD_increase_equipment

[Potion %]
Concentration 0.1 / Awake 0.15 / Berserk 0.2

[Skill %]
Two Handed Quiken : 0.3
Berserk : 0.3
Swing Dance : 0.07
adrenalin rush = 0.30 (Self, either skill, scroll or self-triggered like musketeer hat), should be 0.20 for party members.
spear quiken = 0.3
....etc : ?

[ASPD_Equipment_%]
Quad cecil : 0.2

[Enrich Celermine Juice]


+10% equip aspd (Although it's a consumable, counts as equips aspd bonus)

erm i called "ASPD_Correction".

give the "final touch" to it.

GI * 9.9987 + DEX * 0.1922) * Aspd_penalty)) *(1 - ASPD_Potion_% - ASPD_Skill_%), 2)

d be 0.20 for party members.

AGI
1
1
1
2
3
4
6
8
11
13
16
19
22
26
30
34
38
43
47
52
58
63
69
75
81
88
94
101
108
116
124
132
140
148
157
166

DEX
2
6
53
59
78
110
101
105
68
100
89
93
109
85
73
75
91
65
107
108
68
95
82
81
95
66
106
105
117
87
71
69
78
104
87
83

ASPD
151
152
153
154
155
156
157
158
159
160
161

AGI Multiplier

9.9987

9.997

AGI-Factor

DEX-Factor

Corr_RD

DEX Multiplier

0.1922

0.192

SQRT_RD

1 - APenalty

1
Sum Factor

DIV

ETC#2

AP Var1

40

7.15

AP Var2

20
X2-Factor

ETC#1

AB_Penalty

ASPD-Trsh.

205

0.86

162
163

164
165
166

167
168
169

170
171
172

173
174

175
176
177
178
179
180
181

182
183

184
185
186

Test 1
153.65909 101.761%
153.75577 101.155%
154.70755 101.116%
155.62076 101.052%
156.5379 100.992%
157.45748 100.934%
158.36311 100.868%
159.27438 100.807%
160.17808 100.741%
161.11145 100.695%
162.02421 100.636%
162.95256 100.588%
163.87805 100.539%
164.80502 100.491%
165.73092 100.443%
166.66471 100.400%
167.60533 100.362%
168.54097 100.322%
169.48662 100.288%
170.43187 100.254%
171.37804 100.221%
172.32919 100.191%
173.2848 100.165%
174.2404 100.138%
175.20459 100.117%
176.16576 100.094%
177.13522 100.076%
178.10747 100.060%
179.08242 100.046%
180.05864 100.033%
181.04026 100.022%
182.02695 100.015%
183.01188 100.006%
184.008
100.004%
185.0042 100.002%
186.00304 100.002%

Current Model
100.601% 151.90816
100.006%100.010%
152.00892
100.001% 153.00081
100.006% 154.00925
100.009%
100.005% 155.00727
100.001% 156.00134
100.002%100.008%
157.00339
100.000% 158.00033
100.001%100.007%
159.00101
100.004% 160.00579
100.000% 161.0003
100.003%100.006%
162.00562
100.001% 163.00161
100.003%100.005%
164.00524
100.001% 165.00203
100.001%100.004%
166.00228
100.002% 167.00389
100.002% 168.0034
100.002%100.003%
169.00271
100.002% 170.00336
100.002%100.002%
171.00427
100.001% 172.00202
100.003%100.001%
173.00444
100.001% 174.00174
100.003% 175.00479
100.001%100.000%
176.00229
100.001% 177.00261
100.002% 99.999%
178.00417
100.002% 179.00339
100.001% 99.998%
180.00201
100.001% 181.00195
100.002% 182.0039
100.000%
183
100.002% 184.0034
100.002% 185.00375
100.002% 186.00376

AGI AVG HI

Round Down
151.908
152.008
153
154.009
155.007
156.001
157.003
158
159.001
160.005
161
162.005
163.001
164.005
165.002
166.002
167.003
168.003
169.002
170.003
171.004
172.002
173.004
174.001
175.004
176.002
177.002
178.004
179.003
180.002
181.001
182.003
183
184.003
185.003
186.003
GenRDown

Round Down
100.601%
100.005%
100.000%
100.006%
100.005%
100.001%
100.002%
100.000%
100.001%
100.003%
100.000%
100.003%
100.001%
100.003%
100.001%
100.001%
100.002%
100.002%
100.001%
100.002%
100.002%
100.001%
100.002%
100.001%
100.002%
100.001%
100.001%
100.002%
100.002%
100.001%
100.001%
100.002%
100.000%
100.002%
100.002%
100.002%
3
3
10

Reference (100%)
151.9
100.596%
152
100.000%
153
100.000%
154
100.000%
155
100.000%
156
100.000%
157
100.000%
158
100.000%
159
100.000%
160
100.000%
161
100.000%
162
100.000%
163
100.000%
164
100.000%
165
100.000%
166
100.000%
167
100.000%
168
100.000%
169
100.000%
170
100.000%
171
100.000%
172
100.000%
173
100.000%
174
100.000%
175
100.000%
176
100.000%
177
100.000%
178
100.000%
179
100.000%
180
100.000%
181
100.000%
182
100.000%
183
100.000%
184
100.000%
185
100.000%
186
100.000%

Average
151.902
100.597%
152.002
100.001%
153
100.000%
154.00225 100.001%
155.00175 100.001%
156.00025 100.000%
157.00075 100.000%
158
100.000%
159.00025 100.000%
160.00125 100.001%
161
100.000%
162.00125 100.001%
163.00025 100.000%
164.00125 100.001%
165.0005 100.000%
166.0005 100.000%
167.00075 100.000%
168.00075 100.000%
169.0005 100.000%
170.00075 100.000%
171.001
100.001%
172.0005 100.000%
173.001
100.001%
174.00025 100.000%
175.001
100.001%
176.0005 100.000%
177.0005 100.000%
178.001
100.001%
179.00075 100.000%
180.0005 100.000%
181.00025 100.000%
182.00075 100.000%
183
100.000%
184.00075 100.000%
185.00075 100.000%
186.00075 100.000%

Average2
151.9075 100.601%
152.008
100.005%
152.9995 100.000%
154.0085 100.006%
155.006
100.004%
156
100.000%
157.002
100.001%
157.999
99.999%
159
100.000%
160.0045 100.003%
160.999
99.999%
162.0045 100.003%
163
100.000%
164.004
100.002%
165.001
100.001%
166.001
100.001%
167.0025 100.001%
168.002
100.001%
169.001
100.001%
170.002
100.001%
171.003
100.002%
172.0005 100.000%
173.003
100.002%
174
100.000%
175.003
100.002%
176.0005 100.000%
177.001
100.001%
178.0025 100.001%
179.0015 100.001%
180.0005 100.000%
181
100.000%
182.002
100.001%
182.9985
99.999%
184.0015 100.001%
185.0015 100.001%
186.0015 100.001%

Gen RDown
Reference
AVG2

Note: Error bec

100.100%
100.080%
100.060%
100.040%
100.020%
100.000%
99.980%
99.960%

99.940%
99.920%
99.900%

Note: Error becomes more critical at higuer ASPD, exponencially.

This table is for testing purposes only. For ASPD


Class

Unarmed

Dagger

Sword

2H Sword

Spear

2H Spear

Axe

2H Axe

Mace

NOVICE

40
40
50
40
40
40
40
40
40
50
40
40
40
40
40
45
40
40
40
40

55
47
50
55
200
52
48
49
200
54
53
50
42
48
45
53
50
200
53
53

57
47
200
200
200
52
50
45
200
200
200
50
50
43
50
60
45
200
200
200

200
54
200
200
200
200
200
52
200
200
200
200
200
55
200
200
200
200
200
200

200
57
200
200
200
200
200
55
200
200
200
200
200
53
200
200
200
200
200
200

200
65
200
200
200
200
200
60
200
200
200
200
200
52
200
200
200
200
200
200

50
55
200
200
200
48
60
50
200
200
200
46
51
50
200
200
45
200
200
200

200
60
200
200
200
55
200
55
200
200
200
53
200
55
200
200
52
200
200
200

50
50
200
200
45
50
200
45
43
200
200
48
200
45
200
200
45
43
200
200

40
40
50

50
50
50

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
40

200
43

200
200

200
200

200
200

200
200

200
200

200
200

200
200

40
40
40

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

40
45
40
40
45
40

50
200
50
42
52
60

52
200
200
65
60
65

55
200
200
200
200
200

60
200
200
200
200
200

58
200
200
200
200
200

48
200
200
80
200
45

52
200
200
200
200
48

45
45
200
200
200
48

40
40
40
40
38
40
40

47
43
50
50
200
52
52

45
47
50
44
200
200
200

53
200
200
200
200
200
200

50
200
200
200
200
200
200

50
200
200
200
200
200
200

48
200
200
48
200
200
200

52
200
200
51
200
200
200

44
200
200
44
43
200
200

SWORDMAN
MAGICIAN
ARCHER
ACOLYTE
MERCHANT
THIEF
KNIGHT
PRIEST
WIZARD
HUNTER
BLACKSMITH
ASSASSIN
CRUSADER
ROGUE
SAGE
ALCHEMIST
MONK
BARD
DANCER
TAEKWON
STAR
LINKER
GUNSLINGER
NINJA
GANGSI
DEATHKNIGHT
COLLECTOR
RUNE_KNIGHT
ARCHBISHOP
RANGER
GUILLOTINE_CROSS
WARLOCK
MECHANIC
ROYAL_GUARD
SHADOW_CHASER
SORCERER
GENETIC
SURA
MINSTREL
WANDERER

This table is for testing purposes only. For ASPD calculation, please refer to "ASPD Table" tab.
2H Mace

Rod

Bow

Knucle

Instrument

Whip

Book

Katar

Pistol

Rifle

Gatling

55
55
200
200
50
55
200
50
48
200
200
53
200
50
200
200
50
48
200
200

65
200
55
200
60
200
200
200
60
53
200
200
200
200
200
55
200
60
200
200

200
200
200
50
200
200
53
200
200
200
48
200
200
200
50
200
200
200
48
48

200
200
200
200
200
200
200
200
60
200
200
200
200
200
200
200
200
40
200
200

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
45
200

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
45

200
200
200
200
200
200
200
200
44
200
200
200
200
200
200
43
200
200
200
200

200
200
200
200
200
200
200
200
200
200
200
200
42
200
200
200
200
200
200
200

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200

50
50
200

50
50
53

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

50
50
200

200
200

200
200

200
200

200
200

200
200

200
200

200
200

200
200

45
200

55
200

50
200

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

55
50
55

52
45
200
200
200
50

200
60
200
200
50
200

200
200
49
200
200
200

200
50
200
200
200
200

200
200
200
200
200
200

200
200
200
200
200
200

200
44
200
200
200
200

200
200
200
42
200
200

200
200
200
200
200
200

200
200
200
95
200
200

200
200
200
120
200
200

50
200
200
48
45
200
200

200
200
45
200
48
200
200

200
47
200
200
200
49
49

200
200
200
200
39
200
200

200
200
200
200
200
44
200

200
200
200
200
200
200
44

200
200
45
200
200
200
200

200
200
200
200
200
200
200

200
200
200
200
200
200
200

200
200
200
200
200
200
200

200
200
200
200
200
200
200

Shotgun

Grenade

Huuma

2H Staff

Shield

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200

200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200
200

200
200
200
200
200
200
200
200
200
200
200
200
110
200
200
200
200
200
200
200

65
200
55
200
60
200
200
200
60
53
200
200
200
200
200
55
200
58
200
200

-10
-5
-10
-9
-7
-5
-6
-5
-5
-8
-9
-5
-6
-5
-5
-5
-4
-5
-7
-7

50
50
200

50
50
200

50
50
200

50
50
55

-6
-6
-8

90
200

100
200

200
55

200
200

-6
-6

55
50
55

55
50
55

55
50
55

55
50
55

200
200
200
90
200
200

200
200
200
100
200
200

200
200
200
110
200
200

200
55
200
200
56
200

-5
-5
-8
-9
-5
-6

200
200
200
200
200
200
200

200
200
200
200
200
200
200

200
200
200
200
200
200
200

200
200
55
200
50
200
200

-5
-4
-5
-4
-5
-7

Wind (For the original formulas)


Doddler (For creating the ASPD thread in irowiki, and providing further information)
JohnRM, Julian Thanos, (For helping with tests)

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