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Particle Coalition

Many thanks for buying this project. I really hope you enjoy it, find it useful and will rate it in your downloads section if you havent already :)

Fonts
If you want to use the fonts I used in the Light and Dark versions included, get them free from here: Light: http://www.dafont.com/florencesans-sc.font

Dark: http://www.fontspace.com/roger-white/newtown

Audio
This project will work with any audio but for a ready-made solution get the - best-selling soundtrack used in the preview. My thanks to the very talented author, alkis. http://audiojungle.net/item/glitchy-digital-crystal-logo-07/129056

Prepare and import your logo


Ideally import this in vector format (.ai / .eps) so you can scale it without quality loss. Alternatively, you can use a .png bitmap image with transparent background. It should be approx. 250px to 300px high.

Insert your logo


1) From the Project Panel open the ! Your Logo - Customise pre-comp 2) Drag your logo to replace the placeholder logo in the timeline 3) Adjust sizing to ideally fit inside the guides provided

Write your tagline


1) From the Project Panel open the ! Your Tagline - Customise pre-comp 2) Change the placeholder text to your own wording / desired font 3) Adjust / apply any effects such as bevel, gradient fill etc

Main Comp customisations

Timing If you are using audio, add it to the main timelione to make syncing easier (assuming you want the text reveal to end in time to your soundtrack).

Next toggle down layers 9 and 10 (the main reveals) and layers 12 and 13 (the shadows of the main reveals). Notice that each layer has Time Remapping enabled - not only to reverse the generated particle effect (see later) but also to adjust overall timing.

You can move the Time Remapping keyframes until the get your desired timing - ensuring the keyframe positions for the main reveals are matched in the shadow layers, so that the shadows appears exactly in time with the main reveals. Background (lights and color grading) Toggle down this layer (14) and change the ramp colors to your liking. You can then fine tune the Options to control how the three lights affect this layer.

background color using the Color Balance controls. You may also want to adjust the layers Material

Three white lights are used. You can experiment with different colours (for dramatically different results) and/or change their intensity and/or position in 3D space.

The main timeline has an overall Grading adjustment layer (6). Toggle down this layer and adjust effects until you achieve the overall look you want. Notice that Noise is applied - partly to help overcome any colour banding. Depending on your choice of overall colouring (darker tends to suffer more banding) you may need to switch the project to 16-bit colour (which will slightly increase render time). Camera Controller Toggle down the camera controller layer (4). Notice the gentle camera move-in and the wiggle expression (very subtle drift) applied. You can disable / adjust these settings to your liking. Other customisations There are two layers of Particular particles in use which you can adjust. You can also experiment with the Blur Edges adjustment layer (used to give the perception of depth of field blur).

Generated particle effect


In the Project Panel notice the Logo Reveal Build and Text Reveal Build folders. Check out the comp). pre-comps inside to see how the reveals were made (and then time-reversed / mapped in the main

You can experiment with Particulars settings (in the Reveal-Final pre-comps) - the options are infinite. Notice there is also an animated camera in use in the Logo Reveal Build.

Help!
If you need any help just send me a Personal Message from my profile page rather than leaving a comment which I may not see for a while - and Ill do my best to help promptly by email: http://videohive.net/user/Generator Have you seen all my other templates and motion graphics stock? http://videohive.net/user/Generator/portfolio Cheers, Henrik

Generator

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