This document contains the cards that make up the Common Sylladex deck in the Homestuck RPG. The deck is maintained by the GM and can be drawn from by any player. At level 1, each player chooses one level 1 card for their initial deck. The GM also chooses a card. As players level up, they can add higher level cards to the deck. The choices made at lower levels may become less useful later on, so players can focus on adding stronger cards. The cards represent various items, and their meanings can be flexible, not strictly defining a specific object each time.
This document contains the cards that make up the Common Sylladex deck in the Homestuck RPG. The deck is maintained by the GM and can be drawn from by any player. At level 1, each player chooses one level 1 card for their initial deck. The GM also chooses a card. As players level up, they can add higher level cards to the deck. The choices made at lower levels may become less useful later on, so players can focus on adding stronger cards. The cards represent various items, and their meanings can be flexible, not strictly defining a specific object each time.
This document contains the cards that make up the Common Sylladex deck in the Homestuck RPG. The deck is maintained by the GM and can be drawn from by any player. At level 1, each player chooses one level 1 card for their initial deck. The GM also chooses a card. As players level up, they can add higher level cards to the deck. The choices made at lower levels may become less useful later on, so players can focus on adding stronger cards. The cards represent various items, and their meanings can be flexible, not strictly defining a specific object each time.
This supplement contains the cards that compose the Common Sylladex deck, which is maintained by the GM and can be drawn from by any player using the rules described in the Sylladex chapter of the Homestuck RPG main rules. The first time you start the game at level 1, create an initial deck by having each player choose one card that is lvl [1] (ie. Any of the eight cards from pages 3 and 4 of this supplement) and submitting it. Finally, the GM may choose a card of their own using the same rules and add it to the deck. As you can see at first level, the starting deck will have a number of cards equal to the number of players +1. Every time your party attains a new level, have each player choose another card to add to the Common deck. At level 2, they may choose any card which displays lvl [2] or lvl [1]. At third level, any card of lvl [3] or lower. And so forth! Whenever the players do so the GM may always choose to add a card that he or she feels will enhance the deck, but does not necessarily have to. Likewise, it is permissible for players to abstain from adding cards at any given level if they are already satisfied with the state of the Common Deck. With that said, realize that the choices made at 1st level and beyond can not be reversed... the cards you found useful at first level might just end up as worthless to you in later levels, so it may pay off to marginalize their presence in the deck by flooding it with higher level cards. If one of the players should question their possession of, say, Fruit Gushers or a Pogo Ride, encourage them to think about what sort of equivalent item might be represented by the card. The Pogo Ride card hardly needs to always be a pogo stick, it can also be a bicycle, a skateboard, rollerblades, a unicycle, a ridable hover-disk, or a spontaneous manifestation of their telekinetic power to slide rapidly across the ground. And thats only to name a few examples. If a player obtains the Smartphone card, it may represent them alchemizing a cheap computing solution from some outside source, stealing their Guardians Serious Business-berry, or perhaps abruptly finding that iPhone they always had lying around. The Weaponized Sylladex card doesnt need to represent any specific item so much as a collection of potentially dangerous junk and the willingness to play with captchalogue shenanigans to make them hurt someone! The last page contains templates for the Uncommon and Rare cards players alchemize during the game.