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3rd ENGLISH TEACHING ENHANCEMENT COURSE FOR SCHOOLS February 1st, 2010 Patricia Leon Ruiz de Castilla ICPNA San Miguel
Overview
Rationale Reasons for Using Games Important Points to Consider Activities Conclusions References
Rationale
Language learning is a hard task which can sometimes be frustrating. Constant effort is required to understand, produce and manipulate the target language. Wellchosen games are invaluable as they give students a break and at the same time allow students to practice language skills. Games are highly motivating since they are amusing and challenging. Furthermore, they employ meaningful and useful language in real contexts. They also encourage and increase cooperation.
Ersz, Aydan Six Games for the ESL/EFL Classroom The Internet TESL Journal 3
Activities
Activity 1: Find the place - Basic Activity 2: Whispering - Basic Activity 3: Say the Object - Basic Activity 4: Mime Game - Basic Activity 5: Yes/No Game - Intermediate Activity 6: Blip Game Intermediate Activity 7: Guess the Adverb Intermediate Activity 8: How do you feel? Basic Activity 9: Month Game - Basic
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KITCHEN
DINING ROOM
LIVING ROOM
BATHROOM
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BEDROOM
2. Whispering
Topic: classroom objects Level: Basic Teams: 2 pairs per team (Team A & team B) Material: list of words Instructions: T. whispers a word (classroom object), S1A defines the word (2 attempts) S2A guesses the word Example: T: (whispering) chalkboard S1B: Something used to explain the lesson. S2B: Chalkboard The pair that guesses right gets a point.
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4. Mime Game
Objective: To use vocabulary of body language and gestures Level: Basic Teams: 2 groups of 5 Material: cards with sentences Instructions: S1 gets one card with a sentence and pantomimes the idea. Other members guess the idea. They can just have 2 attempts. If they guess right ,they keep the card and get a point. They give the card back and dont get a point if the answer is wrong or if they cannot guess the idea.
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5. Yes/No Game
Objective: To practice saying Yes or No in different ways Level: Basic / Low Intermediate Teams: 2 groups of 5 Material: cards with questions Instructions: Each team writes 10 yes/no questions for the other team. For a minute, one member of Team A responds all questions trying not to say YES or NO. However, the idea is to make Team A say those words. If S1A says the words Yes or No, he/she goes back to his/her place. S1A must use other expressions such as: I do, I am, Thats true, that isnt true, thats (not) correct, exactly, precisely, thats right, I think so, probably, possibly, usually, etc. 16
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VERBS
KISS COOK
DANCE
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Objective: To use Yes or No questions and review adverbs Level: Low Intermediate Teams: 2 groups of 5 Material: cards with questions and cards with adverbs Instructions: S1A is given an adverb. All members of Team A ask S1A to do things. S1A performs the actions according to the adverb in the card. Team A has to guess the adverb and makes a sentence. Example: S1A gets an adverb (slowly). Other members of Team A ask: Can you dance? S1A: Yes I can dance (student answers or acts according to the adverb in the card). Team A says: You are dancing slowly or only slowly. 21
MAD
OK HAPPY
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HUNGRY WORRIED
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9. Month Game
Objective: To review the months of the year Level: Basic Teams: 2 groups of 5 Material: pictures, calendars, letters, incomplete ideas. Instructions: Post the calendars on the board. T reads the sentences. Teams A & B work together and follow orders. They listen to the ideas and form the month of the year with the letters and post them under the corresponding month. The team that completes the task faster gets a point.
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Conclusions
GAMES MOTIVATING ENGAGING CHALLENGING AMUSING INTERESTING PRACTICE COMMUNICATE
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References
Ersz, A.(2000). Six Games for the ESL/EFL Classroom. The Internet TESL Journal http://iteslj.org/Lessons/Ersoz-Games.html Yin Yong Mei & Jang Yu-jung.(2000) Using Games in EFL Classes for Children. http://english.daejin.ac.kr/~rtyson/fall2000/elt/games.html Wright, A. Why Use Games to Teach English? From 'Games for Language Learning by, David Betteridge and Michael Buckby . Cambridge University Press. http://www.esldepot.com/page.php?xPage=free-esl-whygames.html Power, Ted. Language Games. English Language Learning and Teaching http://www.btinternet.com/~ted.power/games.htm#g02 Garcia, C. Getting the Most out of Students Creativity. ICPNA TESOL November 2009.
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