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KINGS ~N~ CASTLES

B AT T L E PL AN
1 st edition

KINGS ~N~ CASTLES


B AT T L E PL AN
1 st edition

KINGS ~N~ CASTLES


B AT T L E PL AN
1 st edition

KINGS ~N~ CASTLES


B AT T L E PL AN
1 st edition

GAME PIECES

4 Kings N Castles dice and 8 Castle coins

GAME PIECES

4 Kings N Castles dice and 8 Castle coins

GAME PIECES

4 Kings N Castles dice and 8 Castle coins

GAME PIECES

4 Kings N Castles dice and 8 Castle coins

OBJECT To be the first player to destroy all your opponents castles, or the first to place a king into all four of your own castles all at once. HOW TO PLAY Each player places four castle coins before them castle side up. Determine who will go first. At the beginning of each turn, the players will roll all four dice every time, but choose wisely! A player may command only as many die results as there are castles on his/her side(up to four). Each die face has the following effect when used: The KING. Each one rolled will place one king into an existing castle on the players side. Flip one castle coin over to show this. The CASTLE. Each castle rolled will return one destroyed castle coin back into play. No more than four may be in play at any time. The KNIGHT. By itself a knight is useless, but together with another rolled sword, it will destroy a castle even protected by a king..

OBJECT To be the first player to destroy all your opponents castles, or the first to place a king into all four of your own castles all at once. HOW TO PLAY Each player places four castle coins before them castle side up. Determine who will go first. At the beginning of each turn, the players will roll all four dice every time, but choose wisely! A player may command only as many die results as there are castles on his/her side(up to four). Each die face has the following effect when used: The KING. Each one rolled will place one king into an existing castle on the players side. Flip one castle coin over to show this. The CASTLE. Each castle rolled will return one destroyed castle coin back into play. No more than four may be in play at any time. The KNIGHT. By itself a knight is useless, but together with another rolled sword, it will destroy a castle even protected by a king..

OBJECT To be the first player to destroy all your opponents castles, or the first to place a king into all four of your own castles all at once. HOW TO PLAY Each player places four castle coins before them castle side up. Determine who will go first. At the beginning of each turn, the players will roll all four dice every time, but choose wisely! A player may command only as many die results as there are castles on his/her side(up to four). Each die face has the following effect when used: The KING. Each one rolled will place one king into an existing castle on the players side. Flip one castle coin over to show this. The CASTLE. Each castle rolled will return one destroyed castle coin back into play. No more than four may be in play at any time. The KNIGHT. By itself a knight is useless, but together with another rolled sword, it will destroy a castle even protected by a king..

OBJECT To be the first player to destroy all your opponents castles, or the first to place a king into all four of your own castles all at once. HOW TO PLAY Each player places four castle coins before them castle side up. Determine who will go first. At the beginning of each turn, the players will roll all four dice every time, but choose wisely! A player may command only as many die results as there are castles on his/her side(up to four). Each die face has the following effect when used: The KING. Each one rolled will place one king into an existing castle on the players side. Flip one castle coin over to show this. The CASTLE. Each castle rolled will return one destroyed castle coin back into play. No more than four may be in play at any time. The KNIGHT. By itself a knight is useless, but together with another rolled sword, it will destroy a castle even protected by a king..

The SWORD. By itself a sword is useless, but together with another rolled knight, it will destroy a castle even protected by a king. The DRAGON. The dragon will destroy an opponents castle unless it is protected by a king in which case it will destroy the king instead. The WIZARD. The wizard does not work on it's own, but will transform any other of the players chosen rolls into any roll the player desires. OTHER RULES
A knight will always destroy a castle with a king if possible. A dragon will always destroy a king if possible. The player who goes first cannot attack in any way.

The SWORD. By itself a sword is useless, but together with another rolled knight, it will destroy a castle even protected by a king. The DRAGON. The dragon will destroy an opponents castle unless it is protected by a king in which case it will destroy the king instead. The WIZARD. The wizard does not work on it's own, but will transform any other of the players chosen rolls into any roll the player desires. OTHER RULES
A knight will always destroy a castle with a king if possible. A dragon will always destroy a king if possible. The player who goes first cannot attack in any way.

The SWORD. By itself a sword is useless, but together with another rolled knight, it will destroy a castle even protected by a king. The DRAGON. The dragon will destroy an opponents castle unless it is protected by a king in which case it will destroy the king instead. The WIZARD. The wizard does not work on it's own, but will transform any other of the players chosen rolls into any roll the player desires. OTHER RULES
A knight will always destroy a castle with a king if possible. A dragon will always destroy a king if possible. The player who goes first cannot attack in any way.

The SWORD. By itself a sword is useless, but together with another rolled knight, it will destroy a castle even protected by a king. The DRAGON. The dragon will destroy an opponents castle unless it is protected by a king in which case it will destroy the king instead. The WIZARD. The wizard does not work on it's own, but will transform any other of the players chosen rolls into any roll the player desires. OTHER RULES
A knight will always destroy a castle with a king if possible. A dragon will always destroy a king if possible. The player who goes first cannot attack in any way.

WINNING THE GAME

There are two ways to win Kings N Castles. Destroy all your opponents Castles before yours are destroyed: this is called a Conquest Victory. Or place a king into all four of your castles at once: this is called a Kingdom Victory.

WINNING THE GAME

There are two ways to win Kings N Castles. Destroy all your opponents Castles before yours are destroyed: this is called a Conquest Victory. Or place a king into all four of your castles at once: this is called a Kingdom Victory.

WINNING THE GAME

There are two ways to win Kings N Castles. Destroy all your opponents Castles before yours are destroyed: this is called a Conquest Victory. Or place a king into all four of your castles at once: this is called a Kingdom Victory.

WINNING THE GAME

There are two ways to win Kings N Castles. Destroy all your opponents Castles before yours are destroyed: this is called a Conquest Victory. Or place a king into all four of your castles at once: this is called a Kingdom Victory.

MULTIPLAYER SEIGE!

Team up with other Kings N Castles sets and play with more than four castles per player, or have a free-for-all, lastman-standing epic battle!
Kings N Castles was created by Vern Hestand III

MULTIPLAYER SEIGE!

Team up with other Kings N Castles sets and play with more than four castles per player, or have a free-for-all, lastman-standing epic battle!
Kings N Castles was created by Vern Hestand III

MULTIPLAYER SEIGE!

Team up with other Kings N Castles sets and play with more than four castles per player, or have a free-for-all, lastman-standing epic battle!
Kings N Castles was created by Vern Hestand III

MULTIPLAYER SEIGE!

Team up with other Kings N Castles sets and play with more than four castles per player, or have a free-for-all, lastman-standing epic battle!
Kings N Castles was created by Vern Hestand III

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