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Innovations
Innovations
Innovations project
Charlie Minnion
For this project I will be showing how I have composited a shot of a polluted cityscape using elements being exported out of Maya. Before
After
In this particular example I set the following values: Multiply: 1.5 (This value multiplies the UV channels subsequently affecting the amount of blur.) Offset: -0.5 (This determines when the shutter opens allowing you to change whether the blur precedes or follows the action.) Method: Forward Mark the alpha box in this case so the UV channels only operate on what is visible (or premultiplied by the Alpha channel) and avoids affecting any transparent areas. After this I rendered out the motion blurred maya buildings.
Below is a screen shot of the node tree which shows the extent of color correction that was required. After completing the colour correction in Nuke, I rendered out the smog, background and buildings seperately to allow for a greater degree of control in After Effects.
4) Billboard mask. I created a mask of the billboard on the city layer, copied it above the atmospherics so it stays light and animated it following the billboard. I also brought it out with curves, exposure, brightness and contrast. 5) Lights (used for the blue light on the billboard). This is a pre comped layer. I use a ramp to make a black to bright blue gradient and track it to the moving billboard (Tracked using Mocha). I feather the ramp, then track a second black solid on top to give it a hard bottom edge. As it is all on a black backdrop, I can apply the Add mode to the pre comped layer in the main comp and all the black disappears leaving a bright blue gradiating into transparency. 6) Depth of field. Here I apply Frischlufts Depth of Field to an adjustment layer. This utilises the luminance of the pre comped Depth pass to ascertain what stays in focus. Here, I changed the focus point to the billboard and animated it staying fixed on the billboard. Changing the radius changes the amount that stays in focus. In this case it is set to 4.5. 7) God rays. This is a pre comped layer. I desaturated the background and city EXRs and applied a high contrast. Next, I apply a CC Light Burst 2.5 effect to an adjustment layer above. This effect utilises anything left white to form the rays. The black forms of the city act like a mask in front of the rays. In the main comp, I set this layer to 50% opacity. 8) Glow. I added a glow then a horizontal glow to an adjustment layer. This has really bought out the light on the billboard. I animated the glow to stop the billboard whiting out as it gets closer and larger. I also use masks to hide areas where the glow is inappropriate. 9)Post Processing. In this adjustment layer I applied Noise (4%), desaturated the image (-55), applied chromatic abberation by slightly rotating the RGB channels seperately (using the Gutsblow Separate RGB plug in), and adjusted the colour balance slightly to make it all a little bluer. 10) Levels. On this final adjustment layer, I have applied Curves (like ColorLookup described earlier), Levels and Brightness and Contrast. Using these I have adjusted the dynamic range, bringing back out the darks and lights and making it look as effective as possible.
Here are frames taken from the pre comped layers - God Rays and Lights:
Here is a sceenshot showing the layers in the After Effects main composition
I was stumped by this for a little while so it was quite nice to figure out why this was happening. This brings me to the end of my innovations project.