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Troll Bridge
Troll Bridge
MODELS NEEDED:
Bretonnian Forces:
1 Paladin - Sir DuClaw (60 pts) sword, lance (4 pts), heavy armor (4 pts), shield (2 pts), mounted on a barded warhorse (14 pts), with the Questing Virtue (10 pts - immune to panic). 3 Men-at-Arms with halberds and shields (7 pts each) 3 Bowmen (8 pts each) 1 Damsel of the Lady - Genevieve (60 pts) level One Wizard, mounted on a warhorse (10 pts)
DEPLOYMENT
The Bretonnians must set up first, deployed on the road on the southern border, up to 6 from the table edge. One Troll sets up on the bridge, exactly 6 from the closest Bretonnian. The other Troll must start anywhere in the river more than 6 away from the Bretonnians.
SPECIAL RULES
This scenario uses the special rules detailed below: Fog - Due to the swirling fog and limited visibility, all The Trolls: Movement values should be counted as half (including charging, running, shooting, etc.). 2 River Trolls (60 pts each) Dumb Creatures of Habit - The Trolls under the bridge have become so practiced and cunning at taking out wayfarers that when a Troll is within 6 of the bridge it is allowed to take Stupidity tests at double their normal Leadership (all the way up to 8!). Familiarity and practice makes them smarter! All Alone - Trolls are used to being all alone, and so may ignore this rule. Who would be friends with a Troll? Rout Tests - Again, Trolls will ignore all routing and fleeing - such is their hunger, they will fight and claw to the end. Sir DuClaw and the Lady Genevieve are both Immune to Routing. As long as one of the characters remains alive, the men-at-arms are immune to routing. Note they still suffer from Fear and All Alone rules. BATTLEFIELD Enchantress Spell - Lady Genevieve must randomly select Set up a battlefield of about 24 x 24 or mark off such an not just her spell, but also her Lore. Roll a D6 to determine area on a larger surface. The important terrain features are which Lore: 1 Beasts, 2-3 Life, 4-5 Heavens or 6 Light. a road, a river cutting across the playing area, and a bridge within 6 of the southern board edge. See the map at bottom right for layout.
OBJECTIVES
The goal of the Bretonnians is to get off the northern board edge. They will claim victory if both Sir DuClaw and Genevieve escape off the northern edge, the men-at-arms are expendable (a sad, but true story). The Trolls objective is easy: they are particularly hungry and want to put out of action as many of the humans as possible, in order to later drag them down to their watery caves and feast on them. Trolls may claim victory if they have eaten at least over half of the Bretonnian partys total. If both sides or neither meet victory conditions, the game is a draw.
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his would be the worst part of the journey, thought Sir DuClaw as he led his horse through the cloying fog. If there was going to be trouble, it would be ahead on the Toll Bridge. Obviously thinking the same thing, the men-at-arms pulled closer together - the clinking sounds of their armor and the sharp clippity-clop of the horses seemed magnified by the surrounding mists. Curse this fog! said the Knight aloud. And curse this mission too, thought DuClaw who was sure that being a knighted Paladin of the Realm put him above such a simpletons mission as to escort a Lady from one peasant town to another! The path has been going steadily downhill for an hour and the fogs thicker than ever. We must be near the river, said the Sergeant. Look, there it is! The fog was so thick they had come to the edge of the stone bridge before realizing it. The bridge tower glistened with condensation and solid walls of mist rose up on either side of the structure. Come along, quickly now, DuClaw urged the party. This is not the place to tarry. But even as the group reached the halfway point across the bridge, a shape loomed out of the mists ahead. Perhaps even more ominous, a slurpy, mucky sound came from behind and below, as if some massive creature was shuffling up the riverbank to cut off their escape. The rotten fish smell of Trolls was unmistakable at this close distance.
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