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One Piece D20 Character Sheet: Choose An Item. Choose An Item. Choose An Item. Choose An Item. Choose An Item
One Piece D20 Character Sheet: Choose An Item. Choose An Item. Choose An Item. Choose An Item. Choose An Item
Player: Mumblz_ Race: Human Prestige: Choose an item. Disadvantage 1: Choose an item. Level: 6 Attribute
STR DEX CON INT WIS CHA Skill Name Weapon Attack Unarmed Strike Ranged Shot Defense Initiative Fortitude Save Reflex Save Will Save Intimidate Bluff Spot Sailing Diplomacy Search Sense Motive Climb Gather Info Jump Knowledge (History Knowledge (Nobility) Ride
Character: Warrant Officer Class: Warrior Devil Fruit: Choose an item. Disadvantage 2: Choose an item. Experience: 15100 Temp Score Temp Modifier Stat
HP Non-Lethal HP Damage Reduction Land Speed Water Speed Current Stance Att. Mod 2 2 1 1 1 2 1 0 1 1 0 0 1 0 0 2 1 2 0 0 1
Alignment: Lawful Good Career: Marine Size: Medium - 4' - 8' Disadvantage 3: Choose an item. Available Beli: 10500 Total
42 42 6 30 20 Current
Att. Score
15 12 14 10 10 12
Att. Modifier
2 1 2 0 0 1 Base Att. STR STR DEX DEX DEX CON DEX WIS CHA CHA WIS WIS CHA INT WIS STR CHA STR WIS WIS DEX ??? ??? ???
Value
Resist
Acid Cold Electric Energy Heat Sonic
Total 0 0 0 0 0 0
Current
Value
Total
Rank
Bonus
Bonus
Bonus
Weapon
Short sword
Damage
1d6
Primary Skills
11 6 5 15 10 11 5 4 11 9 11 9 12 9 9 8 7 6 4 4 5 9 4 4 9 9 9 4 4 9 9 9 9 9 9 9 4 4 4 4 4 4
Type
One Handed
Range
5ft
Crit Info
19-20/x2
Secondary Skills
1 2 2 2 2 2
Bonuses Quantity
Bonuses Quantity
Bonuses Quantity
Notes
Feat
Weapon Proficiency (Short sword)
Description
Feat
Weapon Profiiency (Shield: Meduim)
Description
TAUNT
If the warrior is within 50ft of an enemy, they may roll their intimidate skill against the targets will save. If successful, the target must concentrate all of their attention on the warrior during their next turn and they cannot flee from the fight. You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
WARRIORS STAMINA
POWER ATTACK
CHORE BOY
RAGE
ARMORED
MORAL JUSTICE
PIRATE HUNTER
The character is so used to taking damage that their bodies are exceptionally good at healing. The characters base natural healing amount doubles. This effect stacks with and should be applied to any percentile natural healing bonuses. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your relevant attack skill ranks. The penalty on attacks and bonus on damage apply until your next turn. As a new recruit to the marines you have no power or authority. Your main job is cleaning floors and doing other chores. As you do chores you gain a small amount of experience from the sense of purpose you get from it. You must also wear a uniform consisting of a white cloth shirt and blue slacks. These clothes give you a +2 defense bonus. Once per day you can enter into a rage. Temporarily gain +4 STR, +4 CON, and +2 on will saves, but take a -2 penalty to defense rolls. While raging, you may not use any CHA, DEX, or INT based skills (except balance, escape artist, intimidate, and ride). A fit of rage lasts for a number of rounds equal to 3 + characters new CON modifier. A character may prematurely end his rage. At the end of the rage the character becomes fatigued for the duration of the current encounter. Must be wearing a shield. While in this stance, the warrior gains +1 defense to every piece of armor they have which already increases their defense, including their shield. Jewelry does not count for this effect. Attack rolls take a -3 while in this stance. Moral Justice is a way of thought which may not strictly follow the marine guidelines. Moral marines are free to come up with their own flexible rules giving them a +1 diplomacy bonus. They also gain a large experience bonus during social situations and are more likely to make friends and allies. You have a special hatred for pirates and have learned how to hunt them down more effectively. You gain a +2 bonus when sensing the motive of, gathering information about, intimidating, or spotting pirates.
ATHLETIC
+2 to a specified attribute
SEAMAN
After sailing for a number of months on the sea performing tasks day and night, you now have a +5 speed bonus to your movement speed while on a ship or swimming in the sea. You also now have a long-sleeve shirt with the marine symbol on it giving you an additional +1 defense bonus
PETTY OFFICER
You may now wear any armor you wish. In addition, you have worked your body to the limit increasing your CON by a permanent +1.
Marines are in charge of the worlds judicial system. You gain a permanent +1 diplomacy and +1 intimidate skill bonus.
With advanced marine training, you are now educated in the fine details of sailing. Any ship you sail on gets an automatic +1 knot bonus and +2 DR bonus.
Character Information
Manually Insert Character Portrait Here Insert > Picture Wrap Text > In Front
Warrant Officer
Saturday, June 02, 2012
Head Armor
Marine Scale Mail Helm
Defense
1
Defense Type
Bonuses
Type
Light
Body Armor
Marine Long-sleeve shirt
Defense
2
Foot Armor
Marine Boots
Defense
0
Bonuses
Type
Light
Bonuses
Type
Light
Leg Armor
Marine Slacks
Defense
1
Shield
Buckler
Defense
1
Bonuses
Type
Light
Bonuses
Type
Light
Item
Quantity
Weight
Item
Quantity
Weight
Notes