The document discusses user centered design of an automated transportation system called ULTra for London Heathrow Airport. A working group was formed to develop the overall passenger experience, focusing on vehicle design, station layout, and providing a seamless end-to-end experience. User testing was conducted using mockups to de-risk key areas like boarding vehicles, station layout, and touchscreen interfaces. The goal was to understand passenger needs and behaviors to inform the design process and provide a smooth transportation option.
The document discusses user centered design of an automated transportation system called ULTra for London Heathrow Airport. A working group was formed to develop the overall passenger experience, focusing on vehicle design, station layout, and providing a seamless end-to-end experience. User testing was conducted using mockups to de-risk key areas like boarding vehicles, station layout, and touchscreen interfaces. The goal was to understand passenger needs and behaviors to inform the design process and provide a smooth transportation option.
The document discusses user centered design of an automated transportation system called ULTra for London Heathrow Airport. A working group was formed to develop the overall passenger experience, focusing on vehicle design, station layout, and providing a seamless end-to-end experience. User testing was conducted using mockups to de-risk key areas like boarding vehicles, station layout, and touchscreen interfaces. The goal was to understand passenger needs and behaviors to inform the design process and provide a smooth transportation option.
The document discusses user centered design of an automated transportation system called ULTra for London Heathrow Airport. A working group was formed to develop the overall passenger experience, focusing on vehicle design, station layout, and providing a seamless end-to-end experience. User testing was conducted using mockups to de-risk key areas like boarding vehicles, station layout, and touchscreen interfaces. The goal was to understand passenger needs and behaviors to inform the design process and provide a smooth transportation option.
Karl Humphreys Gary Davis MD MoMat Davis Associates Overall Passenger Experience Leave Plan & Enter station Board and Travel to Elevator / Travel to Park vehicle Book Select start Terminal 5 walk to Airport Car and Travel destination vehicle (MSCP 5) check in station
Leave Travel Enter
Board and Walk / elevator Leave Find vehicle to car Station Pay for Arrivals start to PRT station airport car and park Select Parking Hall station (N3) vehicle (MSCP 5) destination Better than a Bus… (Almost) No waiting Understood experience Personalised direct Driver to help – baggage, experience directions, security Quick - no traffic Get on an see (lost car) Semi private Large groups Passenger Experience Working Group
Success for BAA is determined Usepassenger testing to de risk
by the overall passenger key areas of the passenger experience experience Team formed to develop the Vehicle Design overall design Station Layout Vehicle design Seamless Experience Station Design Guideway design Interaction Design Proposition Design Brand Design Wayfinding Vehicle Design
Size of interior (length, height) Button and screen positions
Seating arrangement Emergency exit Number of passengers DSP – vehicle relationship Station Layout
Integration with car park experience Integration with airport experience Interface design Passenger flow Wayfinding Putting the passenger first
Ethnographic research of passenger Passenger insights drive
behaviour and needs development process (not just the technology) Creation of 'personas' to inform and guide design decisions Passenger feedback used to de- risk the design early in the process Development of 'Use cases' to test the system design Vehicle Design – Method Full size mock up of station and vehicle Mock up vehicle with “adjustable” seat positions Working touch screen interface and doors Cross section of passenger types (with luggage) - adults, children and a guide dog Tasked to: select destination, board vehicle and exit vehicle Simulations of emergency exit Vehicle Design - Testing Station Layout – Method
Full size mock up of 2 berth and
4 berth stations Passengers with luggage simulate normal and disrupted service levels De risk station layout and understand loading and disembarking timings Station Layout - Testing Seamless Experience - Method Qualitative user feedback on the end to end user experience Investigate passengers understanding and decision making Qualitative performance data (e.g. touch screen timings) Interactive touchscreen simulation Seamless Experience - Testing Understanding of berth status Timings of touch interface User Centred Design
User-centred design used through out the design
and development process Passenger testing used to de risk such a new passenger experience as the Heathrow PRT Karl Humphreys MoMat BAA Venture Three Gary Davis MD Davis Associates ATS Ltd Jones Garrard Move Gebler Tooth Architects Distillery Davis Associates MoMat