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Troop 103 News Bits: Christmas Happy Year
Troop 103 News Bits: Christmas Happy Year
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Photo Album
2003 Scout for Food Scout for Food was a great success. Over 4000 cans of food were collected and they were heading to the Food Bank
2003 Royaneh Camp Recess after a day of camp activities 2003 Scout for Food Bustling Scout for Food distribution center 2
Candid Camera
- This game is boring!!! Wait a minute, someone took my Queen. - I took your Queen with my Bishop. - Ah! Ha! Ive just found a fingerprint. Lets see who took my Queen. Oooooh! It was Smokey the Bear?!!
- I am nervous! I am really nervous!!! This is my first time riding on a horse. - Lucky that I have a checklist here. Lets me check and make sure everything is in order. - The horse has harness, checked. Saddle, checked. Horseshoes, checked. Four of them, checked.
- From the announcer; Coming up, the next entertainer is our Bay Area Seven time Tap Dancing Champion Mr. Ted Denson. He is going to perform the famous Dancing on the Hot Tin Drum routine.
- Run, Erik, run!!! - Now what am I going to do. Ive just got my T-shirt really dirty. Ma is not going to be happy about this. Should I wash it with Clorox or Tide? - Erik, what are you doing? Youve just missed the barrel. You should run around the barrel
Math Puzzle
Can you use exactly four 4s and any of the arithmetic operators (+, -, *, /, and parentheses) to make all the numbers from zero to ten? (Hint: 4 and 10 are the hardest) E.g. 4 + 4 4 4 = 0 - A.K. (Answer: See page 7)
Logic Analysis
Each mine count around the pattern suggests mine locations in the uncovered squares. You can formulate one logic expression based on each count. By combining the expressions together, you can surely predict which square is absolutely safe to pick.
Use Probability
Many times you can increase your odds by using probability. You will pick the square that has the lower probability to be a mine. See example 3.
Notations: Rows are numbered from 1 to 9 and A to G from top to bottom Columns are numbered from 1 to 9 and A to G from left to right SMN: square on Mth row and Nth column. VMN: mine count in the square on Mth row and Nth column. 5
Example 1) shows expansion using the corner hole pattern. V25 identifies the corner hole S34 is a mine. V24 identifies one mine in location S33 or S34. Since S34 is a mine, then S33 cannot be a mine. V23 identifies two mines in locations S32, S33 and S34. Since S34 is a mine and S33 is not a mine, then S32 must be a mine. V45 identifies one mine in locations S34, S35 and S36. Since S34 is a mine, then S35 and S36 cannot be mine. Example 2) shows inconclusive logic analysis using a different pattern. V56 identifies S65 is a mine. V66 identifies one mine in locations S75, S76 and S77. V67 identifies one mine in locations S76, S77 and S78. V68 identifies one mine in locations S77, S78, S79, S69 and S59. The logic analysis is not conclusive because the pattern can be generated by at least two of the following scenarios: 1) Mines in S75 and S78, 2) Mines in S76 and S79. Example 3) shows the use of probability. V1A identifies one mine in location S1B or S2B. The probability of having mine in S1B is 50%, and S2B 50%. V29 identifies one mine in location S39 or S3A. The probability for S39 is 50%, and S3A 50%. V2A identifies one mine in locations S39, S3A, S3B, S2B and S1B. The probability for S3B is only 20%. So you would pick S3B as the most likely safe square because of its lower probability.
that you require luck. Fortunately, even odd pairs do not always happen. See example 4.
Conclusion
Winmine can be an interesting game. The game requires skills on logic, probability, pattern recognition, but very little luck. The only times you need lucks are at the beginning of the game and at the end game. With good strategies, you can win almost every game (after you have passed the random picks). - A. K.
to explore with their minds. The subjects can be puzzles, mind games, mysteries, scientific stories, and etc. You are always welcomed to contribute and share your puzzle or story with our readers. Many thanks to Tim Howard and Beckie Kinghorn for the advices, Karen Grimes for the interesting News Bits, Karen Huie and Bob Mitcha for the beautiful pictures. We also pose this newsletter on our website. The reader can find the enlarge pictures at the site. Andrew Kwok Newsletter Editor
Editorial Corner
We start two new columns in this issue. The first column Candid Camera provides a funny look at the pictures that we have captured. You are welcomed to contribute pictures and/or funny comments to the column as long as the comments do not violate any Scout spirits or they do not deem offensive to the readers or the people in the picture. Second column Entertain Your Brain intends to draw our young Scouts
44+4 4=0 4*4/4/4=1 4/4+4/4=2 (4+4+4)/4=3 4+(44)*4=4 (4+4*4)/4=5 4+(4+4)/4=6 4+44/4=7 4*4/4+4=8 4+4+4/4=9 ( 44 4 ) / 4 = 10