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Fall of Arminius Rulespack.v1.0
Fall of Arminius Rulespack.v1.0
Sponsored by:
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Sounds great, where is it and how much does it cost to be a part of the action?
The tournament is to be held at Ainsdale Methodist Church Hall, Merseyside PR8 3NQ, on Saturday 3rd March 2012.
The entry fee is 16 per person and this includes a buffet lunch.
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Send 16 via PayPal to: Roy Finch-Spencer: icaris101@hotmail.com Once all this information has been received and full payment confirmed your place will be assured. Please note that refunds will not be given.
This all sounds fantastic, but what are the spoils for me as a player at the tournament?
Supreme High Commander To the General commanding the most successful army on the day i.e. the person to win 1st place overall, a glorious trophy and substantial Marauder games voucher prize befitting your supreme status will be awarded.
High Commanders For those Generals ranking in 2nd and 3rd place a trophy of appropriate grandeur will also be awarded. You will also receive a suitable voucher prize to spend through the Marauder games website on items of your choice.
Artisan extraordinaire The General to preside over the most beautifully painted army will also receive a most prestigious trophy.
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Codex: Tau Empire Codex: Tyranids Codex: Grey Knights For this tournament the following items are not to be used: Units, vehicles, characters or equipment contained in forge world supplements Units, vehicles and characters contained in apocalypse supplements Units, vehicles, and characters that require an opponents permission to be used
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Secondary objective (2 or 4 points) Any player to complete their allotted secondary objective scores an additional 2 or 4 points. This value depends upon to what degree you complete the secondary objective as explained later.
Victory points These are calculated as per the rules set out within the 5th edition rulebook.
wrong. All communication with sector 4 south of the Artanga peninsula is being blocked. Electromagnetic interference is interfering with our ability to contact our ground forces throughout the entire sector. Central command believes hostile forces have landed under cover of the recent warp storm to break above the planet. This is totally unacceptable and those deemed to have failed in their duties will be severely dealt with. However, this is of secondary importance and this anomaly must be rectified. You are tasked with resolving this minor issue. Mobilise your forces and make a pre-emptive strike into the area whilst these intruders are still at their most vulnerable. Take control of their forward operating base and re-assert our control over the central command facility controlling the shield generators for this sector. Furthermore, we feel an example needs to be set so as to ensure no-one dares try such an action again. Return with the severed head of the upstart commanding this force and we shall be pleased.
Set up: Spearhead Primary Objective: Capture and control 3 objectives. One placed centrally in the middle of the board worth two objectives, and a further two worth one each placed in the deployment zone. Secondary Objective: Assassination 2 points kill the highest ranking HQ unit by shooting 4 points kill the highest ranking HQ unit in close combat What counts as the highest ranking HQ unit: A HQ unit is defined as a model or unit that takes up a HQ force organisation slot and costs the most points. If your army contains two equal point value choices then you must nominate one before the game begins and ensure your opponent is aware of which model/unit it is.
Mission 2 Despite our insistence you have failed in your duty to rid the planet of this invading force. They have now consolidated their position and we are aware they are attempting to land further support units within sector two. We are mobilising additional forces to counter this new threat and your replacement has already been informed of your failures. They will assume command momentarily and your judgement will be swift. The manner in which they remove you from command depends sorely on how you complete this next vital mission. There are five key locations within this sector where forces could land and launch immediate strikes to further destabilise our ground units. Any such landing would be potentially disastrous for our control of the area and would severely weaken our hold
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on the entire planet. These locations must be secured at all costs. Move quickly to control them and deny their use to those who oppose us. The longer you can maintain control over these positions the better. We are aware that any delay will cause them significant logistical problems and this is highly advantageous for our redeployment to counter their advances. You are tasked with maintaining control over them for as long as tactically possible.
Set up: Pitched battle Primary Objective: Seize ground 5 objectives. All objectives must be placed in open ground. Only one may be placed in each players own deployment zone. Secondary Objective: Take and Hold At the end of each game turn (i.e. each player gets their respective player turn) assess who has any unit/model holding an objective. Immobilised vehicles, pinned or gone to ground units do count as holding an objective for this secondary mission. To hold an objective you must be within three inches of it with no enemy forces this close. In this instance you claim 1 T&H point. Contested objectives gain you no T&H points. Keep a log of your T&H points and score as follows at the end of the game. 2 points you have collected three T&H points 4 points The difference in T&H points between you and your opponent is five or more in your favour.
Mission 3 Yet again you fail us! You live only due to the total destruction of those sent to replace you. The loss of this additional sector has resulted in significant losses. This force is knowledgeable in the extreme and their ability to activate and control the monuments in sector two is proving our undoing. Planetary quakes have intensified in the last three weeks and it appears the warp storm has intensified as a result of this. Daylight is now in short supply. Emergency planetary retreat has been enacted. Our transportation fleets need time to evacuate our remaining forces and remove the valuable archaeotech discovered in sector one. The removal of these objects is vital if we are to ever re-take this planet and complete our work. You and you alone are now our final remaining operational fighting force on this planet. Use this opportunity to weaken those who oppose us as much as you can. A weaker force will be all the more easily conquered when we return. This is also your
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last chance to redeem yourself in the eyes of command. Capture as many prisoners as possible so we have some sport whilst we rebuild our forces off planet. Target practice and combat training are far more effective with live opponents!
Set up: Dawn of War Primary Objective: Annihilation Secondary Objective: Prisoners Destroy as many units as you can in close combat. Each time you destroy a troop unit you are effectively capturing them for mission objectives purposes. If you destroy a vehicle it is assumed that your forces have taken crew members prisoner. 2 points Completely destroy 2 enemy units in close combat (Vehicles count as destroyed if they suffer either destroyed result) 4 points Completely destroy all enemy troop units in close combat
it will affect the final rankings. Once your opponent has been determined, you will be assigned a table. Each game will be played on a 6' by 4' table. Please try to keep the playing area clear of excess clutter. Each table will be a pre-designed battlefield with fixed scenery. Set-up, game length and victory conditions are described in the above; Terrain will be set up on each table before the competition begins. We ask that you leave this in its original place so that the same table set up can be used for the next game. If you have to move the terrain then please try to place it back in roughly the same position. If at any time you think your opponent is cheating, question them about it. However, continuous purposeful breaches of the rules, and poor sportsmanship all round, is not acceptable. We are all here to play toy soldiers, and have a good time. Report this behaviour to one of the referees who will deal with it accordingly.
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Warhammer 40,000 This tournament is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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GAME 1
Name: Number: Opponents name: Opponents number: Opponents VP: Your VP:
Win
Draw
Loss
Concede
Secondary Mission
GAME 2
Name: Number: Opponents name: Opponents number: Opponents VP: Your VP:
Win
Draw
Loss
Concede
Secondary Mission
GAME 3
Name: Number: Opponents name: Opponents number: Opponents VP: Your VP:
Win
Draw
Loss
Concede
Secondary Mission
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