Professional Documents
Culture Documents
Issue 42, Switching To Guns
Issue 42, Switching To Guns
in a family way
A family connection to the PCs is looking for a way out of a business deal and maybe the PCs can help. The PCs get involved because either one of them is related to the problem or its a friendofafriend situation.
meeting mama
The PCs show up at a nice Halfling home in the Riverside ward of Tradetown. A young halfling escorts them into a parlor where an elderly halfling matron sits. She kindly greets them and with a smile on her face, she explains the situation. Mama; Halfling; Alignment: Neutral; Armor Class 9; Hit Dice: 1d8; Hit Points: 4; Attack: none; Save: H1; morale: 10; Languages: Common, Elvish, Dwarvish, Orcish; Special abilities: financial genius, expert negotiator. Mama is the president and CEO of the Happy Halfling Mining Cooperative, a large company that deals in ore, both the raw and finished product. Its the biggest mining concern in Tradetown and pulls a lot of weight. And Mama has no problem using that weight to push the PCs around. Unfortunately for the PCs, Mama is used to getting her way. Shell haggle like a pro, offering less than they want and negotiating to the copper piece. Shell bluster, threaten, rant and rave, hinting that she can make life easy or hard for them in Tradetown. Shell be merciless, using every trick. Assuming the PCs play ball, they find out the contract is with a local prospector dwarf named Binder. The contract stipulated that Binder could store his ore on company property without paying storage fees. This could cost the company because it doesnt have any sort of timelimitthe dwarf could keep storing ore there forever and doesnt have to sell it to the company. Peter wants to go straight to Binder to renegotiate the contact but Mama wont have that. Its bad if the dwarf realizes the leverage hes got over them. The contract, however, is void if Binder fails to deliver his ore within three days. A clever PC may
want to read the contract. The wording is actually three business days (and there is a holy day between the 2nd and 3rd business day that doesnt count, so that means delay for four days, not three). Binder usually hires some local guards to help get his ore from the Rolling Hils to Tradetown and Mama has arranged for the PCs to take those guards places. They need to delay the dwarf long enough for the three (business) days to lapse then a new contract can be drawn up correcting the problem. But they mustnt harm Binder or let him know that theyve been hired by the Happy Halfling Mining Cooperative, as that could damage relations to the other prospectors. If they say no, they find that when they return to their quarters theyve been turned out. No tavern or other lodgings in town will accept them. They will be frequently stopped by the watch, to check them out. People will not sell them anything; their money is no good. It will be fairly obvious to the PCs, though. No mention of Mama or the Happy Halfling Mining Cooperative will occur and they will deny that theyve been told to shun the PCs. The town shuts down for them. Their only choice is to play ball with Mama (shell drop the fee, though) or leave town and never come back.
Issue: xlIi