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Monitors: An Operating System Structuring Concept: Paper by C. A. R. Hoare Presentation by Emerson Murphy-Hill
Monitors: An Operating System Structuring Concept: Paper by C. A. R. Hoare Presentation by Emerson Murphy-Hill
Monitors: An Operating System Structuring Concept: Paper by C. A. R. Hoare Presentation by Emerson Murphy-Hill
The Problem
An OSs main task is to control access to a machines resources (data, devices, time, space) If resources are not tightly controlled, chaos will ensue
- race conditions
The Solution
Monitors provide control by allowing only one process to access a critical resource at a time
A class/module/package Contains procedures and data
An Abstract Monitor
name : monitor some local declarations initialize local data procedure name(arguments) do some work other procedures
Monitor Rules
Any process can access any monitor procedure at any time Only one process may enter a monitor procedure No process may directly access a monitors local variables A monitor may only access its local variables
signal operation
Wakes up a sleeping process
A condition
Something to store whos waiting for a particular reason Implemented as a queue
Declarations / Initialization
Procedure
Procedure
Multiple Conditions
Sometimes desirable to be able to wait on multiple things Can be implemented with multiple conditions Example: Two reasons to enter kitchen cook (remove clean dishes) or clean (add clean dishes) Two reasons to wait:
Going to cook, but no clean dishes Going to clean, no dirty dishes
Emersons Kitchen
kitchen : monitor cleanDishes, dirtyDishes : condition; dishes, sink : stack; dishes := stack of 10 dishes sink := stack of 0 dishes procedure cook if dishes.isEmpty then cleanDishes.wait sink.push ( dishes.pop ); dirtyDishes.signal; procedure cleanDish if sink.isEmpty then dirtyDishes.wait dishes.push (sink.pop) cleanDishes.signal
Condition Queue
Checking if any process is waiting on a condition:
condition.queue returns true if a process is waiting on condition
Emersons Kitchen
kitchen : monitor cleanDishes, dirtyDishes : condition; dishes, sink : stack; dishes := stack of 10 dishes sink := stack of 0 dishes procedure cook if dishes.isEmpty then cleanDishes.wait sink.push ( dishes.pop ); dirtyDishes.signal; procedure cleanDishes if sink.isEmpty then dirtyDishes.wait if cleanDishes.queue dishes.push (sink.pop); cleanDishes.signal;
Scheduled Waits
Gives a waiting thread a number Lowest number gets woken up first (inverse priority) Example: People who want to cook are prioritized:
Highest: Me! Medium: Family Lowest: Vagrants/Friends
Emersons Kitchen
kitchen : monitor cleanDishes, dirtyDishes : condition; dishes, sink : stack; dishes := stack of 10 dishes sink := stack of 0 dishes procedure cook( p : Person ) if dishes.isEmpty then if p.isEmerson then cleanDishes.wait(1); if p.isFamily then cleanDishes.wait(2); if p.isFriendAndOrVagrant then cleanDishes.wait(3); sink.push ( dishes.pop ); dirtyDishes.signal; procedure cleanDishes if sink.isEmpty then dirtyDishes.wait; while(cleanDishes.queue) dishes.push (sink.pop); cleanDishes.signal;
Summary
Advantages
Data access synchronization simplified (vs. semaphores or locks) Better encapsulation
Disadvantages:
Deadlock still possible (in monitor code) Programmer can still botch use of monitors No provision for information exchange between machines
Proof Rules
I (b.wait) I & B I & B (b.signal) I
OS Examples
Bounded Buffer Alarm clock Buffer allocation Disk-head Scheduler Reader/Writer
Mutex Insertion
kitchen : monitor occupied : Boolean; occupied := false; nonOccupied : condition; lock1 : lock; procedure enterKitchen
disableInterrupts();
if occupied then nonOccupied.wait; occupied = true; enableInterrupts(); procedure exitKitchen
lock1.acquire();
if occupied then nonOccupied.wait; occupied = true; lock1.release(); procedure exitKitchen lock1.acquire(); occupied = false; nonOccupied.signal; lock1.release();
disableInterrupts();
occupied = false; nonOccupied.signal; enableInterrupts();
Monitors In Context
Multithreaded code could be implemented with monitors (w/language support) Enforcement of mutex locking conventions Abstraction: deadlock can be avoided, but of course, only if the monitor is written correctly!
Conclusion
Monitors are a synchronization mechanism A higher level, easier to use abstraction, better encapsulation vs. semaphores/locks Monitors still suffer from various afflictions
References
Monitors: An Operating System Structuring Concept, Hoare. Modern Operating Systems, Second Edition, Tannenbaum, pp. 115-119. Jon Walpole, correspondence.
Questions
1. What is the essential implementation difference between monitors and semaphores? What problems can still arise with the use of monitors? What is the most specialized compiler mechanism required to implement monitors? Generally, monitors allow us to encapsulate mutex use and avoid the spread of mutex across code. Can you think of a case where this is not possible?
2.
3.
4.
Possible Answers
1. Atomicity of blocked codereentrance in monitors 2. Deadlock, inconsistent use (eg, acquire without release) 3. Mutual exclusion in monitor methods 4. When we need uninterrupted access to 2 or more resources located in different monitor proceedures.