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Service Markeitng SC
Service Markeitng SC
There are no such thing as service industries. There are only industries whose service components are greater or less than those of other industries. Everybody is in service.
-Theodore Levitt
What is services?
It is the part of the product or the full product for which the customer is willing to see value and pay for it.
Service definitions
An activity or series of activities of more or less intangible nature that normally, but not necessarily, take place in interactions between the customers and service employees and/or physical resources or goods and/or systems of the system provider which are provided as solutions to customers problem - Gronroos (1990)
Any activity or performance that one party can offer to another that is essentially intangible and does not result in ownership of anything. Its production may not be tied to physical product - Philip Kotler (1991)
What is a service?
It is intangible. It does not result in ownership. It may or may not be attached with a physical product
Characteristics of services
Intangibility Inseparability Perishability Variability
Intangibility
Physical intangibility ( taste, odor, feel) Mental intangibility ( grasp or measure..)
Implications of intangilbility
Services cannot be stored Services cannot be patented Services cannot be displayed Decision regarding advertising and marketing is difficult
Inseparability
Outlet accessibility can limit the area covered by the service. Image is important: Image affects the perception of the service.
Implications of inseparability
Cannot be mass produced at a central location Operations have to be decentralized so that the services can be provided directly to the customers
Perishability
Services cannot be stored or held in inventory. If not used when available, they go to waste.
Implications of perishability
Cannot be inventoried Short lived value of service There is lot of time pressure ( both for sales and operation)
Variability
Service quality tends to vary considerably. Haircut from your hair dresser vs. Big Mac
Implications of variability
Services cannot be standardized Difficulty in setting quality controls Difficulty in communicating the clients Determination of quality is possible only after the performance of the service
tangible
homogeneous Production and distribution are separated from consumption
intangible
heterogeneous Production, distribution and consumption are simultaneous processes
A thing
Core value processed in factory Customers do not participate in the production process
An activity or process
Core value produced in the buyer-seller interaction Customers participate in production
Goods Tangible
Services Intangible
Resulting Implications Services cannot be inventoried Services cannot be patented Services cannot be readily displayed or communicated Pricing is difficult Service delivery and customer satisfaction depend on employee action Service quality depend on many uncontrollable factors There is no sure knowledge that the service delivered matches what was planned and promoted Customers participate and affect the transaction Customers affect each other Employees affect the service outcome Decentralization may be essential Mass production is difficult It is difficult to synchronize supply and demand with services Services cannot be returned or resold
Standardized
Heterogeneous
Non perishable
Perishable
Product Physical good features Quality level Accessories Packaging Warranties Product lines Branding
Place Channel type Exposure Intermediaries Outlet locations Transportation Storage Managing channels
Promotion Promotion blend Sales people Number Selection Training Incentives Advertising Targets Media types Types of Ads Copy thrust Sales promotion Publicity Process Flow of activities Standardized Customized Number of steps Simple Complex Customer involvement
People Employees Recruiting Training Motivation Rewards Teamwork Customers Education Training
Physical Evidence Facility design Equipment Signage Employee dress Other tangible Reports Business cards Statements Guarantees
CONVENIENCE FACTOR
DUAL INCOME HOUSEHOLD NEW TECHNOLOGICAL DEVICES CONCERN OF PRODUCTIVITY
CONSUMERS
COMPETITION SUPPLIERS
TECHNOLOGICAL
POLITICAL
ECOLOGICAL/ ENVIRONMENTAL ISSUE CURRENT / FUTURE LEGISLATIONS OF THE HOME MARKET GOVERNMENT POLICIES
ECONOMICAL
ECONOMY SLOWDOWN INTEREST AND EXCHANGE RATES TAXATION SPECIFIC TO PRODUCTS/ SERVICES
SOCIAL
LIFESTYLE TRENDS CULTURE BRAND , COMPANY & TECHNOLOGY IMAGE
TECHNOLOGICAL
COMPETING TECHNOLOGY DEVELOPMENT REPLACEMENT OF TECHNOLOGY/ SOLUTIONS TECHNOLOGY ACCESS/ PATENTS
Service triangle
References :
Valarie Ziethaml, Mary Bitner, Dwayne Gremler, Ajay Pandit, 4th Ed, Services marketing- Integrated Customer Focus Across the Firm. McGraw Hill companies Christopher Lovelock, Jochen Wirtz, Jayanta Chatterjee, Service Marketing-
CONTENTS
Customer gap GAPS Model of service quality Managing the gaps for enhanced service quality SERVQUAL Service blue print
CUSTOMER GAP
EXPECTED SERVICE CUSTOMER GAP
PERCEIVED SERVICE
Expected service
Customer Gap
EXPECTED SERVICE
SERVICE DELIVERY
SERVQUAL
Reliability Responsiveness Assurance Empathy Tangibles
Service Design
Service design is a process across 4 Ds Discover Define Develop Deliver
It is about understanding the client, organization and market, develop ideas, translate them into feasible solutions and to help in implementing them
Design Interaction design Interface design Experience design Interior design Sensualization Product design Participatory design
Implementation o Service development and testing o Market testing o Commercialization o Post introduction evaluation
Existing service
Share building
Market development
New service
Service development
Diversification
*Ansoffs Matrix
True understanding of market needs Higher value with the resource available Changes organizational culture New perspective on future development Higher effectiveness Higher efficiency Connects organization and clients Higher quality experiences as basis of success Differentiation against competition Brand affinity
Service blueprint
A Service Blueprint is a picture or a map that accurately portrays the service system so that the different people involved in providing it can understand and deal with it objectively regardless of their roles or their individual points of view.
MOD 3
Qualities of services
Search qualities Experience qualities Credence qualities
PROPERTIES OF OFFERINGS
SEARCH QUALITIES :
Attributes that a consumer can determine before purchasing. They include colour, feel, style, price, fit, hardness, & smell. Goods like automobiles, furniture, jewelry, & clothing have high search quality because prepurchase determination & evaluation of their attributes is possible. Goods high in search quality can easily be evaluated.
EXPERIENCE QUALITIES
Attributes that can be discerned only after purchase or during consumption. Vacations and restaurant meals have high experience quality because their attributes cannot be known or assessed until they have been consumed. They are more difficult to evaluate.
CREDENCE QUALITY
Includes the characteristics that the consumer finds almost impossible to evaluate even after purchase & consumption. Wheel alignment in automobiles, a surgery have high credence quality. Most difficult to evaluate because the consumer may be unaware of or may lack sufficient knowledge to appraise the level of satisfaction
Need Recognition
Information Search
Evaluation of alternatives
Need Recognition
1. Physiological needs-Biological needs such as food, water, and sleep. 2. Safety and security needs-Shelter, protection, and security. 3. Social needs-Affection, friendship, and acceptance. 4. Ego needs-Prestige, success, accomplishment, and self-esteem. 5. Self- actualization-Self-fulfillment and enriching experiences.
Information Search
Use of personal sources-friends and experts Non-personal sources-mass or selective media Perceived risk-Intangible, nonstandardised, and usually sold without guarantees or warranties.
Attribution of Dissatisfaction
Innovation diffusion Brand loyalty
Black Box
INPUT
Black Box
OUTPUT
Nicosia Model
Income growth Increased disposable income Women participating in the workforce Education and health services Entertainment Comfort with technology
Technology babies ( 8-19 years of age) Impatient aspirers (20-25 years of age) Balance seekers (26-50 years of age) Arrived veterans (51-60 years of age)
Cultural factors
Culture is a complex whole which includes knowledge, belief, art, moral, custom and any other capabilities and habits acquired by man as member of the society
External material culture Internal material culture Subculture Social class
Social factors
Reference groups Family
Personal factors
Age Customer lifestyle Stage of family life cycle
Married couples Child bearing families Families with pre school children Families with school children Families with teenagers Families as launching centers (first child gone to last child leaving home) Middle aged parent (empty nest to retirement) Aging family members (retirement to death of both spouses)
Characteristics
Relevance of purchasing
Married couples
Relative independence, present and future oriented Youngest child under 6, limited independence, future oriented Young child, dependent future oriented Independent child, high income level Children independent and earning Children independent, no children at home
Furnishing apartments, travel, clothing, appeal to togetherness Goods and services geared towards the child, family oriented items Savings, home , education, insurance Home, luxury, education, family vacations Retirement, travel, home, luxuries Health, luxuries, self gratification
Families with school children Families with teenagers Families as launching centers Middle aged/ aging family members
Consumer lifestyle
Lifestyle:
is a constellation of individual characteristics that reflect certain behaviors, such as participation in social groups and relationship with significant others, commitment to certain behaviors and a central life interest
Innovators
They are successful, sophisticated and have high self esteem. Image is important to them, not as evidence of status or power but an expression of their personality Eg: owning an Rolls Royce, using a chartered flight
Thinkers
Motivated by ideals, thinkers have moderate respect for the status quo institutions of authority and social decorum, but are open to new ideas Eg; people taking the services of Indian Airlines
Achievers
They lead a goal oriented lifestyle, motivated by the desire for achievement. They have many wants and needs and are very active in consumer market place People opting for tutorials supporting their education, short term programs of premier institute
Experiencers
Self expression is the prime motivator. Young enthusiastic and impulsive customers, they quickly become enthusiastic about new possibilities but equally quick to cool. These avid consumers are heavy spenders Services from KFC, Caf Coffee Day
Believers
They are conservative and conventional people with concrete beliefs based on traditions. Opting for familiar products and established brands, the believers are predictable consumers People purchasing groceries from the traditional mom & pop shop (Kiranas)
Strivers
Trendy and fun loving, strivers are motivated by achievements. They are also concerned about the opinions and approvals of others and like to demonstrate their ability to win over peers People taking international tour plans,
Makers
They are practical people who are motivated by self expression. Makers have constructive skills and value self sufficiency. They are suspicious of new ideas and big businesses People who seek lots of alternatives to carry out their living
Survivors
Leading narrowly focused lives, survivors are cautious consumers.. They represent a modest markets for most products and services People availing the services of low cost saloons, retail outlet, public transport etc..
Psychological factors
Perception Beliefs and attitudes Learning Consumer motivation
Perception
It is the meaning that consumer ascribe to what they see around. The meaning that is given is influenced by
Past experience or learning Preconceived notions, prejudice and assumptions Expectations and personality Family background, previous acculturation, values, beliefs and other social factors Genuine knowledge and awareness
Customer perception
Influenced by two factors External factor Internal factor
External factors
Size Position Movement Repetition Intensity Contrast Color Directionality Directionality Format Isolation Novelty Learned attention including Stimuli Attractive spokesperson Scene changes
Size: the size of the stimulant like an advertisement in newspaper, magazine or bill board has a direct bearing on the degree of perception (giant balloons, giant cut outs) (Image) Position: the position of the advertisement or communication as a stimulant also ensures its distinctiveness Movement: the human eye tends to seek and lock onto anything that has a movement, even it happens to be at the periphery of the vision Repetition: of a message not only ensures more audience but also helps memory retention and reinforcement amongst those who have been exposed to the message before Intensity: to capture the attention of the audience, viewers and the customers, all marketers use bright sound, psychedelic lighting, neon lights and glowing lights Contrast: when most communication is in a seamless flow of color and patterns, human perception tends to capture contrasty images quicker ( Image 1, Image 2) Color: color pictures are more noticed for their depth and variety than the black and white combinations which are considered dull and monotonous (Image )
Directionality: the eyes tend to follow the direction and leads given by elements in the stimuli like in racy advertisement Format: in retail store, visual merchandising plays a key role in heightening the perception about the merchandise (Image) Isolation: when a service marketer separates a stimulus object from others, making them distinctive . Isolation factor works in enhancing the perception (Image) Novelty: customers tend to notice any offer or communication that is different from what they normally tend to expect. (Image) Learned attention including stimuli: Attractive spokesperson: Scene changes: