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Type of Project

This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

A mother of a young boy is sick while bearing another child. The young boy while out exploring comes across an abandoned wolf cub and takes it home. Wolf fur has healing Type of Project up to the mother she becomes better also infusing the child abilities and after cuddling with the spirit of the wolf. Years project two boys are out playing near the of two This project is a character designlater thefor videogames with the outcomeswater and the older of the two begins to action and adventure platformer posed in a modelled characters for a 3rd person misbehave near the water. He hears a humming sound and goes to inspect environment. and is kidnapped by the Qalupalik (KA LOO PA LICK). The younger brother Amarok sets out to rescue his brother with the help of the wolf spirit.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute The boy has to go in search of the 5 great Adlet who will provide him greater power to aid style. his fight against the Qalupalik and rescue his brother. But to gain these abilities the boy has to defeat their five brothers to prove himself worthy. The five brothers were exiled Intended Audience said to serve the Keelut (KRE LUT) (An evil spirit in the form and became warriors who are The intended audience for this game is players of 7+ free the land from their peril only of a black dog with hair only his feet). If the boy can with the game featuring cartoon violence .the great Adlet grant him the power to defeat Qalupalik and rescue his brother. then will

Influences

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Type of Project

Beginnings of Amarok This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Type of Project

Choosing a clothing design This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence . Pick a design...Pick a colour...

Type of Project
This project is a character design project for videogames with the outcomes of two Does bigger mean better? characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Refinement is key

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence . Amarok (Inuit for Wolf) Turnaround

Type of Project
This project is a character design project for videogames with the outcomes of two Beginnings of Atka rd person action and adventure platformer posed in a modelled characters for a 3 environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuringtool Adding the pen cartoon violence .

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
Adding featuring cartoon The intended audience for this game is players of 7+ with the gamesome character and Understanding anatomy violence .

Type of Project

Finalising the design of Atka This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Finished Atka (Inuit for Guardian Spirit

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence . Influences for environment

Type of Project

My own attempts

This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

Beginnings of Amarok 3D

Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.

Artistic Direction/ Theme


This project is centred around Inuit culture and mythology brought together in a cute style.

Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .

The finished project will include:


Type of Project Two 3D models of the characters modelled, textured, of two This project is a character design project for videogames with the outcomesrigged and skinned ready for posing. characters for a 3rd person action and adventure platformer posed in a modelled
environment.

An environment modelled, textured then the two characters Artistic Direction/ Theme posed within it. This project is centred around Inuit culture and mythology brought together in a cute
style.

A printed character bible The project will have proper branding, Intended Audience bible will have a graphically designed layout to suit the project and The intended audience for this game is players of 7+ with the game featuring cartoon show violence .its journey.

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