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Spirit of The Snow Wolf
Spirit of The Snow Wolf
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
A mother of a young boy is sick while bearing another child. The young boy while out exploring comes across an abandoned wolf cub and takes it home. Wolf fur has healing Type of Project up to the mother she becomes better also infusing the child abilities and after cuddling with the spirit of the wolf. Years project two boys are out playing near the of two This project is a character designlater thefor videogames with the outcomeswater and the older of the two begins to action and adventure platformer posed in a modelled characters for a 3rd person misbehave near the water. He hears a humming sound and goes to inspect environment. and is kidnapped by the Qalupalik (KA LOO PA LICK). The younger brother Amarok sets out to rescue his brother with the help of the wolf spirit.
Influences
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
Beginnings of Amarok This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
Choosing a clothing design This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence . Pick a design...Pick a colour...
Type of Project
This project is a character design project for videogames with the outcomes of two Does bigger mean better? characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Refinement is key
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence . Amarok (Inuit for Wolf) Turnaround
Type of Project
This project is a character design project for videogames with the outcomes of two Beginnings of Atka rd person action and adventure platformer posed in a modelled characters for a 3 environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuringtool Adding the pen cartoon violence .
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
Adding featuring cartoon The intended audience for this game is players of 7+ with the gamesome character and Understanding anatomy violence .
Type of Project
Finalising the design of Atka This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence . Influences for environment
Type of Project
My own attempts
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
Beginnings of Amarok 3D
Type of Project
This project is a character design project for videogames with the outcomes of two characters for a 3rd person action and adventure platformer posed in a modelled environment.
Intended Audience
The intended audience for this game is players of 7+ with the game featuring cartoon violence .
An environment modelled, textured then the two characters Artistic Direction/ Theme posed within it. This project is centred around Inuit culture and mythology brought together in a cute
style.
A printed character bible The project will have proper branding, Intended Audience bible will have a graphically designed layout to suit the project and The intended audience for this game is players of 7+ with the game featuring cartoon show violence .its journey.