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MOT 10 (93 2) Strategy
MOT 10 (93 2) Strategy
Distinguished, non-imitable, substantial, marketable Complementary technology Critical technology Externally acquired technology Fundamental needed technology Mature technology
Integration considerations
Competitive advantage
Absolute advantage Relative advantage Critical to technology exploitation & integration arrangement Clustering the position
System products
Complementary products
Different manufacturers Strategy for complementors as well as competitors Compatibility as strategic choice Standards and interconnection
Product lines
High fixed cost, low incremental cost Leaders to value based pricing Lower quality may be more expensive Proliferation strategy
Reduced uncertainty
No need to wait In war, neither side may win Netscapes Open Standards Guarantee
Change Game
Commoditized products?
Extending a standard With interconnection, can compete on components
Consumers
Complementors
Incumbents
Innovators
Deny backward compatibility Introduce its own standard Ally itself with new technology
Technology innovators collectively welcome standards If the group benefits, there should be some way to make members benefit Negotiation costs, opportunistic behavior
Keep up momentum
If you do, you have to license Continue R&D while negotiating Trading technologies and votes Second sourcing, licensing, hybrids, etc. Definition of reasonable
Building Alliances
Assembling allies
Pivotal customers should get special deals But dont give your first customers too big an advantage
Usually ends up with large firms But bankruptcy favors small firms Government is even better!
Lessons of Unix
Extension of TLC
Negotiating a truce
War
Commoditize technology and complements Competition requires allies How does your standard affect competition? Standards benefit consumers and suppliers, at expense of incumbents and sellers Formal standard setting adds credibility Find natural allies Before a battle, try to negotiate a truce Try to retain control over technology, even when establishing an open standard
Rights Management
The characteristics of information The structure of cost Low reproduction cost is two-edged sword Cheap for owners (high profit margin) But also cheap for copiers Maximize value of IP, not protection Examples Library industry Video industry
Unique demand characteristics Expensive to produce, cheap to reproduce High fixed cost, low marginal cost
Not only fixed, but sunk No significant capacity constraints Particular market structures
Policy
Illegal if it effectively lessens competition Legal arguments that work Can set lower prices resulting from lower costs Set differential prices to meet competition Pricing only questionable if it lessens competition
Compatibility
Value depends on number of users Positive feedback Indirect network effects Expectations management, preemption
Backwards & forwards
Classification of Lock-In
Durable purchases and replacement: declines with time Brand-specific training: rises with time Information and data: rises with time Specialized suppliers: may rise Search costs: learn about alternatives Loyalty programs: rebuild cumulative usage Contractual commitments: damages
Lock-In
Entrenchment
Protects competition as a process Monopoly isnt illegal, but attempt to monopolize is Monopoly may be inhibited from using strategies that are legal for other firms But even small firms may be accused of antitrust violations Role of treble damages
Key concepts
Passive participation
Entertainment
Education
Active participation
Aesthetics
Escapism
Immersion
high
Relevance of demand
Fabrication
low
low
Extended readings
Porter, Michael (1996), What is Strategy? Harvard Business Review, Nov.-Dec. Iansiti, Marco and Jonathan West (1997), Technology Integration: Turning Great Research into Great Products, Harvard Business Review, May-June. Shapiro, Carl and Hal R. Varian (1998), Information Rule, Harvard Business School Press, Boston. Pine II, B. Joseph, James h. Gilmore (1999), The Experience Economy, Harvard Business School Press, Boston.