Professional Documents
Culture Documents
Consumer Learning
Consumer Learning
LEARNING
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E.R. HILGARD
Learning had taken placeif an individual behaves,reacts,respond as a result of experience in a manner different from the way he formely behave.
W. MC GEHEE
Consumer Learning
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A process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behaviour.
Learning Processes
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Intentional
learning
Importance of Learning
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Learning Theories
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Cognitive Theories: Behavioural A theory of learning Theories: Theories based on the premise based on mental information that learning takes processing, often in place as the result of response to problem observable responses to external solving. stimuli. Also known as stimulus response theory.
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Cues
Response
Reinforcement
Reinforcement
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A positive or negative outcome that influences the likelihood that a specific behaviour will be repeated in the future in response to a particular cue or stimulus.
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Also known as Stimulus Response Theory. Concerned with inputs and outcomes of learning, not the process
TWO TYPES:
CLASSICAL CONDITIONING
Involved building automatic response to stimuli Its Strategic applications Three basic concept derived Repetition Stimulus generalization Stimulus discrimination
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Desired Voluntary behaviour leads to a reward or prevent a punishment. OPERAND means voluntary or learned behaviour in contrast to reflexive or unlearned behaviour. Tendency to repeat such behaviour is influenced by the reinforcement. B.F. Skinner
Conditional Consequences
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OPERANT CONDITIONING
OBSERVATIONAL LEARNING
OBSERVATIONAL LEARNING
Definition Also known as vicarious learning or social learning or modeling. Can be affected by positive or negative consequences. Examples of Observational Learning.
OBSERVATIONAL LEARNING
OBSERVATIONAL LEARNING
Effects of Observational Learning:A) Teaches new behavior. B) Increases/Decreases the frequency with which previously learned behaviors are carried out. C) Can increase/decrease similar behaviors.
DEFINITION Theory of psychology that attempts to explain human behavior by understanding the thought processes Example
Learning is based on
Mental activity. Familiarity Imagery
1.
2.
3.
Classical Conditioning
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that elicits a known response to produce the same response when used alone. http://almaz.com/nobel/medicine/1904a.ht ml
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learning based on a trial-and-error process, with habits forced as the result of positive experiences (reinforcement)
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Neo-Pavlovian Conditioning
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Forward Conditioning (CS Precedes US) Repeated Pairings of CS and US A CS and US that Logically Belong to Each Other A CS that is Novel and Unfamiliar A US that is Biologically or Symbolically Salient
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Stimulus Discrimination
Repetition
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Repetition increases strength of associations and slows forgetting but over time may result in advertising wearout. Cosmetic variations reduce satiation.
Three-Hit Theory
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Repetition is the basis for the idea that three exposures to an ad are necessary for the ad to be effective The number of actual repetitions to equal three exposures is in question.
Stimulus Generalization
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The inability to perceive differences between slightly dissimilar stimuli. Marketing applications
Product
Line, Form and Category Extensions Family Branding Licensing Generalizing Usage Situations
Stimulus Discrimination
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The ability to select a specific stimulus from among similar stimuli because of perceived differences.
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attention More favourable attitudes Greater intention to buy the product Learning of key attributes
Continued
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Instrumental Conditioning
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Consumers learn by means of trial and error process in which some purchase behaviours result in more favorable outcomes (rewards) than other purchase behaviours. A favorable experience is instrumental in teaching the individual to repeat a specific behaviour.
Reinforcement
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Positive Reinforcement: Positive outcomes that strengthen the likelihood of a specific response Example: Ad showing beautiful hair as a reinforcement to buy shampoo
Negative Reinforcement: Unpleasant or negative outcomes that serve to encourage a specific behaviour Example: Ad showing wrinkled skin as reinforcement to buy skin cream
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Punishment
Choose
Extinction
Combat
Forgetting
Combat
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Shaping
enables individuals to gain some control over their environment. Three types:
Observational Rote
learning
Learning Reasoning
Copyright 2006 Pearson Education Canada Inc.
Observational Learning
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individuals learn by observing the behaviour of others, and consequences of such behaviour. Also known as modeling or vicarious learning.
attributes
Reasoning
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Highest level of cognitive learning Involves creative thinking Depends on how information is processed and stored
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Retention
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involved consumers are best reached through ads that focus on the specific attributes of the product (the central route) uninvolved consumers can be attracted through peripheral advertising cues such as the model or the setting (the peripheral route).
a persons level of involvement during message processing determines which route to persuasion is likely to be effective
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LOW
Peripheral Route
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Cognitive Responses to Advertising Copy-testing Measures Attitudinal and Behavioural Measures of Brand Loyalty