Professional Documents
Culture Documents
Game Prod Dev
Game Prod Dev
Game Prod Dev
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Personalities
Balancing technical and social skills
Technical skills in
Programming AI Graphics Sound (Ummm wheres the writer?)
Music/sound
Support and Quality Assurance
Morale Boosters
Good flow of information Minimum level of internal competition Realistic schedules Fair play Good working relations Ground rules Pleasant work environment w/ up-to-date equipment and software Regular working hours Constructive benefits
Disadvantages:
First project will take longer Reusable code must be developed for each platform Code more generic - more difficult to develop Initial code development takes longer More administration Less skill flexibility
Groups
Basic: Story, AI, Interface, Programming connections, support tools, Artwork (characters, objects, sets, lighting), Sound/Music, Production management, Publicity, Quality Assurance
In a class exercise we will consider
Responsibilities Skills requirements (who needs to know what) Technology needs (group resource needs) Interaction set. Who talks to whom, about what.
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Step 2
1. 2. 3.
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Step 3
1. 2.
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Step 5
1. 2. Elaboration of details Testing results evaluated
Full product test Testing results evaluated
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Step 6
1. 2.
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Major Phases
DESIGN DOCUMENT PROTOTYPE DEVELOPMENT Alpha Product (what will it contain) Beta Product (what improvements/details) Version 1.0 (targeted by design doc) Version