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Mech Intro2 14.0 L04 Joints
Mech Intro2 14.0 L04 Joints
Mech Intro2 14.0 L04 Joints
14. 0 Release
Chapter Overview
In this chapter we introduce the use of joints, springs and beams in Mechanical: A. The Joint Feature B. Joint Definitions C. Joint Coordinate Systems D. Joint Configuration E. Modifying Joint Coordinate Systems F. Joint Stops and Locks G. Springs and Beams H. Workshop 4, Using Joints
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Note, because this material is meant to be an introduction to the joint feature, not all aspects of it will be covered in detail. Advanced courses in nonlinear, dynamic and rigid body analysis are available.
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B. Joint Definitions
There are 9 joint types available in Mechanical which can be either body to body or body to ground. In the revolute joint example below notice the reference and mobile regions are color coded. The legend displays the joints behavior with respect to the reference coordinate system. Colored DOF are free, grey indicates a fixed DOF.
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D. Joint Configuration
Configuring a joint allows the initial relationship between the reference and mobile coordinate systems to be changed: Begin by highlighting the joint to be configured in the tree. Now click the Configure icon in the context menu. When a joint is in configure mode its position can be changed by dragging the DOF handle shown below.
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. . . Joint Configuration
Joint configuration may be used to merely test the effect of the joints motion. Toggle off the configure tool and the joint will return to its original configuration. A joint can be locked into a new position if desired:
After setting a new configuration for the joint, choose Set from the context menu. The new configuration becomes the starting position when solved.
In addition to manually configuring a joint, a value can be entered into the field next to the configure icon.
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. . . Joint Configuration
Example: When configuring angular joints, holding the control key will cause the joint to move in increments set in WB > Tools > Options > Graphics interaction (e.g. 10 degrees).
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Click in the Coordinate System field in the details to bring up the apply/cancel buttons and place the coordinate system in edit mode. Notice the CS graphically expands while editing.
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Most joints can also employ stops and/or locks to limit the range of joint motion (see table below).
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Note, for flexible bodies, a springs behavior is always tensile and compressive (both). Rigid body analyses allow a spring to be tensile, compressive or both.
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As with springs, beams share many of the same features as the other remote boundary conditions already discussed:
Beams are defined in terms of reference and mobile sides. The behavior can be rigid or deformable. A pinball region can be defined to limit the creation of constraint equations.
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As with springs, beams share many of the same features as the other remote boundary conditions already discussed. Again for body to ground beams local coordinate systems allow the ground location to be specified.
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Workshop 4
Workshop 4, Using Joints
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