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Session 1-2: 1 Kailash Jaiswal
Session 1-2: 1 Kailash Jaiswal
Session 1-2: 1 Kailash Jaiswal
Kailash Jaiswal
Transactional Analysis
Theories & Techniques
Kailash Jaiswal
It has wide applications in Clinical, Therapeutic, organizational and personal development, Personal communications, management, personality, relationships and behaviour. Whether you're in business, a parent, a social worker or interested in personal development, It will enrich your dealings with people, and your understanding of yourself.
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Why TA?
Background Information
2 People :
Eric Berne (initial theoretical rational) Thomas A. Harris (reworked it & popularized it)
Dr. Eric Berne
Thomas A. Harris
It assists in understanding human behavior and is helpful in motivating, counselling, interviewing- in fact anywhere where communication plays an important role. It is also a personality and psychotherapy for personal growth. It has wide applications in Clinical Psychology, organizations and education also.
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Transaction - the fundamental unit of social intercourse. When two people encounter each other, one of them will speak to the other. This he called the Transaction Stimulus. A transaction consists of a transactional stimulus (TS) and a transactional response (TR). TS is the behavior (verbal or nonverbal) produced by one person in acknowledgement of the presence of others when two or more people encounter each other. TR is the response to TS by another person.
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Theory
The person sending the Stimulus is called the Agent. The person who responds is called the Respondent. It examines the transaction wherein: 'I do something to you, and you do something back'.
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TA outline
It is a theory of personality and a systematic psychotherapy for personal growth and personal change. As a theory of personality, it describes how people are structured psychologically. It uses what is perhaps its best known model, the egostate (Parent-Adult-Child) model to do this. The model makes us understand how people function and express themselves in their behaviors. As a theory of communication it extends to a method of analyzing systems and organizations.
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It offers a theory for child development, where it ties in very neatly with the Freudian developmental stages -oral, anal, phallic. It introduces the idea of a "Life (or Childhood) Script", that is, a story one perceives about ones own life, to answer questions such as "What matters", "How do I get along in life" and "What kind of person am I". This story, TA says, is often stuck to no matter the consequences, to "prove" one is right, even at the cost of pain, compulsion, self-defeating behavior and other dysfunction(wrong-action).
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Thus TA offers a theory of a broad range of psychopathology. In practical application, 1. It can be used in the diagnosis and treatment of many types of psychological disorders, and provides a method of therapy for individuals, couples, families and groups. 2. Outside the therapeutic field, it has been used in education, to help teachers remain in clear communication at an appropriate level, in counseling and consultancy, in management and communications training, and by other bodies.
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Key ideas of TA
TA emphasizes a pragmatic(practical) approach, that is, it seeks to find "what works TA is primarily concerned with the following: 1. Analysis of Self Awareness 2. Ego States 3. Analysis of Transaction 4. Stroking 5. Analysis of Life Position
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1. Open Self
2. Blind Self
4. Unknown Self
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2. Adult ("neo-psychic"): a state in which people behave, feel, and think in response to what is going on in the "here-and-now," using all of their resources as an adult human being with many years of life experience to guide them. This is the ideal ego state, and learning to strengthen the Adult is a goal of TA. While a person is in the Adult ego state, he/she is directed towards an objective appraisal of reality.
Most rational & reality-oriented Principally concerned with transforming stimuli into pieces of info & processing & filing that info on the basis of previous experience Reacts to stimuli as it is actually experienced A computer processing info without significant basis Equivalent to ego
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3. Child ("archaeo-psychic"): a state in which people revert to behaving, feeling and thinking similarly to how they did in childhood.
The little boy or girl within us who feels, thinks, acts, talks, & responds just the way he/she did as a child at a certain age Equivalent to Id
When analyzing transactions we are really looking at the dialogue between ego states
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4 Life Positions
Im not OK Youre OK (-,+) Im Not OK Youre Not OK (-,-) Im OK Youre not OK (+,-) Im OK Youre OK (+,+)
The most healthy life position
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Basic Assumptions
Transaction the most basic unit of social interaction occurring when one person acts as a stimulus for another & the other responds to the first
All TA diagrams will be constructed along these lines, using an arrow to indicate the direction of a communication & an illustration of a big & a little person/ego state.
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3. The client (through script analysis) is taught how to function on the mature adult level
Involves making the client more aware of his/her functioning followed by cognitive-affective restructuring (the changing of certain key elements in the script
4-Stage TA Tx Plan
Relationship building Contract setting Permission giving Redecision
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The process of analysis is simple a diagrammatic representation of the ego states are used
P
A
Parent
adult
C
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child
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Transactions between 2 people may be complementary or crossed. They are COMPLEMENTARY when the lines representing the transaction are parallel
C
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C
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A transaction may be CROSSED if the person responds on a level other than the one on which he or she is addressed.
Big Little
C
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C
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Big parent addresses Little child (you always think you can get away with things,, but just wait..everyone gets what they deserve in the end), & Littles adult responding in turn to Bigs adult (my observation is that people dont always get what they observe)
Big Little
P
A C
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P A C
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P
1
P A
2
A C
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P A C
P A C
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Playful Child / Child Transaction: 1. I really like you. 2. I like you too. P A
1
P A C
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P A C
2
P A C
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1. 2.
P A C
2
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1
A C
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1. Husband: Can you take the car to be serviced today? 2. Wife: Today I iron. Sonu expects a birthday cake. The cat has to go to the vet, & now you want me to take the car in! Are you crazy?
P A C
P
1
A C
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1. Boss: I need 25 copies of this report for the board meeting this afternoon. Can you get them for me? 2. Secretary: Arent you lucky youve got me around to take care of you?
P
A
2
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Scientist A:There may be some variables we havent considered for this experiment. Scientist B: So what, who cares around here?
P A C
P
A
A C
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Against these, a child is often told other things he or she must do. There is debate as to whether there are five or six of these 'drivers': Please (me/others)! Be perfect! Be Strong! Try Hard! Hurry Up! (Be Careful! is disputed) Thus in creating his script, a child will often attempt to juggle these, example: "It's okay for me to go on living (ignore don't exist) so long as I try hard".
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This explains why some change is inordinately difficult. Driver behavior is also detectable at a very small scale, for instance in instinctive responses to certain situations where driver behavior is played out over five to twenty seconds. Broadly, scripts can fall into Tragic, Heroic or Banal (or Non-Winner) varieties, depending on their rules.
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1. Withdrawal
This means no strokes are being exchanged
2. Rituals
A ritual is a series of transactions that are complementary (reciprocal), stereotyped and based on social programming. Rituals usually comprise a series of strokes exchanged between two parties. For instance, two people may have a daily two stroke ritual, where, the first time they meet each day, each one greets the other with a "Hi". Others may have a four stroke ritual, such as: A: Hi! B: Hi! How do you do? A: Getting along. What about you? B: Fine. See you around.
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The next time they meet in the day, they may not exchange any strokes at all, or may just acknowledge each other's presence with a curt nod. Some phenomena associated with daily rituals: If a person exchanges fewer strokes than expected, the other person may feel that he is either preoccupied or acting high and mighty. If a person exchanges more strokes than expected, the other person might wonder whether he is trying to butter him up or get on good terms for some vested interests. If two people do not meet for a long time, a backlog of strokes gets built up, so that the next time they meet, they may exchange a large number of strokes to catch up.
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3. Pastimes
A pastime is a series of transactions that is complementary (reciprocal), semi-ritualistic, and is mainly intended as a time-structuring activity. Pastimes have no covert purpose and can usually be carried out only between people on the same wavelength. They are usually shallow and harmless. Pastimes are a type of Smalltalk. Individuals often partake in similar pastimes throughout their entire life, as pastimes are generally very much linked to one's life script and the games that one often plays. Some pastimes can even be understood as a reward for playing a certain game. For example, Eric Berne in Games People Play discusses how those who play the "Alcoholic" game (which Berne differentiated from alcoholism and alcoholics) often enjoy the "Morning After" pastime in which participants share their most amusing or harrowing hangover stories.
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Activities (Work)
Activities in this context mean the individuals work together for a common goal. This may be work, sports or something similar. In contrast to Pastimes, there is a meaningful purpose guiding the interactions, while Pastimes are just about exchanging strokes. Strokes can then be given in the context of the cooperation. Thus the strokes are generally not personal, but related to the activity.
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Each game has a payoff for those playing it, such as the aim of earning sympathy, satisfaction, vindication, or some other emotion that usually reinforces the life script. The antithesis of a game, that is, the way to break it, lies in discovering how to deprive the actors of their payoff. Students of transactional analysis have discovered that people who are accustomed to a game are willing to play it even as a different "actor" from what they originally were.
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Three quantitative variables are often useful to consider for games: 1. Flexibility: The ability of the players to change the currency of the game (that is, the tools they use to play it). In a flexible game, players may shift from words, to money, to parts of the body. 2. Tenacity: The persistence with which people play and stick to their games and their resistance to breaking it. 3. Intensity: Easy games are games played in a relaxed way. Hard games are games played in a tense and aggressive way.
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Analysis of a game
Based on the degree of acceptability and potential harm, games are classified as: 1.First Degree Games are socially acceptable in the players' social circle. 2.Second Degree Games are games that the players would like to conceal(hide), though they may not cause irreversible damage. 3.Third Degree Games are games that could lead to drastic harm to one or more of the parties concerned
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Transactional game analysis is fundamentally different from rational or mathematical game analysis in the following senses: The players do not always behave rationally in transactional analysis, but behave more like real people. Their motives are often ulterior
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Philosophy of TA
People are OK; thus each person has validity, importance, equality of respect. Everyone (with only few exceptions) has full adult capability to think. People decide their story and destiny, and this is a decision that can be changed. Freedom from historical maladaptations embedded in the childhood script is required in order to become free of inappropriate, inauthentic and displaced emotion which are not a fair and honest reflection of here-and-now life (such as echoes of childhood suffering, pity-me and other mind games, compulsive behaviour, and repetitive dysfunctional life patterns). TA is goal-oriented, not merely problem-oriented. The aims of change under TA are autonomy (freedom from childhood script), spontaneity, intimacy, problem solving as opposed to avoidance or passivity, cure as an ideal rather than merely 'making progress', learning new choices.
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Kinds of transaction
Reciprocal or Complementary Transactions A simple, reciprocal transaction occurs when both partners are addressing the ego state the other is in. These are also called complementary transactions. Example 1 A: "Have you been able to write the report?" B: "Yes - I'm about to email it to you." ----(This exchange was Adult to Adult) Example 2 A: "Would you like to skip this meeting and go watch a film with me instead?" B: "I'd love to - I don't want to work anymore, what should we go see?" (This exchange was Child to Child) Example 3 A: "You should have your room tidy by now!" (Parent to Child) B: "Will you stop hassling me? I'll do it eventually!" (Child to Parent) Communication like this can continue indefinitely. (Clearly it will stop at some stage - but this psychologically balanced exchange of strokes 54 can continue for some time). Kailash Jaiswal
Crossed Transactions
Communication failures are typically caused by a 'crossed transaction' where partners address ego states other than that their partner is in. Consider the above examples jumbled up a bit. Example 1a: A: "Have you been able to write that report?" (Adult to Adult) B: "Will you stop hassling me? I'll do it eventually!" (Child to Parent) is a crossed transaction likely to produce problems in the workplace. "A" may respond with a Parent to Child transaction. For instance: A: "If you don't change your attitude, you'll get fired." Example 2a: A: "Is your room tidy yet?" (Parent to Child) B: "I'm just going to do it, actually." (Adult to Adult) is a more positive crossed transaction. However there is the risk that "A" will feel aggrieved that "B" is acting responsibly and not playing their role, and the conversation will develop into: A: "I can never trust you to do things!" (Parent to Child) B: "Why don't you believe anything I say?" (Adult to Adult) which can continue indefinitely.
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