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ACE 90 Y-SHALLOW

PRE PRE 2
1 5 1 5 1 0 5 2 0 2 0

1
Y H Q F

1 0

ACE 90 Y-SHALLOW
POS. LT LG C RG RT X Y RULE 90S 90S 90S 90S 90S Go Outside (hit defenders shoulder if he squats) 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deep-catch and sprint to numbers gaining ground as you run/ peek 10 Post (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of tough defender) Check Protection - 3 Shoot #s -head swivel after clearing D-end and look for ball Shallow (Y), Dig ( H), Shoot (F), Pre-snap Post (Z) and Go (X) if 0 cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.

Z H F QB READS

ACE 90 H-SHALLOW
1 5 5 1 0

PRE
PRE 2

1
H F Y

2 0

2 0 1 5 1 0 5

ACE 90 H-SHALLOW
POS. LT LG C RULE 90S 90S 90S

RG
RT X Y Z H

90S
90S 10 Post (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of tough defender) Go Outside (hit defenders shoulder if he squats) 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deepcatch and sprint to numbers gaining ground as you run/ peek

F
QB READS

Check Protection - 3 Shoot #s -head swivel after clearing D-end and look for ball
Shallow (H), Dig ( Y), Shoot (F), Pre-snap Post (X) and Go (Z) if 0 cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.

ACE 90 X SHALLOW
PRE
1 5 1 5 5 1 0

PRE
2

3
X H F Q

HOT
Y Z

2 0

2 0 1 0 5

ACE 90 X SHALLOW
POS. LT LG C RULE 90S 90S 90S

RG
RT X

90S
90S 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deepcatch and sprint to numbers gaining ground as you run/ peek (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of tough defender) Check Hot on release Go Outside (hit defenders shoulder if he squats) 10 Post 3 Shoot #s -head swivel after clearing D-end and look for ball Hot (Y), Shallow (X), Dig ( Y), Shoot (F), Pre-snap Post (H) and Go (Z) if 0 cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.

Y Z H F QB READS

ACE 90 Z SHALLOW
PRE
1 5

PRE 2
1 0 1 5

HOT
X H

1
Y Z

2 0

2 0 1 0 5

ACE 90 Z SHALLOW
POS. LT LG C RULE 90S 90S 90S

RG
RT X Y Z

90S
90S Go Outside 10 Post 2 yard Shallow/ run on the heels of the defensive line with a slight angle up-field- if you get to opposite hash only be 5 yards deepcatch and sprint to numbers gaining ground as you run/ peek (Align at least 8-10 yards from tackle) 10 Dig( Go through outside shoulder of tough defender) Check Hot on release 3 Shoot #s -head swivel after clearing D-end and look for ball Hot (H), Shallow (Z), Dig ( H), Shoot (F), Pre-snap Post (Y) and Go (X) if 0 cover or grass- Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.

H F QB READS

BLUE 92
1 5 2 0 5 1 0

2 0 1 5 1 0

4 5
X

Y Z H Q F

BLUE 92
POS. LT LG C RULE 90S 90S 90S

RG
RT X Y Z

90S
90S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety) 3 Shoot #s (head swivel on route to check for early throw) Swing #s (head swivel on route to check for early throw) Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

BLUE FLIP 92
1
1 5 1 5 1 0 2 0 2 0

X Z H Q F

1 0

BLUE FLIP 92
POS. LT LG C RG RT X Y Z RULE 90S 90S 90S 90S 90S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety) (Peek) 3 Shoot #s (head swivel on route to check for early throw) Swing #s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

H F

QB READS

EARLY 92
1
2 0 2 0 1 5 1 0 5 1 5

1 0

Y H Z

5
F Q

EARLY 92
POS. LT LG C RG RULE 90S 90S 90S 90S

RT
X Y Z

90S
5 Mesh Under - Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 6 Mesh Over - Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety) 3 Shoot #s or Bubble (head swivel on route to check for early throw) Swing #s (head swivel on route to check for early throw)

H F

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Playside Back (H), Backside Mesh (Y), Backside Back (F)

ACE FLIP 92
1
1 5 2 0 2 0 1 5 1 0

2
3
X Z H Q F

4
5

1 0

ACE FLIP 92
POS. LT LG C RULE 90S 90S 90S

RG
RT X

90S
90S
5 Mesh Under Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 6 Mesh Over Set the Mesh! (If Man continue to run and slightly gain groundIf zone stick route when you find the grass and show QB your #s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety) 3 Shoot #s or Bubble (head swivel on route to check for early throw) Swing Left to #s (head swivel on route to check for early throw)

Y Z

H F

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (X), Backside Back (F)

EMPTY RIGHT 92
2 0 1 5 2 0

4 5
X H Q *** Can also run Empty Lt 92
5

2
5

Y F Z

1 0

1 5 1 0

EMPTY RIGHT 92
POS. LT LG C RG RT X Y Z RULE 90S 90S 90S 90S 90S 5 Mesh Under Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 6 Mesh Over Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety) 3 Shoot #s or Bubble (head swivel on route to check for early throw) 3 Shoot #s or Bubble (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Playside Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

ACE 92 Z PYRAMID
1 2 5
1 5 1 0 1 5 1 0 5 2 0 2 0

3
5

X H Q F

Y Z

ACE 92 Z PYRAMID
POS. LT LG C RG RT X Y Z H F QB READS RULE 90S 90S 90S 90S 90S 10 Post 6 Mesh Over to #s (Do not settle until you reach #s) (Peek) 12 Dig-come down hill 5 Mesh Under to #s (Do not settle until you reach #s) (Peek) Swing Left to #s (head swivel on route to check for early throw)
(Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F), Backside Mesh (Y)

ACE 92 X PYRAMID
1 2 3
5 5 1 0 1 0 1 5 1 5 2 0 2 0

X H Q F

Y Z

ACE 92 X PYRAMID
POS. LT LG C RG RT X Y Z H F QB READS RULE 90S 90S 90S 90S 90S 12 Dig-come down hill 6 Mesh Over to #s (Do not settle until you reach #s) (Peek) 10 Post 5 Mesh Under to #s (Do not settle until you reach #s) (Peek)
Swing Left #s (head swivel on route to check for early throw) (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)

BLUE 92 RETURN
1 5 2 0 5 1 0

2 0 1 5 1 0

Y Z H Q F

BLUE 92 RETURN
POS. LT LG C RULE 90S 90S 90S

RG
RT X Y Z

90S
90S
5 Return Find best grass inside. Vs. Man Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside 5 Return Find best grass inside. Vs. Man Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety) 3 Shoot #s (head swivel on route to check for early throw) Swing #s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

BLUE 91 RIGHT
PRE

1
1 5 1 5

3
Y

1 0

2 0

2 0 1 0 5

Z H Q F

BLUE 91 RIGHT
POS. LT LG C RG RT X RULE 90S 90S 90S 90S 90S 10 Skinny Post- stem the corner unless 2 safeties, then stem safety keep route away from opposite side safety or free safety
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety)

Z H F

3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #) 1002 count then Check-Down- if man break in or out/if zone settle 1002 count then Check-Down- if man break in or out/if zone settle

QB READS

Corner (Y), in-out hot(Z), Check Down (F-H), Pre-Snap Skinny Post (X) (if you can move safety with your eyes then fit post throw in)

ACE 91 RIGHT
PRE
1 5 1 5 2 0 5 1 0

X H Q F

2 0 1 0

Pre/4
5

3
Y

ACE 91 RIGHT
POS. LT LG C RULE 90S 90S 90S

RG
RT X Y

90S
90S 10 Skinny Post- stem the corner unless 2 safeties, then stem safety keep route away from opposite side safety or free safety
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety)

Z H F QB READS

In-Out Inside Slant Be Flat & Do not cross the center (Read Grass) 1002 count then Check-Down- if man break in or out/if zone settle Corner (Y), in-out (Z), Check Down (F-H), Pre-Snap Skinny Post (X) (if you can move safety with your eyes then fit post throw in) or Pre-snap slant (H) if hot or grass

EARLY 91 RIGHT
PRE

1
1 5

3
Y H

1 0

2 0

*** Can also run Ace Lt 91 Lt

2 0 1 5 1 0 5

EARLY 91 RIGHT
POS. LT LG C RULE 90S 90S 90S

RG
RT X Y

90S
90S 10 Skinny Post- stem the corner unless 2 safeties, then stem safety keep route away from opposite side safety or free safety
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety)

Z H F QB READS

In-Out Inside Slant 1002 count then Check-Down- if man break in or out/if zone settle Corner (Y), in-out (Z), Slant hot (H) Check Down (F), Pre-Snap Skinny Post (X) (if you can move safety with your eyes then fit post throw in)

BLUE FLIP 91 LEFT


PRE
1 5

3
Z H Q

1 0

2 0

2 0 1 5 1 0 5

BLUE FLIP 91 LEFT


POS. LT LG C RULE 90S 90S 90S

RG
RT X Y Z

90S
90S 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #) 10 Skinny Post- stem the corner unless 2 safeties, then stem safety keep route away from opposite side safety or free safety
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety)

H F QB READS

1002 count then Check-Down- if man break in or out/if zone settle 1002 count then Check-Down- if man break in or out/if zone settle Corner (Z), 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #), Check Down (F-H), Pre-Snap Skinny Post (Y) (if you can move safety with your eyes then fit post throw in)

ACE 91 LEFT
PRE
1 5

3
X H Q F Y

1 0

2 0

2 0 1 5 1 0 5

ACE 91 LEFT
POS. LT LG C RG RT X RULE 90S 90S 90S 90S 90S 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #)

Y
Z H

1 Slant Be Flat & Do not cross the center (Read Grass) hot
10 Skinny Post- stem the corner unless 2 safeties, then stem safety keep route away from opposite side safety or free safety
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety)

F QB READS

1002 count then Check-Down- if man break in or out/if zone settle Corner (H), in-out hot (X) Check Down (F-Y), Pre-Snap Skinny Post (Z) (if you can move safety with your eyes then fit post throw in) or Pre-snap slant hot (Y) if blitz or grass

ACE FLIP 91 LEFT


1 5 2 0 2 0 1 5 1 0 5

X Z H Q F

1 0

ACE FLIP 91 LEFT


POS. LT LG C RG RT X Y RULE 90S 90S 90S 90S 90S 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #) 10 Skinny Post- stem the corner unless 2 safeties, then stem safety keep route away from opposite side safety or free safety
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal if post keep it skinny unless 0 cover and no safety)

H F QB READS

1 Slant Be Flat & Do not cross the center (Read Grass) check hot 1002 count then Check-Down- if man break in or out/if zone settle Corner (Z), in-out hot (X), Check Down (F), Pre-Snap Skinny Post (Y) (if you can move safety with your eyes then fit post throw in) or Can Give Pre-snap slant to (Y) if blitz or grass

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