2009 MiddTn Mesh

You might also like

Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 9

2008 TONY FRANKLIN SYSTEM

MESH

ACE MESH LEFT


1 2 3
1 5 1 0 1 5 1 0 5 2 0 2 0

5
5

X H

Z Y F Q

ACE MESH LEFT


POS. LT LG C RG RT X Y Z H F QB READS RULE 90S 90S 90S 90S 90S 10 CORNER 6 Mesh Over FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN (Peek) 12 Hunt through outside shoulder -come down hill 5 Mesh Under -FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN (Peek) Swing Left to #s (head swivel on route to check for early throw)
(Peek Mesh Hot) Corner,Post (X), Dig (Z) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)

ACE MESH RIGHT


1 2 5
5 5 1 0 1 0 1 5 1 5 2 0 2 0

X H Q F Y

ACE MESH RIGHT


POS. LT LG C RG RT X Y Z H F QB READS RULE 90S 90S 90S 90S 90S 12 Hunt through outside shoulder -come down hill 6 Mesh Over FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN (Peek) 10 CORNER 5 Mesh Under -FIND BEST GRASS-IF ZONE SETTLE-CONTINUE TO RUN IF MAN (Peek)
Swing Left #s (head swivel on route to check for early throw) (Peek Mesh Hot )Corner-Post (Z), Dig (X) Play-side Mesh (H), Play-side Back (F), Backside Mesh (Y)

ACE MESH LEFT WIDE


1 2 3
1 5 1 0 1 5 1 0 5 2 0 2 0

5
5

X H

Z Y F Q

ACE MESH LEFT WIDE


POS. LT LG C RG RT RULE 90S 90S 90S 90S 90S

X
Y Z H F QB READS

10 CORNER
6 Mesh Over Do Not settle in Zone until Hash or wider Man run 12 Hunt through outside shoulder -come down hill 5 Mesh Under - Do Not settle in Zone until Hash or wider. Man run Swing Left to #s (head swivel on route to check for early throw)
(Peek Mesh Hot) Corner,Post (X), Dig (Z) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)

ACE MESH RIGHT WIDE


1 2 5
5 5 1 0 1 0 1 5 1 5 2 0 2 0

X H Q F Y

ACE MESH RIGHT WIDE


POS. LT LG C RG RT RULE 90S 90S 90S 90S 90S

X
Y Z H F QB READS

12 Hunt through outside shoulder -come down hill


6 Mesh Over Do Not settle in Zone until Hash or wider. Man run 10 CORNER 5 Mesh Under - Do Not settle in Zone until Hash or wider. Man run
Swing Left #s (head swivel on route to check for early throw) (Peek Mesh Hot )Corner-Post (Z), Dig (X) Play-side Mesh (H), Play-side Back (F), Backside Mesh (Y)

You might also like