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Simulation Innovation II:: A Three Phase Model of Innovation
Simulation Innovation II:: A Three Phase Model of Innovation
http://www.afams.af.mil/conn_conf/
Roger Smith
SPARTA Inc.
rsmith@sparta.com
407.380.0076
© Copyright 2005, Roger Smith
Simulation Innovation
Product Innovation
Process Innovation
Rate of
Major
Innovation
Dominant Design
Lowest Cost
time
(Utterback, 1996)
Simulation Innovation Examples
Explosion of Standardization Contraction of
different of design, competitors,
designs, Era of Emergence of Era of
radical product process incremental
innovation innovation innovation
Product Innovation
Dominant Design
LVC System Mods
DIS 2.0.4
ALSP
Fluid Phase Transitional Specific Phase
Phase
time
(Utterback, 1996)
Unsuccessful Path: Stay The
Course
Product Innovation
Rate of
Major
Innovation
time
Successful Path: Jump Industries
Cellphone,
Handheld,
Web-based
Expertise
Expertise Computer Games
Expertise
Expertise
Expertise Computer Simulation
Expertise
Expertise
Expertise
Board Wargaming
Expertise
Product
Innovation
Process
Innovation
Rate of
Major Dominant
Lowest
Innovation Design
Cost
(2) Create and
own the
dominant
design
time
Every Organization Will Not
Survive
Flexible
Change the company to follow the market
Fluid >> Transitional >> Specific
Specialized
Jump across domains to grow specific
expertise
Retain your specialized expertise
Immovable
Stay the Course Until Extinction
Most companies follow this path
References
Utterback, J. (1996). Mastering the Dynamics
of Innovation. Harvard Business School Press.
Christensen, C. (1997). The Innovator’s
Dilemma: When new technologies cause great
firms to fail. Harvard Business School Press.
Christensen, C. & Raynor, M. (2003). The
Innovator’s Solution: Creating and sustaining
successful growth. Harvard Business School
Press.