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Tom

Milestone 3 Presentation Final Year Concept

Team Organization
Mihir M Project Manager/GD/Writer
Manas M Lead Game Designer/Level Designer

Jalaj Shukla Game Designer/ Level Designer


Rahul N Lead Artist/2D Rahul S 3D Artist Alankar P Game Programmer

Task List
Level Design situations to prove mechanics and fun elements

Game concept revision and transition to new concept


New Universe Competitor Analysis

Task List
Persona & Dichotomy Dimensionality of Controls Art Direction Technical Decisions Recreation of Required Docs

Level Design Situations Old Concept


Reduction of Complexity Removal of unnecessary Mechanics Simplification of the concept

Level Design Situations Old Concept


Selection of a single Core Mechanic Examples of Puzzles and situations Discovery Too much reliance on new level mechanics

New Concept Transition


R & D on new mechanics and concept Retaining 2.5 D view and platformer elements 3 New Concepts

New Concept Transition


Situations and examples Trainer Feedback Final decision - New Name

Before & After - What is it?


BEFORE AFTER

Puzzle Platformer Single Player/Co-Op Slow, Take your time Multiple Mechanics

Action Platformer Single Player Fast Paced

Your only weapon/tool A shield

How does it work?

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How does it work? Part1

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OH NOOOOO!!!

New Universe
A Hollow World Inside a planet Ancient Futuristic Massive Centered Tree

New Universe
Prison-World No Way Out Strange & Mysterious Effects

New Universe
Weird Gravity Mutants & Existing People evolved and adapted Floating Islands

Revised Competitor Analysis


Action Oriented Important Competitors
Rayman Legends Dustforce Fancy Pants Outland

Revised Competitor Analysis


Sum of USPs
Unique World Smart/ humorous action and animations Great Art Style Fun and Varied abilities

Persona & Dichotomy


16 year old Science Stream $60/month Exploration, Action/Adventure Tricky Situations
Quick thinking

Similar Products
Rayman Origins Sonic 3

Persona & Dichotomy


Dichotomy
ISTJ (Introvert, Sensing, Thinking, Judging)

Conqueror of the Casual Type


Short Sessions, play for Fun, low control Dimensionality

Guardian Logistical Temperament


Past experience as a guide, strong sense of duty

Killer & Explorer main characteristics

Art Direction
2.5D

Deliverables
Art Design Document Art Production Pipeline

Color Scheme

Universe exploration

Concept design workflow

Creature Research

Evolution

Main character

Main character

Main character

3D character creation - Max

3D character creation - ZBrush

3D character creation - ZBrush

3D character creation - Max

Technical Decisions
High Level Development Document changes
Platform System Freerun Movement Shield Usage system Task Priorities changed

Fixed Engine for development (Unity) Technical Design document (v1)


Engine Evaluation Req. Hardware/software details Nomenclature File formats

What have we planned for the future?


Different and Unique ways of using the Shield Detailed Game Design Document Internal Intensive Week

What have we planned for the future?


Character, Props and World Concept Art Basic Models for all assets and full character Model Prototype with Core Mechanics Implemented

Conclusion
Any Questions?

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