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2D Animation and Game Development: Using Adobe Flash CS3
2D Animation and Game Development: Using Adobe Flash CS3
INTRODUCTION TO FLASH
What are the different parts of the Flash Workspace?
1. 2. 3. 4. 5. 6. 7. The Stage Tools Panel Panel Sets Timeline Menu Properties Panel Actions Panel
Timeline
Properties Inspector
Arrow tool Free transform Pen Line Pencil Ink bottle Eyedropper Hand
Stroke tool
Fill color Tool modifiers
CREATING GRAPHICS Graphics or images form an essential part of how Flash animation is made. Flash can use two types of images, vector and raster.
CREATING GRAPHICS
Vector Graphics
A Vector graphic file stores image data in the form of mathematical expressions. Vector graphics can scale to any size without loosing the image quality but are not good for representing a detailed graphic. All graphics created in Flash are vector based.
CREATING GRAPHICS
Vector Graphics
Disadvantages
Vector graphics require computer to work harder to display the image It may take longer to view the image on the screen. Vector graphics are not good for representing a detailed graphic They cannot be used to display photographs or similar complicated images