This document provides information about a student project to create digital paintings of an invisible city called Octavia. The student began by creating thumbnail sketches of 4 potential cities before choosing Octavia due to its fitting with their gothic and creepy artistic style. The document outlines the student's mission statement and vision for Octavia as a dark, mysterious city suspended by webs. It also shares influence maps and key thumbnail sketches to illustrate the student's ideas.
Original Description:
The GreenLight review for our first project. Invisible Cities.
This document provides information about a student project to create digital paintings of an invisible city called Octavia. The student began by creating thumbnail sketches of 4 potential cities before choosing Octavia due to its fitting with their gothic and creepy artistic style. The document outlines the student's mission statement and vision for Octavia as a dark, mysterious city suspended by webs. It also shares influence maps and key thumbnail sketches to illustrate the student's ideas.
This document provides information about a student project to create digital paintings of an invisible city called Octavia. The student began by creating thumbnail sketches of 4 potential cities before choosing Octavia due to its fitting with their gothic and creepy artistic style. The document outlines the student's mission statement and vision for Octavia as a dark, mysterious city suspended by webs. It also shares influence maps and key thumbnail sketches to illustrate the student's ideas.
14: Other Useful Link Developmental Thumbnails Starting off we have my initial thumbnails based on the 4 cities we were given at the beginning of the project.These drawings helped me to begin to think in more of an abstract way, rather then my usual detailed drawings that would take me longer to produce. While very rough these drawings were very handy in molding the first thoughts and ideas of the cities and ultimately which city I would be choosing to feature in my final pieces. The Spider City, Octavia. This city is one that I have seen many people take interest in. I feel that this is because of the idea of having a city encased in webs and encompassed with an overall spider theme, can be taken in many ways from realism gothic to Tim Burton- esque, macabre designs. The description for this city set me off with many ideas, presumably because I am a huge lover of gothic design and the creepier side of story telling and characters. Octavia definitely envoked a lot of feelings and ideas within me, which cant be said for many of the other described cities. Baucis and Armillia: These cities were very similar in terms of my drawings, however very different in terms of the description that is offered. Armillia is what used to be a city, the only thing that remains are the pipes that connected everything, long ago. Baucis is a city situated in the air, held up by monolithic poles and stands that shoot high up into the sky. Looking at my thumbnails you can see that they bear an unusual resembelance, mainly because the images I had in my head at the time of drawing were very mixed. The last in our series of 4 was Esmerlda. A city full of canals and ravines, with water running down over buildings and statues alike. The thumbnails for this city are incredibly abstract, as we had to use a lasso tool and the brush just to create blocks of color and to see where that would take us. This type of city is not my in my type of art style, I am much more gothic, creepy then bright and vivid. Perhaps that's something I could work on in future studies. Chosen City: Octavia My chosen city for my final three digital paintings is the Spider-web city Octavia. the first time I heard this description I felt like I wanted to have this be my final design, the theme fit really well with my style and attitude, however later on into the project I started to explore another city, Diomira. I wanted to create a world outside of the current universe and change certain aspects. Massively advanced technology whilst still retaining the old cultural attitudes. After looking at this city for a few days, I saw a scene from a video game which included a Blood red moon. This sent me off into thoughts about Octavia and how a blood moon would fit the style I was originally going for. This led to the creation of a larger piece that solidified my interest in Octavia once and for all. As I have previously stated Octavia's description resonates with my own art style and work I have created in the past. My work has always had this underlying creepyness to it. Whether it be dark fantasy creatures or twisted visages of fairy tale characters. I saw another opportunity to expand and use my ideas in this project. Mission Statement Octavia. The spider-web city. Just saying these words fills my mind with a large an astonishing amount of different visuals from cities suspended between the mountains by giant webs, created by creatures long dead, with offspring in hiding within the citadels expansive halls. To tall towers coated in years of dust and cobwebs that are all that remain of the inhabitants. My main ideas behind this city derived from my love of the mysterious and fantastical, the creepy and unsettling and the outright insane. A lot of my work over the years has been influenced by Directors like George Romero and his classic zombie movies, the classic monster movies like Dracula and the Wolfman, as well as modern horror movies and reimagining of the classic monsters.
The city of octavia is described as a city held, high above a void of blackness, supported only by webs and chains put there long ago. This description screams dark and mysterious. What would the inhabitants be like after living in this kind of environment. Cold skinned, blood suckers or just ghost going about there everyday task as they would have when they were alive.
Lit by the moon, the only light this village would receive due to the high mountains and clouds that would block out even the brightest day. The city needs to be dark and mysterious, leaving the audience questioning its very existence and emptiness. Or why the inhabitants have become the monsters that now reside in the tower.
If you are a fan of the classical tales of Van Helsing and his battle with the vampire Dracula, then I hope to try and envoke those thoughts and feeling within my own artwork. To give people a nostalgic feeling. The Influnce map for the exterior of Octavia draws from a few different elements of my childhood. Including the gothic castle's that were used in the cartoon shows Count Duckula, a show that very few remember these days but remains on of my favorite to this day and Disney's Gargoyles. These shows had a surprisingly dark tone for their target audience which may have been why I enjoyed them so much. I have also take ideas from the tim burton movie Nightmare before Christmas for its painterly, Halloween style. The influences for the interior of Octavia come from games and film franchise that were also part of my childhood and still are part of my teen life. The Dragur tombs from Skyrim are still fresh in my mind and had a unique style. The classical feel of the halls of Castlevania, the expanse that is the World of Warcraft dungeons and the spider cult hideout in Soul Eater. Each of these environments conveys a little piece of what I want to show with my paintings in different ways. The spider themes, dark tones and color palette and a feeling of amazement and beauty on top of an underlying feeling of dread and mystery. Inspirational/Key Thumbnails These thumbnails represent my ideas for the final designs of my city. The top two are a variation of the same Idea, the first being at the start of the course when I was heavily invested in Octavia. It shows the eeriness that I believe Octavia should be and the mystery that surrounds it. The spider webs that cover the citadel are there to influence the audience into thinking about what could lie within. The second thumbnail is the one I made recently, displaying the blood moon which I added to create a better atmosphere rather then the normal crystal white moon. The left thumbnail is one of my perspective shots. I like the way I have managed to show the scale of the building, giving it a looming sensation and would love to get this into my low angle shot of Octavia. The bottom two thumbnails were taken from the original thumbnails that we completed at the start of the course, as you can see the one on the right had a clear influence in the larger images that i completed. This shot has been stuck in my mind since the start and frames the city perfectly in my mind. The one on the left emphasizes one of the expansive bridges that span the gaps of the city, held up by cobwebs. This aspect I hope to move into the low angle shot of my city and perhaps even the interior. Other Usefull Links Movie Reviews Maya Tutorials http://lewismaddison.blogspot.co.uk/2014/09/le-voyage-dans-la-lune-review.html